Yeah, that seemed a bit... much. Anyway, I do agree that at least part of it is of course that they're telling a story and in the end, the needs of the story come before any considerations of realism or depicting things like game mechanics accurately. It's just that often enough, they're so very, very far from it that it makes you wonder if the writer has ever played a video game in their entire life. It makes the whole conceit feel kind of pointless, like, I don't know, writing a story about a magical, dragon-slaying sword and then only ever using it to slice bread. If you're going to do that, why even have it in the story at all?