Starting to get real tired of Catholicism/Catholic stand-ins being treated as the villains.

I think it sees too much use as the major villain, and Catholicism is a bad choice anyways, but I think there's also something of a place for it? At least in many fantasy settings, an hierarchical and united religion in which power is concentrated at the top... abuse was pretty rife during the Middle Ages, and that's what they're playing off of.

I mean, not that the Catholic church doesn't have its own scandals in the last few decades involving the way those invested with great power have acted. But that's another matter.
 
EDIT: Wait why the fuck is there only one Quidditch league at Hogwarts that the same students can just hog team spots in throughout their entire education? Thats really fucking unfair to kids who want to get into Quidditch but all the spots are taken and always will be
It's almost like Quidditch is the worst thought out part of a series full of very shaky worldbuilding. :V

It's kind of annoying actually, Quidditch is theoretically very cool and has a very clear role in the story, but it's so janky that it detract from the books. They're still damn good, but eh.
 
I still have no idea how Quidditch works.

A bunch of people fart around with balls until the player who's only job is to automatically win the game automatically wins the game.

Though, knowing JK Rowling I'm not completely closed to the idea that it's some big societal metaphor. But it probably isn't.
 
It's basically football, but with the following rules changes.

1. there's three Goals, and they're a hundred feet in the air.
2. There's an additional two balls that want to murder you.
3. There's a fourth ball that's tiny, shiny, and the only important part of the game.

And if we include the movies, it's also a full contact sport.
 
It's an unpopular opinion, but Quidditch was alright? Not amazing, but I felt like it did what it was meant to do, and while the whole Snitch thing was a bad design choice (in terms of making a game), eh.

Everything else besides that is solid. All you'd really need to do to fix it is make it worth less points, but more than a goal.
 
There's not many things wrong with Quidditch, but the things that are wrong with it are so huge and fundamental that even Kayaba Akihiko would step in and ask if the designer was drunk, in part because they're so theoretically easy to fix. I agree that the game basically did what it was meant to within the narrative, but I feel like the effect of the game would be better if I weren't distracted by these glaring cracks in it.

The Bludgers are good, for example. A stage hazard that you have players specifically assigned to manipulate and weaponise. They're a more inventive and compelling part of the game than the Snitch ever was, in my opinion.

Also Luna is a treasure, yes.
 
It's an unpopular opinion, but Quidditch was alright? Not amazing, but I felt like it did what it was meant to do, and while the whole Snitch thing was a bad design choice (in terms of making a game), eh.

Everything else besides that is solid. All you'd really need to do to fix it is make it worth less points, but more than a goal.

Agreed. Like, make it worth 5 points and it's incredibly decisive but no longer overwhelming.

Also, having an alternate-end condition would be nice. Like, "you can get the Snitch *or* do this and win on other points."
 
Quidditch is basically aerial hockey, with the singular addition of the Snitch. Outside of the Seeker the positions match exactly. :p
 
I've heard that Quidditch was created as a bogus sport specifically to annoy sports fans trying to make sense of it.
 
We're being chased to the ends of the earth by evil bad guys who don't care about collateral damage. Let's stop and enjoy the hospitality of these nice people, relaxing and letting our guard down and not providing any warning as to what may be coming, rather than staying as briefly as possible then moving on. Oh know Bad Things happened to the people we stayed with who could've predicted this.

I'm not counting "the heroes are drop-dead exhausted or have debilitating injuries and NEED to rest", that's understandable even if it often has the same result, but needlessly spending more time than that, despite knowing the stakes, making no effort to even warn them to be on guard or careful or whatnot, strikes me as reckless endangerment.
 
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And yet someone had actually managed to make a full blown sports video game out of Quidditch with coherent rules. More or less "Snitch only appears after you get enough points via non-snitch ways".

I remember that game!

I thought it was too easy, since the American team was winning every match with a hundred point lead even before the Snitch.

Years later, I realized that I had totally misread the difficulty settings.

(They were something like: Cleansweep, Comet, Nimbus 2000, and Firebolt. As a kid, I had reasoned that playing Quidditch on the oldest, slowest brooms was probably the hardest difficulty, so that's what I picked, and none of the other teams stood a chance against me.)
 
We're being chased to the ends of the earth by evil bad guys who don't care about collateral damage. Let's stop and enjoy the hospitality of these nice people, relaxing and letting our guard down and not providing any warning as to what may be coming, rather than staying as briefly as possible then moving on. Oh know Bad Things happened to the people we stayed with who could've predicted this.

I'm not counting "the heroes are drop-dead exhausted or have debilitating injuries and NEED to rest", that's understandable even if it often has the same result, but needlessly spending more time than that, despite knowing the stakes, making no effort to even warn them to be on guard or careful or whatnot, strikes me as reckless endangerment.

Related: You are an Ordinary High School Student who has been recruited into a supernatural shadow war between at least two opposing forces of monsters/magicians/entities, whether it's because you've had secret power all along that just woke up or because you were in the wrong place at the right time and accidentally became the vessel of said power. Let's just continue with your ordinary school life, continuing to attend classes normally, get stressed out over homework, and generally waste half of your day faffing around when you could be training yourself in how to use these new powers and/or learning about the situation you've found yourself in. Also, make sure to never tell anyone important to you about what's going on, so that they can be as defenseless as possible when the enemy tracks you down and attacks. (Somewhat forgivable if the circumstances have rigid rules that keeps your environment safe from threat.)
 
Related: You are an Ordinary High School Student who has been recruited into a supernatural shadow war between at least two opposing forces of monsters/magicians/entities, whether it's because you've had secret power all along that just woke up or because you were in the wrong place at the right time and accidentally became the vessel of said power. Let's just continue with your ordinary school life, continuing to attend classes normally, get stressed out over homework, and generally waste half of your day faffing around when you could be training yourself in how to use these new powers and/or learning about the situation you've found yourself in. Also, make sure to never tell anyone important to you about what's going on, so that they can be as defenseless as possible when the enemy tracks you down and attacks. (Somewhat forgivable if the circumstances have rigid rules that keeps your environment safe from threat.)

So much this. Though tbf in some settings staying part of society has its advantages. The Animorphs for example get a lot of intel from paying attention to goings on around town and observing known controllers and they do over time get the hell out of dodge when the Yearks start closing in and they do warn their loved ones as soon as the danger of not telling them becomes too great.
 
This is less a cliche I can't stand, and more a cliche it'd be amusing to invert? You know how video game enemies (especially in horror) so often turn into horrific abominations after you hurt their human forms, and have multiple forms before you kill them for good?

It'd be interesting to play a game, or read a story, where the main character was like that. You'd kinda have to have a game centered around it (such as what to do after a fight if you're forced into monstrous horror form and then have to return to the game) or whatnot, but it seems like it could be a nifty concept.
 
I remember in Baldur's Gate II the main character eventually gained the ability to take the form of Bhaal's mysterious Avatar but was dangerous to use for more than 20 seconds and using it damaged the character's reputation ingame and the first time the bhaaspawn changed they attacked their own party as well as Bodhi the master vampire who had been taunting the group.
 
Related: You are an Ordinary High School Student who has been recruited into a supernatural shadow war between at least two opposing forces of monsters/magicians/entities, whether it's because you've had secret power all along that just woke up or because you were in the wrong place at the right time and accidentally became the vessel of said power. Let's just continue with your ordinary school life, continuing to attend classes normally, get stressed out over homework, and generally waste half of your day faffing around when you could be training yourself in how to use these new powers and/or learning about the situation you've found yourself in. Also, make sure to never tell anyone important to you about what's going on, so that they can be as defenseless as possible when the enemy tracks you down and attacks. (Somewhat forgivable if the circumstances have rigid rules that keeps your environment safe from threat.)

How about, 'failure to acknowledge that having superpowers really guarantees you for a job/source of income'?

You're a superhuman mage/ninja/whatever. Yea, you can keep doing school if you want to, but you no longer need to so you don't have to stress over it as much, at least acknowledge that going pro (super whatever) is an option... and, to be frank? Taking an average job is something of a waste, you can save lives with your powers. Like, you wanna be a cop? (See, Krillin, DB Super) Go for it! You wanna do something major but unrelated, like a doctor or scientist? (Sailor Mercury, Gohan) It may be a right angle but hey, that's worthwhile too. You wanna work a nine to five like a normal person? Eh, I'd really you rather focus on your superhuman stuff side, it really is a waste of talents or time in pursuit of 'normalicy.' Though if you actually use your powers to get the work done super-fast and thus you're actually not spending that much time on it and it's a good cover story, that's fine, but don't *stress out* about getting a normal job.

And relatedly, people with superhuman powers getting in irresponsible jobs. Chad from Bleach became a boxer. A boxer! Dude can punch through three meters of steel without blinking, I'm pretty sure, and his spiritual pressure made him superhumanly tough before he trained it. Yamcha being a baseball player also strikes me as unfair but at least it's possible to work around a single superhuman player, it's flat out impossible for literally anyone on the planet who isn't part of the main cast to beat Chad in a boxing match.
 
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