Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
I am really surprised that Arthryn is ok with that tbh. We do have one person sitting above everyone else picking the one to rule.

Arthryn accepts a queen/King with a literal divine right to rule.

Rare is the friendship that survives ambition. Like being friends with someone has not really stopped people historically?

She's been around for more than a century at this point, and hasn't done anything.
 
I am really surprised that Arthryn is ok with that tbh. We do have one person sitting above everyone else picking the one to rule.

Why wouldn't she be? Eira is just a very respected and persuasive individual who is able to use well-reasoned arguments to convince others to go along with her prefer choice.

She's been around for more than a century at this point, and hasn't done anything.

Eira has been alive for over three centuries.
 
We left Eira to be taken hostage as a sex slave and occupied her land whilst she was a slave, which she actually forgave us for, and now people want to kill her for literally fuck all reason?
ffs...
 
Just like in tech support some times people's worst enemy are them selves, and you can either nudge them to productive pursuits or sit back and watch as they burn their world around them.
 
What I kind of want to see is a bemused Boar God dealing with an ever-increasing number of entreaties from human males to start allowing non-Boarfolk to worship him so that they have one deity they can just talk about guy stuff with.

Also I can't wait until some bright Urthrynian realizes the immense competitive advantage the non-sapient undead have over living farmers and manual laborers.
 
@Oshha, what do songs of freedom do?

It inspires a sense of freedom/desire for freedom amongst the effected and while them resist and/or break free of any magical control or restrictions.

What I kind of want to see is a bemused Boar God dealing with an ever-increasing number of entreaties from human males to start allowing non-Boarfolk to worship him so that they have one deity they can just talk about guy stuff with.

What about Eraden, God of War, Family and Love?
 
What about Eraden, God of War, Family and Love?
I'm sure Wyrn will get her hands on him soon. Or because of his nature as a faith god, he'll come to represent how males are meant to be subservient to females, like his sister, who he lost against, and his queens, Nalniryn and Zaranna.

Which is more likely? Does Wyrn have plans for him yet?
 
I'm sure Wyrn will get her hands on him soon. Or because of his nature as a faith god, he'll come to represent how males are meant to be subservient to females, like his sister, who he lost against, and his queens, Nalniryn and Zaranna.

Which is more likely? Does Wyrn have plans for him yet?

The latter is already the case. The Forluc pantheon is a reflection of their society and how they view it. Eredan represents the position of men within Forluc society. He is a mighty warrior and important to a family, but isn't as smart or wise as the female goddesses and is subservient to them. He is powerful, prominent and influential, but he isn't the one calling the shots.

Nalniryn represents Forluc women. She is in charge and is intelligent, beautiful and influential. As a female goddess, she is superior and dominant over the male god Eredan and as a civilised Forluc, she is superior to the barbaric lowlander Zaranna.

Speaking of Zaranna, she represents the lowlander culture in Forluc society. They are accepted, but are distinctively not Forluc and are uncivilised barbarians. They are wild and lack the order of civilisation and because of that they are subordinate to the ordered, civilised Forluc just as Zaranna is subordinate to Nalniryn.

Evatine represents the Arthwyd/Arthrynite influence in Forluc culture. She is just as much Arthwyd as she is Forluc if not more so and embodies a few Arthwydish things that you would not find in Forluc society. Evatine is more successful and just generally better than her brother like the Arthwyd Empire is to the Forluc Kingdom. She is also very prominent and influential with her being highly respected by the Forluc.
 
The latter is already the case. The Forluc pantheon is a reflection of their society and how they view it. Eredan represents the position of men within Forluc society. He is a mighty warrior and important to a family, but isn't as smart or wise as the female goddesses and is subservient to them. He is powerful, prominent and influential, but he isn't the one calling the shots.

Nalniryn represents Forluc women. She is in charge and is intelligent, beautiful and influential. As a female goddess, she is superior and dominant over the male god Eredan and as a civilised Forluc, she is superior to the barbaric lowlander Zaranna.

Speaking of Zaranna, she represents the lowlander culture in Forluc society. They are accepted, but are distinctively not Forluc and are uncivilised barbarians. They are wild and lack the order of civilisation and because of that they are subordinate to the ordered, civilised Forluc just as Zaranna is subordinate to Nalniryn.

Evatine represents the Arthwyd/Arthrynite influence in Forluc culture. She is just as much Arthwyd as she is Forluc if not more so and embodies a few Arthwydish things that you would not find in Forluc society. Evatine is more successful and just generally better than her brother like the Arthwyd Empire is to the Forluc Kingdom. She is also very prominent and influential with her being highly respected by the Forluc.

In that case...

Maybe they would start worshiping Urthryn's Daughters? Or at least one of them?

Or is that too much?
 
Who would start worshipping Urthryn's Daughters and why?

The Forlucian populace at large. Since you're already wondering about who to add into the pantheon.

Given what you've been saying a Urthdysh representative is needed.

But yeah, that may be better if they had a particular figure to venerate.
 
Last edited:
The Forlucian populace at large. Since you're already wondering about who to add into the pantheon.

Given what you've been saying a Urthdysh representative is needed.

But yeah, that my be better if they had a particular figure to venerate.

There are no suitable Daughters of Urthryn for them to worship. The closest would be Eira and she would not go along with that nor allow it to happen.
 
Liberty Epic Age I
[X][MAIN] Plant Cash Crops
[X][MAIN] War Mission = (Slaver Forluc)
[X][SEC] Switch Province Policy = (Economy)
[X][SEC] Diplomatic Expedition (Forluc)

Provinces = [MAIN] Plant Cash Crops, [MAIN] Plant Cash Crops x2, [MAIN] Plant Cash Crops x3, [SEC] Train Sacred Warriors
Council of Arthryn = [SEC] War Mission = (Slaver Forluc), [SEC] Train Sacred Warriors, [SEC] Build Arthrynite Temples = Forest Coast, [SEC] Send Missionaries = Northern Lowlander Tribes
Arthdysh = [MAIN] Plant Cash Crops, [MAIN] Plant Cash Crops x2, [SEC] Expand Economy, [SEC] Build Arthrynite Temples = Western-East Lowlands, [SEC] Build Arthrynite Temples = Western-West Lowlands, [SEC] Expand Economy, [SEC] Build Walls = Western-South Lowlands, [SEC] Build Watchtowers = Western-South Lowlands, [SEC] Build Walls = Western-Far South Lowlands, [SEC] Build Watchtowers = Western-Far South Lowlands
Grythwyd = [SEC] Settle Land = Forest Coast, [SEC] Train Sacred Warriors, [SEC] Build Boats, [SEC] Build Roads = Forestbay
Myrthwyd = [SEC] Settle Land = North Coast Hills, [SEC] Train Sacred Warriors, [SEC] Build Boats, [SEC] Build Walls = North Coast Field
Corthwyd = [MAIN] Plant Cash Crops, [SEC] Train Sacred Warriors, [SEC] Build Walls = Eastern-North Lowlands

The war had seemed simple enough only for it turned out to be anything, but. The initial fighting was between the two Forluc forces as the Arthwyd Empire rallied up its armies while the Urthdysh Federation also prepared to fight.

After the southerners had gained the advantage in the opening moments of the war, the fighting seemed to stall out. There was bloody fighting as the Forluc warriors clashed with each other, but while hundreds died on both sides, neither the northerners nor the southerners were able to get the advantage over each other. The southerners held the Rock River for now, but they were unable to push the northerners back any further.

As the Forluc fought each other, the Arthwyd had a sudden influx of talent in the last generation of adults. The Grythwyd produced the greatest mage since Talfyn the Traitorous in the form of the young priestess Arwyn while Edwyd, one of young men amongst the Myrthwyd, had proven themselves as an innovative genius. Bydigan of the Arthdysh turned out to be a talented Catclaw who is both an excellent warrior and a brilliant crafter and Lyn of the Corthwyd is the greatest Cateye of her generation whilst also being a speaker on the same level as Evalon or either Wonlyn.

If this wasn't enough, Arthryn took it upon herself to choose a new Champion. The young Catclaw Seryn found herself being chosen by the goddess and receiving the same divine blessing that Arthryn gave Evatine.

While Arwyn and Edwyd stayed back in their homes, Seryn would lead the Arthwyd army as the Champion of Arthryn with Bydigan and Lyn as her two main generals. Leading over ten thousand warriors south, Seryn entered the fray of the Forluc Civil War as the both sides of the Forluc committed to the war.

The soldiers of the Free Forluc and the Arthwyd Empire smashed into the defensive lines of the southern Forluc. Catclaws, Cateyes and Chosen Warriors battle the entrenched warriors of the southerners and they found no footholds. Despite being led by some of the great warriors and military minds alive, including a Champion of Arthryn, the northern allies were unable to take any land as the Slaver Forluc refused to give an inch of ground.

For a full cycle of seasons, the southerners held the line in bloody combat as took a life for every one of their own that they lost. Even the Arthwyd with their sacred warriors failed to seize ground as the southerners fought with a bitter determination that what would have earned the respect of the Chosen of Arthryn if it wasn't for the fact that they were slaver scum.

Thousands died in those seasons with both sides paying a heavy price, but it became clear that the northerners would emerge triumph over their foes. The northerner half of the Forluc were already large and more numerous than the southerners and that wasn't even counting their allies. While both Forluc factions had committed all of their warriors to the fight, the Arthwyd Empire had only sent half of their military while the Urthdysh Federation and Council of Arthryn had yet to commit their own forces.

However, the war wasn't the only thing that was happening. Even as the Forluc Civil War raged in the south, the colonists of Grythwyd were finally able to tame some griffins. The fearsome beasts were still rather wild and they only had a few so far, but those problems would be overcome in time as more got tamed or breed and the future generations of the tamed griffins would adapt to living amongst people and civilisation in general.

As the northerners finally began to break through the lines of the southerners, it became clear that the Free Forluc were not the only ones with supporters when it comes to the question of slavery and the slave trade. Just as the Arthwyd Empire and the Urthdysh Federation seek to see the Forluc Kingdom exit the slave trade, a large number of lowlander tribes in the southern lowlands and boarfolk tribes in the steppes are eager to see it continued.

This wouldn't have been a problem, but just as the Arthwyd Empire had seen an influx of talented individuals, a couple had arisen amongst the lowlanders and the boarfolk. In a lowlander tribe south of the Forluc, an individual by the name of Urafic rose to prominence. In addition to being a good general and an excellent warrior, Urafic was able to organise the disunited warriors of the various lowlander tribes into a single fighting force.

As the rebel lines begin to break, Urafic arrives on the frontlines with several thousand barbarian warriors, a welcome boon for the southerners as they were outnumbered almost three to one by their foes.

Yet as the Arthwyd and the Free Forluc reached Rock River, it was already too late for the slavers to triumph. Even with the new arrivals, the slaving southerners found themselves still outnumbered and the barbaric lowlander warriors were not equal to the warriors of the Forluc and the Arthwyd.

Despite his best efforts, Urafic was not enough to slow the northern advance. While he saw personal and tactical triumphs on the battlefield where Urafic lead in person, the Arthwyd and Free Forluc broke through where ever he wasn't. Urafic slew many of his foes and even took off the right arm of Seryn, but even he was ultimately forced to retreat lest he find himself surrounded and cut off from supplies and reinforcements.

With a handful of winters, it looked like the Second Forluc Civil War was going to end as the slavers had committed all of their troops and could only muster up barely ten thousand warriors, over half of them uncivilised lowlanders. Meanwhile the Free Forluc and the Arthwyd Empire had more than that on their own let alone when they combined their forces while the Urthdysh Federation had just arrived with its forces, another military mastermind by the name of Vyrryn leading them.

As the Northern Triple Alliance forces consolidated and prepared for the final push to end the war, news of Warlord Levina reached them. One of the few female Boarfolk that managed to attain the position of Warlord, Levina had a military mind equal to the likes of those fighting in the war, but she also had a charming tongue and was able to rally up a large number of tribes.

While many of the nomad tribes were too friendly with the Arthwyd Empire to go along with waging against them, there were still many that profited from the slave trade and Levina was from one of them. Rallying up the tribes that relied upon the slave trade, Levina rode south into the lowlands with the largest horde of Boarfolk that history had ever seen.

Levina had over ten thousand warriors at her back, all of them Boarfolk riders, and she intended to ensure that the Forluc slave trade continued and was not cut off. Smashing her way through the lowlander tribes that the Forluc had left as a buffer states, it would not be long before she reached the lands of the Alliance, either invading the most recently conquered lands of the Forluc Kingdom or striking the Arthwyd Empire somewhere along the Green River.

Along the Rock River, the generals of the Arthwyd Empire, the Forluc Kingdom and the Urthdysh Federation had to make choices on what the Northern Triple Alliance would do. Both Levina and Urafic had about ten thousand soldiers, but the latter had mostly barbarian lowlanders while the former had only cavalry.

Meanwhile the Forluc Kingdom and the Urthdysh Federation both individually had more than that by a good several thousand. As for the Arthwyd Empire, they had slightly less than ten thousand committed in the south, but had over twenty five thousand Catclaws and Cateyes overall alongside a good two thousand dire boar cavalry of their own.

What does Seryn choose to do?
[] [War] Focus on Warlord Levina and her horde.
[] [War] Focus on Warchief Urafic and the southerners.
[] [War] Split your attentions between the two.

Beyond the question of how to fight the war, there was another question that Cadlon Wonlyn needed to answer. The Arthwyd Empire expected an influx of people moving north. While they expected plenty of refugees fleeing the fighting or seeking a new home after losing their old one and some were already trickling north, they weren't all that the Arthwyd expected to see.

Many of the former Forluc slaves would find themselves without jobs, livelihoods and lives in general. With nothing for them in the south, most of the Arthwyd leadership predicted that many if not most of them would turn north and hope to find new lives amongst the famed Arthwyd. The only question would be who the Arthwyd Empire accepted into its borders.

How will the Arthwyd react to the expected influx of refugees and former slaves?
[] [Haven] Accept only the refugees. (???)
[] [Haven] Accept only the former slaves. (???)
[] [Haven] Welcome both the refugees and the former slaves. (???)

Priestesses (4) = Mood: Happy, Ability: Add half of faction power to Mystic, Objective: Win the war, Success/Failure: +1 Temp Culture/???
Elders (3) = Mood: Happy, Ability: Add half of their faction power to another faction, Objective: Ally the Urthdysh Federation in 4 Turns, Success/Failure: +1 Temp Econ/-
Warriors (6 (7)) = Mood: Happy, Ability: Add half of faction power to Martial, Objective: See the Free Forluc defeat the Slaver Forluc, Success/Failure: ???/???
Farmers (1) = Mood: Happy, Ability: Add half of faction power to Econ, Objective: MAIN Expand Economy in 3 Turns, Success/Failure: +1 Temp Econ/-
Crafters (2) = Mood: Happy, Ability: Add half of faction power to Wealth, Objective: Build the Great Market Place within 2 Turns, Success/Failure: +1 Wealth/-

***​

Okay, this is a war turn and it has only been about four or five years. You got another Epic Age going because you managed to go from a single Hero in the region to seven of them in a single turn. What would have been a relatively simple civil war amongst the Forluc Kingdom has now escalated into something much more as the Urthdysh Federation and Arthwyd Empire support the Free Forluc while the southern lowlander tribes and a nomad horde have thrown their lot in with the Slaver Forluc to keep the profitable slave trade going.

Other than that, you got griffins and I have been reworking the wealth/trade system. Rather than have a table and tracking who is producing what goods and how much, I am going to use actions which provide flat wealth increases and statuses that display who is dominant in what

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.

The Arthwyd
Ancient Parliamentary Tanistry
Upper Centralization Limit: 8
Lower Centralization Limit: -1 (1)
Admin Strain Free Provinces: 7
Penalty Accumulation: Additional +2 Lower Centralisation required per 1 Province
Player Actions: 3 Secondary Actions +1 Secondary Action per 2 Provinces
Province Actions: 1 Secondary Action per 1 Province
Subordinates: 2
Special: -1 Temp Econ Damage per a Province
Special: Increased Range of Potential Heirs

Ancient Devolved Palace Economy
Temp Econ Damage: Event, -1 per 1 Centralisation,
Wealth Generation: 100%
Passive Policies: N/A
Additional Actions: +1 Secondary Province Action per 2 Provinces
Special: Negative Centralisation or lower than Minimum Centralisation will lead to collapse.
Special: Increased polity size will raise the level of Minimum Centralisation required.

Stats
Diplo
: 5 (6) (+0)
Econ: 32 (14) (+1)
Martial: 13 (12)
Mystic: 10 (6) (+1)
Culture: 3 (1)
Tech: 3 (3) (+1)
Wealth: 22 (2)

Legitimacy: 4/3
Stability: 3/3
Centralisation: 6
Hierarchy: 6
Prestige: 52

Statuses
Baby Boom: +1 Temp Econ every Main Turn or Mid Turn,
Expensive Free Labour: All Wealth Costs are quadrupled, +2 to Innovation Rolls,
Influencing the Forluc Kingdom: -1 Temp Diplo at the start of each turn,
King of the Hill: +1 Temp Diplo at the start of each turn,
Trade Dominance (Bronze Goods): +3 Wealth
Trade Dominance (Copper Goods): +1 Wealth
Trade Dominance (Gold Goods): +3 Wealth
Trade Dominance (Silver Goods): +1 Wealth

Diplomatic Relations
Your opinion/Their opinion/Frequency of Contact
Boarfolk Nomads = Very Friendly/Very Friendly/High
Free Forluc = Very Friendly/Loving Imitation/Extremely High
Levina's Horde = Slaver Scum/Arrogant Fools/None
Northern Lowlander Tribes = Very Friendly/Very Friendly/Very High
Slaver Forluc = Slaver Scum/Evil Demons/War
Southern Lowlander Tribes = Slaver Scum/Evil Demons/Minimal
Urthdysh Federation = Extremely Friendly/Extremely Friendly/Extremely High

Subordinates
Type/Loyalty/Dependence
Arthdysh = Colony/Extremely High/Very Low
Grythwyd = Colony/Extremely High/Very Low
Myrthwyd = Colony/Extremely High/Very Low
Corthwyd = Colony/Extremely High/Very Low

Religion
Arthrynite "Followers of Arthryn"
Deities
: Arthryn and her Daughters
Beliefs: Equality, Community, Understanding
Abilities: Fairness (Reduced Discrimination), Independent (Independent Infrastructure), Compassion (Boost to improving relationships)

Values & Legacies
Agricultural Innovators: +1 Temp Econ to Farming actions,
Ancient Centre of Civilisation (Great Bay): Extra Innovation Roll at the start of each turn,
Ancient Inspirations: Increased cultural spread to neighbours and trade partners.
Ancient Reformers: All Reforms are cheaper.
Ancient Religion (Arthrynite): Strength and prestige of the Arthrynite religion is improved.
Chosen of Arthryn: Gain +1 to all Innovation Rolls,
Chosen of Ymarn: Gain +1 to all Innovation Rolls,
Colonial Empire: One Colony doesn't use up a subordinate slot.
Improved Administration: +1 Admin Strain Free Provinces.
Rush Builders: Extended Projects take less actions, but each action is more expensive,
Bronze Blooded: +2 Temp Econ to Econ Generation Actions,

Communal Unity
One must stand by their community with loyalty and kindness for looking after your neighbours and community of the highest importance. As per the teachings of the goddesses, standing united with the rest of your community is a righteous thing.
Pros: Greatly Reduced Internal Discontent, Greatly Increased Resistance to Foreign Intrigue,
Cons: Increase stability loss from taking actions which harm the People, Discourages disunity,

Fair Treatment
While not everyone is equal in the end, they deserve a chance to prove themselves and regardless of who they are or the nature of their birth, they deserve to be given fair treatment.
Pros: Decreased social stratification, Decreased Discrimination,
Cons: Decreased social stratification, Many think you weak,

Sacred Defence
The People do not abandon their own for it is their sacred duty to protect each other. They stand by their neighbours and community through thick and thin and do not yield when it comes to protecting their fellows for that is their duty as commanded by the goddesses.
Pros: Increased Unity during times of crisis, Sacred Warriors, Increased loyalty from religious subordinates,
Cons: Legitimacy loss when abandoning members of the People to harm and danger, increased Legitimacy loss when the threat is from those with conflicting beliefs,

Queens of Peace, Kings of War
The descendants of the goddess Evalyn have her blood in them and divinity runs through their body. This fact means that they are better suited to ruling than the rest of the People and can lead their subjects to greatness.
Pros: Better stats for the royal family, Bonus to peaceful actions when you have a female ruler, Bonus to militant actions when you have a male ruler,
Cons: Increased social stratification, Increased gender discrimination,

Safe Haven
The lands of the Arthwyd are prosperous and peaceful. Free from war, slavery and other forms of suffering, many seek sanctuary in Arthwyd lands in times of turmoil and the Arthwyd are more than happy to grant it.
Pros: Increased Idea Spread, Increased Refugee Arrivals,
Cons: Reduced Social Cohesion, Many think you weak,

Pioneering Spirit
The world is wonderous and ripe for the taking. The Arthwyd enjoy seeking out new lands and making them their own as they claim new territory in the name of Arthryn and her Daughters.
Pros: Occasional Independent Exploration, Occasional Independent Expansion,
Cons: Occasional Uncontrolled Expansion,

Maternal Guardians
The Arthwyd are the most civilised and powerful nation in the known world. As a result, it is their duty to guide and help less civilised people, like a priestess caring for the children.
Pros: Increased Cultural Spread to Neighbours and Trade Partners, Increased Assimilation,
Cons: Must help foreigners in time of need,

Arthrynite Grand Temple
A large stone building that resides on a hill overlooking Greenbay, the Arthrynite Grand Temple is the first temple that the People have built and it is larger than most others. With Bronwyn the Beautiful residing within it as a centrepiece, it is a monument to the oldest teachings of the Goddesses.
Effects: Increased Stability Gains from Venerating the Goddesses, +1 Temp Mysticism at the start of each turn,

Code of Laws (Bronze Age)
A standardised set of laws that all of the Arthwyd follow, these laws are focused on being fair and providing justice to the people of the Arthwyd.
Effects: Increased Loyalty from Subordinates, Chance for Unrest to not occur,

Evatine Walls
A massive set of walls around Greenbay, ancient capital of the Arthwyd and the centre of the Arthrynite religion, the walls are dozen times the height of a man and are seemingly impervious to assault.
Effects: Bonus to defending walled settlements, Bonus to defending Greenbay,

Extended Sunrise Mountain Passage
A grand pathway through the Sunrise Mountains, this passage was carved out over generations with hard work and divine aid. Now it stands completing, forging a safe route overland between the Arthwyd in the south and the Merntir in the north.
Effects: +1 Temp Mysticism whenever a travel-based infrastructure project is completed,

Grand Library
The Grand Library of Greenbay is the greatest collection of information in the world. Containing almost countless records, the Arthwyd proudly collect knowledge and information for future generations to make use of.
Effects: +1 to Innovation Rolls, +1 Temp Tech at the start of each turn,

Grand Sacred Forest
A grand forest planted throughout Greenbay itself, this forest is the supposed to be the opposite of the Cursed Forest and is sacred to Arthryn and her Daughters.
Effects: +1 Temp Mystic from Venerate the Goddesses, Plant Sacred Forests Unlocked,

Grand Statue
A massive stone statue of Arthryn overlooking North River, this is a monument to the glory and greatest of the Goddess Arthryn
Effects: +1 Temp Culture from Venerating the Goddesses,

Technologies
Carts
Straw/Reed Rope
Wheel
Wicker

Agriculture
Fertiliser (Primitive Compost & Manure)
Irrigation
Concept of Growth Energy
Two-Field Crop Rotation

Animals
Cats
Cows
Dogs
Dire Boars
Fowls
Griffins
Horses
Sheep

Construction
Fired Bricks
Mortar
Stone Blocks

Fishing & Boats
Canoes
Fishing Nets
Longboats
Rafts
Sails
Walnut Oil
Waterproofing

Hunting
Baits
Taming

Materials
Bone
Bronze
Copper
Gold
Furs
Hide
Leather
Silver
Tin
Stone
Urthmyr
Wood
Zinc

Medicine
Basic Human Anatomy
Dosage
Herbalism
Painkillers
Poisons

Metallurgy
Alloys
Kilns
Metal Smelting
Administration
Ideograms
Cuneiform
Dedicated Messengers
Legal Code
Libraries
Memory Stone Record Keeping
Standardised Construction
Standardised Record Keeping
Stone Record Keeping
Tally Marks

Arts
Earthenware Pottery
Metal Jewellery
Religious Performances
Stoneware Pottery
Stone Carvings
Vocal Storytelling

Diplomacy
Expeditions
Gifting
Immigrants
Negotiations
Refugees
Trade

Leadership
Elders
Elective Succession
Heredity Succession
Local Leadership Delegation
Monarchy
Priests
Primogeniture
Province Governors
Royal Bloodline

Philosophy
Primitive Theology
Right of Freedom

Religion
Missionaries
Priests
Sacred Animals
Shrines
Temples
Tribute
Defences
Palisade
Stone Wall
Watchtowers

Personal Protection
Gambeson
Hide Shields
Wicker Shields
Wood Shields

Organisation
Dedicated Scouts
Dire Boar Cavalry
Divine Champions
Heavy Infantry
Hunting Groups
Professional Sacred Warriors
Skirmishers
Tactical Formations
War Dogs

Theory
Ambush Tactics
Battle Lines
Combined Arms
Outflanking
Shield Walls
Skirmishing
Supply Lines
Tactical Formations

Weapons
Bows & Arrows
Divine Magic
Javelins
Lead Balls
Maces
Slings
Spears
Sword
General
Divine Blessing
Divine Magic
Arcane Magic (Theoretical)

All-Seerist Divine Magic
Detect Demons (Limited)
Detect Undead (Limited)
Detect Unliving (Limited)
Future Seeing (Basic)
Guided Attacks (Expert)
Increased Accuracy (Expert)
Scrying (Basic)
Truth Detecting (Basic)

Arthrynite Divine Magic
Aspect Blood Copy (Basic)
Blood Binding (Limited)
Blood Binding: Demons (Limited)
Blood Oath (Limited)
Blood Sacrifice (Advanced)
Spiritual Blood Bond (Limited)
Stone Manipulation (Expert)
Stone-Skin (Expert)
Trait Self-Boosting (Basic)

Blood Arcane Magic
Aspect Copy (Expert)
Aspect Steal (Expert)
Blood Binding (Basic)
Blood Binding: Demons (Limited)
Blood Oath (Basic)
Blood Sacrifice (Advanced)
Spiritual Bond (Expert)

Bronwynite Divine Magic
Empathy (Limited)
Lust Induction (Limited)

Death Arcane Magic
Control Undead (Advanced)
Mass Raise Mindless Undead (Advanced)
Raise Sapient Undead (Basic)

Fertility Arcane Magic
Birth Control (Expert)
Fertility Boost (Expert)
Lust Induction (Basic)

Light Arcane Magic
Hardlight Shield (Basic)
Healing Light (Expert)
Light Beams (Basic)

Probability Arcane Magic
Bad Luck Induction (Limited)
Good Luck Induction (Limited)

Wyrnite Divine Magic
Bad Luck Induction (Limited)
Good Luck Induction (Limited)
Memory Stones (Basic)
Songs of Courage (Limited)
Songs of Defiance (Limited)
Songs of Freedom (Limited)

Ymarnite Divine Magic
Birth Control (Basic)
Disease Cure (Expert)
Fertility Boost (Limited)
Increased Weapon Skill (Basic)
Plant Growth Boost (Limited)
Wound Healing (Expert)
 
Last edited:
Back
Top