- Location
- USA
[X] [SEC] Build Palisade = (Greenbay)
[X] [SEC] Settle Land = (Greenbay)
[X] [MAIN] Settle Land =(Greenbay)
[X] [SEC] Settle Land = (Greenbay)
[X] [MAIN] Settle Land =(Greenbay)
[X] [SEC] Settle Land = (Greenbay (4/12))
[X] [SEC] War Party = (Cursed Forest)
War party to attack urth and settle land because once we finish that we get our action economy to a total of four actions
this puts us on a permanent advantage.
We merged with the merntir.
Wait, seriously? @Oshha, is this true?We merged with the merntir.
They have a province with 6 settlements
We get a province with six and then we have two settlements with 6.
That gives province action and player action.
We only get those bonus actions with 2 Provinces. We get an extra player and province action per 2 Provinces with our current Government type. Which means we have to finish Greenbay in order to get them both. Though, I don't think we actually directly control the province action.Wait, seriously? @Oshha, is this true?
That means we should have had more actions two turns before because that was when "Uniting the Tribe" happens.
Wait, seriously? @Oshha, is this true?
That means we should have had more actions two turns before because that was when "Uniting the Tribe" happens.
If you look at the action list you see the north coast is already 6/12We only get those bonus actions with 2 Provinces. We get an extra player and province action per 2 Provinces with our current Government type. Which means we have to finish Greenbay in order to get them both. Though, I don't think we actually directly control the province action.
stability 1/3 isn't a major issue. 0/3 stability is when things start to get dangerous.[X] [SEC] Venerate the Goddesses
[X] [SEC] Settle Land = (Greenbay (4/12)
Stability 1/3 could kill us, need to get on that, we don't want to sacrifice our civ in an attempt to kill Urth.
That's how it works as best as we can figure yeah. We get 1 new action that we control, and the provinces do some other action, I'm assuming QM controls/rolls for it. It might be the Policy mechanic, in which case we set a basic policy of the kind of things we want our provinces to focus on, though we'll need QM to actually say how it'll work. Still though, yeah, if we Main Settlement this turn, specifically for greenbay, we'll have 3 secondary actions next turn. Can Main Train Warriors, and something else next turn, while our provinces will do something else. Its really strong, getting those extra actions.So if I'm reading this right, if we Main Settle we'll get another player action AND another province action?
So we should absolutely Main settle, we have the econ for it and then every turn after that we can blast something out. Heck ,if we Main settle this turn, then next turn we can Main Sacred Warriors, which gives us a perm +1 Martial, and a Sec[] Whatever on top of it, whether it's Venerate, to fix our Stability, Study magic, Study metal, etc.
I'd absolutely support a continual Main sacred warriors, or equivalent, and an infrastructure or War Sec[] action every turn until we fix the Urth situation. It's contingent on that 1st main settle though, because otherwise we don't have the actions needed to do it.
For now. Hopefully when we get better weapons/military tech and more sacred Warriors, we'll be able to actually fight him, and just overwhelm his numbers with much higher quality troops.Every war party we send to the forest is going to get grinded to dust.
Not necessarily true. We have a martial hero and we forced urth to lose half the cursed forest before we stopped him. He is trying to ascend to godhod so we definitely should not give him a moment's respite. We keep the heat on him while passively growing settlements and then we can go from sec to main where we aim to finish him off.Every war party we send to the forest is going to get grinded to dust.
We don't have a martial hero. We did, and Urth killed them, and our entire war party, after baiting them with a trap. A trap in which he faked loosing half the forest to ensure we were as deep into it as we could be, ensuring the most of us died. Giving him large numbers of Blessed Bodies to use as undead troops against us. So, if we go in now, he'll have better undead, a whole new generation of dead from the lowlands, and we'll have a significantly worse war leader. Who is also a Cadlon of both us and the Maradysh.Not necessarily true. We have a martial hero and we forced urth to lose half the cursed forest before we stopped him. He is trying to ascend to godhod so we definitely should not give him a moment's respite. We keep the heat on him while passively growing settlements and then we can go from sec to main where we aim to finish him off.
We do have a excellent martial hero tho, same as brys.We don't have a martial hero. We did, and Urth killed them, and our entire war party, after baiting them with a trap. A trap in which he faked loosing half the forest to ensure we were as deep into it as we could be, ensuring the most of us died. Giving him large numbers of Blessed Bodies to use as undead troops against us. So, if we go in now, he'll have better undead, a whole new generation of dead from the lowlands, and we'll have a significantly worse war leader. Who is also a Cadlon of both us and the Maradysh.
Okay, but taking the forest was part of the trap, it drew us in, and caused us to lose more troops. We sent a thousand, and got back dozens.We do have a excellent martial hero tho, same as brys.
He didn't kill all of them, he killed many of them. We got survivors back. Dont forgot we got those losses after taking away jalf his forest from him.
Im not sure the blessing carries on for his undead, Urth maybe but the undead themselves i dont think so.
We got screwed over by the last half rolls compared to the first half where we did good.
We have a whole new generation of soldiers as well. Ours can kill more of his.
Having a cadlon of both us and the maradysh means the maradysh sre also contributing their numbers to the conflict ad well. Thats not a bad thing.
We do have a excellent martial hero tho, same as brys.
He didn't kill all of them, he killed many of them. We got survivors back. Dont forgot we got those losses after taking away jalf his forest from him.
Im not sure the blessing carries on for his undead, Urth maybe but the undead themselves i dont think so.
We got screwed over by the last half rolls compared to the first half where we did good.
We have a whole new generation of soldiers as well. Ours can kill more of his.
Having a cadlon of both us and the maradysh means the maradysh sre also contributing their numbers to the conflict ad well. Thats not a bad thing.
Might be better to Study Metal actually. We get a roll on getting better weapons and a Free Exploration from the Crafters. Better intel makes for better rolls.Stability 1/3 could kill us, need to get on that, we don't want to sacrifice our civ in an attempt to kill Urth.
The crafters get to use the explore action it's not a free pick for us and they are going to use it to look for ore which won't be in the lowlands.[X] [SEC] Settle Land = (Greenbay (4/12))
[X] [SEC] Study Metal.
We can use this explore to check out the Lowlands and start making alliances with any civs down there, then next turn we can train warriors and finish the settling. We might be able to beat Urth just by slamming another war party into him, but I'd really rather just improve our actions, tech up, and train more troops.