Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
Just remember that the discord is 95% talking shit. You should not consider discord to be WoG, if its WoG it has to be in thread.
In addition to the sacred nature of cats and their useful purpose to society, the Arthwyd generally enjoy the company of their cats. The creatures are viewed as cute and adorable and while they can be annoying at times, their antics and behaviour is viewed fondly for the most part.
Hi Wyrn!
 
You should not consider discord to be WoG, if its WoG it has to be in thread.

I do give out some WoG in the thread, but unlike in the thread, I will sometimes flip-flop and change my mind. I sort of use the discord as a sounding bound for some ideas so I will often changes things in response to feedback.
 
Invading the Cursed Forest
[X][SEC] War Party = (Cursed Forest)
[X][SEC] Study Magic

If there was one thing that is certain, it is that Urth's transgressions cannot be allowed to go unchallenged. The deaths of so many, including the Cadlon and the Cadion, nor the theft of Morbyn's body could not go unanswered for.

It was just many of bringing Urth to just, but also ensuring that his plan didn't succeed. The People thought they seen the last of Urth before and that time, they had actually defeated him. This time he got away and who knows what he was planning. All the People knew was that he seemed to have been successful in his attack and his desired results were not going to be something favourable to the People.

But the People could not just march on the Cursed Forest. Urth had bested them during his attack on Greenbay and none of the People could deny that. While he had been fought off in the end, he went undetected until he struck as neither mortal or goddess were able to discover his presences beforehand. Combined with how he had displayed evil magics that had never been seen before, it was clear that the People needed to study the magic that Urth had displayed so that they could counter it next time he used them.

Elyri, old and mourning the loss of her husband and sister, lead the effort as she directed both the priesthood and the military is studying what Urth had done and how it could be countered next time.

Meanwhile Cadlon Brys has other issues to deal with as the Maradysh decided to make understood why they were not considered true members of the People and remind everything that their Cadlon was not necessarily the same one as the Cadlon of the Arthwyd.

Shortly after Cadlon Brys began to rule the Arthwyd, the Maradysh sent messengers north to Greenbay to inform the Arthwyd leadership that they not consider Brys to be their Cadlon and that they had chosen Morbyn's eldest daughter Glyn as the Cadlon of the Maradysh.

The Maradysh claimed that they had concerns about Brys' suitability to be a Cadlon and pointed to him abandoning his duties and responsibilities by refusing to produce an heir, especially when he had an exceptional woman doggedly following him around.

Everyone knew what the Maradysh really meant and while it drew the ire of many in the north, the Arthwyd had other concerns to deal with it. They still needed to handle Urth and while the Maradysh needed to be dealt with at some point, they still had a member of the royal family as Cadlon and considered themselves to be friends and allies with the Arthwyd.

Even though she was unhappy with the situation and had some concerns about what she would have to deal with in the south, Glyn sailed down Green River to take her new place as Cadlon of the Maradysh.

***​

It took many seasons, but Elyri and the magic-wielders of the Arthwyd were able to produce desirable results. Calling upon the magic of the All-Seeresses, they were able to adjust some tracking spells used by the hunters to not track animals or enemy combatants, but to the undead nature of Urth and his walking dead servants.

Beyond that, they also came up with a way to counter Urth's usage of nightleaf. The People didn't have a spell to take care of poisons and illnesses, but they did have one to heal wounds and injuries. Under the guidance of Elyri, the People managed to come up with a variant of the healing spell that healed diseases and other ailments of the body rather than the physical damage and harm that the body had suffered.

To further aid the efforts of the People, Wyrn reveal her own divine magic to the People and they were able to develop two new forms of magic from the power of the Goddess of Stories, Trickery and Arts.

The first is the imbuing your voice with magic as you sing. By singing the type song and adding magic to your voice, you can sing music that inspires those around you, increasing their bravery and strengthening their courage.

The second is the engrave a memory into a stone. By carving a set of markings into a stone and infusing it with magic, it is possible to bind a copy of a moment-long memory to the stone. By touching the stone, anyone can experience the memory and the memory shall stay bound to the stone for as long as the magical markings remain. Should the markings get damage, the bound-memory shall deteriorate in quality until the markings are gone at which point the bound-memory will also be gone.

With the power to detect the undead abominations of Urth and to heal the poisons he uses added to their already formidable arsenal of spells, Cadlon Brys gathers up an army of eager Catclaws and Cateyes with the assistance of Gwyn.

Rallying at Rockbay several winters after Urth's attack on Greenbay, the Arthwyd army marched south down Rock River. It was an easy journey with no resistance until the northerners reached the Cursed Forest. A grim mass of evergreens, the Arthwyd met the defences of the walking dead and their evil tree spirits.

It was hard fighting as while the Arthwyd were mighty warriors with divine magics, the walking dead did not die as easily as the living nor did they need to sleep, eat and drink. Sometimes the two sides fought each in open battle and on other occasions they hunted each other in the thick, untamed growths of the Cursed Forest.

While they suffered losses and were in enemy territory, the Arthwyd was able to gain the upper hand and pushed further into the Cursed Forest. While they founded long-term defences unendingly manned by the wrights in addition to revenants leading more recently set up defences and counter-attacks.

Most disturbingly of all, they found settlements and camps that you would expect from a living society. The walking dead weren't producing food or drink, but they were doing the other necessities required for functioning civilisation such as producing tools and making buildings.

The fighting would go on for seasons as the Cursed Forest was deep and unknown to the attackers. The Arthwyd had expected it to be like this before they went in and while they missed their homes, all were committed to the cause.

Living off the lands and maintaining their equipment using local resources and magic, the Arthwyd struck at the settlements and defences of the undead where ever they could. For the first two winters, their efforts were closely contested, but it got easier after that.

Once the initial defences had been breached and the defences after that had been best, resistance had tampered off. The Arthwyd rarely encountered permanent defences as they pushed further into the Cursed Forest while the walking dead counter-attacks dropped significantly.

It quickly became clear to Cadlon Brys, Gwyn and the rest of the Arthwydish leaders that Urth had been reliant on his outer defences and the undead abomination was unprepared for a hostile force to break through them.

In fact, the more ground that the Arthwyd covered, the less they had to fight even as they destroyed more of Urth's settlements. From what the Arthwydish leaders could tell, Urth seemed to exhausted their reserves.

If only they had known how wrong they were before it was too late.

By the time several winters had passed since they had entered the Curse Forest, the Arthwyd finally reached the centre of the Cursed Forest or at least Urth's centre of power as they found massive set of overlapping wooden walls.

When the Arthwyd set out, they had close to a thousand strong and almost ten winters latter, they retained barely over five hundred. One way or another, this would be as far as they pushed on this campaign for they were already pushing their luck making this far.

It was they prepared to assault the fortress that Urth revealed his plot and what he had doing all along.

As they committed to their assault on the fortress, over at least two thousand of the walking dead attacked them. It was soon revealed that Urth hadn't run out of forces, but had been holding them back until the Arthwyd entered his trap. A truly barbaric strategy worthy of the undead abomination for the Arthwyd would never consider willingly abandoning their settlements to an invading force like Urth had.

Realising that they had been outplayed, Gwyn ordered a breakout to the east as while that would take them to the lowlands if successful, heading back north to Rockbay would be too long and dangerous.

The Catclaws and Cateyes fought hard and long, slaughtering many of their foes as they attempt to break free of the trap they had unwittingly walked into. But it was not enough as Urth committed more and more of his walking dead to the fight while more and more of Arthwyd fell.

After Gwyn spearheaded the initial outbreak and broke through the encirclement by the undead, it was a running battle between the Arthwyd and the walking dead as the former fled east while the latter tried to pick them off one by one. The fighting was on and off, taking place over the better part of a season.

The number of Catclaws and Cateyes dwindled until only a couple hundred remained. Tired and running low on supplies, the Arthwydish took their most devastating blow yet as a sneak attack by Urth himself took Cadlon Brys and Gwyn captive.

***​

When Cadlon Brys woke, it was surprisingly pain-free. He struggled to remember what happened to last. It was blurry, but he remembered seeing Morbyn except her eyes were wrong, a crimson red instead of a royal purple.

But it couldn't have been Morbyn because his sister died close to twenty winters ago. It had to be the ancient evil that is Urth, still wearing his sister's body.

Brys tries to sit upright, but his limbs catch on something looking around, Brys can only see an empty room that is made entirely of room. He is held in place by unnaturally shaped and supernaturally strong branches are wrapped around his wrists and ankles. A binding is placed in his mouth, blocking his ability to speak.

Gwyn is in the same room next to him and in the same position as him. The two of them stare each other, only breaking their eye contact as someone enters the room.

For a moment, Brys sees his sister Morbyn, but the Cadlon of the Arthwyd quickly corrects himself as he looks into Urth's red eyes. Once the royal purple that all members of the royal family had, they have since become a crimson red.

"The two of you are awake," says Urth, "Excellent, I feel that you ought to know what is going to happened to the two of you. Especially since the two of you are going to be so helpfully."

Brys snarls at the monster, he just ignores the Cadlon as Urth marches up to the two of him, swaying the hips of his stolen body.

"I'll admit that I was once rather annoyed that I didn't get your body," continues Urth as he smiles a stolen grin at Brys, "You see, even through I have grown attached to this body, it isn't exactly fit for a fight and I can only produce so many children at once using it. Yours would have been so much better. More children being produced at once and still being to personally fight my battles."

Urth chuckles.

"But that a generation ago," says Urth as he walks around them, "Motherhood as grown on me and with it, this body. I might not be able to do things personally anymore, but that is for the best as there is less risk to me these days. It would such a shame to lose the body after everything I have been through. At this point I could just take one of my daughters, but I have grown…fond of them. To do such a thing to one of my darling girls, well, I would rather not if I don't have to."

Urth comes to a halt in front of Gwyn, stroking a finger down her still reduced chest.

"Despite the change of plans, I got what I wanted," says Urth with a smirk at Gwyn, "A mostly complete copy of the blessings that your goddesses have given your royal family and a body to produce offspring for me. Using that blessing as basis, I have combined it with the divine magics of the floodplains and my own spells to create my own blessing. While it is my greatest working and easily as great or greater the blessing that Arthryn gives to her people, it isn't without draw backs.

You see, when I took the blessing of your family, I just froze a partial copy of it to this body. So when I used that bound-copy as a foundation for that blessing, the missing parts of the blessing got filled in. For example, the spiritual connection to Arthryn shapes the bodies of your blessed women and with my blessing that empty connection has been filled by giving a copy of this body to the blessed.

Normally that wouldn't be a problem except a fundamental part of my blessing is a body like this. The end result is that someone born with this blessing is always female and I can only pass it on to females. No boys may be born with the blessing and it refuses to get passed on to a man. Given how this makes my blessed dependant on an outside source of men, I seek to correct this and Cadlon Brys here just happened to march up to my home and provide me with a male version of the Arthwyd royal family blessing.

And then we have Gwyn here, the faith companion of the ones she loves, but who will never love her back. The Greatest of the Catclaws. Slayer of several hundred of my soldiers. I have tested spreading my blessing to some children captured from the floodplains, but I have to see how it will interact with someone who has Arthryn's blessing. Gwyn is someone I consider to be worthy of such an honour. All I will need to do is bite your neck and replace some of your blood with mine."

As Urth leans into do that just as she says, her fangs growing longer as they near the exposed flesh of Gwyn's neck, Brys' oldest friend denies herself to the undead abomination.

Gwyn casts stone-skin and as her flesh becomes rock, Brys realises what her ploy is as he no longer feels her emotions via the blessing. The ultimate sacrifice, but one that must be made to deny Urth's victory.

As Urth sneers at Gwyn, unaware of just what she has done to stop him, Brys casts stone-skin on himself. Unlike every other time he has cast it, he doesn't make it temporary and he feels his soul leaving his stone body behind as Arthryn pulls him into the afterlife.

A flare of divine energy bursts forth from the two statues and Urth recoils from them, wincing at Arthryn's power. When the light has faded a moment later, Urth is left facing two reposed statues as Brys and Gwyn stand in unity together, the ground around their feet being a circle of stone.

"You absolute bitch," sneers Urth as they stare at Arthryn's newest holy site.

***​

Over ten winters after they set out, a handful of ragged Catclaws and Cateyes returned back to the People, having escape the Cursed Forest and having made their way back to the People via following the edge of the Cursed Forest.

They tell of success turned into a trap as a series of seeming victories were nothing more than a prelude for a grand defeat. Almost all of the Arthwyd army has been lost, including Cadlon Brys, something which leaves the Arthwyd without a Cadlon.

There are three main replacements to choose the new Cadlon from.

The first option is Morbyn's daughter and Brys' niece, Cadlon Glyn of the Maradysh. An experienced Cadlon already, she is capable warrior and story-teller and choosing her would restore the union between the Maradysh and the Arthwyd.

The second choice is Brys' uncle, Garyk, and another Catclaw. Good at war, but not so good at organising things, Garyk is getting on in his age, but would be a good choice for a follow-up attack on the Cursed Forest.

The last choice is Cayrn. A young rising star and an aspiring priestess, Cayrn is relatively inexperienced, but would be Cadlon for longer. Completely unfamiliar with waging war, she is one of the People's best administers and a good diplomat, ideal for a peacetime Cadlon even as she would be a poor choice for leading the People to war.

Who is chosen as the new Cadlon of the Arthwyd?
[] [Cadlon] Cadlon Glyn of the Maradysh (Poor Admin/Excellent Martial, Above Average Diplo/Terrible Mystic/Terrible Tech/Excellent Culture)
[] [Cadlon] Garyk (Terrible Admin/Excellent Martial/Average Diplo/Poor Mystic/Average Tech/Average Culture)
[] [Cadlon] Cayrn (Excellent Admin/Poor Martial/Good Diplo/Terrible Mystic/Average Tech/Average Culture)

How to the Arthwyd deal with the failed campaign into the Cursed Forest?
[] [React] Rally the remaining Catclaws and Cateyes for a follow up attack while Urth is still weakened. (Secondary War Party (Cursed Forest))
[] [React] Train more Catclaws and Cateyes to replace the losses. (Secondary Train Sacred Warriors)
[] [React] Seek divine magic to be used. (Secondary Study Magic)
[] [React] Seek more secrets from the metals to use. (Secondary Study Metal)
[] [React] Pray to Arthryn and her Daughters for salvation. (Secondary Venerate the Goddesses)

Priests (5) = Mood: Utterly Terrified, Ability: Add half of faction power to Mystic, Objective: Start the Sacred Forest in 4 Turns, Success/Failure: Free Mystic Innovation/-
Elders (3) = Mood: Terrified, Ability: Add half of their faction power to another faction, Objective: Settle Land 2 Times within 3 Turns, Success/Failure: -/Minor Crisis
Warriors (4 (5)) = Mood: Utterly Terrified, Ability: Add half of faction power to Martial, Objective: Explore the Lowlands in 5 Turns, Success/Failure: ???/-
Farmers (1) = Mood: Scared, Ability: Add half of faction power to Econ, Objective: Build a Palisade in 3 Turns, Success/Failure: +1 Temp Econ/-
Crafters (1) = Mood: Scared, Ability: Add half of faction power to Culture, Objective: Study Metal in 3 Turns, Success/Failure: Free Exploration/-

***​

Late night update and a bit rushed near the end. You got good mystic rolls, but Urth crushed you in the latter half of the war rolls. You have hurt Urth, but you got defeated in the end and lost both Brys and Gwyn.

Urth's plans are also moving ahead thanks to some good rolls by the Caradysh even if you have continued to delay and slow them down.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong.

The Arthwyd
Early Ancient Tanistry
Upper Centralization Limit: 8
Lower Centralization Limit: 0
Admin Strain Free Provinces: 4
Penalty Accumulation: Additional +2 Lower Centralisation required per 1 Province
Player Actions: 2 Secondary Actions +1 Secondary Action per 2 Provinces
Province Actions: 1 Secondary Action per 2 Provinces
Subordinates: 1
Special: -1 Temp Econ Damage per a Province
Special: Increased Range of Potential Heirs

Early Ancient Palace Economy
Temp Econ Damage: Event, -1 per 1 Centralisation,
Wealth Generation: 1 per Dominant,
Passive Policies: N/A
Additional Actions: None
Special: Negative Centralisation or lower than Minimum Centralisation will lead to collapse.
Special: Increased polity size will raise the level of Minimum Centralisation required.

Stats
Diplo
: 2 (3)
Econ: 17 (7)
Martial: 5 (3)
Mystic: 3 (3)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)

Legitimacy: 2/3
Stability: 1/3
Centralisation: 3
Hierarchy: 4
Prestige: 27

Statuses
King of the Hill: +1 Temp Diplo at the start of each turn,

Diplomatic Relations
Your opinion/Their opinion/Frequency of Contact
Walking Dead = Ultimate Evil/Unknown/None
Boarfolk Nomads = Disliked/Unknown/Minimal
Maradysh = Tense Allies/Tense Allies/High

Subordinates
Type/Loyalty/Dependence

Values & Legacies
Chosen of Arthryn: Gain +1 to all Innovation Rolls,
Agricultural Innovators: +1 Temp Econ to Farming actions,
Ancient Centre of Civilisation (Great Bay): Extra Innovation Roll at the start of each turn,
Rush Builders: Extended Projects take less actions, but each action is more expensive,
Copper Blooded: +1 Temp Econ to Econ Generation Actions,

Communal Unity
One must stand by their community with loyalty and kindness for looking after your neighbours and community of the highest importance. As per the teachings of the goddesses, standing united with the rest of your community is a righteous thing.
Pros: Greatly Reduced Internal Discontent, Greatly Increased Resistance to Foreign Intrigue,
Cons: Increase stability loss from taking actions which harm the People, Discourages disunity,

Fair Treatment
While not everyone is equal in the end, they deserve a chance to prove themselves and regardless of who they are or the nature of their birth, they deserve to be given fair treatment.
Pros: Decreased social stratification, Decreased Discrimination,
Cons: Decreased social stratification, Many think you weak,

Sacred Defence
The People do not abandon their own for it is their sacred duty to protect each other. They stand by their neighbours and community through thick and thin and do not yield when it comes to protecting their fellows for that is their duty as commanded by the goddesses.
Pros: Increased Unity during times of crisis, Sacred Warriors, Increased loyalty from religious subordinates,
Cons: Legitimacy loss when abandoning members of the People to harm and danger, increased Legitimacy loss when the threat is from those with conflicting beliefs,

Queens of Peace, Kings of War
The descendants of the goddess Evalyn have her blood in them and divinity runs through their body. This fact means that they are better suited to ruling than the rest of the People and can lead their subjects to greatness.
Pros: Better stats for the royal family, Bonus to peaceful actions when you have a female ruler, Bonus to militant actions when you have a male ruler,
Cons: Increased social stratification, Increased gender discrimination,

Extended Sunrise Mountain Passage
A grand pathway through the Sunrise Mountains, this passage was carved out over generations with hard work and divine aid. Now it stands completing, forging a safe route overland between the Arthwyd in the south and the Merntir in the north.
Effects: +1 Temp Mysticism whenever a travel-based infrastructure project is completed,

Grand Temple
A large stone building that resides on a hill overlooking Greenbay, the Grand Temple is the first temple that the People have built and it is larger than most others. With Bronwyn the Beautiful residing within it as a centrepiece, it is a monument to the oldest teachings of the Goddesses.
Effects: Increased Stability Gains from Venerating the Goddesses, +1 Temp Mysticism at the start of each turn,

Grand Statue
A massive stone statue of Arthryn overlooking North River, this is a monument to the glory and greatest of the Goddess Arthryn
Effects: +1 Temp Culture from Venerating the Goddesses,

Technologies
Carts
Straw/Reed Rope
Wheel
Wicker

Agriculture
Basic Fertiliser (Primitive Compost & Manure)
Basic Irrigation
Primitive Concept of Growth Energy
Two-Field Crop Rotation

Animals
Cats
Dogs
Dire Boars

Construction
Fired Bricks
Mortar

Fishing & Boats
Canoes
Fishing Nets
Rafts
Sails (Rafts)
Walnut Oil
Waterproofing

Hunting
Baits

Materials
Bone
Copper
Gold
Silver
Tin
Stone
Wood

Medicine
Dosage
Herbalism
Painkillers
Poisons

Metallurgy
Copper Smelting
Kilns
Lead Smelting
Silver Smelting
Tin Smelting
Administration
Basic Ideograms
Cuneiform
Stone Record Keeping
Tally Marks

Arts
Earthenware Pottery
Stoneware Pottery
Stone Carvings
Vocal Storytelling

Diplomacy
Expeditions
Gifting
Immigrants
Negotiations
Refugees
Trade

Leadership
Elders
Heredity Succession
Local Leadership Delegation
Monarchy
Priests
Primogeniture

Religion
Priests
Sacred Animals
Shrines
Tribute
Defences
Palisade

Personal Protection
Hide Shields
Wicker Shields
Wood Shields

Organisation
Dedicated Scouts
Hunting Groups
Sacred Warriors
Dire Boar Cavalry
War Dogs

Theory
Ambush Tactics

Weapons
Bows & Arrows
Javelins
Lead Balls
Maces
Slings
Spears
Divine Magic
General
Divine Blessing
Divine Magic

All-Seerist Divine Magic
Detect Undead
Future Seeing
Guided Attacks
Increased Accuracy
Scrying
Truth Detecting

Arthrynite Divine Magic
Stone Manipulation (Basic)
Stone-Skin
Trait Self-Boosting (Basic)

Wyrnite Divine Magic
Memory Stones (Basic)
Songs of Courage

Ymarnite Divine Magic
Disease Cure (Limited)
Increased Weapon Skill (Basic)
Wound Healing (Basic)
 
[X] [Cadlon] Cadlon Glyn of the Maradysh (Poor Admin/Excellent Martial, Above Average Diplo/Terrible Mystic/Terrible Tech/Excellent Culture)
[X] [React] Rally the remaining Catclaws and Cateyes for a follow up attack while Urth is still weakened. (Secondary War Party (Cursed Forest))

I love red suns.
 
Here are our current stats in case anyone was wondering:

Stats
Diplo
: 2 (3)
Econ: 17 (7)
Martial: 5 (3)
Mystic: 3 (3)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)

Legitimacy: 2/3
Stability: 1/3
Centralisation: 3
Hierarchy: 4
Prestige: 27

All-Seerist Divine Magic
Detect Undead
Future Seeing
Guided Attacks
Increased Accuracy
Scrying
Truth Detecting

Arthrynite Divine Magic
Stone Manipulation (Basic)
Stone-Skin
Trait Self-Boosting (Basic)

Wyrnite Divine Magic
Memory Stones (Basic)
Songs of Courage


Ymarnite Divine Magic
Disease Cure (Limited)
Increased Weapon Skill (Basic)
Wound Healing (Basic)


[] [Cadlon] Cadlon Glyn of the Maradysh (Poor Admin/Excellent Martial, Above Average Diplo/Terrible Mystic/Terrible Tech/Excellent Culture)

Tentatively going for this, although I also want to get some more effort done on pushing the values of the Maradysh towards aligning more with ours. Hopefully this will also get them to commit whatever forces they have towards fighting the Skeletons as well

[] [React] Train more Catclaws and Cateyes to replace the losses. (Secondary Train Sacred Warriors)
[] [React] Seek more secrets from the metals to use. (Secondary Study Metal)

Urth pretty clearly outnumbers us and our magic, while useful, didn't give us an I win button. I'm torn between either getting more warriors to prepare for round two and going for broke while hoping for Bronze (which would be a complete game changer)
 
[X] [Cadlon] Cadlon Glyn of the Maradysh (Poor Admin/Excellent Martial, Above Average Diplo/Terrible Mystic/Terrible Tech/Excellent Culture)
[X] [React] Train more Catclaws and Cateyes to replace the losses. (Secondary Train Sacred Warriors)

Well that was inevitable really. Glynn will reinforce the monarchy but she's really the best choice. Sending another war party is just throwing away lives, Urth will have had even more time to build up, considering warrior who died in the first is now one of his undead, and we don't have those warriors.

We haven't studied metal at all, really. I doubt will luck out on bronze out of the gate.
 
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[X] [Cadlon] Cadlon Glyn of the Maradysh (Poor Admin/Excellent Martial, Above Average Diplo/Terrible Mystic/Terrible Tech/Excellent Culture)
[X] [React] Train more Catclaws and Cateyes to replace the losses. (Secondary Train Sacred Warriors)
 
[X] [Cadlon] Cadlon Glyn of the Maradysh (Poor Admin/Excellent Martial, Above Average Diplo/Terrible Mystic/Terrible Tech/Excellent Culture)
[X] [React] Train more Catclaws and Cateyes to replace the losses. (Secondary Train Sacred Warriors)

Well that was inevitable really. Glynn will reinforce the monarchy but she's really the best choice. Sending another war party is just throwing away lives, Urth will have had even more time to build up, considering warrior who died in the first is now one of his undead, and we don't have those warriors.

We haven't studied metal at all, really. I doubt will luck out on bronze out of the gate.
We already have tin and copper smelting while also having native tin and copper, so it's not extremely unlikely imo (although I don't know how difficult it is to make bronze so keep that in mind).

Training more Catclaws is a perfectly valid vote, but bronze would 100% be a gigantic force multiplier for us.
 
[X] [Cadlon] Cadlon Glyn of the Maradysh (Poor Admin/Excellent Martial, Above Average Diplo/Terrible Mystic/Terrible Tech/Excellent Culture)
Probably more than anything else we need stability right now. Her low admin is pretty much the only bad thing about her. Her mystic is shite but so is the mystic of everyone we have access too.


[X] [React] Train more Catclaws and Cateyes to replace the losses. (Secondary Train Sacred Warriors)

This gives us as much martial as the raiding party, but narratively training warriors is better for the strength of our army. This option is probably the best one not just because it gives us extra martial without a chance of them dying, it also gives us a chance for a martial innovation. Most importantely however it gives us a home turf advantage. It will mean that we're fighting near our homes and children, but it also means that we know this ground. That we are stronger in this ground.

[X] [React] Rally the remaining Catclaws and Cateyes for a follow up attack while Urth is still weakened. (Secondary War Party (Cursed Forest))

We could attempt to attack, finish him off before he can reorganise. A decisive action may be the best one. It also gives one +1 martial. It's possible that his defenses are weakened, and that if we give him time he will instead just sweep over us. At the same time though, it may just lead to us being completely defenseless.
 
[X] [Cadlon] Cadlon Glyn of the Maradysh (Poor Admin/Excellent Martial, Above Average Diplo/Terrible Mystic/Terrible Tech/Excellent Culture)
[X] [React] Train more Catclaws and Cateyes to replace the losses. (Secondary Train Sacred Warriors)
 
We already have tin and copper smelting while also having native tin and copper, so it's not extremely unlikely imo (although I don't know how difficult it is to make bronze so keep that in mind).

Training more Catclaws is a perfectly valid vote, but bronze would 100% be a gigantic force multiplier for us.

Except without the warriors we cannot leverage the bronze to be useful if Urth steals a march on us while we have almost no troops.
 
[X] [React] Seek more secrets from the metals to use. (Secondary Study Metal)

We should probably Main Train Sacred Warriors next turn. That should bump us up, as well as giving a chance for military tech innovation, which could be extremely helpful. Studying metal now to hopefully get better equipment before the recruitment push.
 
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[X] [Cadlon] Cadlon Glyn of the Maradysh (Poor Admin/Excellent Martial, Above Average Diplo/Terrible Mystic/Terrible Tech/Excellent Culture)

[X] [React] Rally the remaining Catclaws and Cateyes for a follow up attack while Urth is still weakened. (Secondary War Party (Cursed Forest))
 
[X] [Cadlon] Cadlon Glyn of the Maradysh (Poor Admin/Excellent Martial, Above Average Diplo/Terrible Mystic/Terrible Tech/Excellent Culture)
[X] [React] Seek more secrets from the metals to use. (Secondary Study Metal)

A study metal action will allow us to explore the lowland, looking for allies. Plus, it might give us bronze.
 
[X] [Cadlon] Cadlon Glyn of the Maradysh (Poor Admin/Excellent Martial, Above Average Diplo/Terrible Mystic/Terrible Tech/Excellent Culture)
[X] [React] Seek more secrets from the metals to use. (Secondary Study Metal)
 
[X] [Cadlon] Cadlon Glyn of the Maradysh (Poor Admin/Excellent Martial, Above Average Diplo/Terrible Mystic/Terrible Tech/Excellent Culture)
[X] [React] Train more Catclaws and Cateyes to replace the losses. (Secondary Train Sacred Warriors)

Do you all really expect a few hundred to beat around two thousand?! Thats just the undead and we don't know how many hus numbers could grow too. We need to get our numbers back up and then we can get back in.

Edit: it also prevents Urth from being able to launch an attack on us when our numbers are the lowest.

Edit edit: "Newest Holy Site"
...
WE MUST TAKE THE HOLY LAND!
 
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Hyuuu~ And thus ends the reign of Cadlon Brys, he who got sucker-punched to death by Urth.
Our people can deny him via self-petrification, though! That's a neat thing adding onto the idea that you don't take our People captive!
Uhh...
[X] [React] Train more Catclaws and Cateyes to replace the losses. (Secondary Train Sacred Warriors)
Got to get our army up to snuff for when Urth takes another swing at us. And (s)he likely will given that victory.
 
[X] [Cadlon] Cadlon Glyn of the Maradysh (Poor Admin/Excellent Martial, Above Average Diplo/Terrible Mystic/Terrible Tech/Excellent Culture)
[X] [React] Train more Catclaws and Cateyes to replace the losses. (Secondary Train Sacred Warriors)
 
[X] [Cadlon] Cadlon Glyn of the Maradysh (Poor Admin/Excellent Martial, Above Average Diplo/Terrible Mystic/Terrible Tech/Excellent Culture)
[X] [React] Train more Catclaws and Cateyes to replace the losses. (Secondary Train Sacred Warriors)

Do you all really expect a few hundred to beat around two thousand?! Thats just the undead and we don't know how many hus numbers could grow too. We need to get our numbers back up and then we can get back in.

Edit: it also prevents Urth from being able to launch an attack on us when our numbers are the lowest.

Edit edit: "Newest Holy Site"
...
WE MUST TAKE THE HOLY LAND!

And continue the war like it was nothing?

E:

DiffCheck
 
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[X] [React] Train more Catclaws and Cateyes to replace the losses. (Secondary Train Sacred Warriors)
[X] [Cadlon] Cadlon Glyn of the Maradysh (Poor Admin/Excellent Martial, Above Average Diplo/Terrible Mystic/Terrible Tech/Excellent Culture)
 
[X] [Cadlon] Cadlon Glyn of the Maradysh (Poor Admin/Excellent Martial, Above Average Diplo/Terrible Mystic/Terrible Tech/Excellent Culture)
[X] [React] Train more Catclaws and Cateyes to replace the losses. (Secondary Train Sacred Warriors)
[X] [React] Seek more secrets from the metals to use. (Secondary Study Metal)
 
[X] [Cadlon] Cadlon Glyn of the Maradysh (Poor Admin/Excellent Martial, Above Average Diplo/Terrible Mystic/Terrible Tech/Excellent Culture)
[X] [React] Train more Catclaws and Cateyes to replace the losses. (Secondary Train Sacred Warriors)
 
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