Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
My point is that we don't need to spend it now. There will be a situation in which we need legitimacy, but we may not have it enough.
We don't need to do anything. But some actions are better than others, and making sure our people don't blindly trust our leadership is a good thing. Who knows how many turns it'd take before we'd spend that extra Legitimacy otherwise? Turns in which our people might have internalized bad ideas.
 
[X] Send the Catclaws south to crush the Maradysh and bring them back under the rule of he People. (War with the Maradysh)
[X] Let them be and not escalate the situation futher. (-1 Prestige, Maradysh may no longer be a vassal of the Arthwyd, ???)

Best of both worlds?
 
Legitimacy has uses beyond just being a buffer, as said by both myself and the QM.
It's not "spending" legitimacy; it is showing that even the infallible Cadions can make mistakes.

It's still giving it up intentionally and i don't want that as it feels like we are sabotaging ourselves intentionally.
And we are giving up 1 more prestige as well.

[X] Send the Catclaws south to crush the Maradysh and bring them back under the rule of he People. (War with the Maradysh)
[X] Let them be and not escalate the situation futher. (-1 Prestige, Maradysh may no longer be a vassal of the Arthwyd, ???)
 
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[X] Recognise the new Cadlon of the Maradysh as their new leader, (-1 Legitimacy, -2 Prestige, Maradysh are no longer a vassal of the Arthwyd,)

No point in fighting them. Blobbing in all honour, yes, but let's not tunnel vision and sink more than we need into this. Especially given that, you know, we don't have siege tech OR cavalry, and they have cavalry. It's practically a historical unicorn that we won a battle where we had no cavalry and they had any, so let's not tempt fate even if our troops are better trained.
 
No point in fighting them. Blobbing in all honour, yes, but let's not tunnel vision and sink more than we need into this. Especially given that, you know, we don't have siege tech OR cavalry, and they have cavalry. It's practically a historical unicorn that we won a battle where we had no cavalry and they had any, so let's not tempt fate even if our troops are better trained.

These arguments regarding how they have Calvary and therefore are superior or that the palisade makes any assault impossible aren't completely true.

Keep in mind when we were numerically inferior to the nomads in the north we slaughtered whole swathes of them.
Now we have the majority, Are they deadly? yes. But can we deal with them? also yes.
The way to deal with palisades was used on us. Take fire arrows, and set them aflame. So long as some break away and form an opening, we can enter.
Their hero doesn't mean they can rofl stomp us, it means they can stand a chance against us.
Assuming the divine takes action, I am fairly sure that our goddesses are far stronger then theirs as well.
Remember, we killed all their soldiers on our way down to them. The only thing they did with training was get them back up to par with what they had.
What they had can be cut down again. The hero can only prolong their survival, not their victory, that much is an impossibility.

Also @Oshha When Cerwyn's group came back after accomplishing their mission, it means no one from our people are still taken by the nomads? We have all of them? (I read the post I just want to clarify)
 
Also @Oshha When Cerwyn's group came back after accomplishing their mission, it means no one from our people are still taken by the nomads? We have all of them? (I read the post I just want to clarify)
Yes.

I will also note that when fighting against the Boarfolk, the People lost every open battle with the tribes due to the latter having cavalry when the People didn't. The reason you used ambushes, traps and poisoning is because your forces couldn't take the enemy cavalry in a fair fight or open battle.

The People have beaten foes with cavalry, but have yet to do so in open battle.
 
[X] Let them be and not escalate the situation futher. (-1 Prestige, Maradysh may no longer be a vassal of the Arthwyd, ???)
 
Yes.

I will also note that when fighting against the Boarfolk, the People lost every open battle with the tribes due to the latter having cavalry when the People didn't. The reason you used ambushes, traps and poisoning is because your forces couldn't take the enemy cavalry in a fair fight or open battle.

The People have beaten foes with cavalry, but have yet to do so in open battle.
I'm surprised we haven't invented long pikes yet, even if only stone-tipped.
 
[x] Recognise the new Cadlon of the Maradysh as their new leader, (-1 Legitimacy, -2 Prestige, Maradysh are no longer a vassal of the Arthwyd,

Going by their culture, recognizing their independence is the simplest, least bloody outcome.
And also our Legitimacy is high. Dangerously high.
Trust in your leader is important, but believing they can literally do no wrong is how you fall.
 
We don't need to do anything. But some actions are better than others, and making sure our people don't blindly trust our leadership is a good thing. Who knows how many turns it'd take before we'd spend that extra Legitimacy otherwise? Turns in which our people might have internalized bad ideas.
You're right that some actions are better than others. That's why we should study magic more! :p
 
These arguments regarding how they have Calvary and therefore are superior or that the palisade makes any assault impossible aren't completely true.

Keep in mind when we were numerically inferior to the nomads in the north we slaughtered whole swathes of them.
Now we have the majority, Are they deadly? yes. But can we deal with them? also yes.
The way to deal with palisades was used on us. Take fire arrows, and set them aflame. So long as some break away and form an opening, we can enter.
Their hero doesn't mean they can rofl stomp us, it means they can stand a chance against us.
Assuming the divine takes action, I am fairly sure that our goddesses are far stronger then theirs as well.
Remember, we killed all their soldiers on our way down to them. The only thing they did with training was get them back up to par with what they had.
What they had can be cut down again. The hero can only prolong their survival, not their victory, that much is an impossibility.

Also @Oshha When Cerwyn's group came back after accomplishing their mission, it means no one from our people are still taken by the nomads? We have all of them? (I read the post I just want to clarify)

The problem is NOT the difficulty of winning.

It will be a bloody bloodbath when we kill their warriors to the last man, essentially making our investment in them going deep red. They will become a weaker vassal in the process of fighting us while becoming even more difficult to deal with.
 
To be clear, everything I say as the QM is accurate as of that point in time. However, characters in the updates will view things from their own in-universe perspective which may or may not be biased or lacking accurate or complete information.

I know, i was trying to say (with my poor english skills) is that when you're being the narrator, you're unreliable, because you're talking as a character not as the QM.

Sorry if it sounded offensive.
 
[X] Send the Catclaws south to crush the Maradysh and bring them back under the rule of he People. (War with the Maradysh)
 
I wonder if we can turn our cats into giant white tigers later on using magic and ride them into battle...
 
Look like we have a clear winner with the whole vassal thing. We got such bad luck with a vassal that hated us to begin with.
 
Yes.

I will also note that when fighting against the Boarfolk, the People lost every open battle with the tribes due to the latter having cavalry when the People didn't. The reason you used ambushes, traps and poisoning is because your forces couldn't take the enemy cavalry in a fair fight or open battle.

The People have beaten foes with cavalry, but have yet to do so in open battle.

Probably because its the next best thing to impossible. Doesn't matter how good your strategy is or how elite your warriors are, if your opponent can pick when and where to fight every single time due to cavalry advantage, your only strategy is to stand where they cannot use cavalry.

Just like sieging walled settlements without siege gear was impossible unless you're using fanatics who can ascend a wall on the corpses of their fallen without routing.

The most mystifying part of this business is:
-"Meh we can take them" attitude to fighting an opponent with better defenses, better strategy and better mobility.
-Keeping a toxic level of Legitimacy at all cost.

Giving away Legitimacy is a bonus. Unquestionable God-Kings work only when they are actually objectively perfect.
 
[X] Let them be and not escalate the situation futher. (-1 Prestige, Maradysh may no longer be a vassal of the Arthwyd, ???)
 
[X] Send the Catclaws south to crush the Maradysh and bring them back under the rule of he People. (War with the Maradysh)

This is just getting interesting!
Adhoc vote count started by DkArthas on Feb 21, 2019 at 1:20 AM, finished with 183 posts and 54 votes.
 
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Vote is still open.
Vote Tally : Chronicles of Nations - Civ Quest - Original | Page 217 | Sufficient Velocity [Posts: 5413-5594]
##### NetTally 1.9.7
[X] Recognise the new Cadlon of the Maradysh as their new leader, (-1 Legitimacy, -2 Prestige, Maradysh are no longer a vassal of the Arthwyd,)
No. of Votes: 29
[X] Send the Catclaws south to crush the Maradysh and bring them back under the rule of he People. (War with the Maradysh)
No. of Votes: 20
[X] Let them be and not escalate the situation futher. (-1 Prestige, Maradysh may no longer be a vassal of the Arthwyd, ???)
No. of Votes: 19
Total No. of Voters: 55
 
[X] Recognise the new Cadlon of the Maradysh as their new leader, (-1 Legitimacy, -2 Prestige, Maradysh are no longer a vassal of the Arthwyd,)
This is closer than I expected.

People are surprisingly bloodthirsty.
 
[X] Send the Catclaws south to crush the Maradysh and bring them back under the rule of he People. (War with the Maradysh)
 
[X] Let them be and not escalate the situation futher. (-1 Prestige, Maradysh may no longer be a vassal of the Arthwyd, ???)
 
[X] Recognise the new Cadlon of the Maradysh as their new leader, (-1 Legitimacy, -2 Prestige, Maradysh are no longer a vassal of the Arthwyd,)
This is closer than I expected.

Let's not fight the martial hero with Calvary if we don't have to.
 
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