Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
I agree with Fishing here, it is explicitly stated that we go through water, while exploring the coast can be done via land route, especially if we wish to know surrounding better.
If we wish boats we should do some fishing.
 
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I mean, one would think that. But there isn't a innovation check for explore, its a discovery chance, which gives us new stuff, but doesn't improve what we've got. Fishing is how we get better boats, not exploring. If QM states otherwise? Then sure, but until then, as best as I can tell from the action list, it doesn't help.
Some actions give innovation chances as an inherent part of the action, but actions themselves can also give innovations.
Our raiding of the Boarfolk, for example, didn't have an innovation chance listed, and yet we get plenty of innovations from our conflict with them.

Narrative trumps stats every time.
 
Some actions give innovation chances as an inherent part of the action, but actions themselves can also give innovations.
Our raiding of the Boarfolk, for example, didn't have an innovation chance listed, and yet we get plenty of innovations from our conflict with them.

Narrative trumps stats every time.
I'm pretty sure that was because we had a hero doing the raiding.
 
If you'll want to do boats, you could have not gotten us a vassal, which will be a constant drain on our action economy.
 
I want wagons. That's the cutoff point to me. Before then, we might meet another far distant civ, but trading with them isn't going to do much, we simply won't have the ability to carry large amounts of goods long distance.
I will accept to the cutoff point. It is acceptable. But if you don't mind, why exactly you do want to trade with other Civs that badly? It should be reiterated that we are just about to going to step out of Stone Age and into a transitory period. Long-distance, or indeed, large amounts trading themselves aren't feasible in any way, due to the fact that at this point in history, the other polities/tribes that we meet only make enough for commodities enough for themselves or at best, internal trading.

As another counterpoint of sort, we almost certainly will meet a distant civ. Remember, our previous Exploration missions took us years to borne fruit and we always met a Civ. And Cerwyn's trip and return (I am surprised that he is still alive) proved that using the Blessings to track the location of fellow Arthwydish-Merntirian people are doable, even through the vast and unending grass steppes.
 
If you'll want to do boats, you could have not gotten us a vassal, which will be a constant drain on our action economy.
We do not have to attempt to support the Maradysh literally every turn, just as we don't have to explore literally every turn. It's not an either or question; we can do both in a spaced out period.

It's like saying we should never have vassalized the Merntir because they have been a drain on the action economy; after a certain point everything becomes a "drain" if it's doing something you don't care too much about.
 
I will accept to the cutoff point. It is acceptable. But if you don't mind, why exactly you do want to trade with other Civs that badly? It should be reiterated that we are just about to going to step out of Stone Age and into a transitory period. Long-distance, or indeed, large amounts trading themselves aren't feasible in any way, due to the fact that at this point in history, the other polities/tribes that we meet only make enough for commodities enough for themselves or at best, internal trading.

As another counterpoint of sort, we almost certainly will meet a distant civ. Remember, our previous Exploration missions took us years to borne fruit and we always met a Civ. And Cerwyn's trip and return (I am surprised that he is still alive) proved that using the Blessings to track the location of fellow Arthwydish-Merntirian people are doable, even through the vast and unending grass steppes.
Just as a reminder, but Cerwyn is a woman :V
But yeah, I'm eager to see what stories she has of the steppes and how the was able to get all of them back.
 
[X] Try to engage them in trade to offer them aid in a manner which won't offend them.
 
I will accept to the cutoff point. It is acceptable. But if you don't mind, why exactly you do want to trade with other Civs that badly? It should be reiterated that we are just about to going to step out of Stone Age and into a transitory period. Long-distance, or indeed, large amounts trading themselves aren't feasible in any way, due to the fact that at this point in history, the other polities/tribes that we meet only make enough for commodities enough for themselves or at best, internal trading.

As another counterpoint of sort, we almost certainly will meet a distant civ. Remember, our previous Exploration missions took us years to borne fruit and we always met a Civ. And Cerwyn's trip and return (I am surprised that he is still alive) proved that using the Blessings to track the location of fellow Arthwydish-Merntirian people are doable, even through the vast and unending grass steppes.
I want to trade with other civs because doing so spurs competition, and increases the soft power of our civ. It also usually has ideas being traded. Those are all really nice things, further having trade means we interact with other civs and don't purely focus on ourselves. I don't want to end up like RL china in the what? 1800s? Where most of the rest of the world was industrialized and they were not, and especially I don't want to end up like the people from PoC, who just focused on themselves and got wrecked by explosives that they could have learned from before. Trading will help with that. Also, once we get the tech for it, being the people that first circumnavigated the globe, or met every other civ would be pretty nice.
 
Trading this early for food or other bulk goods is not practical unless both partners can reach each other with boats or the development of animal pulled transportation.
What can be trade are idea's, like how to smelt ore, what plants are edible, a writing system or new ways of organization. those are worth far more then the small amounts of bulk goods that can be moved around and it worth trying to get them by way of trade instead of each tribe working on them on their own.
 
Just as a reminder, but Cerwyn is a woman :V
For some reason, I always derped on Cerwyn's gender. Thank you for the reminder.
I want to trade with other civs because doing so spurs competition, and increases the soft power of our civ. It also usually has ideas being traded. Those are all really nice things, further having trade means we interact with other civs and don't purely focus on ourselves. I don't want to end up like RL china in the what? 1800s? Where most of the rest of the world was industrialized and they were not, and especially I don't want to end up like the people from PoC, who just focused on themselves and got wrecked by explosives that they could have learned from before. Trading will help with that. Also, once we get the tech for it, being the people that first circumnavigated the globe, or met every other civ would be pretty nice.
All these, well, they are coherent points but they are somewhat missing the major framing context. That is to say, "Why are you so ardent on the idea of trading in the Stone Age?"

Your point on ideas being traded is a cogent one, but somewhat misplaced. The best thing and only thing that we can trade is ideas from one to another polity. Those most certainly doesn't need wagons (or carts, which we do have on our Tech List). Concerns on competition spurring, soft power, or any mercantilist ideals themselves are somewhat moot as, again, polities as of this time do not produce enough for anything more than goods exchangeable by hands....

....unless Oshha somehow sprung a trap on us and our patch of land is less technologically developed and there's a Mid-Bronze Era progenitor polity just starting to spread their expansionist tendrils our way. But that's too fanciful a fantasy....I hope.
 
For some reason, I always derped on Cerwyn's gender. Thank you for the reminder.

All these, well, they are coherent points but they are somewhat missing the major framing context. That is to say, "Why are you so ardent on the idea of trading in the Stone Age?"

Your point on ideas being traded is a cogent one, but somewhat misplaced. The best thing and only thing that we can trade is ideas from one to another polity. Those most certainly doesn't need wagons (or carts, which we do have on our Tech List). Concerns on competition spurring, soft power, or any mercantilist ideals themselves are somewhat moot as, again, polities as of this time do not produce enough for anything more than goods exchangeable by hands....

....unless Oshha somehow sprung a trap on us and our patch of land is less technologically developed and there's a Mid-Bronze Era progenitor polity just starting to spread their expansionist tendrils our way. But that's too fanciful a fantasy....I hope.
Oh no. I don't want to in the stone age. I just don't think we'll have wagons in the stone age. I mean, we can study metal now. Which I fully intend on voting for this next turn.
 
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Honestly at this point I should just refer to our heroes as female and I chances are i'll be right.

Your only living Hero at the moment is male.

....unless Oshha somehow sprung a trap on us and our patch of land is less technologically developed and there's a Mid-Bronze Era progenitor polity just starting to spread their expansionist tendrils our way. But that's too fanciful a fantasy....I hope.

The Arthwyd are the most advanced civ in their region, but other regions...well, you don't exactly know what is going on in other regions.
 
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I just don't think we'll have wagons in the stone age.
You thought wrongly then. Or rather, we did. I originally assumed that we would be able to nag wagon slightly earlier than the development in OTL with our Legacy and Blessings, but human ingenuity seems to be limitless:

Bronocice pot - Wikipedia
The image on the pot is the oldest well-dated representation of a four-wheeled vehicle in the world.[4] It suggests the existence of wagons in Central Europe as early as in the 4th millennium BC. They were presumably drawn by aurochs whose remains were found with the pot. Their horns were worn out as if tied with a rope, possibly a result of using a kind of yoke.[5]

Based on Bronocice discovery, several researchers (Asko Parpola and Christian Carpelan),[6] pointed out that "Indo-European languages possess inherited vocabulary related to wheeled transport", thus providing new research information about the origin of the Indo-European; "the wheeled vehicles were first invented around the middle of the fourth millennium BC." In his review Theoretical Structural Archeology, Geoff Carter, writes: "The site was occupied during the Funnel Beaker or TBR culture phase, one of a complex group of cultures that succeeded the LBK in northern Europe, in the Fifth and Fourth Millennia BC. Bones from the pit in which the pot was found gave radiocarbon dates of around 3635--3370 BC, which, as the excavators pointed out, is earlier than dates for pictograms of wheels from the Sumerian Uruk Period."[7]
In summary? Animal-driven wagons predates writing. They are just that ancient a tech.
 
You thought wrongly then. Or rather, we did. I originally assumed that we would be able to nag wagon slightly earlier than the development in OTL with our Legacy and Blessings, but human ingenuity seems to be limitless:

Bronocice pot - Wikipedia

In summary? Animal-driven wagons predates writing. They are just that ancient a tech.
Huh. That does change things then. I was expecting it to be more along the lines of bronze/iron age. That... would ordinarily change my mind, but I've already said I'd go for it with wagons, and made that statement quotable. Kinda locked in now.
 
For wagons, you just need domesticated animals to pull them as you got carts and wheels already.
 
@Oshha, out of curiosity, how have the remaining giant boars integrated into the Merntir region (assuming at least some were able to escape into the wilderness).

Are they relatively docile? Have they become apex predators in the area?
And how big are they? I'm assuming rather large to be able to carry a boarfolk without issue, but still thought it might be best to ask.
 
Hrrm...
What do I want?...
Cat-People Paladins, we already have Cats as a sacred animal, we have sacred warriors, with animal husbandry to get lion mounts, and perhaps a stronger Mystic Blessing (How to make that work, I have no idea though...) But yeah.
Martial/Mystic.
 
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