Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
The True Name of God is I.

You know that I'm going to introduce a god called 'I' now?

From what I understand it, the gods' powers usually (explicit magic aside) manifest as a hand on the scales of fate, so to speak. Is that correct?

That is how the Arthrynite goddesses interact with the mortal world, by giving their faithful followers slight boosts and nudges to help them get better results. Other deities may interact with the world differently depending on their nature.
 
That is how the Arthrynite goddesses interact with the mortal world, by giving their faithful followers slight boosts and nudges to help them get better results. Other deities may interact with the world differently depending on their nature.
So the Stoneshaping is just enhancing our priest's ability to do stonework?

I thought that one was our more obvious magic.
 
[x] Attempt to convert them to the ways of Arthryn and her Daughters.

Still salty they couldn't even guide a poisoned arrow into his back, but -shrugs- I guess this is probably the most effective way of getting them closer to the People. Our Goddesses have pretty conclusively proven they are the strongest pantheon in the area so far.
 
Okay. So there is apparently divine magic, and not-divine magic. Arcane magic I guess? Going by D&D terms. That's good to know.
 
We need to spam the ever-loving shit out of Study Magic tbh.
You might be right. We just don't have enough information about magic to make informed choices. Which is admittedly, kinda the point of a quest like this. Making uninformed choices and see what comes of it, and I try to handle that well. But gosh is it rough not knowing how the game works.
 
You might be right. We just don't have enough information about magic to make informed choices. Which is admittedly, kinda the point of a quest like this. Making uninformed choices and see what comes of it, and I try to handle that well. But gosh is it rough not knowing how the game works.
Yeah, and, well, honestly? Magic seems like the coolest shit to poke at, given that it's the one thing we can't know how works.
 
Vote is still open.
Vote Tally : Chronicles of Nations - Civ Quest - Original | Page 205 | Sufficient Velocity [Posts: 5119-5305]
##### NetTally 1.9.7
[X] Try to engage them in trade to offer them aid in a manner which won't offend them.
No. of Votes: 28
[X] Try to get their secrets of wolf-taming and giant boar-riding from them.
No. of Votes: 15
[X] Leave them be.
No. of Votes: 9
[x] Attempt to convert them to the ways of Arthryn and her Daughters.
No. of Votes: 6
Total No. of Voters: 54
 
Not sure when this ends, but people, trading them them will just let them get stronger, whilst hating us. Teaching them about the Goddesses though? That'll cause cultural changes. Even if they resist in large part learning of them, at least some of them are going to want to know about the Goddesses that kicked their Gods/Goddesses backsides up and down the battlefield. We have sacred warriors of great power. Our best bet to actually get these guys to follow us long term is to change them culturally, not to get them to like us as they are now.
 
There is nothing boring about exploring unknown lands, the fact that you say that just shows that some people here have no taste and would rather repeat what a thousand quests have done before.
Please direct me to the thousand civ quests that have studied actual, real magic as a thing. I would dearly love to read them.
 
There is nothing boring about exploring unknown lands, the fact that you say that just shows that some people here have no taste and would rather repeat what a thousand quests have done before.
I mean. "have no taste" is a bit much. Indeed, its quite false by any measure. It basically just means "I dislike what you like, which makes what you like bad" which just isn't cool. Beyond that, we are trying to build a civilization that works. There are a wide number of ways to do that. This is one that we happen to want to make happen. If you don't like how we vote, you are welcome to try and convince people to vote otherwise, or make your own quest. But just being insulting about it isn't the best way to go.
 
Please direct me to the thousand civ quests that have studied actual, real magic as a thing. I would dearly love to read them.
"Spam more magic" is the go-to course of action for any quest where magic is a thing. But despite what the stupid memes may say, throwing around bigger fireballs is not what's truly important.
Personally my favored result of study magic spam is a Magocracy.
Because normal arrogant, elitist assholes aren't enough, they must be magical arrogant, elitist assholes. Truly an improvement!
I mean. "have no taste" is a bit much. Indeed, its quite false by any measure. It basically just means "I dislike what you like, which makes what you like bad" which just isn't cool. Beyond that, we are trying to build a civilization that works. There are a wide number of ways to do that. This is one that we happen to want to make happen. If you don't like how we vote, you are welcome to try and convince people to vote otherwise, or make your own quest. But just being insulting about it isn't the best way to go.
No, it's objectively bad. Because here's the thing: it won't build a civilization that works!
 
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In other news, Cerwyn's Catclaws will be returning the next update after having been successful in their mission.
 
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