Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
From the original Path of Civilization Sacred War means: Those who are in violation of the laws of the goddesses must be punished
Pros: Bonuses to fighting foes with conflicting spiritual beliefs
Cons: Can become locked into fighting with foes with conflicting spiritual beliefs

Basically we get Sacred Warriors(highly trained warriors who are better than regular warriors but cost more) and we get a bonus fighting enemies of the goddesses (the boarfolk killed priests). But ending a war against an enemy who has offended the goddesses requires a very favourable treaty or else it will cost stability.
So it's basically a pseudo Crusade ideology. That... That's actually a bit of a mixed bag.

On the one hand, the Gods are kinda sorta real in this quest, which makes a Divine blessed warrior a real force to be reckoned with instead of just the morale booster it was like in the Path of Civilization.

On the other hand, Crusades. Yeah, that series of fuck ups which is a comedy of error and the flaws of absolute zealotry. Not looking forward to it. At all.

Have to find a way to balance this all out or everything is going to go up in flames.
 
Y'know its kinda neat how in every war waged, the goddess grants her blessing to a chosen hero for the war.
Ymarn in the merintir war.
Evelyn in the nomad incursion.
The Goddess's Chosen shall lead us to victory.
 
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Vote Tally : Chronicles of Nations - Civ Quest - Original | Page 143 | Sufficient Velocity [Posts: 3557-3577]
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[X] Sacred Warriors. The People shall not follow the barbaric practices of the lowlands, but shall train warriors that serve the goddesses in sacred duty. They shall be few in number and take more resources to train, but it will make the People happier and they shall be better than regular warriors. (-1 Temp Mystic, -1 Temp Culture, +1 Stability, Gain Value Sacred War)
No. of Votes: 15
[X] Regular Warriors. Following the barbaric ways of the lowlanders, the People will train large numbers of warriors to fight for the People. This will give more fighters for the People, but some will be unhappy at following the barbarian ways of the lowlands (+1 Temp Martial, -1 Legitimacy, Gain Value Quality Of Its Own)
No. of Votes: 3
Total No. of Voters: 18
 
Well, walls was the right choice for the enemy we were gearing up to fight when we took it, but nomads will always nomad.

[X] Regular Warriors. Following the barbaric ways of the lowlanders, the People will train large numbers of warriors to fight for the People. This will give more fighters for the People, but some will be unhappy at following the barbarian ways of the lowlands (+1 Temp Martial, -1 Legitimacy, Gain Value Quality Of Its Own)

I can't really in good conscience vote for sacred warriors, awesome though they would be. Over the long term, you do not want religion conflated too strongly with war, and social stratification is something you don't really want more of than you absolutely need. You never want a corps of dedicated warriors in peacetime who think too highly of themselves. Also, sacred warriors would be absurdly brittle. Sure, they're formidable, but we roll in this quest. Well, Oshha rolls. One bad roll, and our crop of trained warriors is gone...and we no longer will have that big reserve of semi-professional warriors, since we'll have been relying on the sacred warriors.
 
We need numbers if we want to fight nomads. they hit everywhere, we need to guard everywhere, not send elites to play whack a mole
Doesn't mean we cant use levied people to fill the gaps and fight a guerrilla war. I think in later ages it will be similar to spartans and perioikoi hoplites. The spartans of our society trained for war and holy service, and the perioikoi of our society being the rest. phalanxes can turn ordinary people into tanks. We could also have a law after this war stating that every household must have a spear, shield, bow and sling within it.

On the other hand, Crusades. Yeah, that series of fuck ups which is a comedy of error and the flaws of absolute zealotry. Not looking forward to it. At all.

Have to find a way to balance this all out or everything is going to go up in flames.
You forget that the crusades were fragmented politically from the start. Unless our civ breaks down, we wont have any of the major issues the IRL middle eastern crusades had.
 
I can't really in good conscience vote for sacred warriors, awesome though they would be. Over the long term, you do not want religion conflated too strongly with war, and social stratification is something you don't really want more of than you absolutely need. You never want a corps of dedicated warriors in peacetime who think too highly of themselves. Also, sacred warriors would be absurdly brittle. Sure, they're formidable, but we roll in this quest. Well, Oshha rolls. One bad roll, and our crop of trained warriors is gone...and we no longer will have that big reserve of semi-professional warriors, since we'll have been relying on the sacred warriors.
You made a very good point. That's one of the biggest downside of Sacred Warriors.

If they all end up dead. Replacing them is gonna be a hassle.

On the other hand, we're gonna need that bonus strength ASAP if we gonna kick those nomad bastards outta here. Because clearly regular troops aren't going to cut it against these beasts.

Dammit, if only we can get the concepts of auxilliaries and town militias this early.
 
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[X] Regular Warriors. Following the barbaric ways of the lowlanders, the People will train large numbers of warriors to fight for the People. This will give more fighters for the People, but some will be unhappy at following the barbarian ways of the lowlands (+1 Temp Martial, -1 Legitimacy, Gain Value Quality Of Its Own)


We are all equal so we should all be equals on the battle field to defend our people as well.
 
It'd be kinda cool if the holy warriors are the ones who make the phalanx and fight directly with the enemy.

Holy Hoplites at the ready.
Divine Spears aimed and poisoned.
Phalanx formed, strong, and sturdy.
The Goddess's Chosen, blessed and bloodied.
The Nomads come, their deaths will be early.
 
It'd be kinda cool if the holy warriors are the ones who make the phalanx and fight directly with the enemy.

Holy Hoplites at the ready.
Divine Spears aimed and poisoned.
Phalanx formed, strong, and sturdy.
The Goddess's Chosen, blessed and bloodied.
The Nomads come, their deaths will be early.
Im sure holy warriors are something we can get latter on but right now we need numbers.
Adhoc vote count started by Raptor580 on Feb 10, 2019 at 12:19 PM, finished with 81 posts and 30 votes.
 
So it's basically a pseudo Crusade ideology. That... That's actually a bit of a mixed bag.

On the one hand, the Gods are kinda sorta real in this quest, which makes a Divine blessed warrior a real force to be reckoned with instead of just the morale booster it was like in the Path of Civilization.

On the other hand, Crusades. Yeah, that series of fuck ups which is a comedy of error and the flaws of absolute zealotry. Not looking forward to it. At all.

Have to find a way to balance this all out or everything is going to go up in flames.

By the time they trigger Sacred War we will already be locked into war with them thanks to our other traits.
 
From the original Path of Civilization Sacred War means: Those who are in violation of the laws of the goddesses must be punished
Pros: Bonuses to fighting foes with conflicting spiritual beliefs
Cons: Can become locked into fighting with foes with conflicting spiritual beliefs

Basically we get Sacred Warriors(highly trained warriors who are better than regular warriors but cost more) and we get a bonus fighting enemies of the goddesses (the boarfolk killed priests). But ending a war against an enemy who has offended the goddesses requires a very favourable treaty or else it will cost stability.
What did Quantity of Its Own do again? I know we've had that one ourselves.
 
Im sure holy warriors are somthing we can do down the line but right now we need numbers.
Numbers are currently not one of Arthwyd's best quality. And besides, we have no info if this is a one time deal or a recurring offer.

Either way, our strategy so far is guerilla tactics and Ossha is offering elite troops for it. And with a fucking Genghis Khan in the lead, regulars aren't just going to cut it in this war.
 
It'd be kinda cool if the holy warriors are the ones who make the phalanx and fight directly with the enemy.

Holy Hoplites at the ready.
Divine Spears aimed and poisoned.
Phalanx formed, strong, and sturdy.
The Goddess's Chosen, blessed and bloodied.
The Nomads come, their deaths will be early.
phalanxes would be much more important for everyone else.

You forgot a stat
Numbers: minuscule
Rule of cool dude. Rule of cool.
Frankly both of these choices are very in universe. So its kinda hard to choose.
 
[X] Regular Warriors. Following the barbaric ways of the lowlanders, the People will train large numbers of warriors to fight for the People. This will give more fighters for the People, but some will be unhappy at following the barbarian ways of the lowlands (+1 Temp Martial, -1 Legitimacy, Gain Value Quality Of Its Own)
 
What did Quantity of Its Own do again? I know we've had that one ourselves.
From Paths of Civilization:
Gained Quality of It's Own
The People are well served by having a large contingent of warriors, although these warriors are also drawn in part from the labouring classes, such that losses can negatively affect productivity
Pros: Gain +1/3 of Econ as bonus Martial
Cons: Damage to Martial can carry over to Econ (additional damage from Honour of Elites does not count)
 
[X] Sacred Warriors. The People shall not follow the barbaric practices of the lowlands, but shall train warriors that serve the goddesses in sacred duty. They shall be few in number and take more resources to train, but it will make the People happier and they shall be better than regular warriors. (-1 Temp Mystic, -1 Temp Culture, +1 Stability, Gain Value Sacred War)
 
[X] Sacred Warriors. The People shall not follow the barbaric practices of the lowlands, but shall train warriors that serve the goddesses in sacred duty. They shall be few in number and take more resources to train, but it will make the People happier and they shall be better than regular warriors. (-1 Temp Mystic, -1 Temp Culture, +1 Stability, Gain Value Sacred War)
 
[X] Sacred Warriors. The People shall not follow the barbaric practices of the lowlands, but shall train warriors that serve the goddesses in sacred duty. They shall be few in number and take more resources to train, but it will make the People happier and they shall be better than regular warriors. (-1 Temp Mystic, -1 Temp Culture, +1 Stability, Gain Value Sacred War)
 
[X] Regular Warriors. Following the barbaric ways of the lowlanders, the People will train large numbers of warriors to fight for the People. This will give more fighters for the People, but some will be unhappy at following the barbarian ways of the lowlands (+1 Temp Martial, -1 Legitimacy, Gain Value Quality Of Its Own)
Skill isn't enough if the enemy can just drown you in bodies. If we go down the sacred warriors route we die as soon as mass levies become a thing.
 
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