Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
Tech could too. New techs are socially disruptive until society digests them into a new norm. Take our fishing nets. Traditional spear fishers were pissed at how much more fish a net fisher could get with less skill and experience. Those doing animism would probably raise concerns about whether thats fair to the fish, unlike the spear where its a contest between hunter and prey. The net weavers raise issues about how people can get food without directly producing food and the farmers grumble about taking the straw away from the fields instead of burning them in sacrifice to the spirits for the harvest.
It settles out eventually but if you rush a whole bunch of techs at one go theres no time to find equilibrium.

Population explosions are substantially harder to digest granted.

Literally beg the gods for everything huh?
I don't remember us having problems with fishing net when we invented it, there will be some grumbling but I'm pretty sure that those same people that were using spear to fish decided to use fishing net instead later on, they already had expirience in fishing and using the net only made their job easier as they can fish more , new jobs as weavers is open to the people, as for farmers grumbling about burning straw for sacrifice, well I think that we don't have spirits of the harvest and Arthryn pretty much is all about communal management and not wasting resurces.
 
Last edited:
Literally beg the gods for everything huh?


(note: tried to find a titanic or religious image, but failed)


Yeah, that would probably be the narrative of only doing MAIN Venerate the Goddesses and getting GA bonuses.





Personally, I will be voting for random general technology as the GA bonus. We are doing a SEC Trails action, so one of the tech possibilities will be Trail related. It is still random, but now is our best chance. If we gain a trail tech (paving stones?) that will likely increase the amount of progress per Sunrise Mountain Passage. If SEC gives +2 and MAIN gives +4 progress then we could get the project done much quicker.
And if we gain a different general technology, great.
 
Last edited:
What benefits de we get from the sunrise passage
The gift of Omegahugger shutting up about megaprojects while it is under construction We don't know before we build it, but we can hazard some guesses. The obvious advantage is that we'll have much shorter traveltime to the farther regions of our area (and our allies located nearby), which is nice.

Moreover, other Civ Quests tend to give a reward based on the lessons and/or pride earned from digging a pathway through a mountain before metal tools were developed, likely related to bulding pathways or shaping terrain.

It will also likely grant us some prestige, especially if we manage to be the first people to complete such a project (though that ship has probably sailed by now unless we manage to rush it...)

Last and almost certainly least, there are certain Megaprojects that can only be completed once. While the Sunrise Mountain Path is definitely not one of there, there has been occasions where non-unique megaprojects have had a "Tier 2" gated behind the first one that locked other options away.
And by occassions, I mean that Path of Civilizations did it with the Fight the Blight Megaproject. And with the Mountain Megaproject behind our backs.
 
One of the consequences of negative stat is the loss of associated things. Negative Econ means starvation, and the loss of our population.
Born Equal is one of our cultural values, so a possible result of negative Culture is.....
That's a good point, we dont want to risk losing any of our values. Especially one like born equal, otherwise we are on the fast track to prejudice. (Unless we are going holy wars, in which case, prejudice is good.)
Tbh general tech or mil tech are what i will vote for, but didnt general tech have -1 mystic while mil tech had -1 temp mystic?
That seems like a very important distinctive difference to me.
 
That's a good point, we dont want to risk losing any of our values. Especially one like born equal, otherwise we are on the fast track to prejudice. (Unless we are going holy wars, in which case, prejudice is good.)
Tbh general tech or mil tech are what i will vote for, but didnt general tech have -1 mystic while mil tech had -1 temp mystic?
That seems like a very important distinctive difference to me.
man you freaked me out there, but no. Its all temp costs, none of the actions from last GA cost permanent stats.
 
With our current 10 temp econ we get an effectively 2, sometimes 3 on certain turns depending on how Oshha rounds things, temp econ budget every turn during golden age if we start mountain passage now, after factoring in sec passage each turn.
1+(10-1)/2+1=6.5, effectively 6
6-(3+2)=1. 1+(10-1)/2+1=6.
This is assuming a 1 temp econ start. Due to the formula used, where the regen decreases as you get closer to the permanent econ, this is the highest-regen disaster-safe scenario and any other starts stabilise to here.
This leaves us without the temp econ to not miss golden age innovations, assuming we spend this 2 temp econ on other things like shrines, settlements, trails etc etc.
Starting passage now essentially makes us unable to capitalise on the golden age. Furthermore, we'll essentially be locked in to doing nothing other than the passage if for any reason golden age and it's +1 temp econ regen ends.
We need to build more settlements in order to do the megaproject, it is simply an absurdly risky move which tosses away our golden age benefits and risks us falling behind other civs if we start it now.
 
Last edited:
Tbh general tech or mil tech are what i will vote for, but didnt general tech have -1 mystic while mil tech had -1 temp mystic?
man you freaked me out there, but no. Its all temp costs, none of the actions from last GA cost permanent stats.
I just checked, you're right.
I could've sworn it said -1mystic when I first saw it.
But yeah if thats the case either or works.

This:
IIRC, It did, there was an error.

I made a mistake when I originally posted the update and fixed the error when someone pointed it out.
 
@Oshha if we get something like 6.95 in a stat for multiple turns, each turn getting closer to 7 but not reaching it due to the formula used do, do you round up to 7 eventually? This is something which I'm calculating can happen with our temp stats.
 
Last edited:
@Oshha if we get something like 6.95 in a stat for multiple turns, each turn getting closer to 7 but not reaching it due to the formula used do, do you round up to 7 eventually? This is something which I'm calculating can happen with our temp stats.

Your formula is off as I don't use decimal numbers. You have full numbers and depending on the circumstances, any decimal numbers will either round up or down.
 
Vote closed.
Vote Tally : Chronicles of Nations - Civ Quest - Original | Page 100 | Sufficient Velocity [Posts: 2487-2617]
##### NetTally 1.9.7
Task: SEC
[X][SEC] Create New Trails.
No. of Votes: 26
[X][SEC] Settle Land = Greenbay
No. of Votes: 26
[X][SEC] Sunrise Mountain Passage (0/???)
No. of Votes: 21
[X][SEC] Study Magic.
No. of Votes: 6
[X][SEC] Settle Land = Upriver Plains
No. of Votes: 6
[X][SEC] Trade Expedition = Merntir
No. of Votes: 4
[X][SEC] Venerate the Goddesses
No. of Votes: 3
[X][SEC] Trade Expedition = (Freak Folk)
No. of Votes: 2
[X][SEC] Build New Shrine = Greenbay 1/2
No. of Votes: 2
[X][SEC] Build New Shrine = Greenbay
No. of Votes: 2
[X][SEC] Explore Lands = Lowlands
No. of Votes: 2
[X][SEC] Settle Land = Greenbay x2
No. of Votes: 1

——————————————————————————————————————————————Task: MAIN
[x][MAIN] Venerate the Goddesses
No. of Votes: 4
[X][MAIN] Study Magic.
No. of Votes: 2
[X][MAIN] Settle Land = Upriver Plains
No. of Votes: 2
[X][MAIN] Sunrise Mountain Passage (0/???)
No. of Votes: 1
Total No. of Voters: 46
 
So hypothetically if we just did [MAIN] Study Magic forever how long would it take to get to the point we physically couldn't? And what would the results be, other than probably bad things.
 
So hypothetically if we just did [MAIN] Study Magic forever how long would it take to get to the point we physically couldn't? And what would the results be, other than probably bad things.
It would probably only take a short while before something important broke due to neglience and/or we get attacked by a superior military force.
 
So hypothetically if we just did [MAIN] Study Magic forever how long would it take to get to the point we physically couldn't? And what would the results be, other than probably bad things.
Unless we get a bonus venerate action during this coming GA turn, we'd go negative temp Mystic from a single Main study magic, at which point we may very well lose magic/blessings. So... that's a no go.
 
I don't remember us having problems with fishing net when we invented it, there will be some grumbling but I'm pretty sure that those same people that were using spear to fish decided to use fishing net instead later on, they already had expirience in fishing and using the net only made their job easier as they can fish more , new jobs as weavers is open to the people, as for farmers grumbling about burning straw for sacrifice, well I think that we don't have spirits of the harvest and Arthryn pretty much is all about communal management and not wasting resurces.
Thats because we got one innovation, which was digested over the course of a generation with no individual conflict rising to the civ level.

This is different if you dump 5-6 innovations in rapid succession and things never stabilize out because they never got to equilibrium before the next mess rolled in.
 
Back
Top