Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
Note that trying to artificially extend a Golden Age tends to have Consequences.
Define artificial? Any planned strategy?
I mean if there was a plan to kidnap outsiders and sacrifice them to Arthwyrn in order to empower her enought that she keeps the Golden age going, I could see that having Consequences, I'm not sure what part of any proposed plan however would violate our values and culture to that extent however. Making smart choices should never be punished in a quest.
 
I think Veekie's point was tat there is a point where jumping through too many hoops to keep a Golden Age going is counterproductive. Where you lose more from the opportunities you miss than the ongoing Golden Age gives you.
 
I think Veekie's point was tat there is a point where jumping through too many hoops to keep a Golden Age going is counterproductive. Where you lose more from the opportunities you miss than the ongoing Golden Age gives you.
Basically, back in PoC, we were bending over backwards to keep all the Golden Age metrics at maximum so we could reap endless gains, which basically made things super unstable when the extended Golden Age(and the Golden Age triggered 5 generation long baby boom, which thoroughly destroyed gender equality in the lower and middle class in the process) finally ended because literally nobody in living memory was born before paradise and nothing could measure up, even as real problems were covered over by overall prosperity and became incubating tumors.
Then the consequences of all the Golden Age bonuses came in RIGHT when everyone was disappointed at everything.

Worse, important projects were put on indefinite backburner because they threatened to end the Golden Age due to having high costs and low returns. Which meant that once it ended, all that growth had no connectivity, no administrative links, and was largely propped up by people following a vision that wasn't anywhere near the reality.
Once the Age ended suddenly you needed them more than ever but you couldn't build them because the abdundance of resources they relied upon was gone with the Age.

Not a problem for us yet(for one we can't do the resource flows necessary in the Stone Age), but its worth an early reminder. Once Golden Ages cause you to defer important projects due to costs that you can afford(and normally can't afford) but you just wanted more Golden Age the Golden Age had run too long.
 
You also didn't find out whether or not your choice would end the Golden Age as a random event gave you some bonus Temp Mystic in addition to doing a Venerate the Goddess as your midturn action.
@Oshha does this mean 'random event gives bonus Temp Mystic ' & ' random roll results in Venerate the Goddess as midturn action'
Or is it 'random event gives bonus Temp Mystic ' & ' choice of Unlock Magic of a Goddess results in Venerate the Goddess as midturn action' ?

I thought the midturn action would relate to what option we choose, but @jjffjhjf pointed out that it could be random.
 
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@Oshha does this mean 'random event gives bonus Temp Mystic ' & ' random roll results in Venerate the Goddess as midturn action'
Or is it 'random event gives bonus Temp Mystic ' & ' choice of Unlock Magic of a Goddess results in Venerate the Goddess as midturn action' ?

I thought the midturn action would relate to what option we choose, but @jjffjhjf pointed out that it could be random.

It is the latter. You got Temp Mystic from a random event and doing a Venerate the Goddess mid-turn action with the action being determined by narrative events and what bonus was chosen by the voters.
 
Basically, back in PoC, we were bending over backwards to keep all the Golden Age metrics at maximum so we could reap endless gains, which basically made things super unstable when the extended Golden Age(and the Golden Age triggered 5 generation long baby boom, which thoroughly destroyed gender equality in the lower and middle class in the process) finally ended because literally nobody in living memory was born before paradise and nothing could measure up, even as real problems were covered over by overall prosperity and became incubating tumors.
Then the consequences of all the Golden Age bonuses came in RIGHT when everyone was disappointed at everything.

Worse, important projects were put on indefinite backburner because they threatened to end the Golden Age due to having high costs and low returns. Which meant that once it ended, all that growth had no connectivity, no administrative links, and was largely propped up by people following a vision that wasn't anywhere near the reality.
Once the Age ended suddenly you needed them more than ever but you couldn't build them because the abdundance of resources they relied upon was gone with the Age.

Not a problem for us yet(for one we can't do the resource flows necessary in the Stone Age), but its worth an early reminder. Once Golden Ages cause you to defer important projects due to costs that you can afford(and normally can't afford) but you just wanted more Golden Age the Golden Age had run too long.
Well not really defering resurces from important projects, or mega-projects, we are doing them.
As you saw in last order we are pretty much building Greenbay up so that we can get one more action and more economy for mega-project cuz if we did such mega project now we would be left with one action and insufficient economy to do other things and ironically such project would leave us dependat on Golden age as we wouldn't be able to complete it otherwise and if something happens to end golden age, like some sudden crisis we would be forced to drop the mega-project (possibly having to do it from the start once again and losing all econ invested).
By building up our province we are building economic and administrative (another action) backbone for us to be able to have mega-project, continue to build our civ and respond to crisis at the same time without being dependat on Golden age.
In case of the Golden age bonuses, well they are mostly useful, baby boom was one example that needs to be backed with proper actions to avoid backlash, taking actions like random tech upgrade, Temple mega-project, or upgradinga value is okay as they will hardly cause us some sort of crisis at the end of Golden Age.
 
Maybe instead of going baby boom, we go for tech boom.
I don't see that backfiring on us internally.
 
So golden ages that go on too long are poisonous
Golden ages that go on too long due to people picking certain options over others that ends up becoming counter productive are poisonous. That and becoming too easy going even in a golden age. Just because we are having a great time doesn't mean we should drown ourselves in it. Otherwise we have a bad time.
 
We should pick the option to upgrade one of our values. 1 in 3 chance of upgrading Born Equal.
With mil tech, if we end up encountering the foresters during our golden age, we will at least have an edge over them (as we are the first to have a golden age and this is our second turn in it, it cant be that they have one yet. Though after, getting social concepts would be good.
At least by how the plan layout went.
 
With mil tech, if we end up encountering the foresters during our golden age, we will at least have an edge over them (as we are the first to have a golden age and this is our second turn in it, it cant be that they have one yet. Though after, getting social concepts would be good.
At least by how the plan layout went.
Meh, I'm pretty sure we already have the numbers on them, which at this point is more important than maybe having a slight edge in military tech.
 
So golden ages that go on too long are poisonous
It is not the length but how we achieve it. If we have a long Golden Age because of luck and good choices, then it is fine. But if we look at the stats only, and make decisions ignoring the narrative effects then we will face consequences.
For example; we could MAIN Venerate the Goddesses (+2 Temp Mystic, +2 Temp Culture) every turn. That would (in theory) let us keep the Golden Age going forever because none of the choices cost more than that and the other stats regenerate. But we need to build settlements (or face overpopulation) , trails (or we will have a civil war) , shrines (or we will anger the goddesses) , etc.

We should pick the option to upgrade one of our values. 1 in 3 chance of upgrading Born Equal.
That will put Temp Culture below 0. It will end the Golden Age, and trigger the negative effects of lack of Culture. My preference is to never let any stat drop below zero, so we never find out what the negative consequences are.
 
My rationale for picking the settlement options for 2 turns in a row is that we can retain the golden age temp econ bonus if it so happens to end by the next turn. What I mean by this is that before we started the golden age, we had 8 permanent econ giving us a temp econ generation of 4 if leftover temp econ is lower than 2. With 10 permanent econ, it's now 5 and thus golden age temp econ bonus is retained relative to our situation when it began.

If this is achieved, I would then support the mountain trail mega-project to put a break on settlement building. I'm not too keen with spamming settlements too much no matter how desirable getting another secondary action is, especially if it's going to create a massive backlog on trails and shrines.
 
Maybe instead of going baby boom, we go for tech boom.
I don't see that backfiring on us internally.
Tech could too. New techs are socially disruptive until society digests them into a new norm. Take our fishing nets. Traditional spear fishers were pissed at how much more fish a net fisher could get with less skill and experience. Those doing animism would probably raise concerns about whether thats fair to the fish, unlike the spear where its a contest between hunter and prey. The net weavers raise issues about how people can get food without directly producing food and the farmers grumble about taking the straw away from the fields instead of burning them in sacrifice to the spirits for the harvest.
It settles out eventually but if you rush a whole bunch of techs at one go theres no time to find equilibrium.

Population explosions are substantially harder to digest granted.
For example; we could MAIN Venerate the Goddesses (+2 Temp Mystic, +2 Temp Culture) every turn. That would (in theory) let us keep the Golden Age going forever because none of the choices cost more than that and the other stats regenerate.
Literally beg the gods for everything huh?
 
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