The Dice abandoning you.
I voted, but sometimes I won't when I don't feel confident in knowing the details for planning like this. Or if there's only one option with a chance of winning, and I'm content, but not excited for it. And other times, I just forget to come back and look for a better option and make my own.Calling the vote, let me tally this up and get it started. Plan let slip the fogs of war wins.
Edit: I'm a little sad there are not more votes. I would have thought I built everything up enough that everyone would be jumping on the "kill the Mongols train."
Indeed. We should put the forces with the commanders that buff them.
Remember, we need our centre to hold against the charge so the flanks can smash the Mongols when they're forced to charge due to being outmatched at range and Fulk can smash their rear and envelop them with a sally.Indeed. We should put the forces with the commanders that buff them.
We have a ranged-focused center, a cavalry focused right, and a flexible left.
I'd suggest:
Center: Jory, Gavin, Ashford
Right: David, Vasily, Alfonso
Left: Wilhelm, Nicholas
Jory* and Ashford are the backbone of the artillery line, as they have heavy+light infantry buffs and defensive buffs respectively. Gavin is further boosting the archery.
David and Alfonso both have attacker, and the former combines that with light infantry buffs. Vasily also comes because there's no way he's leaving his wife's side, and he's a veritable blender.
On the left, we have the heavy infantry leader and the charge+lead from the front dude.
Check the sheets: We don't have those. It's our one defensive commander, or nothing like it at all.Remember, we need our centre to hold against the charge so the flanks can smash the Mongols when they're forced to charge due to being outmatched at range and Fulk can smash their rear and envelop them with a sally.
We should put someone who gives bonuses to discipline or moral or anti cavalry in the centre, to help with that.
They wont be able to take center head on. The cannons and catapults will make sure of that. The problem will be if theh just go around us and hit our artillery. Its hard for artillery to maneuver well and they will probably only get 1 or 2 shots before being useless.Remember, we need our centre to hold against the charge so the flanks can smash the Mongols when they're forced to charge due to being outmatched at range and Fulk can smash their rear and envelop them with a sally.
We should put someone who gives bonuses to discipline or moral or anti cavalry in the centre, to help with that.
Unfortunate. We'll make due and have to hope the dice fall back in love with us again.Check the sheets: We don't have those. It's our one defensive commander, or nothing like it at all.
It better. Or we will grab its family as hostages and give them the shakedown to get the numbers we deserve.Unfortunate. We'll make due and have to hope the dice fall back in love with us again.
Wait, shouldn't we put cavalry on the left under Zima? She does have the cavalry bonus and is a knight. It's kind of her thingOK, here's the proposed force disposition:
[]Plan Crab Claws
-[][Center Commanders] Jory, Gavin, Ashford
-[][Left Commanders] David, Vasily, Alfonso
-[][Right Commanders] Wilhelm, Nicholas
-[][Center forces]83 Catapults, 68 Cannons, 13,000 Skirmishers (Experienced), 2000 Skirmishers (Veterans), 15,500 Light infantry (Experienced), 10,000 Heavy infantry (Experienced)
-[][Left Forces]30,000 Light cavalry (Experienced), 5250 Heavy cavalry (Experienced), 8000 Heavy Cavalry (Veterans), 4000 Light Cavalry (Veterans)
-[][Right Forces] 5,500 Skirmishers (Experienced) 2000 Heavy Infantry (Veterans) 2000 Light infantry (Veterans), 14,00 Light Infantry (Experienced), 12,000 Heavy infantry (Experienced)
The experienced forces, ranged, light, and heavy infantry have been split into two groups, between the right and the center. Skirmishers bias the center, but the rest is mostly 50/50. The left is pure cavalry, and meant purely as a hammer and spear.
...Wait, shouldn't we put cavalry on the left under Zima? She does have the cavalry bonus and is a knight. It's kind of her thing
Well, that's an easy fix.
Ahh cmon, can't they just lead from the back like any civilized early modern army ever?I'm going to say a gentle reminder that commanders can and will have duels for their lives in battle, please consider personal combat stats when selecting sub commanders as they will be more likely to have a duel.
Pregnant: This woman is with child (-4 to martial, -20 personal combat for the duration of her pregnancy)
Hey be nice to the dice. They will decide your fate after all.It better. Or we will grab its family as hostages and give them the shakedown to get the numbers we deserve.
Wait -20?