Fuck the dice for making me write this extra omake.:cry:

Yeah. Looking over this entire quest, I have to say the dice are just nuts. Nat 100s, Nat 1s, everything's either just perfect or on fire. No exemptions.

I mean, seriously. It's even focused on the most important rolls as well, we roll average on building roads or whatever but get the best possible result like four times in a row when it comes to how the Empire is doing and so CANNONS. Also SUPER KAHN. But we WRECKED HIS ARMY AND SAVED FAULK. BUT HE HAS ANOTHER ARMY AND IS ABOUT TO FUCK US. BUT THEY'RE ON FIRE AND ALSO VLAD THE IMPALER IS HERE WITH ALL THE CAVALRY RIGHT BEHIND THEM.

It just doesn't stop. Ever.
 
Yeah. Looking over this entire quest, I have to say the dice are just nuts. Nat 100s, Nat 1s, everything's either just perfect or on fire. No exemptions.

I mean, seriously. It's even focused on the most important rolls as well, we roll average on building roads or whatever but get the best possible result like four times in a row when it comes to how the Empire is doing and so CANNONS. Also SUPER KAHN. But we WRECKED HIS ARMY AND SAVED FAULK. BUT HE HAS ANOTHER ARMY AND IS ABOUT TO FUCK US. BUT THEY'RE ON FIRE AND ALSO VLAD THE IMPALER IS HERE WITH ALL THE CAVALRY RIGHT BEHIND THEM.

It just doesn't stop. Ever.
Which is why I'm wanting to stop after this war is over. I just can't take it anymore with the Bullshit.
 
He said he would've waited and let us fight it out. He can die and burn for all I care.
I mean, it is trying to fight entirety of the Mongolian Empire... with an army that probably only falls within the 20-40 thousand man range... while your only reinforcements (a little over 100,000 men, all under the command of a very angry young Russian) are trapped in their fort... and everything's on fire right now....

Yeah, I can see why Vlad didn't want to get involved.
I can blame him. If we die then he'll die, and that means Stefan dies. We are the barrier between everyone and the mongols.
Not really. With the size of the force that the Empire of Europa could probably bring to bear, it's unlikely that the Mongols would actually be able to get that far before being overwhelmed by the sheer amount of bodies that a united Europe could throw at them. If we died here, Stefan might die, but Vlad could very easily ride back home, and wait for Alexander to send the rest of the army.
 
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Which is why I'm wanting to stop after this war is over. I just can't take it anymore with the Bullshit.

That's honestly a shame, jokes aside this was a really good quest. I especially liked the setting, and I was never quite able to figure out whether it's original or from some sort of anime I've vaguely heard of. That being said, I completely understand if you want to take a break. I'd just like to say that I hope you pick the quest up again when you feel better about it.
 
You hated it when the damned calvary.
Incomplete sentence.
and if I had to wager from the smoke rising, Prince Vasily
i love how we've already got a reputation as a pyromaniac.
And as much as I want to sit this one out, that fire means he has started has threatened my brother with incineration by way destroying the Mongol camps with artillery.
We're going to have fun with that little detail, aren't we Magoose?
And riding through a blazing, uncontrollable fire to save Vasily Aristov himself will be worth it, just to see the look on his face when you arrived.
Hey Great Khan, remember that bear you saw in your vision? You missed the bat right behind you.
Yeah. Looking over this entire quest, I have to say the dice are just nuts. Nat 100s, Nat 1s, everything's either just perfect or on fire. No exemptions.

I mean, seriously. It's even focused on the most important rolls as well, we roll average on building roads or whatever but get the best possible result like four times in a row when it comes to how the Empire is doing and so CANNONS. Also SUPER KAHN. But we WRECKED HIS ARMY AND SAVED FAULK. BUT HE HAS ANOTHER ARMY AND IS ABOUT TO FUCK US. BUT THEY'RE ON FIRE AND ALSO VLAD THE IMPALER IS HERE WITH ALL THE CAVALRY RIGHT BEHIND THEM.

It just doesn't stop. Ever.
Which is why I'm wanting to stop after this war is over. I just can't take it anymore with the Bullshit.
Magoose, remember that little quote of mine that you've got sigged?

Dice Bullshittery falls under "What have you".:p
I was never quite able to figure out whether it's original or from some sort of anime I've vaguely heard of.
It's original alright, but if you know of an anime like this quest, color me interested.
 
I mean, it is trying to fight entirety of the Mongolian Empire... with an army that probably only falls within the 20-40 thousand man range... while your only reinforcements (a little over 100,000 men, all under the command of a very angry young Russian) are trapped in their fort... and everything's on fire right now....

Yeah, I can see why Vlad didn't want to get involved.

Not really. With the size of the force that the Empire of Europa could probably bring to bear, it's unlikely that the Mongols would actually be able to get that far before being overwhelmed by the sheer amount of bodies that a united Europe could throw at them. If we died here, Stefan might die, but Vlad could very easily ride back home, and wait for Alexander to send the rest of the army.
This is the force Europa can bring to bear. The eastern army and both eastern border princes.

Also, Vlad made the right tactical choice whatever the raw numbers look like. 20,000 heavy cavalry at the unexpected, flanking charge plus 100,000 experienced men in a fort they can comfortably man twice over plus a metric fuckton of artillery when the enemy have none -he won't get a better shot.
 
The Yamatau area is going to apparently be one of the most important areas in history.

Nice to know.
In this timeline? Oh yeah it's going to be THE battle that every single commander is going to be studying for centuries, at least. If we survive of course, it's going to get chaotic once the melee starts.
 
Vlad is another reason not to focus our artillery on the Khan - if Stephan is being dragged along with the charge he'll probably be near him.
 
Here's a tally.
Adhoc vote count started by Magoose on Apr 27, 2018 at 12:48 AM, finished with 32 posts and 8 votes.

  • [X] Plan Gird Our Loins
    -[X] Kill the Khan: You know exactly where the Bastard is, and you want him dead. (Note, if this fails, there will not be a chance to kill him for the rest of this defense until he breaches the wall)
    -[X] Siege Defense, Wall Defense: Start getting the wall defenses ready. The boiling oil, the sand, the barrels of gunpowder. All of it will be needed to be used shortly
    -[X] Fire at Will: What you need is arrows raining down continuously, and let the archers be the ones who decide when that happens.
    -[X] Reinforce the gates: You have only minutes until the mongols reach the gates. You need to make sure they do not just beat the doors down immediately when they arrive.
    -[X] Support The Defense: Everyone fights, or no one walks out of this fort alive. (All wall defenders rolls get a +10 to their rolls)
    [X]Aim Low: You may not be able to slow the charge by shooting them, but you might by shooting at the ground and creating craters.
    [X]Siege Defense, Wall Defense: Start getting the wall defenses ready. The boiling oil, the sand, the barrels of gunpowder. All of it will be needed to be used shortly
    [X]Reinforce the gates: You have only minutes until the mongols reach the gates. You need to make sure they do not just beat the doors down immediately when they arrive.
    [X]Support The Defense: Everyone fights, or no one walks out of this fort alive. (All wall defenders rolls get a +10 to their rolls)
    [x] Plan Breaking the Wave
    [x]Scatter the Charge: Use your cannons to scatter the enemy movements. Your archers may not be as accurate, but your cannons will.
    [x]Shields up: The Mongols still carry a fearsome range advantage thanks to their bows. It would be best to take cover and let them come to you.
    [x] Volley fire from the courtyard with spotters on the wall calling range
    [x]Police the Prisoners: Even though they have surrendered and are demoralized, it will be for the best to make sure they don't get any ideas.
    [X]Reinforce the gates: You have only minutes until the mongols reach the gates. You need to make sure they do not just beat the doors down immediately when they arrive.
    [X]Plan HOLD THE LINE!
    [X]Save Ammunition: Have your cannons hold fire and save ammo. Don't let them fire until you see the whites of their eyes.
    [x]Shields up: The Mongols still carry a fearsome range advantage thanks to their bows. It would be best to take cover and let them come to you.
    [X]Volly: Fire, Knock, Fire again. You will rain arrows upon them.
    [x]Police the Prisoners: Even though they have surrendered and are demoralized, it will be for the best to make sure they don't get any ideas.
    [X]Write in : Reserves to aid set up defenses, the burning oil etc mentioned for infantry
    [X] Plan Stonewall
 
Alright Calling the vote. Plan Gird Our Loins wins.

Edit: I'm going to be taking the next day or two off, so don't expect the battle out today or tomorrow.
Adhoc vote count started by Magoose on Apr 27, 2018 at 1:24 PM, finished with 36 posts and 10 votes.

  • [X] Plan Gird Our Loins
    -[X] Kill the Khan: You know exactly where the Bastard is, and you want him dead. (Note, if this fails, there will not be a chance to kill him for the rest of this defense until he breaches the wall)
    -[X] Siege Defense, Wall Defense: Start getting the wall defenses ready. The boiling oil, the sand, the barrels of gunpowder. All of it will be needed to be used shortly
    -[X] Fire at Will: What you need is arrows raining down continuously, and let the archers be the ones who decide when that happens.
    -[X] Reinforce the gates: You have only minutes until the mongols reach the gates. You need to make sure they do not just beat the doors down immediately when they arrive.
    -[X] Support The Defense: Everyone fights, or no one walks out of this fort alive. (All wall defenders rolls get a +10 to their rolls)
    [X]Aim Low: You may not be able to slow the charge by shooting them, but you might by shooting at the ground and creating craters.
    [X]Siege Defense, Wall Defense: Start getting the wall defenses ready. The boiling oil, the sand, the barrels of gunpowder. All of it will be needed to be used shortly
    [X]Reinforce the gates: You have only minutes until the mongols reach the gates. You need to make sure they do not just beat the doors down immediately when they arrive.
    [X]Support The Defense: Everyone fights, or no one walks out of this fort alive. (All wall defenders rolls get a +10 to their rolls)
    [x] Plan Breaking the Wave
    [x]Scatter the Charge: Use your cannons to scatter the enemy movements. Your archers may not be as accurate, but your cannons will.
    [x]Shields up: The Mongols still carry a fearsome range advantage thanks to their bows. It would be best to take cover and let them come to you.
    [x] Volley fire from the courtyard with spotters on the wall calling range
    [x]Police the Prisoners: Even though they have surrendered and are demoralized, it will be for the best to make sure they don't get any ideas.
    [X]Reinforce the gates: You have only minutes until the mongols reach the gates. You need to make sure they do not just beat the doors down immediately when they arrive.
    [X]Plan HOLD THE LINE!
    [X]Save Ammunition: Have your cannons hold fire and save ammo. Don't let them fire until you see the whites of their eyes.
    [x]Shields up: The Mongols still carry a fearsome range advantage thanks to their bows. It would be best to take cover and let them come to you.
    [X]Volly: Fire, Knock, Fire again. You will rain arrows upon them.
    [x]Police the Prisoners: Even though they have surrendered and are demoralized, it will be for the best to make sure they don't get any ideas.
    [X]Write in : Reserves to aid set up defenses, the burning oil etc mentioned for infantry
    [X] Plan Stonewall
 
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Defense of Yamatau Part 2: Hold The Line
Defense of Yamatau Part 2: Hold The Line

Naranbaatar was used to setbacks. It was the natural progression of war for a side to gain an advantage, however minor, yet still lose. But this was something else entirely.

His plan to use the fortress as bait to destroy Aristov had failed. That blasted General Fulk had made the siege drag on for far longer than he thought possible. And then Aristov had flanked them, all but destroying his secondary army like it was nothing.

Naranbaatar had hoped that Aristov's army had taken heavy casualties in the fighting, but they walked away with minimal casualties.

But he had pounced on this opportunity and trapped them in the fortress, with no contact with any of their allies to the west. It would have been easy to starve them out, with only probing assaults on the fortress to make them lose morale. The campaign would have take at least the winter season, but they would have suffered a sad, pitiful death from starvation.

Then he heard about the mass of prisoners the Imperials had taken from the second army. It was too much of an opportunity to not pass up. A single man snuck over the wall, no problem. Rouse the prisoners into a frenzy, any fool could do that. The result should have been them being distracted putting down the revolt while his army battered down the walls and plunged their spears into their backs. It should have been the death blow for the Russian campaign, his masterpiece.

And then the sky started to rain fire. Naranbaatar had seen the artillery on the fortress and had prepared himself for the inevitable barrage of rocks and fireballs. He had thought he'd picked the idea position to be protected from the cannons and catapults alike.

But it was all for naught, whoever manned those artillery pieces was a master with them and seemed to have control over the weather itself. The fireballs rained down when he was preparing his assault, striking the assembly area beyond the camp's perimeter. And then it struck the main camp, right in the supply storage tents.

The storage tends where his siege equipment was kept.

Naranbaatar had taken advantage of the chaos in China to fulfill a tradition as old as Genghis Khan: Chinese Mercenaries. He'd managed to secure an alchemist as unscrupulous as he was intelligent. Cast out 'unfairly' from the Emperor's court for experiments on criminals, he'd brought a large supply of gunpowder and a weapon that had been spreading across the Imperial Army's ranks: firepikes. Spears with a compartment that could launch many small rocks or a jet of incendiary gel. And during your secret trip to the Sultan, he'd made quite an astonishing discovery. In the last war with the Roman Greeks, the Sultan's scholars had cracked a secret so prized the Greeks apparently withheld it even from the Emperor himself: Greek Fire, they called it.

The alchemist had declared it 'decent enough for barbarian standards', and decided to improve upon the compound himself. The result, after much haggling and paying the Sultan back some of the massive amounts of money he'd given you, was something like a sticky sap that burned for hours even on the desert sands and spread out surprising distances.

Narranbatar had planned to mine the fortress walls with the gunpowder, and use the incendiary sap to burn the fortified seat of Russian nobility to the ground. But when flaming rocks had hit the tents, the gunpowder had been set off in a chain reaction.

And sent the ignited sap raining all across the plain.

The alchemist was dead, and his knowledge with him, no point in looking. Naranbaatar had no other choice for his next action. The fires were spreading too fast to contain and fight, and the barrage still raining down gave more fuel to the conflagration. It would become a storm in minutes, he had to attack now.

His infantry had managed to save the ladders for scaling the walls, his cavalry could still dismount and batter the gates with whatever weapons they had. He could not stay in his position, and he could not retreat, else he loses his support from the other Khans.

Naranbaatar's grip was tight, but a victory would make his position unassailable.

He then realized he'd lost track of that Tepes boy. He hoped that he was incinerated in the fire that had engulfed his camp. He'd dutifully chronicled everything, but the boy's attempts to kill him were just amateurish.

Naranbaatar gave the order. "CHARGE!" With fire behind them, they would look like demons from the Christian hell, and they would strike fear into their enemies' hearts.

And he needed to get his horses away from the blaze before they ran away on their own.

(POV Change)

Philip saw the horde of men charging towards the fort and smiled. Everything was going according to plan. At least to force them to charge into the fire of their cannons. But he could see the rest of the men on the wall were wary. A few shuffled out of formation, towards the back of the lines. "Jory!" He shouted the man's name. Vasily's oldest companion turned to face him. "Man the siege defenses! Don't let any of them through the gates!"

"Aye!" Jory replied as he turned towards the corp of infantry that he was commanding "Hurry up lads!"

"Archers!" He shouted. "When they are in range, fire at will. I do not care if it is a volley or not, we need arrows raining down without stop!"

The charging horsemen had separated into three groups in front of you, one going left, the other going right, both to flank around the fort to get to the other entrances. The last one continued forward towards the main gate. Leading the charge was a man on a horse as white as the falling ashes from the fire. Philip could see the magnetic way that even charging at full gallop, that man was in control of everything.

"Ionnos!" Philip shouted again, this time to his artillery master. "The man on the white horse! That's the Great Khan! Kill him!"

"You don't need to tell me twice!" Ionnos replied. "Aim at that white horse and wait for my command!"

(POV Change)
Fulk wasted no time in reinforcing the walls and gates. With everything on fire outside, it might be for the best, especially with the way Philip was looking when he was barking orders on the walls. Something had happened, something that made Philip become frantic in giving his orders.

In all his years of fighting the Mongols that meant only one thing. A full charge from the entire horde.

Such a sight was beautiful in its own terrifying way, one that he never had the unfortunate pleasure of seeing.

But they were coming, and by god he was not going to give a single inch of this fort to them without shedding blood.

(POV Change)

Ionnos was praying to God as he finished his thoughts. He only had one chance. He knew that once an officer knew he was targeted, he was going to blend into the crowd of men and horses, becoming a ghost hiding in plain sight.

He only had one shot. And he was going to take it. "FIRE!"

Wall Artillery Tactical Roll: 1D100 => 65+35= 100 vs 1D100 => 88+ 40= 128

Enemy Troops Lost: 1D20000 => 19407

Enemy Morale Loss: None due to Commander Traits.

Enemy Morale:100/100

Enemy forces remaining: Unknown.

Attempt to kill the Khan failed, will not have a chance to kill him until the Walls are breached.

(POV Change)

Naranbaatar felt the world around him explode. The hot dirt stung his skin, his ears rang with a sharp, high-pitched mimicry of birdsong, and he felt the familiar itch of bleeding across his face and arms. He realized he'd been thrown from his horse, and the ground was rushing to meet him. He rolled with the impact, coming to his feet unsteadily. As he wiped the blood from his eyes, Naranbaatar steadied himself before checking himself over. The bleeding was minor, as most of what covered him seemed to be from his now pulverized horse. A few small pieces of metal and bone in his arm was the worst of it, and such things were nothing to the Great Khan. As he joined the charge to the walls, his men seemed to not notice him. He blended in seamlessly, just another son of the Great Mongol Nation fighting for his life.

"Dammit… They almost got me."

(POV Change)

Basilius drew his sword. They were going to get to the wall in seconds at least, and another minute at worst. "Archers! FIRE!"

Wall defense Archers tactical rolls: 1D100 => 49+35=94 vs1D100 => 41+40= 81

Enemy troops lost:1D10000 => 9165

Allied troops lost: 1D1000 => 9

Enemy Morale Loss: None due to Commander Traits.

Enemy Morale:100/100

Enemy forces remaining: Unknown.

Basilius saw the line of men and horses fall from the raining arrow fire that was unleashed by your men. But the Mongols kept on coming. The arrows they fired were hastily aimed, all falling short or flying harmlessly into the now empty courtyard.

Then they reached the walls, and fear gripped your heart.

The ladders touched the walls and everyone drew swords. And then the first human face appeared over the wall. All hell broke loose.

(POV Change)

Fulk nearly got killed when a sword stabbed through the gate near his face. "Ah fuck." He swore. "I'm getting too old for this shit!"

"Oh quit complaining old man!" Alfonso shouted as he broke the sword in half with his warhammer. "Unless you want to die!"

"Would you both shut up and keep the damned gate shut!" Ashford replied. "They're trying to try to force it open!"

Than Fulk tripped backward, one of the forceful pushes knocked him back. "Back to the gate!" He ordered. "Keep it shut!"

Hold the Gate!: 1D100 => 50+25=75 vs 1D100 => 45+40=85

The Gates have been lost. The Fort has been breached.

The gates shattered open and he saw them… the horde was before General Fulk.

His sword in hand, without a second thought, he charged into the breach, meeting his enemies head-on.

Defense Tactical roll: 1D100 => 72+25=97 vs 1D100 => 73+40=113

Allied Troops Lost: 1D10000 => 7035

Allied Morale Decreased by 5.

Allied Morale: 95/100

Enemy Troops Lost: 1D10000 => 2841

Enemy Morale Unaffected due to commanders traits.

(POV Change)

Vlad Tepes was ready. He hated having to wait, but the fires were still too thick and hot to charge through.

But it was his moment. He was getting his brother back… And saving Vasily Aristov from his untimely demise.

He gave the order. It was a simple thing, a wave of the hand.

He did not care for the flashiness that other commanders had. He wanted his brother back, and he wanted to kill as many of the bastards that took him as possible. He leveled his banner and shouted. "NOW!"

Vlad Tepes Reinforcement flanking tactical roll: 1D100 => 96+20= 116 vs 1D100 => 10-15=(-5)

Enemy troops lost: 1D100000 => 88483

Allied troops lost:1D1000 => 205

Enemy morale decreased by 30

Enemy Morale 70/100.

Enemy Troops remaining: Unknown

(POV change)

Naranbaatar reached the top of the ladders and immediately killed a man who tried to swipe at his head. He was annoyed at that. He was never as into honor as some of the other Khans, but he felt that sort of thing took too much of the prowess out of fighting.

He turned his head and looked behind him, and he saw more calvary entering the field from the smoke being led by a man with the banner of a dragon. VLAD TEPES!

How had he missed him? How in the hell did he miss him? Naranbaatar could barely believe the Wallachian prince had gotten so far so quickly.

"KHAN!" He heard a scream, an animalistic scream that belonged more to a beast than a man.

A man clad in armor that was stained red with blood was before you. You recognize him well from your scout's reports. You remembered the last time you saw him as clearly as if it was yesterday. The little Khan now stood as tall as his father. His sword was stained with your people's blood. And his eyes held an inhuman rage focused entirely on you.

"DIE!"

Duel between Vasily Aristov and Naranbaatar has begun.

End Part two.

Due to The walls and gates being breached, you cannot change tactics.

AN: So... That happened. Enjoy, and we have one, maybe two more parts until everything comes to a close.
 
And then Aristov had flanked them, all but destroying his secondary army like it was nothing.

Naranbaatar had hoped that Aristov's army had taken heavy casualties in the fighting, but they walked away with minimal casualties.
Winged Hussars motherfucker.
It would have been easy to starve them out, with only probing assaults on the fortress to make them lose morale. The campaign would have take at least the winter season, but they would have suffered a sad, pitiful death from starvation.
... he's not wrong. If we had been bottled up, not even Winter Soldier would have helped.
Then he heard about the mass of prisoners the Imperials had taken from the second army. It was too much of an opportunity to not pass up. A single man snuck over the wall, no problem. Rouse the prisoners into a frenzy, any fool could do that. The result should have been them being distracted putting down the revolt while his army battered down the walls and plunged their spears into their backs. It should have been the death blow for the Russian campaign, his masterpiece.
So that's how it happened.
But it was all for naught, whoever manned those artillery pieces was a master with them and seemed to have control over the weather itself. The fireballs rained down when he was preparing his assault, striking the assembly area beyond the camp's perimeter. And then it struck the main camp, right in the supply storage tents.

The storage tends where his siege equipment was kept.
The what now?
Naranbaatar had taken advantage of the chaos in China to fulfill a tradition as old as Genghis Khan: Chinese Mercenaries.
*thinks back to history lessons*
... oh shit.
He'd managed to secure an alchemist as unscrupulous as he was intelligent. Cast out 'unfairly' from the Emperor's court for experiments on criminals, he'd brought a large supply of gunpowder and a weapon that had been spreading across the Imperial Army's ranks: firepikes.
Oh shit.
And during your secret trip to the Sultan, he'd made quite an astonishing discovery. In the last war with the Roman Greeks, the Sultan's scholars had cracked a secret so prized the Greeks apparently withheld it even from the Emperor himself: Greek Fire, they called it.

The alchemist had declared it 'decent enough for barbarian standards', and decided to improve upon the compound himself. The result, after much haggling and paying the Sultan back some of the massive amounts of money he'd given you
You stole state secrets from the Sultan and improved them! Naranbaatar is a Dynasty Quest protag alright, he gets bullshit crits.
something like a sticky sap that burned for hours even on the desert sands and spread out surprising distances.
Like for inventing napalm.
Narranbatar had planned to mine the fortress walls with the gunpowder, and use the incendiary sap to burn the fortified seat of Russian nobility to the ground.
Oh hey, you know how we spent all that money and time on fortifying our capitol for a siege?

We would have been fucked if we stayed there.
But when flaming rocks had hit the tents, the gunpowder had been set off in a chain reaction.

And sent the ignited sap raining all across the plain.
And the firestorm's explained.
The alchemist was dead, and his knowledge with him, no point in looking.
No saving throw for you, bucko.
He then realized he'd lost track of that Tepes boy. He hoped that he was incinerated in the fire that had engulfed his camp. He'd dutifully chronicled everything, but the boy's attempts to kill him were just amateurish.
Too much stabbing, not enough writing.
Such a sight was beautiful in its own terrifying way, one that he never had the unfortunate pleasure of seeing.
Then how do you know its beautiful?:V
Ionnos was praying to God as he finished his thoughts. He only had one chance. He knew that once an officer knew he was targeted, he was going to blend into the crowd of men and horses, becoming a ghost hiding in plain sight.

He only had one shot. And he was going to take it. "FIRE!"

Wall Artillery Tactical Roll: 1D100 => 65+35= 100 vs 1D100 => 88+ 40= 128
Dynasty. Quest. Protag. Bullshit.
Naranbaatar felt the world around him explode. The hot dirt stung his skin, his ears rang with a sharp, high-pitched mimicry of birdsong, and he felt the familiar itch of bleeding across his face and arms. He realized he'd been thrown from his horse, and the ground was rushing to meet him. He rolled with the impact, coming to his feet unsteadily. As he wiped the blood from his eyes, Naranbaatar steadied himself before checking himself over. The bleeding was minor, as most of what covered him seemed to be from his now pulverized horse. A few small pieces of metal and bone in his arm was the worst of it, and such things were nothing to the Great Khan. As he joined the charge to the walls, his men seemed to not notice him. He blended in seamlessly, just another son of the Great Mongol Nation fighting for his life.

"Dammit… They almost got me."
Almost doesn't cut it! You just had a cannonball go through your horse! You should be missing limbs!
Hold the Gate!: 1D100 => 50+25=75 vs 1D100 => 45+40=85

The Gates have been lost. The Fort has been breached.
Well that was quick.
The gates shattered open and he saw them… the horde was before General Fulk.

His sword in hand, without a second thought, he charged into the breach, meeting his enemies head-on.
Defense Tactical roll: 1D100 => 72+25=97 vs 1D100 => 73+40=113
DAMN IT FULK, GET BACK HERE! I DID NOT GIVE YOU PERMISSION TO DIE!
Vlad Tepes was ready. He hated having to wait, but the fires were still too thick and hot to charge through.

But it was his moment. He was getting his brother back… And saving Vasily Aristov from his untimely demise.
Vlad Tepes, to the rescue.

Never thought I'd say that.
Vlad Tepes Reinforcement flanking tactical roll: 1D100 => 96+20= 116 vs 1D100 => 10-15=(-5)
Enemy morale decreased by 30

Enemy Morale 70/100.

He turned his head and looked behind him, and he saw more calvary entering the field from the smoke being led by a man with the banner of a dragon. VLAD TEPES!

How had he missed him? How in the hell did he miss him?
You missed him because FUCK YOU THAT'S HOW!
"KHAN!" He heard a scream, an animalistic scream that belonged more to a beast than a man.

A man clad in armor that was stained red with blood was before you. You recognize him well from your scout's reports. You remembered the last time you saw him as clearly as if it was yesterday. The little Khan now stood as tall as his father. His sword was stained with your people's blood. And his eyes held an inhuman rage focused entirely on you.

"DIE!"

Duel between Vasily Aristov and Naranbaatar has begun.
It all comes down to this...

Sacrifice your goats, your chickens, your family if you have to! We need that Dice God juju!
 
Attempt to kill the Khan failed, will not have a chance to kill him until the Walls are breached.
The Gates have been lost. The Fort has been breached.
Duel between Vasily Aristov and Naranbaatar has begun.

This did not go according to plan!

Granted, not as bad as Naranbaatar getting into a duel with any of our other commanders, but still really fucking bad, considering Naranbaatar is a more capable duelist then we are. Fingers crossed.

Also, glad that medieval napalm exploded. That stuff could have been the end of us.
 
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