I've heard it speculated that the one shadow of a sensible purpose behind the Maus was basically as a portable defensive gun emplacement to fight things up to and including approaching warships.

It's too big to move except on carefully prepared or reinforced roadways, and it can't possibly move fast enough to matter on a tactical timescale except for purposes of scooting from one pre-dug firing position to another.

Defending an island is like the one time when the Maus's crippling immobility doesn't matter quite so much.
 
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I'm just going to repost a bit from SB here:

In regards to the chaos of the upcoming tank battle, I am just going to quote an article regarding tank warfare and how chaotic it can get:
Buried among the admirably detailed archives of The Tank Museum in Bovington, Dorset, is this account of a ferocious pitched battle, from the point of view of a tank commander – in this case, a British Lieutenant named Ken Giles. "The 75mm main gun is firing," Lt Giles recalls, breathlessly. "The 37mm secondary gun is firing, but it's traversed round the wrong way. The Browning [machine gun] is jammed. I am saying, 'Driver advance' on the A set, but the driver – who can't hear me – is reversing.

"And as I look over the top of the turret, and see 12 enemy tanks, just 50 yards away, someone hands me a cheese sandwich."
 
I've heard it speculated that the one shadow of a sensible purpose behind the Maus was basically as a portable defensive gun emplacement to fight things up to and including approaching warships.
... they'd need guns bigger than a 128mm, and it wasn't the Russian Navy overrunning Poland.
In regards to the chaos of the upcoming tank battle, I am just going to quote an article regarding tank warfare and how chaotic it can get when you're in a shitty M3 Lee
FTFY.
 
It's not obvious to me that there's a functional difference between a thing that only ever existed on paper and a thing that only ever existed as a 1/10 scale model.
 
It's not obvious to me that there's a functional difference between a thing that only ever existed on paper and a thing that only ever existed as a 1/10 scale model.

Watch some Mythbusters, then. For most, if not all the medium-scale and large-scale myths they set up small-scale models to get a rough approximation of what's going to happen. (I hope) all of us here are smart enough to recognize the difference between fantasy and reality, and the simple fact of the matter is that engineers are just as prone to dreams on drafting paper as Old Iron is to writing omakes. More than a few technically sound ideas have fallen apart at the seams when they hit reality, and that's the idea behind a lot of the Prototype Abyssals- they're the ones that could have made it.
 
Watch some Mythbusters, then. For most, if not all the medium-scale and large-scale myths they set up small-scale models to get a rough approximation of what's going to happen. (I hope) all of us here are smart enough to recognize the difference between fantasy and reality, and the simple fact of the matter is that engineers are just as prone to dreams on drafting paper as Old Iron is to writing omakes. More than a few technically sound ideas have fallen apart at the seams when they hit reality, and that's the idea behind a lot of the Prototype Abyssals- they're the ones that could have made it.
What I mean is that, from the point of view of Dread Abyssal Magical Bullshit, I'm not sure there's a lot of difference.

I can understand how a ship like Tosa or "battlecruiser Saratoga," which had a physical steel hull that actually did come close to being completed as planned, falls under the "could have made it" category.

I can understand how a ship that was imagined, designed, and had a tiny 1/10 (more like 1/20 or 1/30) scale model built can fall under the "could have made it" category.

I can understand how a ship that was imagined and designed falls under the "could have made it" category.

What I don't understand is how the second type of ship can fit, while the third type didn't. If 'physicality' is a requirement, then puny small-scale mockups shouldn't count, or if they do then a 1/30 scale balsa-wood replica of the real tank would count just as much as the tank does. If physicality isn't a requirement, then blueprints would be enough.
 
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Guy guys, what if there is no leveling effect for the tanks, and it is just SS tanks vs US Marine Abrams? Maybe the MSSB only kicks in when it can involves ships, but not a tank vs tank battle. Yes, that would mean that while the shore bombardment takes place the Abrams gets nerfed, but after that the SS tanks do jack all.
 
*coughing blood i faint after reading the paragraph, to much words, looks like a blurry white, was cramped in my head* *writes Always Late's name with my blood with my dying breath* Yeah, reading that with a busted eyesight and not wearing glasses is a nightmare. XD

Asked @Old Iron what Pennsy looks like, i think i got it!

Pennsy?

And she is adorable! Give hugs to the angry plushie. :3

Now Im'ma go try to recover from the ludicrous cutes Alaska has inflicted on me alongside awesome AA cut-ins for Ari's soul.
 
Guy guys, what if there is no leveling effect for the tanks, and it is just SS tanks vs US Marine Abrams? Maybe the MSSB only kicks in when it can involves ships, but not a tank vs tank battle. Yes, that would mean that while the shore bombardment takes place the Abrams gets nerfed, but after that the SS tanks do jack all.
That would be awesome, but arguably too easy. I mean, if the Abyssal imps defending the island aren't armed with anything better than World War Two weaponry, and don't have Dread Magical Bullshit backing them up, it's going to be a cakewalk.

And we do know the levelling effect applies firmly to land-based aviation and surface to air weaponry, so it's not much of a stretch to assume it applies to ground combat.
 
That would be awesome, but arguably too easy. I mean, if the Abyssal imps defending the island aren't armed with anything better than World War Two weaponry, and don't have Dread Magical Bullshit backing them up, it's going to be a cakewalk.

And we do know the levelling effect applies firmly to land-based aviation and surface to air weaponry, so it's not much of a stretch to assume it applies to ground combat.

Well, in that case the tankers should be fine. Abrahms tanks are stupidly tough against tank guns and anti-tank rockets. We've tried to kill them with our own DU sabots (Which is the best fucking AP round ever to be fired from a tank cannon), and failed. Now, mission kills, by shattering the tracks/drive wheels or disabling the main guns will be, comparatively, much easier to achieve. But the tank crews themselves are gonna be juuust fine.
 
I'll work on it, I promise...

The G in DDG is the Go for Lewds. No G, no lewds. After all, when you look at BURKE STRONK next to modern "destroyers" you start to get the feeling America forgot to update their description of Cruiser a few times.

Anyone trying to imply Frigates are for Lewds though is just going to have a bad time.
 
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