14 Influence-1 (Locked)=13 Influence to spend.
Title: A Sister's Farewell
Dice Rolled: Diplomacy
Chance of Success: 100%, results vary though
Time: 1 Turn
Text: Soon, he will be gone. Perhaps forever. A man can die in battle, even if they are victorious. And if they lose, then Yanmae will have nothing but hard choices. Death, on all sides, or dishonor, cast out or...there are even worse fates, and surely she knows it. Surely she has prepared in her own ways. Dreaded it in her own ways. So he should talk to her, say goodbye if there is no other chance, see if she has any thoughts for him.
Title: A Father's Decision
Dice Rolled: Diplomacy
Chance of Success: 80%, success variable
Time: 1 Turn
Text: Kuojah is not going to war, of course. He will manage things at court, as much as he can, and no doubt he will have his own restrictions and rules. His own schemes and plans. Neutralize that by talking to him. It totally has nothing to do with saying goodbye to a father, just in case, even though Kiralo never loved him.
Title: A Friend's Greeting
Dice Rolled: Diplomacy
Chance of Success: 110%
Time: 1 Turn
Text: Kueli is back! At last...or will be soon. Organize a suitable welcome for him, one that will make him feel, well, welcome. There is a lot to catch up on, and the Rassit will no doubt be the center of attention for some time after their arrival.
Title: Learning To Hold The Leash
Dice Rolled: Magic
Chance of Success: 50%
Time: 2 turns
Text: The spirit Aiyistin is powerful and strange. Its nature has not been fully revealed to Kiralo, but it has to be powerful to know 'The fate of men', as it is said to be able to grasp. It is strange, and more than that, as the more powerful spirits are, dangerous and a little wild in a way. But that is all the more reason to gain some ability to use Aiyistin.
Title: Bring Me to Life
Dice Rolled: Stewardship
Chance of Success: 80%
Time: 1 Turn
Text: Perhaps Kiralo should hire a doctor. He's doing well for himself, of course, and more than that he's in the prime of his youth, but you can never be too careful, and a doctor could serve other functions and purposes as well, especially one that is on retainer. On the other hand, Kuojah's financial leash is pretty short as is. On a third hand he does not have, Kiralo might need a doctor on campaign.
Title: The Science of Spiritual Warfare
Dice Rolled: Martial
Chance of Success: 1d100, better results get better results.
Time: 1 Turn
Text:Ji'lae is an odd sort of scholar. A scholar of violence, of using spirits to fight others, he has delved into the art and gotten quite deadly, and perhaps he could enhance his methods if given resources and encouragement by Kiralo. Anything he learns could be used, at least on a small scale, to aid with the army, even if nothing he finds is likely going to be a large-scale game-changer.
Title: A Last Northern Throw
Dice Rolled: Intrigue and Diplomacy
Chance of Success: 60%
Time: 1 Turn.
Text: Perhaps the time has come to subtly discuss a few things. Not with Hiro, but via letter to Hari-Nat. Emphasize, carefully, the generosity of the Emperor and the fact that Hiro will get what he wants. Hint at nothing...untowards, but allow him to be aware that the Empire needs Hari-Nat, just as Hari-Nat needs the empire. Of course, if this backfires...
Title: Hari-Bueli Hopes
Dice Rolled: Martial and Diplomacy
Chance of Success: Variable
Time: 1 Turn
Text: Now is the time for desperate moves. Now is the time for getting Hari-Bueli on one's side no matter what the promise is. Obviously, a less likely promise will not be believed, but the Empire has the ability to do many things, and certainly Kiralo does have some good-will built up. Goodwill that it is time to spend. The Empire will deal with Bueli...once it has dealt with Jinhai. Hari-Bueli needs to step up, and if they do, it'll be well rewarded.
Title: Near-Southland Temptations
Dice Rolled: Diplomacy and Intrigue
Chance of Success: 70%
Time: 1 Turn
Text: Hari-Su fears the Southlands. This is a weakness of theirs, because they are more like the Southlands then they know. But more important for the moment is that Prince Jinhai is going to be depicted as a man who allied with Southlanders. Emphasize this. Try to shift the balance of power. Hari-Su, like Hirand, is going to split...but try to grab a bigger chunk of its resources while you can.
Title: Know Thy Enemy (Prince)
Dice Rolled: Learning, Diplomacy
Chance of Success: Variable success for variable knowledge
Time: 1 Turn
Text: Prince Jinhai is the ultimate foe. His death ends this whole war. He is not married, though he does, it is rumored, have marriages lined up. He does have younger brothers, as well as sisters. The brothers will almost certainly be killed in the event he loses, as would any cousins. But there is nobody to truly stand and hold his banner if he dies. And so perhaps Kiralo should try to understand who Jinhai is, so that he may beat him.
Title: Down In The Vaults
Dice Rolled: Diplomacy
Chance of Success: 75%
Time: 1 Turn.
Text: Getting permission might be difficult, but there's something wrong, something definitely odd, about spirits going mad and fleeing from their owner. Getting permission is the first step into looking into this matter, but it's hardly an easy one. The vaults exist for a reason, after all. The last chance before the war sweeps everyone up.
Title: Magical Assurances.
Dice Rolled: Magic, Diplomacy
Chance of Success: 100%
Time: 1 Turn
Text: Now that Kiralo has managed to gain the admiration of a number of Imperial Mages and the help of them in the army, perhaps he should talk to them, make sure that everyone is being used properly and is ready, see just who this mystery Mage is, so on and so forth.
Title: Hunting Buddies
Dice Rolled: Diplomacy
Chance of Success: 90%
Time: 1 Turn
Text: What was the Emperor like when hunting? Something about what he learned doesn't seem to fit, and Kiralo could dig deeper, asking those closest to him just what the Emperor normally did while hunting...though it's been long enough that many will likely not have clear memories of the actual day where he died themselves. At least in some respects.
Title: Let The Forges Sing
Dice Rolled: Marital
Chance of Success: 100%
Time: 1 Turn
Text: There is no time now to arm a few elites. Now, the forges of Csirit and the surrounding area must ring day and night to provide the standardized spear and shield and armor of the soldier, let alone the specialized equipment that others demand and require. Starting a...week or two early could help a little, or at least give time for people to figure out what does and doesn't work.
Title: Envoy's Raiment
Dice Rolled: Stewardship, Martial
Chance of Success: 100% (Close to as good)/60% (As Good)/30% (Somewhat Better)/10% (Huh)/5% (Wow)
Time: 1 Turn
Text: A new man needs new armor, at least in theory. Kiralo's Rassit armor is quite good, but it is possible that they can do better than it, and almost certain that they can almost equal it, but in a style and color that indicate that he is the chosen silver Envoy of the Emperor.
[Locked] Title: Bows On Horses
Dice Rolled: Martial and Diplomacy
Chance of Success: 60%
Time: 2 Turns
Text: It is said that what there is of the light cavalry of the main Csiritan army is pathetic, especially in terms of their skill with the bow. This is not something that's easy to fix, but Kiralo now knows enough of the riders that he could try to press through at least some training. It's too late to have a large, powerful, skilled light-cavalry in time for the war, far too late. Years, perhaps, too late. But if the center unit of the only army that Kiralo could count on not to fight against him could at least do its job halfway decently, that would be enough for the time being.
Title: The War Room
Dice Rolled: Martial, Diplomacy
Chance of Success: 70%
Time: 1 Turn
Text: The Council of Generals must be consulted for their advice, and managed as well. Now that war has started, they have a great deal of power, and if Kiralo doesn't move right, they could take control of the entire war, for better or worse. Probably worse. Kiralo needs to fend them off and find ways to use their knowledge and expertise.
Title: The Choosing of Generals
Dice Rolled: Martial, and Diplomacy
Chance of Success: Variable
Time: 1 Turn
Text: The army will need generals. The Council will not, by and large, go as a whole, either with Kiralo or elsewhere. One or two members might take command of large portions of the army, or perhaps they will sit back. Certainly they have the power, as do many at court, to demand some position in any army formed. But who among the generals that aren't them has the skill. Kiralo can lead from the front all he likes, if he doesn't have others to back him up he'll wind up dead. He already has a
right hand man, but sometimes that's not enough.
Title: The Signs of Victory?
Dice Rolled: Magic, Intrigue
Chance of Success: 75%
Time: 1 Turn
Text: Auguries must be taken. Signs must be consulted. Do gods, does good fortune...there are many superstitions, and asking for prophecy is common before any army marches out. Kiralo could consult such people...and also bribe them to give positive reports in order to boost morale.
Title: A Cart, A Cart, My Empire...
Dice Rolled: Stewardship
Chance of Success: Variable
Time: 1 Turn
Text: Now is the time for the greatest weapon of war in the world. The cart. The baggage train. The Imperial Army moves on its stomach, and by the wheel of their carts, along their imperial roads. No matter how fast his Rassit are, there are only so many of them, and ultimately the army will fight in a way similar to that which it has for the last century, with only moderate modifications in terms of the number and quality of cannons, and a few important but not transformative changes in the magical paradigm. And that means the traditional supply lines will be vital.
Title: Young, Bold Fools
Dice Rolled: Diplomacy
Chance of Success: 62%
Time: 1 Turn
Text: It is far too late to befriend them in one sense, but perhaps the young, brash noble youth might be put to some use, either was soldiers--certainly they know dueling, and could be officers of sort--or rather more pressingly, to encourage their fathers and brothers and other relatives who actually run the estates to gather up troops.
Title: Watching the City
Dice Rolled: Stewardship, Diplomacy
Chance of Success: 70%
Time: 1 Turn
Text: When and if the army leaves, and it'd be foolish to hang back and wait for Jinhai to come, there will need to be a garrison left, and more than that the Imperial and city guards will need to be on the lookout, whether for assassination attempts, riots, or all manner of disasters that can befall a city. It is no good to win the war but return to a city ruined by wildfire, panic, or assassins in the dark.
Title: Marching Drills
Dice Rolled: Martial
Chance of Success: 65%
Time:1 Turn
Text: As the army gathers together, they will need work in...well, working together. Marching drills and basic practice might be in order.
Title: A Night Out On the Town?
Dice Rolled: None
Chance of Success: 100%
Time: 1 Turn
Text: Kueli is back! Time to party and get caught up? Yes.
Title: Just Have to Put Your Lips Together...
Dice Rolled: Magic, Martial
Chance of Success: 75%
Time: 1 Turn
Text: Kueli's skill at whistling might...actually be useful. It could make a good signal between dispersed forces, as Kiralo once noted, and more than that, it allows one to do other things, potentially. So Kiralo should try to learn it, and maybe share it out a little. See just what might be gotten by it.
Title: Shaking Off the Rust
Dice Rolled: Martial, Personal Combat
Chance of Success: Variable
Time: 1 Turn
Text: It has been some time since he's fought with other Rassit, either working together with them or competing with them as an archer. Nobody is as fun to compete against...and nobody can really compare, so it's best to see if he still has all his skills.
Title: A Hiro To the People
Dice Rolled: Diplomacy
Chance of Success: Variable
Time: 1 Turn
Text: Hiro is staying in the capital for at least another month to discuss a variety of matters. Perhaps Kiralo should try to get closer to him, learn more about what he saw up north beyond the edge of the mountains, and perhaps try to sway him towards support of the Emperor.