- Pronouns
- They/Them
Oh, also, I need a d100 for "Follow-up"
Oh well, worst case scenario we can kill some merchant scum (assuming this is related to the Hari-Su merchants).
You do realise that my plan isn't valid yet and that I still have to cut some actions from the list?
You do realise that my plan isn't valid yet and that I still have to cut some actions from the list?
I know the feeling, but despite that I usually I could come up with something of a plan.Pretty much, this quest has way to many actions for me to keep track of.
I'm fine with this plan actually, although I do think we're missing out on something by not training with Aiyistin, but I think that would require two dice because of the moderate chance of success. Personally, I wouldn't have taken 'A Friend's Greeting' and instead put a 2nd dice on 'The Choosing of Generals', 'The Signs of Victory?' or 'A Cart, A Cart, My Empire...', but I can see why people would take that action, so this is fine.[x] Plan Bakkasama
Ok. First, we need to make sure the army we have works properly. So we need:
[]Title: The Signs of Victory?
Morale.
[]Title: A Cart, A Cart, My Empire...
Food and mobility.
[] Title: Marching Drills
Training.
[]Title: Let The Forges Sing
Not-defective equipment
4/13
Then we need to make sure we don't fall because of internal issues like
[]Title: The War Room
Politics and incompetence.
[]Title: The Choosing of Generals
Incompetence in general
[] Title: Watching the City
Betrayal.
7/13
Also to gather more soldiers and allies by:
[] Title: Near-Southland Temptations
Nabbing them from Jinhai's power base.
[] Title: Young, Bold Fools
Getting allies that care for their families.
[]Title: Hari-Bueli Hopes
Promising reinforcements against the Bueli raiders (which we were going to do anyways?)
[][]Title: A Last Northern Throw
Getting an in to Hari-Nat. I think that "A last Northern throw" would have a greater effect tan "A Hiro to the people" but I don't trust our intrigue that much and it is implied it would subtly remind Hiro's father his son is in our hands and that if it backfires he could side with Jinhai so two dice
12/13
Finally, minor improvements to loyalty
[]Title: A Friend's Greeting
Yeah, I know. One of the reasons I added it to the plan was because I just KNEW people would want it in and it would make it more atractive. Not that I don't want to include it but the risk of a plan that takes out important actions for other things winning just becuse of friendship winning is what decided me. I still expect that there will be other plan that will gain momentum just for adding the Kuojah and Yanmae actions but I hope to minimize it a bit with this, ya know?I'm fine with this plan actually, although I do think we're missing out on something by not training with Aiyistin, but I think that would require two dice because of the moderate chance of success. Personally, I wouldn't have taken 'A Friend's Greeting' and instead put a 2nd dice on 'The Choosing of Generals', 'The Signs of Victory?' or 'A Cart, A Cart, My Empire...', but I can see why people would take that action, so this is fine.
[x] Plan Bakkasama
Hmm, but if we don't consult the augurs, it's going to look weird. Or it happens anyway and if it goes badly we're unable to intervene.Hmm, I agree with Gingganz
I also think Marching Drills is likely better than "The Signs of Victory?" at this juncture, as morale is probably fine atm. If there's a bumpy start, it might be thrown into doubt somewhat, and this action therefore be better used when morale is flagging? Failure here, as it involves bribery, is likely worse than elsewhere, and it involves some of our weaker stats. Still,
[X] Plan Bakkasama
Oh, I forgot to do this yesterday, but I thought I should point out that I didn't create any plan and instead voted for Plan Bakkasama. You might want to change your vote if you see a plan you like.
Sun Tzu said:If you know the enemy and know yourself, you need not fear the result of a hundred battles.