Attempting to Fulfil The Plan: ISOT Edition

Come to think of it, we should probably have the details of the plan in one of these votes. Just copy-pasting Blackstar's work.

[X] Plan Education and Optimization Draft
Infrastructure, 4/6 dice
-[X] Port Facilities (Stage 3), 2 dice (20 Resources)
-[X] Kópos Planned City, 1 dice (10 Resources)
-[X] Telegraph Network (Stage 1), 1 dice (10 Resources)
Heavy Industry, 4/5 dice
-[X] Prometheus Heavy Machinery Plant (Stage 2), 3 dice (60 Resources)
-[X] Megaleío Copper Mine (Stage 1), 1 dice (10 Resources)
Light Industry, 4 dice + 1 Free Dice
-[X] Consumer Goods Production Mechanization (Stage 1), 2 dice (20 Resources)
-[X] Stove Production, 3 dice (30 Resources)
Chemical Industry, 3 dice
-[X] Glucose Syrup Plant, 1 die (5 Resources)
-[X] Glass Production (Stage 3), 1 die (10 Resources)
-[X] Specialty Reagent Production, 1 dice (25 Resources)
Agriculture, 4 dice
-[X] Canning Plants, 2 dice (20 Resources)
-[X] Agricultural Mechanization (Stage 1), 2 dice (20 Resources)
Services, 5 dice + 3 Free Dice
-[X] Primary Schools (Stage 3), 5 dice (25 Resources)
-[X] Adult Literacy Campaigns (Stage 4), 3 dice (15 Resources)
Liberated Territories, 9 dice
-[X] Issuance of Farming Equipment, 3 dice (15 Resources)
-[X] City Reconstruction and Modernization (Stage 1), 3 dice (30 Resources)
-[X] Recruit More Cadres, 2 dice (10 Resources)
-[X] Voluntary Relocations, 1 dice (5 Resources)
Military, 3/4 dice
-[X] Submachine Gun Trials, 1 die (20 Resources)
-[X] Pistol Trials, 1 die (15 Resources)
-[X] End Production of Pipe Guns, 1 die (0 Resources)
Bureaucracy, 3 dice
-[X] Recruit Americans to Bureaucracy, 2 dice (10 Resources)
-[X] Recruit Downtimers To Ministry, 1 dice (5 Resources)

Resources Available: 395
Resources Used: 390
Resources Remaining: 5
Dice Rolled: 43
 
[X] Plan Maximum Promethian Effort For Mechanization
Infrastructure, 6 dice
-[X]Derveni-Zapantis Canal, 2 dice (20 Resources)
-[X] Port Facilities (Stage 3), 2 dice (20 Resources)
-[X] Kópos Planned City, 2 dice (20 Resources)
Heavy Industry, 5 dice
-[X] Prometheus Heavy Machinery Plant (Stage 2), 4 dice (80 Resources)
-[X] Megaleío Copper Mine (Stage 1), 1 die (10 Resources)
Light Industry, 4 dice
-[X] Consumer Goods Production Mechanization (Stage 1), 1 die (10 Resources)
-[X] Stove Production, 3 die (30 Resources)
Chemical Industry, 2/3 dice
-[X] Glucose Syrup Plant, 1 die (5 Resources)
-[X] Glass Production (Stage 3), 1 die (10 Resources)
Agriculture, 4 dice
-[X] Canning Plants, 1 die (10 Resources)
-[X] Agricultural Mechanization (Stage 1), 3 dice (30 Resources)
Services, 5 dice+3 free dice
-[X] Primary Schools (Stage 3), 5 dice (25 Resources)
-[X] Adult Literacy Campaigns (Stage 4), 3 dice (15 Resources)
Liberated Territories, 9 +1 Free dice
-[X] Issuance of Farming Equipment, 3 dice (15 Resources)
-[X] Complete City Reconstruction and Modernization, 3 dice (15 Resources)
-[X] Recruit More Cadres, 2 dice (10 Resources)
-[X] Mining Restarts, 2 dice (20 Resources)
Military, 3/4 dice
-[X] Submachine Gun Trials, 1 die (20 Resources)
-[X] Pistol Trials, 1 die (15 Resources)
-[X] End Production of Pipe Guns, 1 die (0 Resources)
Bureaucracy, 3/3 dice
-[X] Recruit Downtimers To Bureaucracy, 2 dice (10 Resources)
-[X] Recruit Downtimers To Ministry, 1 dice (5 Resources)


Resources Available: 395
Resources Used: 395
Resources Remaining: 5
Dice Rolled: 45

Drops the chemical reagents and catalysts in order to fund an extra die of Prometheus compared to Blackstar's plan, and does a few other odds and ends of things. Doesn't do catalysts though which is...a bit of a bummer. Goes extra-hard on mechaniation over canning, because I think we need better agriculture more than tinned fishw ith lead solder. Wait until we have the canning machines that can, you know, seal a can without that.
 
Plan Education and Optimization Draft

-[ ] Voluntary Relocations, 1 dice (5 Resources)

-[ ] End Production of Pipe Guns, 1 die (0 Resources)
I think that these 2 together could very easily cause a urban employment "crisis" back in the capital. We could do the end the pipe guns next turn or flip them into rifle production.

Also
Military, 3/4 dice
-[ ] Submachine Gun Trials, 1 die (20 Resources)
-[ ] Pistol Trials, 1 die (15 Resources)
i fail to see the benefit of pistols from a combat perspective and submachineguns too given our production limitations(except for maybe special forces units which AFAIK we dont have)

i dont have a problem with the rest of the plan. ALSO really like the enfasis on stoves, they are an unsung hero in that they will significantly improve domestic lifestile and health (by reducing smoke inhalation) and reducing the chance of housefires.
 
I think that these 2 together could very easily cause a urban employment "crisis" back in the capital.
We have an underemployment crisis right now, we are specifically not doing big rural projects because all the rural workers are harvesting crops this season. We can take all these extra people and throw them at dams, at the big canal, and other such man-eater projects.
 
Also
Military, 3/4 dice
-[ ] Submachine Gun Trials, 1 die (20 Resources)
-[ ] Pistol Trials, 1 die (15 Resources)
i fail to see the benefit of pistols from a combat perspective and submachineguns too given our production limitations(except for maybe special forces units which AFAIK we dont have)

i dont have a problem with the rest of the plan. ALSO really like the enfasis on stoves, they are an unsung hero in that they will significantly improve domestic lifestile and health (by reducing smoke inhalation) and reducing the chance of housefires.
SMGs are likely to be far cheaper for us to produce than bolt actions by almost half an order of magnitude if a sane-ish design(Sten or PPS-43) is adopted. A bent metal simple blowback is well, far cheaper than even the most simplified bolt action due to the simpler mechanism, far lesser demand for machining, and easier construction. Pistols are more to have to work in the background since it's going to take time to develop functional weapons and they also offer an avenue for diplomatic outreach and give our officers something, especially since the numbers needed for probably whatever single or double action revolver is issued are going to be fairly small.

Plus pipe guns and our black powder rifles are a manufacturing dead end compared to the new bolt actions, as their all obsolete and have basically zero commonality. No reason to produce them when we can use the quasi-machining experienced urban labor for Prometheus to bootstrap a proper industrial economy/make steam engines.
 
SMGs are likely to be far cheaper for us to produce than bolt actions by almost half an order of magnitude if a sane-ish design(Sten or PPS-43) is adopted.
i dont think the problem is producing the guns but the ammunition. we cannot sustain that level of ammo expenditure. atleast i cant see us doing that without serious investment which imo is wasted, giving more bolt actions is just better for longer range engagements and skirmishes.
 
i dont think the problem is producing the guns but the ammunition. we cannot sustain that level of ammo expenditure. atleast i cant see us doing that without serious investment which imo is wasted, giving more bolt actions is just better for longer range engagements and skirmishes.
Not really, each shot is just a third of the powder load of our rifle, assuming mostly standard loads. Plus, as we ramp up coal production and the Mond process(As in the Mond gas one not the nickel one) for heating, street lighting, and eventually early power turbines a lot of the ammonia issues can be fixed as a side product even with relatively pessimistic yields. Ammunition on the small arms scale just doesn't take that much nitric acid or ammonia, its when we get to artillery filler and propellent that issues start to mount.

Edited to specify the correct Mond process since he invented them in the same year.
 
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Btw, I tallied up all the projects wot got cheaper/smaller after doing Locks 2 and Cement plants that I could find.

Derveni-Zapantis Canal- 975 to 900
Port Facilities (Stage 3)- 400 to 325
Kópos Planned City- 110 to 100
Kópos Coal Mine (Stage 3) 250 to 225
Thríambos Ironworks (Stage 4) 500 to 450
Dams (Stage 3) 300 to 250
 
[X] Plan Education and Optimization Draft
Port Facilities (Stage 3) 2d 13+66-2+238=315/325 omake complete stage 4 0/400
Kopos Planned City 1d 21-1+59=79/100
Telegraph Network (Stage 2) 1d 22-1+30=51/150

Prometheus Heavy Machinery Plant (Stage 2) 3d 66+60+73-3=196/175 complete quality dice 21
Megaleio Copper Mine (Stage 1) 1d 39-1+13=51/50 complete

Consumer Good Production Mechanization (Stage 1) 2d 10+6-2=14/100
Stove Production 3d 95+80+24-3=196/150 complete
Glucose Syrup Plant 1d 28+4+28=60/50 complete

Glass Production (Stage 3) 1d 72+4+66=142/175
Specialty Reagent Production 1d 93+4=97/40 complete quality dice 19+10=29
Canning Plants 2d 67+93-2=158/100 complete

Agricultural Mechanization (Stage 1) 2d 14+21-2=23/150
Primary Schools (Stage 3) 5d 91+85+81+5+28-5+51=336/250 complete stage 4 86/325
Adult Literacy Campaigns (Stage 4) 3d 37+5+32-3+56=127/350
Issuance of Farming Equipment 3d 5+21+77-3+109=209/225

City Reconstruction and Modernization (Stage 1) 3d 87+1+3-3+100=188/225 (nat 1)
Recruit More Cadres, 2d 4+25-2=27/100
Voluntary Relocations, 1d 58-1=57/75

Submachine Gun Trials 1d 98-1+6=103/30 complete quality dice 6+20=26
Pistol Trials 1d 42-1=41/30 complete
quality dice 1
End Production of Pipe Guns 1d 92-1=91/5 complete
Recruit Americans to Bureaucracy 2d 45+40-2=83
Recruit Downtimers to Ministry 1d 23-1=22

Scheduled vote count started by garphield on Jul 12, 2023 at 4:16 PM, finished with 35 posts and 14 votes.

  • [X] Plan Education and Optimization Draft
    -[X] Port Facilities (Stage 3), 2 dice (20 Resources)
    -[X] Kópos Planned City, 1 dice (10 Resources)
    -[X] Telegraph Network (Stage 1), 1 dice (10 Resources)
    -[x]Prometheus Heavy Machinery Plant (Stage 2), 3 dice, 60 resources
    -[X] Megaleío Copper Mine (Stage 1), 1 dice (10 Resources)
    -[X] Consumer Goods Production Mechanization (Stage 1), 2 dice (20 Resources)
    -[X] Stove Production, 3 dice (30 Resources)
    -[x]Glucose Syrup Plant, 1 die, 5 resources
    -[X] Glass Production (Stage 3), 1 die (10 Resources)
    -[X] Specialty Reagent Production, 1 dice (25 Resources)
    -[X] Canning Plants, 2 dice (20 Resources)
    -[X] Agricultural Mechanization (Stage 1), 2 dice (20 Resources)
    -[X] Primary Schools (Stage 3), 5 dice (25 Resources)
    -[X] Adult Literacy Campaigns (Stage 4), 3 dice (15 Resources)
    -[X] Issuance of Farming Equipment, 3 dice (15 Resources)
    -[x]City Reconstruction and Modernization (Stage 1), 3 Dice, 30 resources
    -[X] Recruit More Cadres, 2 dice (10 Resources)
    -[X] Voluntary Relocations, 1 dice (5 Resources)
    -[X] Submachine Gun Trials, 1 die (20 Resources)
    -[X] Pistol Trials, 1 die (15 Resources)
    -[x]End Production of Pipe Guns, 1 die, 0 resources
    -[X] Recruit Americans to Bureaucracy, 2 dice (10 Resources)
    -[X] Recruit Downtimers To Ministry, 1 dice (5 Resources)
    [X] Plan: All Boats Lead To Kopos
    -[x]Thríambos Ironworks (Stage 4), 1 die, 15 resources
    -[x]Prometheus Heavy Machinery Plant (Stage 2), 3 dice, 60 resources
    -[x]Megaleío Copper Mine (Stage 1), 1 die, 10 resources
    -[x]Mills (Stage 4), 2 die, 10 resources
    -[x] Consumer Goods Production Mechanization (Stage 1), 3 Dice, 30 Resources
    -[x]Glucose Syrup Plant, 1 die, 5 resources
    -[x]Glass Production (Stage 3), 2 Dice, 20 resources
    -[x]Canning Plants, 1 die, 10 resources
    -[x]Agricultural Mechanization (Stage 1), 3 dice, 30 resources
    -[x]Adult Literacy Campaigns (Stage 4), 2 dice, 10 resources
    -[x]Issuance of Farming Equipment, 3 dice, 15 reources
    -[x]City Reconstruction and Modernization (Stage 1), 3 Dice, 30 resources
    -[x]Mining Restarts, 1 die, 10 resources
    -[x]Voluntary Relocations, 2 dice, 10 resources
    -[x]Simple Weapon Production (Stage 2), 1 die, 5 resources
    -[x]Production Line Switchover, 2 dice, 40 resources
    -[x]End Production of Pipe Guns, 1 die, 0 resources
    -[x]Recruit Downtimers To Bureaucracy, 2 dice, 10 resources
    -[x]Recruit Downtimers To Ministry, 2 dice, 10 Resources
    [X] Plan Maximum Promethian Effort For Mechanization
    -[X]Derveni-Zapantis Canal, 2 dice (20 Resources)
    -[X] Port Facilities (Stage 3), 2 dice (20 Resources)
    -[X] Kópos Planned City, 2 dice (20 Resources)
    -[X] Prometheus Heavy Machinery Plant (Stage 2), 4 dice (80 Resources)
    -[x]Megaleío Copper Mine (Stage 1), 1 die, 10 resources
    -[X] Consumer Goods Production Mechanization (Stage 1), 1 die (10 Resources)
    -[X] Stove Production, 3 die (30 Resources)
    -[x]Glucose Syrup Plant, 1 die, 5 resources
    -[X] Glass Production (Stage 3), 1 die (10 Resources)
    -[x]Canning Plants, 1 die, 10 resources
    -[x]Agricultural Mechanization (Stage 1), 3 dice, 30 resources
    -[X] Primary Schools (Stage 3), 5 dice (25 Resources)
    -[X] Adult Literacy Campaigns (Stage 4), 3 dice (15 Resources)
    -[X] Issuance of Farming Equipment, 3 dice (15 Resources)
    -[X] Complete City Reconstruction and Modernization, 3 dice (15 Resources)
    -[X] Recruit More Cadres, 2 dice (10 Resources)
    -[X] Mining Restarts, 2 dice (20 Resources)
    -[X] Submachine Gun Trials, 1 die (20 Resources)
    -[X] Pistol Trials, 1 die (15 Resources)
    -[x]End Production of Pipe Guns, 1 die, 0 resources
    -[x]Recruit Downtimers To Bureaucracy, 2 dice, 10 resources
    -[X] Recruit Downtimers To Ministry, 1 dice (5 Resources)
garphield threw 12 100-faced dice. Reason: plan Total: 551
13 13 66 66 21 21 22 22 66 66 60 60 73 73 39 39 10 10 6 6 95 95 80 80
garphield threw 12 100-faced dice. Reason: plan Total: 674
24 24 28 28 72 72 93 93 67 67 93 93 14 14 21 21 91 91 85 85 81 81 5 5
garphield threw 12 100-faced dice. Reason: plan Total: 325
28 28 37 37 5 5 32 32 5 5 21 21 77 77 87 87 1 1 3 3 4 4 25 25
garphield threw 7 100-faced dice. Reason: plan Total: 398
58 58 98 98 42 42 92 92 45 45 40 40 23 23
garphield threw 12 100-faced dice. Reason: secret Total: 608
20 20 85 85 63 63 7 7 27 27 70 70 3 3 60 60 69 69 29 29 96 96 79 79
garphield threw 12 100-faced dice. Reason: secret Total: 643
47 47 33 33 58 58 40 40 8 8 42 42 99 99 67 67 85 85 77 77 52 52 35 35
garphield threw 12 100-faced dice. Reason: secret Total: 522
32 32 21 21 16 16 25 25 88 88 3 3 80 80 56 56 51 51 15 15 47 47 88 88
garphield threw 12 100-faced dice. Reason: secret Total: 548
69 69 60 60 16 16 99 99 53 53 82 82 12 12 31 31 11 11 20 20 54 54 41 41
garphield threw 12 100-faced dice. Reason: secret Total: 492
58 58 53 53 49 49 30 30 30 30 13 13 61 61 27 27 50 50 7 7 85 85 29 29
garphield threw 2 100-faced dice. Reason: secret Total: 46
42 42 4 4
garphield threw 4 100-faced dice. Reason: quality dice Total: 47
21 21 19 19 6 6 1 1
 
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Infrastructure
Port Facilities (Stage 3), 2 dice: 238 + 13 + 66 - 2 = 315/325
Kópos Planned City, 1 dice: 59 + 21 - 1 = 79/100
Telegraph Network (Stage 2), 1 dice: 30 + 22 - 1 = 51/150

Heavy Industry
-[X]Prometheus Heavy Machinery Plant (Stage 2), 3 dice: 66 + 60 + 73 - 3 = 196/175
-[X] Megaleío Copper Mine (Stage 1), 1 dice: 13 + 39 - 1 = 51/50

Light Industry
-[X] Consumer Goods Production Mechanization (Stage 1), 2 dice: 10 + 6 - 2 = 14/100
-[X] Stove Production, 3 dice: 95 + 80 + 24 - 3 = 196/150

Chemical Industry
Glucose Syrup Plant, 1 die: 28 + 28 - 1 = 55/50
Glass Production (Stage 3), 1 die: 66 + 72 - 1 = 137/175
Specialty Reagent Production, 1 die: 93 - 1 = 92/40

Agriculture
Canning Plants, 2 dice: 67 + 93 - 2 = 160/100
Agricultural Mechanization (Stage 1), 2 dice: 14 + 21 - 2 = 33/150

Services
Primary Schools (Stage 3), 5 dice: 51 + 91 + 85 + 81 + 5 + 28 - 5 = 336/250
Adult Literacy Campaigns (Stage 4), 3 dice: 56 + 37 + 5 + 32 = 133/350

Liberated Territories
Issuance of Farming Equipment, 3 dice: 109 + 5 + 21 + 77 - 3 = 209/225
City Reconstruction and Modernization (Stage 1), 3 Dice: 100 + 87 + 1 + 3 - 3 = 188/225
Recruit More Cadres, 2 dice: 4 + 25 - 2 = 27/100
Voluntary Relocations, 1 dice: 58 - 1 = 57/75

Military
Submachine Gun Trials, 1 die: 6 + 98 -1 = 103/30
Pistol Trials, 1 die: 42 - 1 = 41/30
End Production of Pipe Guns, 1 die: 92 - 1 = 91/5

Bureaucracy
Recruit Americans to Bureaucracy, 2 dice: 45+ 40 - 2 = 83
Recruit Downtimers To Ministry, 1 dice: 23 - 1 = 22
 
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Cannon Omake: One Good Thing
"Fuuuuuuuuuuuuuuuck!" A man shouted, he'd been helping the trader offload his goods when the crate landed on his foot, crushing it. "Fuck, fuck, fuck!" With a surge of incredible strength he threw the steel box of cloth off his mangled foot as a few dock workers rushed to his aid.

As the men took him by the shoulders, blackness creeped into his vision until there was a coin sized hole of blue light that kept moving downwards, and he was distinctly aware that even though he could feel the impact and jostling of movement, he couldn't actually feel what he was hitting. He couldn't feel anything except the throbbing, stabbing, aching pain in his foot, like all the world had contracted, forcing him to feel the horrible, nauseating sensation of his foot flopping as the men dragged him to who knows where.

He had never experienced anything like this before.

He thought he was dying.

"Persephone please don't take me today, I can't go. My family needs me for the harvest, my son doesn't know how to plow, I want to see my grandchildren, please. Please, please!" He heard muffled speech coming from behind a wall. Or it could be people speaking to him, he couldn't tell. He couldn't hear anything, not even his own prayers.

He could feel more jostling, and he felt himself be lifted up onto something soft, and he stayed there for a few minutes. He could see the black recede slowly as he laid there, until something touched his foot.

"Aaaaaaaaaaaggggghhh!" He screamed as pain lanced through his leg yet again, and then stopped as his brain decided to simply give up instead of receive signals anymore.






"Patient has an…" the nurse struggled to remember her training on anatomy before giving up, and continued to write down her report. "an extremely broken foot. He was, according to witnesses, carrying a large metal crate before he dropped it on himself. Afterwards he experienced great shock, apparently unresponsive to any…" There was a word she was taught here, but couldn't quite remember, it was on the tip of her tongue. Oh well. "Attempts to get his attention while he was being taken to the infirmary. Examination showed that there is no chance of full recovery without surgery, but that cutting off the foot is unneeded. It's likely that he will have a limp for the rest of his life, but antibiotics and rest should allow him to recover well enough. Sulpha has been applied at sites of cuts, and the foot has been bandaged."

The nurse looked again at the man laying on the cot, sweating profusely. This sort of thing, it sickened and amazed her, she hated seeing people hurt, but wanted to help them recover as well, it's why she signed up for the nurse classes.

But, 'antibiotics,' specifically sulpha, if amazed her. Old men had come in with swollen pussy wounds and left a few days later, the cuts angry and red, but no longer infected.

She knew that if she didn't have any antibiotics that this man had a chance of losing his foot, maybe even his life. If there was one good thing that ever came from The City's appearance, it was them.
 
Cannon Omake: A Meeting In Seha
Silas knelt in shame, beneath the shade of a tree, west of Troy, in the green and lush hills of Anatolia. A small area had been cleared for sheep, and now served as the site of a war camp of a king of old. He was a proud American- a servant of Old Chief Stone's ideals, a citizen of True America. And now he was a slave for a lesser man, lesser in all but spirit and strength.

King Pasbasabha was a good king. A strong king. He would have been a good king in days of old- days Silas was now living through. And he had captured Silas. Bound his hands, the hands of a woodcutter and militiaman, and had dragged him from his home in the home of Stone to a series of various downtimer warcamps and cities. He hadn't been king prior to the Event, but had a relatively high up position in the army. In the refugee columns he had kept Seha together, and settled the neighboring highlands.

Silas was made to serve as an advisor- good treatment for good advice, and he resented Pasbasabha for that. He had learned Luwian supervising the servants who worked in the lumberyard, and it came in use here. Silas hadn't really learned anything new- he still held out hope, for rescue and return, but everything he saw just confirmed what he saw- the Seha were a people who lived in tents, herded and hunted to sustain themselves. There were a few fields at the largest settlements, sure, but most of the population was sustained off the local animals.

But why was the most terrifying thing he had learned. These people had no intention of staying in these highlands, they intended to reclaim their lowlands the Americans had taken them, by right. Silas could only hope the True Americans would withstand their hordes.

And today, three kings were meeting. Pasbasabha, the king of Seha, as well as his puppet exile who was a distant relative of the Luwian king which once ruled the lands True America stood in before the Americans settled the land.

And Attititai, the king of distant Lukka. The Sehans spoke of him in boasts, the man who could save the Luwians. Who could unify the Western Luwians, reclaim their lands as a King of Kings, subjugate the Americans, and, some whispered, eventually take the throne of distant Hattusa, and become a king of all Luwians.

Silas knelt in a pavilion, hands bound, set up in a small copse of trees, where warriors and priests and slaves and gifts had been assembled, as well as the two kings. He knelt next to Pasbasabha upon his throne, opposite of several attractive female slaves- put on display. Small talk echoed around, but he wasn't willing to focus to make out what was being said in their heathen tongue.

And then, the drums of the warriors began pounding. Silas lifted his eyes. Attititai, the king of Lukka. When he could make him out, he snickered. The man wore a cooking pot on his head, and had a long dark red cape that looked like it was a gray bathroom rug poorly dyed red.

But then Silas found his face. So chiseled, he wasn't even that swarthy compared to the rest of these savages, and he was incredibly muscular. Pasbasabha stood up, and greeted the Lukkan. "Welcome, King of Kings Attititai, I am but your humble servant, Pasbasabha, and I hope everything is to your acceptance. I am thankful for you answering my request for aid against the Amerikuman invaders."

The two exchanged greetings, as Silas rolled his eyes. Pasbasabha was excited the king of Lukka was here, as wherever he walked, great things happened. So flowery! Couldn't they get to the point? Gifts would be exchanged, but it was mostly military aid. Interestingly, Attititai meant, 'He who was born to himself.' Definitely egotistical.

But then Attititai said something that stunned him. "In addition. I believe I am no longer the King of solely Lukka. Tens of thousands Amerikumans and their settlements are my subjects, their wealth and weaponry has passed into my possession. The King of Salla has knelt before me, and the King of Mira in my court has taken much of Upper Mira. My people call me the King of Kings of Lukkawanna."

Attititai was no longer simply the King of Lukka. The kings of Salla and Mira had knelt under him- the Mirans having consolidated under him. And the Broken Coast must have been mostly subjugated by him.

"And now my gifts." The king of Lukkawanna bowed, presenting first five horses led by attendants. "Five Mustanns, for you and your best mounted warriors. They are broken, and good horses." Half-breed wild horses that wandered the hills of Anatolia, domesticated by the Luwians.

A Lukkan warrior walked up, kneeling and presenting a pipe gun. "This and nineteen more reed guns, taken from the Amerikumans- they are loathe to give up their weapons, but we are better at protecting them from sea-bandits than themselves. Some of the Luwian Ameriktati are also willing to sell weapons- I recommend you attempt to see if any of your contacts will provide." Attititai announced. "I will leave an Amerikuman advisor in making powder with you, so you can both make more reed guns when you gain the proper supplies, and sustain these ones you now have."

And the third gift. Two muscular Lukkan soldiers laid down a broad chest, and quickly opened it. Silas's eyes widened. Many, many steel ingots. Attititai spoke. "You must make these into weapons soon. Spears. Arrowheads. Helmets and boots. If your furnaces cannot melt steel, I will aid you in making ones that can. When preparations are done, we will march to war." the King of Lukkawanna had a dark tone in his voice.

The king of Seha knelt. "My king, what can I do to repay you for this gracious gift?"

"First, a feast!" The King of Lukkawanna boomed, to cheers. But then, he said low, "But, if we succeed, and the Seha River is reclaimed, you will bow before me. The battles in the upcoming weeks will be vital for our ultimate victory and return to the lowlands. No matter what, despite the wealth of the spoils, the numbers of Amerikuman taken, you must remain faithful. Our people must never be too weak and scattered for us to be broken and exiled like that again. Lukkwanna must be able to remain unified in this new age."

"I understand, my king. Once Maddunassa is retaken, I will bow before you. Not a moment before. Not a moment after." Pasbasabha said.

"My king, Attititai, I extend my greetings, and my greatest gift." The king of Hapalla suddenly announced, and a great urn was slid out onto the pavillion, decorated with images of the pagan deities of the Luwians.

"This is the last great pot of Hapalla, rescued at great expense from the Amerikumans. It is my last memory of the clayworks of Hapalla. I would give anything to look upon their kilns again." the king-in-exile spoke. Silas recognized what was happening here. The exiled King of Hapalla was asking for his kingdom to be reclaimed first, over Western Anatolia.

"It is a fine pot." Attititai considered. "How weak are the Amerikuman slavers of Hapalla?" the king of Lukkawanna asked.

"We have raided them many times in coordination with various clans and tribes. I know they are low in the most powerful bullets. With your men and leadership, they could fall." the king of Seha said.

"It is done- Hapalla shall be reclaimed first, and its fall will likely be swift- no Luwian loves the Amerikuman hand, and there are many of our people there." Attititai said.

That was Silas's home! He had remained quiet, but no longer. He stood, and spoke- "That is my home, my people! You cannot attempt to scatter us, and put our people in bonds!"

And the King of Lukkwanna laughed in response. "You do not get it, do you Amerikuman? Those same things you have done to us, countless times over, and now 13 long years have passed, it is a good time to engage in a bit of redressement once and for all." Silas knelt in shame once again, hoping he wouldn't be beaten too badly.

"It is a perfect time to give thanks to Tarhunz, is it not?" Attititai asked. "The beginning of a war for all of our people… I suppose we push all the way to our kin in the plains of Purushanda. The Birdmen in Waliwanda will be harder to crack, but there will be many in Hattusa's former fields who wish to march home. Are you planning a sacrifice brother?"

Pasbasabha stood up, grabbing Silas by the hair, and lifting him up till he was standing. "And what better sacrifice than an Amerikuman? He has always talked back, and always withheld information. Your Amerikumans will assuredly be more cooperative."

Silas was shoved forward, by cheering warriors, as the King of Kings gave a speech about how the land of the Amerikumans burned, and many Luwians were rising up against their own masters, under the leadership of an Amerikuman, but Silas stopped hearing anything as his heartbeat rose.

Some chant was made, and then Silas heard nothing as his own lifeblood was drained into the earth below.
 
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