Attempting to Fulfil The Plan: ISOT Edition

Vote called for [X] Plan Corvee Season and Relief Efforts Mk 2

Lock System (Stage 2) 2d 64+70-6=271/200 complete stage 3 71/350
Kópos Planned City 1d 62-3=59/110
Merchant Marine 2d 96+58-6=148/100 complete
Telegraph Network (Stage 1) 2d 46+90-6=130/100 complete stage 2 30/150
Aggregate Quarries and Cement Kilns 3d 76+10+89-9=166/150 complete
Fishing Fleet 2d 75+82-6=151/100 complete
Mills (Stage 3) 3d 90+54+71-9=266/200 complete stage 4 66/300

Glucose Syrup Plant 1d 26+2=28/50
Pharmaceutical Production (Stage 2) 2d 97+8+4=125/100 complete quality dice 6+15=21
Dams (Stage 3) 3d 39+65+1-9=143/300 nat 1
Census 4d 94+70+7+94-12=253/250 complete quality dice 32+15=47
Medical Relief 3d 31+97+46+6=180/125 complete

Issuance of Farming Equipment 2d 77+38-6=109/225
Emergency City Reconstruction 3d 80+73+68-9=212/75 complete city reconstruction and modernization (stage 1) 100/225
Famine Relief 3d 27+71+76-9=165/75 complete

Submachine Gun Trials 1d 9-3=6/30
Bolt-Action Rifle Trials 1d 60-3=57/30 complete quality dice 81
Recruit Americans to Bureaucracy 2d 53+85-6=132
Appoint Deputy Minister 1d 30-3+15=42


Adhoc vote count started by garphield on Jun 11, 2023 at 6:07 PM, finished with 37 posts and 11 votes.

  • [X] Plan Corvee Season and Relief Efforts Mk 2
    -[x] Lock Systems (Stage 2), 2 dice (10 Resources)
    -[X] Kópos Planned City, 1 die (10 Resources)
    -[x] Merchant Marine, 2 dice (20 Resources)
    -[X] Telegraph Network (Stage 1), 2 dice (20 Resources)
    -[x] Aggregate Quarries and Cement Kilns, 3 dice (30 Resources)
    -[x] Fishing Fleet, 2 dice (20 Resources)
    -[x] Mills (Stage 3), 3 dice (15 Resources)
    -[x] Glucose Syrup Plant, 1 die (5 Resources)
    -[X] Pharmaceutical Production (Stage 2), 2 dice (40 Resources)
    -[x] Dams (Stage 3), 3 dice (15 Resources)
    -[x] Census, 4 dice (20 Resources)
    -[X] Medical Relief, 3 dice (45 Resources)
    -[X] Issuance of Farming Equipment, 2 dice (10 Resources)
    -[X] Emergency City Reconstruction, 3 dice (15 Resources)
    -[x] Famine Relief, 3 dice (15 Resources)
    -[x] Submachine Gun Trials, 1 die (20 Resources)
    -[X] Bolt-Action Rifle Trials, 1 die (20 Resources)
    -[X] Recruit Americans to Bureaucracy, 2 dice (10 Resources)
    -[x] Appoint Deputy Minister (Infrastructure), 1 die
    [x] Plan No Mines, Yes SMGs
    -[x] Merchant Marine, 2 dice (20 Resources)
    -[x] Lock Systems (Stage 2), 2 dice (10 Resources)
    -[x] Kópos Planned City, 2 dice (20 Resources)
    -[x] Aggregate Quarries and Cement Kilns, 3 dice (30 Resources)
    -[x] Fishing Fleet, 2 dice (20 Resources)
    -[x] Mills (Stage 3), 3 dice (15 Resources)
    -[x] Glucose Syrup Plant, 1 die (5 Resources)
    -[x] Glass Production (Stage 3), 1 dice (10 Resources)
    -[x] Specialty Regent Production, 1 die (25 Resources)
    -[x] Dams (Stage 3), 3 dice (15 Resources)
    -[x] Census, 4 dice (20 Resources)
    -[x] Medical Relief, 2 dice (30 Resources)
    -[x] Issuance of Farming Equipment, 3 dice (15 Resources)
    -[x] Emergency City Reconstruction, 2 dice (10 Resources)
    -[x] Recruit More Cadres, 2 dice (10 Resources)
    -[x] Famine Relief, 3 dice (15 Resources)
    -[x] Simple Weapon Production (Stage 2), 1 die (5 Resources)
    -[x] Production Line Switchover, 2 die (40 Resources)
    -[x] Submachine Gun Trials, 1 die (20 Resources)
    -[x] Recruit Downtimers to Bureaucracy, 2 dice (10 Resources)
    -[x] Appoint Deputy Minister (Infrastructure), 1 die
    [X] Plan Corvee Season and Relief Efforts
    -[x] Lock Systems (Stage 2), 2 dice (10 Resources)
    -[x] Kópos Planned City, 2 dice (20 Resources)
    -[x] Merchant Marine, 2 dice (20 Resources)
    -[x] Aggregate Quarries and Cement Kilns, 3 dice (30 Resources)
    -[x] Fishing Fleet, 2 dice (20 Resources)
    -[x] Mills (Stage 3), 3 dice (15 Resources)
    -[X] Pharmaceutical Production (Stage 2), 2 dice (40 Resources)
    -[x] Specialty Regent Production, 1 die (25 Resources)
    -[x] Dams (Stage 3), 3 dice (15 Resources)
    -[x] Census, 4 dice (20 Resources)
    -[X] Medical Relief, 3 dice (45 Resources)
    -[x] Issuance of Farming Equipment, 3 dice (15 Resources)
    -[X] Emergency City Reconstruction, 3 dice (15 Resources)
    -[x] Famine Relief, 3 dice (15 Resources)
    -[X] Bolt-Action Rifle Trials, 1 die (20 Resources)
    -[X] Recruit Americans to Bureaucracy, 2 dice (10 Resources)
    -[x] Appoint Deputy Minister (Infrastructure), 1 die
garphield threw 12 100-faced dice. Reason: Plan Total: 818
64 64 70 70 62 62 96 96 58 58 46 46 90 90 76 76 10 10 89 89 75 75 82 82
garphield threw 12 100-faced dice. Reason: Plan Total: 622
90 90 54 54 71 71 26 26 97 97 8 8 39 39 65 65 1 1 94 94 70 70 7 7
garphield threw 12 100-faced dice. Reason: Plan Total: 778
94 94 31 31 97 97 46 46 77 77 38 38 80 80 73 73 68 68 27 27 71 71 76 76
garphield threw 5 100-faced dice. Reason: Plan Total: 237
9 9 60 60 53 53 85 85 30 30
garphield threw 12 100-faced dice. Reason: Secret Total: 705
12 12 69 69 33 33 46 46 67 67 85 85 61 61 61 61 23 23 94 94 76 76 78 78
garphield threw 12 100-faced dice. Reason: Secret Total: 414
17 17 4 4 13 13 92 92 26 26 9 9 99 99 54 54 27 27 13 13 19 19 41 41
garphield threw 12 100-faced dice. Reason: Secret Total: 653
36 36 81 81 97 97 54 54 9 9 4 4 13 13 28 28 100 100 46 46 86 86 99 99
garphield threw 12 100-faced dice. Reason: Secret Total: 686
12 12 94 94 70 70 16 16 3 3 27 27 70 70 79 79 96 96 81 81 56 56 82 82
garphield threw 10 100-faced dice. Reason: Secret Total: 571
42 42 49 49 84 84 66 66 85 85 52 52 76 76 42 42 69 69 6 6
garphield threw 3 100-faced dice. Reason: Quality Dice Total: 119
6 6 32 32 81 81
garphield threw 1 100-faced dice. Reason: Dam Breach Total: 84
84 84
 
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Infrastructure:
Lock Systems (Stage 2): 143 + 64 + 70 - 6 = 271/200
Kópos Planned City: 62 - 3 = 59/110
Merchant Marine: 96 + 58 - 6 = 148/100
Telegraph Network (Stage 1): 46 + 90 - 6 = 130/100

Heavy Industry
Aggregate Quarries and Cement Kilns: 76 + 10 + 89 - 9 = 166/150
Fishing Fleet: 75 + 82 - 6 = 151/100

Light Industry
Mills (Stage 3): 90 + 54 + 71 - 9 = 206/200

Chemical Industry
Glucose Syrup Plant: 26 - 3 = 23/50
Pharmaceutical Production (Stage 2): 16 + 97 + 8 - 6= 115/100

Agriculture
Dams (Stage 3): 47 + 39 + 65 + 1 - 9 = 143/300

Service
Census: 94 + 70 + 7 + 94 - 12 = 253/250

Liberated Territories
Medical Relief: 31 + 97 + 46 - 9 = 165/125
Issuance of Farming Equipment: 77 + 38 - 6 = 109/225
Emergency City Reconstruction: 80 + 73 + 68 - 9 = 212/75
Famine Relief: 27 + 71 + 76 - 9 = 165/75

Military
Submachine Gun Trials: 9 - 3 = 6/30
Bolt-Action Rifle Trials: 60 - 3 = 57/30

Bureaucracy
Recruit Americans to Bureaucracy: 53 + 85 - 6 = 132
Appoint Deputy Minister (Infrastructure): 30 - 3 = 27
 
Okay, so for Omakes, we could use them on Pharma Quality, Census Quality, and the roll for a new Infra Deputy.

I believe we have at least 3 available actually. 1 from Blackstar's SMG omake, one from SemiRational's Pandemonium Omake, and one from RedCrown's Illustration omake.

EDIT: And Vehrec's wasn't sure if it had already been used last turn or not.
 
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Cannon Omake: Wasp Explosion Incident
Near the river of the nearby village a crew had started working on a dam. Locals came out to watch them, sometimes with treats or food, often to just gawk as the men gathered together tons of clay dirt and poured it into the casts they had built, pounding it until it could go no further, then pouring in more dirt.

However, in one of the ancillary sites being set up, a small team had stumbled upon a fearful complication. As the camp was being leveled out, digging up the leaf litter and dirt, one Akhilleus' shovel bit into the earth and caused a horrible buzzing.

Horrible stinging pain shot through Akhilleus as yellow jackets started swarming out of the nest he'd foolishly disturbed!

"AAAAAAAAHHHH! Fuck! Wasps! AAAAAAHHH!" He screamed in blood-curdling panic, swatting at his body where he felt the wasps and running towards the river! The others in his crew looked up from their work with confusion to see a visible swarm of yellow and black rushing at them, and they started screaming and running away, too, towards the river.

They submerged themselves, cowering away from the enraged wasps swarming over the waterline. They stayed under the water for what felt like hours as they looked above the water's surface, occasionally risking a breach to get a breath.

But eventually the swarm got bored and the men get out of the water.

Cursing, the men dragged themselves to the bank of the river, while Akhilleus was covered in swollen welts and groaning in pain. His friends took him to the infirmary, and he was swelling up like an elephant's leg. After having to run away from a swarm of bees, and being soaking wet, the two wanted revenge. They scavenged a cast iron pot, and "requisitioned" enough blasting powder to fill up about half of the pot.

Stealthing towards the nest they found that it was yet again silent, though they did fear them they still wanted vengeance for their fallen friend. They saw a veritable mound of wasps repairing the entrance of their nest. Hykios and Rykos hesitated at seeing so many, but decided there was nothing to do but commit, running in, somehow not alerting the wasps, they quickly and with preternatural coordination successfully cupped the wasp's nest's entrance with the pot filled with powder. Which then started ringing with an ominous buzz.

Standing there, with no wasps attacking them, all of them being trapped airtight under the pot, the two companions looked at eachother. "Now what are we gonna do?" Hyskos asked, staring lamely at.

Rykos gestured at the pot, "Well now we set the powder on fire." He said.

Hyskos looked at him confused. "Well, yeah, but how?"

"With fire?"

"How are you going to get the fire under there?"

"Lift the pot."

"The pot with all the angry wasps in it?"

"Ah," Rykos said, tapping his lips with his index finger. "I did not think this through."

They both stared at the buzzing pot for a couple of minutes, before Hyskos turned to Rykos and said "I think I have an idea…"







The Mycenaea Report

15 Dead, 23 Injured, and An Ox Butchered in Wasp Explosion Incident.

A week ago in an outlying village, near Tiryns, workers accidentally disturbed a wasps nest, resulting in one worker named Akhilleus becoming bedridden. Two of his fellow workers, who shall remain anonymous, took it upon themselves to extract revenge for his injuries and in order to destroy the nest stole enough blasting powder to destroy a large boulder and a pot. Reports say that after plugging the entrance to the nest with the explosives the two couldn't figure out a way to light them without lifting the pot and freeing the trapped wasps.

Their solution was to start a celebration for the survival of their friend, and build a bonfire around the pot, hoping the residual heat of the fire would either ignite the powder, or burn the wasps.

Nobody is quite sure what happened next, but witness testimonies assure us that a large group was gathered around the bonfire when the explosives went off, causing large splinters of burning wood to act like shrapnel and shred through the 6 bystanders, killing them instantly, and injuring 8 people nearby. The fireball also caught the local forest on fire, which spread to the village, necessitating firefighting action.

The sudden fire and confusion resulted in the deaths of 4 adults and 5 children, and caused burns in 15 others. The obituaries of the deceased may be found on page 4.

After the fire was extinguished an ox was found with its head caved in by a mangled cast iron pot. The meat was recovered and provided to the traumatized populace.

In order to prevent incidents like these in the future, here listed are some rules for the handling and care of explosives…


Aitana Freixa put down the newspaper with a growling sigh as her eyes felt like they were going to stab her. Pressing her hands into her temples he hissed out a dumbfounded whisper, "What. The fuck? Whyyyyyyyy?"
 
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I'm going to describe one generative AI trick I'm using these days to help me GM some tabletop games.

The thing with it, for me, is that using ChatGPT or similar systems straight give a non-inspired, bland output, and take the joy of improvisation out of prep work. To keep inspiration in, make output more focused and spicy, and with enough blank spaces to fill so it's interesting I use random tables (made with AI's help). For example, I decided to make an omake here with some notable uptimer refugees that ended up in Mycenae. After a few tries and tweaks, I ended up with these 6 tables:

Markdown (GitHub flavored):
**1. Background Pre-Event:**

| Roll | Background |
| ---- | ------ |
| 1    | Professor at the University of Arizona |
| 2    | Bartender or waitress |
| 3    | Military personnel |
| 4    | High school or grade school teacher |
| 5    | Local government worker |
| 6    | Healthcare professional |
| 7    | Tech industry worker |
| 8    | Human resources or administration |
| 9    | Law enforcement officer |
| 10   | Retired, any profession |
| 11   | Student (high school or university) |
| 12   | Child or teenager at the time of the Event |

**2. Twist After the Event:**

| Roll | Twist |
| ---- | ------ |
| 1    | Adopted downtimer profession |
| 2    | Made a significant lifestyle change (e.g., from city-dweller to farmer) |
| 3    | Developed a new belief system |
| 4    | Acquired a new skill that became vital for survival |
| 5    | Lost faith in humanity |
| 6    | Found an unexpected way to utilize their pre-Event skills |

**3. Reason to Choose Mycenae as Destination:**

| Roll | Reason |
| ---- | ------ |
| 1    | Fled from violence in uptime territories |
| 2    | Attracted by Mycenae's reputation for respecting downtimer rights |
| 3    | Drawn to Mycenae's radical political stance |
| 4    | Targeted by hostile factions in uptime territories |
| 5    | Desires to start afresh in a new society |
| 6    | Believes in the potential for social change in Mycenae |

**4. How They Radicalized:**

| Roll | Effect |
| ---- | ------ |
| 1    | Adopts radical pro-downtimer political stance |
| 2    | Becomes vocally anti-uptime, blaming them for the chaos |
| 3    | Advocates for complete assimilation into downtimer culture |
| 4    | Becomes a staunch isolationist, rejecting both uptimer and downtimer politics |
| 5    | Embraces a political ideology influenced by downtimer society |
| 6    | Retains uptime democratic ideals, pushing for their implementation |

**5. Reason for Being Noticeable Among Refugees:**

| Roll | Reason |
| ---- | ------ |
| 1    | Possesses a unique skill set or experience |
| 2    | Has become a recognized leader among the refugees |
| 3    | Is known for outspoken political views |
| 4    | Has formed significant relationships or alliances |
| 5    | Has an unusual or notable origin story |
| 6    | Has valuable connections with uptime or downtimer individuals or groups |

**6. Shitty Thing They've Done to Survive:**

| Roll | Action |
| ---- | ------ |
| 1    | Stole from another uptime or downtimer in a moment of desperation |
| 2    | Abandoned a friend or loved one to ensure their own survival |
| 3    | Deliberately misled or lied to others for personal gain or safety |
| 4    | Participated in violence against downtimers or other uptimers |
| 5    | Collaborated with oppressive uptimer factions for protection |
| 6    | Exploited downtimers for labor or resources |

Any random roll by that table would lead to at least a mildly interesting character that's in line with quest (and original work) spirit of a gritty shitty apocalypse in slow motion, and even the best people being flawed, radicalized, and traumatized. Just using ChatGPT on a roll by these tables will get you something pretty suitable even before you start to polish and fill the gaps. Where on plain prompt "make me characters with these premise" it was giving me goody-two-shoes child psychologists and ancient history professors turned diplomats, all selfless protectors of downtimers right, here the first result was pretty interesting from the get go:

>> [3] + [1,4,4,3,6] describe this one

> Character Name: Lieutenant Alex Spencer

Background Pre-Event (3): Alex was a committed Air Force officer. His disciplined lifestyle and strong leadership skills earned him the respect of his comrades. As a trained pilot and military strategist, he was well-regarded in his squadron.

Twist After the Event (1): With the sudden upheaval, Alex's military skills became even more crucial. However, in a twist of fate, he had to abandon his airforce background and adopt a downtimer profession - becoming a horse breeder and trainer. With fuel resources scarce, he realized the value of transportation that did not rely on modern technology.

Reason to Choose Mycenae as Destination (4): Alex became a target in uptime territories, due to his previous military affiliation and perceived links to the initial chaos. Pursued by hostile factions, he sought refuge in Mycenae, hoping to find a peaceful existence.

How They Radicalized (4): Witnessing the chaos and violence after the Event and being targeted due to his past, Alex became a staunch isolationist. He rejected both uptimer and downtimer politics, believing that self-reliance and disengagement from political struggles was the key to survival.

Reason for Being Noticeable Among Refugees (3): Alex's background as a military officer, his unique transition to a horse breeder, and his isolationist stance make him a noticeable figure among the refugees. His outspoken views and his ability to train and handle horses, an invaluable skill in this new world, make him stand out.

Shitty Thing They've Done to Survive (6): In his quest to survive and remain independent, Alex exploited downtimers for labor. Using his horses as leverage, he coerced downtimers to work on his farm, ensuring his survival at their expense. It's a choice that haunts him, further cementing his isolationist beliefs as he struggles to reconcile his actions with his previous sense of honor and duty.

Now that's pretty interesting. Alex is military, but is fleeing from one of the civilian states. He deserted? Got left behind? I'll go with deserted, leaving the Tucson folks to fight for themselves didn't sit well with him. I'm going to change the last roll explanation: he convinced a horse breeder family/clan to work for him at gunpoint, which left him with in a leadership position with a valuable resource under control. He was a better option than forced confiscation or slavery in all but name, so eventually he got into an okay working relationship with the clan, but resentment is still there. He's in his mid-forties, used to a leadership position, wants to be left alone. Dissillusioned and jaded, he doesn't want to go back to military, so when New Washington tried to press-gang him, he rented a ship passage for his people and his livestock and skedaddled.


To put it into a short and mildly hypocritical blurb we have for important characters:
Alex Spencer: Originally a pilot, Alex deserted the reactionary forces and switched to an honest and down-to-earth profession of horse breeder. While not ideologically strong, he rejected an attempt to draw him in the unjust Anatolia wars and brought all his ranch with him into Popular Republic. He rejected all the offers to join a faction you know of and seems to be happy to be just left alone.
- Not (publicly) part of any faction
- Expirienced horse breeder
- Uptime military experience (Served as a pilot in the US Army before the event)
- Admin experience


Not sure if works as an omake or not, just wanted to share how I do a lot prep work for games these days.
 
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I'm going to describe one generative AI trick I'm using these days to help me GM some tabletop games.

The thing with it, for me, is that using ChatGPT or similar systems straight give a non-inspired, bland output, and take the joy of improvisation out of prep work. To keep inspiration in, make output more focused and spicy, and with enough blank spaces to fill so it's interesting I use random tables (made with AI's help). For example, I decided to make an omake here with some notable uptimer refugees that ended up in Mycenae. After a few tries and tweaks, I ended up with these 6 tables:

Markdown (GitHub flavored):
**1. Background Pre-Event:**

| Roll | Background |
| ---- | ------ |
| 1    | Professor at the University of Arizona |
| 2    | Bartender or waitress |
| 3    | Military personnel |
| 4    | High school or grade school teacher |
| 5    | Local government worker |
| 6    | Healthcare professional |
| 7    | Tech industry worker |
| 8    | Human resources or administration |
| 9    | Law enforcement officer |
| 10   | Retired, any profession |
| 11   | Student (high school or university) |
| 12   | Child or teenager at the time of the Event |

**2. Twist After the Event:**

| Roll | Twist |
| ---- | ------ |
| 1    | Adopted downtimer profession |
| 2    | Made a significant lifestyle change (e.g., from city-dweller to farmer) |
| 3    | Developed a new belief system |
| 4    | Acquired a new skill that became vital for survival |
| 5    | Lost faith in humanity |
| 6    | Found an unexpected way to utilize their pre-Event skills |

**3. Reason to Choose Mycenae as Destination:**

| Roll | Reason |
| ---- | ------ |
| 1    | Fled from violence in uptime territories |
| 2    | Attracted by Mycenae's reputation for respecting downtimer rights |
| 3    | Drawn to Mycenae's radical political stance |
| 4    | Targeted by hostile factions in uptime territories |
| 5    | Desires to start afresh in a new society |
| 6    | Believes in the potential for social change in Mycenae |

**4. How They Radicalized:**

| Roll | Effect |
| ---- | ------ |
| 1    | Adopts radical pro-downtimer political stance |
| 2    | Becomes vocally anti-uptime, blaming them for the chaos |
| 3    | Advocates for complete assimilation into downtimer culture |
| 4    | Becomes a staunch isolationist, rejecting both uptimer and downtimer politics |
| 5    | Embraces a political ideology influenced by downtimer society |
| 6    | Retains uptime democratic ideals, pushing for their implementation |

**5. Reason for Being Noticeable Among Refugees:**

| Roll | Reason |
| ---- | ------ |
| 1    | Possesses a unique skill set or experience |
| 2    | Has become a recognized leader among the refugees |
| 3    | Is known for outspoken political views |
| 4    | Has formed significant relationships or alliances |
| 5    | Has an unusual or notable origin story |
| 6    | Has valuable connections with uptime or downtimer individuals or groups |

**6. Shitty Thing They've Done to Survive:**

| Roll | Action |
| ---- | ------ |
| 1    | Stole from another uptime or downtimer in a moment of desperation |
| 2    | Abandoned a friend or loved one to ensure their own survival |
| 3    | Deliberately misled or lied to others for personal gain or safety |
| 4    | Participated in violence against downtimers or other uptimers |
| 5    | Collaborated with oppressive uptimer factions for protection |
| 6    | Exploited downtimers for labor or resources |

Any random roll by that table would lead to at least a mildly interesting character that's in line with quest (and original work) spirit of a gritty shitty apocalypse in slow motion, and even the best people being flawed, radicalized, and traumatized. Just using ChatGPT on a roll by these tables will get you something pretty suitable even before you start to polish and fill the gaps. Where on plain prompt "make me characters with these premise" it was giving me goody-two-shoes child psychologists and ancient history professors turned diplomats, all selfless protectors of downtimers right, here the first result was pretty interesting from the get go:

>> [3] + [1,4,4,3,6] describe this one

> Character Name: Lieutenant Alex Spencer

Background Pre-Event (3): Alex was a committed Air Force officer. His disciplined lifestyle and strong leadership skills earned him the respect of his comrades. As a trained pilot and military strategist, he was well-regarded in his squadron.

Twist After the Event (1): With the sudden upheaval, Alex's military skills became even more crucial. However, in a twist of fate, he had to abandon his airforce background and adopt a downtimer profession - becoming a horse breeder and trainer. With fuel resources scarce, he realized the value of transportation that did not rely on modern technology.

Reason to Choose Mycenae as Destination (4): Alex became a target in uptime territories, due to his previous military affiliation and perceived links to the initial chaos. Pursued by hostile factions, he sought refuge in Mycenae, hoping to find a peaceful existence.

How They Radicalized (4): Witnessing the chaos and violence after the Event and being targeted due to his past, Alex became a staunch isolationist. He rejected both uptimer and downtimer politics, believing that self-reliance and disengagement from political struggles was the key to survival.

Reason for Being Noticeable Among Refugees (3): Alex's background as a military officer, his unique transition to a horse breeder, and his isolationist stance make him a noticeable figure among the refugees. His outspoken views and his ability to train and handle horses, an invaluable skill in this new world, make him stand out.

Shitty Thing They've Done to Survive (6): In his quest to survive and remain independent, Alex exploited downtimers for labor. Using his horses as leverage, he coerced downtimers to work on his farm, ensuring his survival at their expense. It's a choice that haunts him, further cementing his isolationist beliefs as he struggles to reconcile his actions with his previous sense of honor and duty.

Now that's pretty interesting. Alex is military, but is fleeing from one of the civilian states. He deserted? Got left behind? I'll go with deserted, leaving the Tucson folks to fight for themselves didn't sit well with him. I'm going to change the last roll explanation: he convinced a horse breeder family/clan to work for him at gunpoint, which left him with in a leadership position with a valuable resource under control. He was a better option than forced confiscation or slavery in all but name, so eventually he got into an okay working relationship with the clan, but resentment is still there. He's in his mid-forties, used to a leadership position, wants to be left alone. Dissillusioned and jaded, he doesn't want to go back to military, so when New Washington tried to press-gang him, he rented a ship passage for his people and his livestock and skedaddled.


To put it into a short and mildly hypocritical blurb we have for important characters:
Alex Spencer: Originally a pilot, Alex deserted the reactionary forces and switched to an honest and down-to-earth profession of horse breeder. While not ideologically strong, he rejected an attempt to draw him in the unjust Anatolia wars and brought all his ranch with him into Popular Republic. He rejected all the offers to join a faction you know of and seems to be happy to be just left alone.
- Not (publicly) part of any faction
- Expirienced horse breeder
- Uptime military experience (Served as a pilot in the US Army before the event)
- Admin experience


Not sure if works as an omake or not, just wanted to share how I do a lot prep work for games these days.

This is really interesting, thank you!
 
I'm going to describe one generative AI trick I'm using these days to help me GM some tabletop games.

*snip*
Not sure if works as an omake or not, just wanted to share how I do a lot prep work for games these days.
I just want a list of about 300 mycenean names, I can make OC ideas all day but I can't name them. I don't think that random generation AI written tables are actually a big help. YMMV, but the names are still the hardest part for me and you don't have anything to help with that.

ETA: a list of professions NOT on the list of background rolls to show off what you might be missing out on if you stick to them. Janitor, sanitation worker, teamster, construction worker, welder, permanent disability, any sort of factory worker, cook, non-professor university staff, homemaker, tourist, landlord, and lawyer.
 
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I just want a list of about 300 mycenean names, I can make OC ideas all day but I can't name them. I don't think that random generation AI written tables are actually a big help. YMMV, but the names are still the hardest part for me and you don't have anything to help with that.

ETA: a list of professions NOT on the list of background rolls to show off what you might be missing out on if you stick to them. Janitor, sanitation worker, teamster, construction worker, welder, permanent disability, any sort of factory worker, cook, non-professor university staff, homemaker, tourist, landlord, and lawyer.
That's what works for me, it doesn't have to work for you l. Though using random tables is a very enshrined tradition in improv-heavy tabletop rpgs, I'm not the only one to like it. They don't have to be vast and all encompassing (though it's also possible), when you're bored by the results of one and want more lawyers in your game you just make a second one.

BTW if you're fine with complete (and occasionally hilariously obvious) hallucinations, here's 100 "Mycenaean" names:
Male Names

  1. Asterion
  2. Oreios
  3. Hydarnes
  4. Anaxiphos
  5. Meges
  6. Philoktetes
  7. Nauplios
  8. Strophios
  9. Automedon
  10. Peneleos
  11. Pylaimenes
  12. Augeias
  13. Dexamenos
  14. Philoktes
  15. Leukippos
  16. Sthenelos
  17. Astydameia
  18. Epeigeus
  19. Thersander
  20. Polyphetes
  21. Skamandrios
  22. Ismaros
  23. Sinis
  24. Phyleus
  25. Alkaios
  26. Euryalus
  27. Asteropaios
  28. Otrynteus
  29. Echephron
  30. Eurydamas
  31. Periphetes
  32. Eurypylus
  33. Agenor
  34. Pylaeus
  35. Hippomedon
  36. Hyperenor
  37. Iphitos
  38. Thoon
  39. Ascanius
  40. Prothoenor
  41. Koiranos
  42. Othryoneus
  43. Phylakos
  44. Areithous
  45. Polydoros
  46. Laogonus
  47. Phereclus
  48. Thrasymedes
  49. Melanthios
  50. Eurynomos
Female Names

  1. Periboea
  2. Lysithea
  3. Antianeira
  4. Clymene
  5. Sterope
  6. Iphianassa
  7. Aegle
  8. Oenone
  9. Isonoe
  10. Amphithea
  11. Laonome
  12. Thoe
  13. Doris
  14. Pylia
  15. Philomache
  16. Dryope
  17. Menippe
  18. Stheneboea
  19. Ianira
  20. Melite
  21. Cymodoce
  22. Eudora
  23. Ianthe
  24. Pronoe
  25. Laothoe
  26. Eriboea
  27. Amphicleia
  28. Anaxibia
  29. Alcimache
  30. Helice
  31. Amphimache
  32. Oeme
  33. Eupheme
  34. Laodamia
  35. Ptelea
  36. Thalia
  37. Aerope
  38. Autonoe
  39. Phaedra
  40. Cyrene
  41. Eriopis
  42. Celaeno
  43. Ianeira
  44. Helike
  45. Auge
  46. Pirene
  47. Metaneira
  48. Theonoe
  49. Carya
  50. Leucippe
 
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Cannon Omake: The Rise of Rhodes
The Rise of Rhodes
"We should have dealt with Rhodes years ago, I know. But there was always something else that was more pressing, or more rewarding for less risk, and we were always worried about how the rest of Anatolia would respond. Now they've got their colony in Italy, a growing population, and enough wealth that trading with the Nazis is more rewarding than ever if you're willing to throw away whatever morals you have left."
-General Jessica Myers-Wilson, Dual Kingdom of Crete & Mycenae

"The Americans say no one should ever trade with the men of Rhodes, for they are killers and slavers more vile than any before them. Hah! All Americans are killers, and most are slavers. At least these killers pay well."
-Tehiptilla, Merchant

"-And up next is an American doctor freshly taken from Andros! Some of the best pre-Event medical knowledge available in the entire world could be yours! But don't think this will be cheap, this is a woman whose skills are worth more than whole nations! Now, do I have an opening bid?"
-Elliot Mills, Slavebroker, Rhodes

Hated nigh-universally by most other nations in the Mediterranean, the Brotherhood of Rhodes has taken gleeful advantage of the chaos that has engulfed the world following the various crises of 12 AE. What was once deemed little more than a nuisance that would be squashed the moment the advantage of pre-Event guns was no longer enough has become what many fear is another rising power in the Age of Rust: no longer a mere nest of pirates, but a dangerous nation-state.

Origins of Rhodes
Even before their conquest of Rhodes, the collection of Neo-Nazi bikers and other far-right gangs had a brutal reputation. Having emerged from Tucson with one of the largest stockpiles of guns and ammunition remaining, the biker gangs became infamous raiders, ravaging not just Downtimer settlements, but many, less well-equipped American survivors groups, forcibly recruiting or outright enslaving any survivors, depending on their race. By the time the First Wave neared its end, the biker gang's numbers had swelled, but they were also near-universally despised.

In a more just universe, the gangs would have continued to wander Anatolia and likely had their numbers whittled down and supplies exhausted by attrition before being eventually wiped out by one of the emerging states. Instead though, they happened upon a Downtime coastal town with a number of boats. From those who survived the conquest, they learned of the island of Rhodes, safely out to sea away from their many enemies, and weakened enough by the Eruption of Thera to be ripe for the taking. By this point in time, word had already spread across Anatolia of the success of Rachel Wilson in forming a kingdom on Crete. Inspired by this and dreaming of an island kingdom of their own, the bikers soon commandeered what ships remained, and before the end of the year had conquered the entirety of the island, declaring themselves the Brotherhood of Rhodes.

Though safe from outright retaliation from most of their former victims by the distance of sea and their still plentiful supply of Uptime weapons and ammunition, the Brotherhood soon ran into issues in that they were still hated by the majority of the known world and Rhodes itself was still in poor condition from Thera's eruption. This problem was soon solved however, as Rhodes held a still notable seafaring tradition and was well-placed to harass various trade routes and coastal settlements across the Eastern Mediterranean. Before long, shipbuilders and ship crews were given special privileges among the slaves of Rhodes, in exchange for their services in building a proper navy, one that would become the most feared pirate fleet in the Mediterranean, augmented by a number of Downtimer pirates which Rhodes was pragmatic enough to make use of even as they ensured they would get nowhere near real power.

Additionally, Rhodes was also growing into a smuggling hub. While most American nations placed bans on trading with the Neo-Nazis, the leadership of the Brotherhood was clear-headed enough to realize that they would not be able to sustain their pirate kingdom off of raiding alone. Traders who were willing to make landfall were to have their safety guarantee, and gruesome examples made of any who violated it. And while national leadership may have been willing to forbid trade, there were always villages and independent traders who realized that the Nazis would pay very well for goods that they could not acquire by raiding. It was a risky business, both from the danger of government punishment and the mercurial attitude of the pirates themselves, but nevertheless, goods from Cretan and Anatolian opium, Greek lumber, Tucson scrap, and more would steadily find its way to the island. In particular, Rhodes would be the center of the Mediterranean slave trade, selling surplus "cargo" captured in their raids to those will the wealth and lack of morals to buy.

Chaos and Opportunity
Up until 10 AE, the status quo continued, with Rhodes being a den of dangerous pirate raiders that lacked the numbers to attempt further conquest, but too well-armed to be worth the effort of eradicating.

Things began to change in late 10 AE. With New Washington thrown out of Malta by the Downtimers and Crete still busy with the initial conquest of Sicily, Rhodes, seeking a supply of lumber that wasn't reliant on smuggling, began quietly working to set up a colony in southern Italy. The colony was a risky gamble considering the need to ensure Crete didn't catch wind of it before it was too established to easily dislodge, but events across the world would play into Rhodes favor, as the famine that erupted across Sicily and the subsequent rebellion would leave the Dual Kingdom thoroughly distracted, allowing the so-called "Zeroth Reich" (as the colony would soon be called) to build up in relative peace.

Meanwhile, as the rest of West Anatolia was thrown into absolute chaos by the Vanguardist Revolt, Rhodes found itself reaping great rewards. With the war providing an ample distraction and a massive flood of refugees, targets across the coastline were easier than ever, while ships and villages packed with refugees were rich pickings for slave raids.

While Rhodes' coffers swelled with plunder, the greatest gains were yet to come. Before the Vanguardist Uprising, the New American Republic had been one of the few nations with any relations with Rhodes that weren't entirely negative. Various Senators would purchase goods and slaves from Rhodes, and at times the NAR would hire the Neo-Nazi pirates as privateers against New Washington, to make up for their own lack of a proper navy. As the New American Republic fell apart, many Senators decided to use those connections one last time, fleeing to Rhodes and bringing with them their private armies and whatever portable goods they could.

Rhodes' free American population swelled by the thousands as former NAR personnel and other far-right Americans fled the Anatolian mainland. With the sudden bolstering of their armed forces and a need for more land to settle these immigrants, the Brotherhood launched an invasion of the small island nation of Andros, a valuable target due to its ideal position on the Mediterranean and the large number of medical professionals that had made the island their home. The local militia proved wholly inadequate against hundreds of invaders armed with Uptime weapons, and within a day the island, and its valuable human cargo, was in Neo-Nazi hands.

A Pirate Empire
The Fall of Andros stunned the rest of the world. While virtually everyone acknowledged the pirates of Rhodes as a problem, they had largely been limited to hit-and-run slave raids and harassment of shipping, and few had expected that to change. Now they had shown that they were capable of outright conquest, and with the majority of the world's major powers occupied by their own affairs, the more minor island nations of the Mediterranean such as Naxos, Corfu, and even the larger but divided Cyprus became terrified for their lives.

The discovery of the Zeroth Reich would only worsen the mood and fear of Rhodes. By the time anyone else realized it was there, it was too late to easily dislodge. The Neo-Nazi colony was well-entrenched, fairly developed, and heavily armed, with new ships already beginning to sail out of the yards where they had been constructed. Rhodes now had a reliable supply of timber and other resources as well as a foothold on the Italian mainland, much to the furious outrage of other nations with designs on Italy like Crete and Mycenae.

This would have been bad enough on its own. Rhodes had officially graduated from a nuisance that could be mopped up later to a notable and expanding naval power, one that seemed unlikely to be stopped anytime soon. The surviving island powers of Corfu, Lesbos, Naxos and even the larger Cyprus kingdoms were struck with terror, launching frantic militarization campaigns for fear that they would suffer the same fate as Andros.

Solidifying Rhodes' new place in the world order was what would become known as the Red Auction. While Rhodes would put many of the doctors captured at Andros to their own usage, a number of others were instead to be put on sale, to be sold through a mix of smuggling middlemen and official auctions on Rhodes itself.

Despite most nations' loathing of Rhodes and hatred of the very idea of making a deal with the Neo-Nazi state, the auction attracted a significant audience. Though the Last Lanterns medical college had been barely a year old when Andros fell, it had nevertheless been one of the largest collections of medical expertise in the entire world, and all of it was now available to the highest bidder. The temptation proved sufficient for some to temporarily swallow their distaste of Rhodes if it meant they could get their hands on such irreplaceable skilled workers, with the most notable attendees being Egypt and the various Air Force factions (whom, ironically enough, many of the Last Lantern's founders had initially fled from.)

In exchange for a number of former Last Lantern medical professionals, Rhodes would be given vast quantities of shipbuilding materials from Egypt, and a significant stockpile of US military gear from the various Air Force factions (whom Rhodes had managed to push into a bidding war to drive the price even higher), both of which were quickly put to use in a campaign of military buildup. With a rapidly growing navy and what many fear might be the largest army of soldiers with pre-Event weapons in the world, the possibility that the pirate island may become a major power in the Mediterranean has gone from laughably unlikely to terrifyingly plausible.
 
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This omake makes me really want to focus on ending slavery once and for all. John Brown's body is yet to exist but his soul goes marching on!
 
Turn 10 (13AE Trimester 1): We Are The Builders Of The Coming World Results
Turn 1 (13AE Trimester 1): We Are The Builders Of The Coming World Results
350+10+35 Trade-30 Mobilization=365 Resources Per Turn, 0 In Storage
74-10+10-4=70 Political Support

The imperialists have won a major victory against the cultists in the war in Anatolia, with the Vanguardists being driven further inland, although an end to the war is nowhere in sight. The government of New Washington has worked out a deal with the remnants of the Labor Coalition, agreeing to reintegrate them into mainstream politics and take some halfhearted measures to eventually abolish "indentured servitude" in exchange for them laying down arms. Most of the rebels agreed to this, with the few with actual convictions either fleeing the country or being wiped out by the central government.

The so-called Republic of Hattum has encountered substantial difficulties. While there are many conflicting reports about what exactly happened, we do know for sure that there was some sort of coup attempt that was uncovered just before it was ready to be put into motion. While Sanford himself was not killed and relatively quickly secured control of Hattusa, many Uptimers in more distant regions of the country who were not completely loyal to the center either rebelled or fled due to fears of retribution. The decrease in the number of Uptimers and general chaos has led to Downtimer rebellions across the country, with some being led by Downtimer vassals who appear to have adopted at least somewhat more advanced weapons than they had during their initial conquest by Sanford and his allies.

While our allies in the NPRA have won some minor victories over the Northern Command in the past few months, the years of war have taken their toll on the whole region, with poor conditions culminating in a fairly severe epidemic of typhoid fever. Limited amounts of antibiotics have been smuggled to the NPRA, but quantities are likely insufficient to treat even just their army, let alone the entire population.

The Republic of Troy has continued to degenerate even further. In a surprising twist, they did not let down their allies in the fight against the Vanguardists, but sent a large part of their army as an expeditionary force. However, with their police-military combination having far more experience with murdering defenseless civilians than fighting actual battles since long before the Event, much of this force was destroyed by a Vanguardist army in a well-executed nighttime raid. Once news of this trickled back, unrest in the Republic increased even further, with delegates from several democratic, downtimer, and leftist groups meeting in the town of Pedasus on the southern coast. While the coalition is unlikely to last long in the event of a victory, promises of a very loose confederation with most towns being largely-self governing seem to be sufficient to hold them together for now, and the newly proclaimed National Democratic Front now has a somewhat coordinated army and overall strategy, with a new town flocking to their banner seemingly every day. Their cause has been bolstered by hundreds of volunteers from Lesbos, many of whom still have significant amounts of Uptime ammunition left due to the relative peace on that island since the Event.

After some former members of the State of New Arizona fled justice to find refuge in the Western Command, they appear to have gained significant influence with the junta currently ruling that country. The leadership of Western Command, the Kingdom of Iolcus, and New Pima have signed a treaty pledging to mutually defend each other against any further expansion of "communist tyranny", and have all also publicly recognized the legitimacy of a New Arizonan government in exile formed by the previously mentioned fugitives. While we do not expect an attack from them in the near future, this is still a worrying development.

The liberals on the Central Committee have suffered yet another defeat, with the enthusiasm of the workers and peasants of the Liberated Territories for the cause of socialism causing several formerly pacifist delegates to become more in favor of aggressive measures to assist the oppressed in areas currently outside of our control. The widespread collaboration of high-ranking religious figures with the former New Arizonan government has even caused one former militarist agrarian delegate to embrace a harder line against religion and generally more Marxist-Leninist principles, giving us more allies on the Committee.


Infrastructure

Lock Systems (Stage 2):
While carts are an option for transporting goods, river transport is an order of magnitude cheaper. This would build more locks, especially along the Peiros and Asopos rivers, to enable the cheap transport of bulk goods such as grain and timber. (5 resources per dice (143+128=271/200). (Complete, +5 Political Support) (Stage 3 71/300) (Makes many other projects cheaper, +5 Political Support on completion)

Completion of the Peiros and Asopos lock systems has been achieved, significantly improving logistics for large amounts of our population. With the acquisition of the Liberated Territories, work has begun on yet more locks to improve navigability of several important rivers in Attica, promising to increase the output of those areas as well.

"They told me my cart would no longer be needed with the new canal and I was happy because I could take my ox home to plow my field, but then they told me that they needed my ox to pull barges on the river! So now he must haul even more weight, and I cannot bear to leave him here!" - Klumenos son of Ekhinos, farmer

Kópos Planned City: While workers in the Kópos mine and nearby industries are currently living in ramshackle huts, this is not sustainable in the long term, especially now that the high population density is starting to cause sanitation issues. A small city will be built next to the mines, with a grid of paved roads and utilities present from the beginning. Dozens of three-story high apartment blocks will be constructed, including not only running water but gas for heating, lighting, and cooking. As limited production of concrete has begun, many buildings will be built using either poured concrete or cinderblocks in order to gain experience with this new material. Public buildings will also be put up, including everything from schools and libraries to a small stadium for baseball and other sports. While some of these amenities will be expensive, they will serve as a model for future implementation in other cities and help with convincing more people to start working in the miserable and dangerous mines. (10 Resources per dice (0+59/100))

In just a few months, the overall pattern of streets has been built for the entire city. Trenches have been dug to lay water, gas, and sewage lines, and the foundations for most buildings have been poured or are in the process of being dug out. Sufficient amounts of labor and raw materials have been assigned to the project for several more months of work to continue, although more will have to be made available for the project to completely finish.

Merchant Marine: Beginning the mass production of standardized steel sailing ships for more long distance trading missions will be far cheaper and faster than construction from wood, and will massively increase our commercial and power projection capabilities. (10 Resources per dice (0+148/100)) (Complete)

Mass production of steel cargo ships has begun. While they consist of just a few large pieces of thin sheet metal riveted to girders that make up the structural skeleton of the ships, they are still projected to be strong enough for general sailing, with some of the smaller ones even being capable of being pulled up on beaches with minimal damage in areas without ports. All use sails for their main propulsion, with either oars or a small auxilliary steam engine being capable of moving the ships without wind for short distances.

Telegraph Network (Stage 1): While rubber production is still extremely limited, we can at least produce enough for some wires insulated with rubberized cloth, giving us the capability to construct a nationwide telegraph network. This stage will create a nationwide network to connect the Republic's major cities and a few strategic military outposts, laying the groundwork for more connections later. (10 Resources per dice (0+130/100)) (Complete, Stage 2 30/150) (+1 Dice to Heavy Industry, Light Industry, Agriculture, and Services)

In a glorious shock effort, the people of the Republic have laid hundreds of kilometers of insulated copper cable in just a few months. Every major city from Kalydon to Athens is now connected, even if some only have one or two lines, limiting the amount of messages that can be sent. Being able to send messages across the country in minutes instead of weeks has massively increased our overall capabilities, letting us far more effectively coordinate major projects. Work has already begun on laying even more lines between cities to increase information throughput, as well as connecting some smaller mines and towns to the network.

"The Americans can communicate over a two week's journey in a few seconds, and still they complain about how slow it is? Truly, they deserved their punishment for their hubris." - Filaretos son of Opilimios, butcher

Heavy Industry

Aggregate Quarries and Cement Kilns:
With chlorate-based explosives allowing for the mass use of blasting in mining, the production of limestone, shale, marble, and other construction materials can be massively increased. Combined with the construction of several new cement kilns and a plant for the production of concrete masonry units, this shall allow for the construction capabilities of the Republic to be massively increased. (10 Resources per dice (0+166/150)) (Complete) (Cost reduction to several projects)

A concrete industry has been built from the ground up in just a few months. While some of the larger kilns are still not yet complete, massive amounts of concrete are already being produced, making bricks and stone masonry largely obsolete. A small plant to produce drywall has also been built, with the gypsum planned to be mined from Attica once the situation stabilizes. This promises to vastly reduce the labor required for many construction projects, and while the lack of rebar hurts, it can still be worked around for the time being.

Fishing Fleet: While some upgrades have been made to various fishing boats, the creation of true sailing trawlers will enable massive increases in the production of salted and dried fish, improving overall population health and military fitness. The byproducts of food production will also be useful for everything from glue to fertilizer, further emphasizing the importance of this sector. (10 Resources per dice (0+151/100))

Production of fishing trawlers based on modified versions of our new merchantmen has begun, with them promising to bring in far more fish with far less labor than previous designs. The few that have already been produced are already extremely successful, with more of the same scheduled to be built for several more years.

The first thing they did, when they got their ship out past the breakers, was paint a pair of eyes on it. Sailors have their own superstitions, and Marx and Mao are no power like the sea when you are out there on it.

Light Industry

Mills (Stage 3):
Yet more mills must be constructed. After this stage, nearly every village in the Peloponnese should have access to a mill for threshing and grinding grain, freeing up substantial amounts of labor during the harvest. (5 Resources per dice (60+266=326/200)) (Complete) (Stage 4 126/300)

Several hundred small mills are put up in numerous villages across the Peloponnese, significantly decreasing labor requirements for food processing. While most plans for building more mills after this in the Peloponnese require more dams, there are many villages in the Liberated Territories that already have dams for irrigation, and work has begun on building mills there.

Chemical Industry

Glucose Syrup Plant:
With the new availability of substantial quantities of strong acids, the production of glucose syrup via the hydrolysis of wheat or barley starch is now trivial. Due to the scarcity of other sweeteners, this will massively increase the availability of sweetened foods internally and produce a valuable good for external trade. (5 Resources per die (0+28/50))

Construction has begun on a plant in Tiryns for the production of simple sugars via the hydrolysis of starch. While construction of the buildings required are well under way, a refusal to use lead for the reaction vessels means that stainless steel will have to be used, requiring yet more trade with scavengers to recover some from the ruins of Tucson.

Pharmaceutical Production (Stage 2): Besides increasing the production of aspirin and antibiotics even more, mass production of the anti-tuberculosis drugs isoniazid, pyrazinamide, and para-aminosalicylic acid can also begin, decisively striking against one of the largest causes of death in our population. (20 Resources per dice (16+104=125/100)) (Complete, quality dice 21) (+10 Resources per turn from trade) (Stage 3 locked behind Specialty Reagent Production)

Production of important pharmaceutical agents has massively increased yet again, with sufficient supplies of the most important drugs for all of our citizens and a small amount even being exported. However, a continued lack of many chemical reagents and educated personnel has caused many issues with quality and yield, and has stalled any further expansion until that can be at least partially solved.

"We currently have essentially no way of determining the purity of any of our produced medications other than checking the melting point. It is only a matter of time until this leads to deaths, but it is far better that a few dozen die from impure medications than thousands dying of disease." - Christina Grey

Agriculture

Dams (Stage 3):
Yet more small dams can be built in various villages, to provide water power for mills, a head for irrigation networks, and more. After this stage, focus will begin to shift towards larger dams on major rivers. (5 Resources per dice (47+96=143/300)) (Nat 1)

Large numbers of small earthen dams have begun construction throughout the Peloponnese, with many having already finished. While efforts have gone smoothly in most cases, there was an incident involving explosives that resulted in several dozen deaths, showing the need for more training and education of the population.

Services

Census:
While an inaccurate census of the Peloponnese has been preformed, urbanization and deaths from smallpox will have made it even more inaccurate over the past few years. We have even less of an idea of the population distribution of the Liberated Territories is like, making taxation, development, and administration extremely difficult. This must be rectified at the soonest possible opportunity. (5 Resources per dice (0+253/250)) (Complete, quality dice 47)

A nationwide census has been preformed in just a few months. Accuracy and quality may be lacking, but it is still far more than we had before. The total population of the Republic is roughly 300,000 individuals, with around 110,000 of those in the Peloponnese, 140,000 in Attica, and 60,000 in Aetolia. By far the most urbanized of our provinces is the Peloponnese, with a larger urban population than the rest of the country put together. Advances in agriculture and medicine have started to show, with the percentage of the population which are children significantly increasing from the last census in the Peloponnese.

Liberated Territories

Medical Relief:
While we may not have the ability to immediately end the famine in the Liberated Territories, we can at least issue out massive amounts of antibiotics and antimicrobials to reduce deaths from secondary infections. DDT can also be distributed to kill disease-spreading insects, lowering indirect deaths yet further. While the volunteers in charge of distributing it will constantly misdiagnose people and lead to inefficient use of medications, this is acceptable as it will still enable far more people to be saved than doing nothing. (15 Resources per dice (0+180/125)) (Complete)

Over a hundred nurses from the Peloponnese have been transferred to the Liberated Territories, with hundreds of locals hastily trained in the most basic medical tasks. Antibiotics and DDT are distributed to every village, and extremely basic instructions given for their use. While diseases will be constantly misdiagnosed and incorrect dosages of medications given, this will still save many lives.

Issuance of Farming Equiptment: Due to the chaos that has enveloped Greece since the Event, relatively little has been done to improve the output of the peasantry. While we may have barely any idea how many people live in any given area, our steel production is sufficient to produce and distribute more steel ploughs, sickles, axes, and other tools than are necessary, hopefully increasing agricultural output and helping win over the peasantry. (5 Resources per dice (0+109/225))

Large amounts of steel agricultural impliments are distributed throughout the Liberated Territories. While many farms still lack an adequate amount of new tools, this will still significantly increase yields next harvest.

Emergency City Reconstruction: While more in-depth construction will have to wait until the famine is over, we need to ensure a basic level of shelter for urban citizens in order to prevent deaths from exposure. Buildings that are still standing can be converted into barracks, and in the most devastated areas new ones can be built using local wood supplies. (5 Resources per dice (0+212/75)) (Complete, City Reconstruction and Modernization (Stage 1) 100/225) (+10 Resources per turn)

Wooden barracks and dugouts are built rapidly by the hordes of recently freed slaves that have little better to do, which should at least prevent most deaths from exposure. A basic sanitation system of regularly collected buckets for trash and excreta is also created in order to reduce disease. This has allowed for some economic activity in the cities to restart, although this is severely limited by the ongoing famine, almost complete lack of many raw materials, and general chaos and devastation. Substantial work has begun on more permanent structures, with minimal oversight needed to dig trenches for utility lines and clear out streets in a grid pattern even if not much can actually be built yet.

"I'm supposed to rebuild Athens with ten actual construction workers and surveyors, a few dozen fanatics, and some piles of rubble?"

"You may conscript local labor at your discretion."

"What labor? Forcing these people to work will just make them starve even faster, and I don't want the blood of hundreds on my hands."

"If there's a cholera outbreak because you can't manage to get sanitation up fast enough, you will have the blood of thousands - and yourself - on your hands." - Conversation between Minister Perkins and an administrator

Famine Relief: While we have nowhere near enough food or logistical capacity to actually end the famine, supplying even a few meals per person will endear many new citizens to our government and should save at least a few lives. (5 Resources per dice (0+165/75)) (Complete, +10 Political Support)

Nearly a thousand tons of various foodstuffs have been transferred to the Liberated Territories from the Peloponnese or bought from Naxos. While this may not be anywhere near enough, it will still give every new citizen a few meals that they would not otherwise have and increase popular support for the government.

"These invaders say that they serve the people - yet their armies looted every scrap of food from the village that they could, and we're supposed to be thankful when they give us a few handfuls of grain when we starve?" - Korinsia daughter of Hektor, peasant

Military

Submachine Gun Trials:
Now that small-scale production of 9x22mm ammunition has begun, a weapon to use them must be chosen. While it will be incredibly inaccurate and unreliable compared to uptime weapons, it will still be capable of giving anyone who holds one a massive amount of firepower - at least until they run out of ammo. (20 Resources per dice (0+6/30))

Progress on the creation of a submachine gun has hit a roadblock due to the lack of sufficient ammunition. Just a few weeks after it was constructed, one of the steam hammers used to create the cartridges failed catostrophically, and while no one was killed, the entire machine was damaged beyond repair and will take several months to replace due to almost all machine shops in the Republic already being busy with other vital projects.

Bolt-Action Rifle Trials: In order to utilize the production of 6.8x43mm cartridges, a design for a more modernized rifle must be chosen. While a few rounds using smokeless will be produced, most will be using perchlorate-based black powder to save on nitrogen use, which will be less of an issue for a gun that has space to hold a cleaning rod under the barrel and fires much more slowly. Still, this will be a massive step up from pipe guns or rifled muskets, and progress cannot be delayed. (20 Resources per dice (0+57/30)) (Complete, quality dice 81)

Small-scale production of 6.8x43mm ammunition has proceeded with much fewer issues, and production is sufficient for at least a small amount of guns to be used. While more variety would be optimal, the massive shortages of people with actual gunsmithing knowledge have led to most efforts being focused on only one prototype. Based off of the design of the MAS 36 with some modifications and considerably worse tolerances, limitations on our machining capabilities and projected increases in smokeless powder production mean that it only needs to use smokeless cartridges in regular use, although blackpowder will still be an option in emergencies. While some kinks are still being worked out and workers are still being trained for production, significant quantities of the rifle may be able to start within the year. With an integrated 7-round magazine, the rifle will be able to fire far more rapidly than almost anything made after the Event, even if it does not come anywhere close to what is promised by fully automatic weapons.

Bureaucracy

Recruit Americans To Bureaucracy
: There are over a thousand American adults living in the Republic, with dozens arriving from Anatolia every week. As most have graduated high school and a few have even attended college, they have irreplaceable skills that will be very useful in administration. However, few of these are likely to be politically reliable, and having even more Americans in government won't look great to our citizens. (5 Resources and -2 Political Support per dice) (Larger effect the more dice are spent) (Decreases malus from No Administration) (132) (-4 Political Support, No Administration malus decreased to -1)

Hundreds of newly arrived American refugees have been given various bureaucratic posts, significantly reducing the impact caused by the reassignment of large amounts of administrative cadres. Still, more work needs to be done before the damage is entirely repaired.

Appoint Deputy Minister (Infrastructure): With Dunn's appointment to higher office, there is now a need to appoint a replacement for the deputy minister of infrastructure. (1 Dice, Rolled) (Possible Political Support loss/gain) (42)

While we may not have a huge number of people with Uptime engineering knowledge, the situation is far less dire than with the chemical industry and several politically reliable people with some relevant experience are available.

[]Cory Hoffman: An architect before the Event, Hoffman has a large amount of experience designing buildings for human use but much less with things such as dams and canals.

[]Kristin Mackenzie: A carpenter before the Event, Mackenzie does not have as much engineering knowledge as other candidates, however she is extremely politically reliable and has been in the Republic longer than any other candidate.

[]Sonia Sherman: A civil engineer before the Event, Sherman led much of the construction campaigns of the government of Andros before fleeing from the invasion by Rhodes. While the most qualified candidate for this position, her political reliability is low. (-5 Political Support)

[]Wilbert Cunningham: Most of the way through a civil engineering degree before that was cut short by the Event, Cunningham has been in charge of the construction of several large dams in the years since he arrived in the Republic.

Current Economic Issues:
Transportation: Many bottlenecks
Fuel: Deficit
Steel: Surplus, demand rapidly increasing
Copper: Slight deficit
Wood: Sufficient 5/5
Construction Materials: Surplus
Food: Sufficient in Peloponnese, some famine in Liberated Territories
Cloth: Sufficient production
Rural labor (varies by season): Essentially unlimited until April
Urban labor: Slight deficit in the Peloponnese, large surplus in the Liberated Territories
Literate workers: Sufficient
American educated workers: Sufficient

8 Hour Moratorium
 
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Just to clarify, the vote is to replace our vacant infrastructure deputy, right?
 
Wow, Troy has managed to Lose even harder than it did in canon.

Anyway, my vote's for Sherman. She's the most qualified candidate and we've got PS to burn. Plus, she'll be a Deputy rather than in charge, so political reliability isn't that big a concern ATM.
 
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Wow, Troy has managed to Lose even harder than it did in canon.

Anyway, my vote's for Sherman. She's the most qualified candidate and we've got PS to burn. Plus, she'll be a Deputy rather than in charge, so political reliability isn't that big a concern ATM.

On the other hand, infrastructure is under the control of Minister Perkins, who is a committed member of Gordon's faction. Appointing a more dedicated Maoist as his deputy could help us bring one of the most important ministries that employs enormous amounts of people towards the Maoist mindset.
 
im leaning to vote for Sonia Sherman
political reliability is less of a problem when we are talking about building dams and locks, failures of anyone of those could cost a serious amount of lives, ruined harvests or disrupted production by blocking critical transportation links. We can tell her to be useful and shell have a nice quiet life, shes smart, so shell take the deal.

edit: sorry, didnt notice the moratorium
 
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[X]Sonia Sherman
political reliability is less of a problem when we are talking about building dams and locks, failures of anyone of those could cost a serious amount of lives, ruined harvests or disrupted production by blocking critical transportation links. We can tell her to be useful and shell have a nice quiet life, shes smart, so shell take the deal
Still under a Moratorium for the next 6 hours before voting starts.
 
Overall a good term for us domestically, though bit mixed outside of the PRM. We got basically as much as we could done in the Liberated Territories this turn, so that's good. Military quality rolls continue to be borderline insane. Telegraph network is gonna help us a lot in turns to come.

Regretfully New Washington seems to have mostly gotten it's stuff together and if it can get a remotely favorable peace with the Vanguardists they'll probably be the dominate power in Western Anatolia for a while, for as much or as little as that means.

Sherman is the best pick, political dependability is important but if we focus too much on it we're going to suffer, particularly with Infrastructure, we need competent people and we need them desperately.
 
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