Ascensions and Transgressions: the Tales of Keris Dulmeadokht (Exalted game)

Session 25
So, some choice quotes from last night's Kerisgame.
Aleph said:
oh god
oh god oh god oh god oh god oh god oh god oh god
nononononononononononononononononono
not good not cool not good not nice es_corp you bastard don't you dare
FFFFFFFFFFFFFFFFFFFFFFFF
Aleph said:
FFFFFFF
UUUUUUU
CCCCCCC
KKKKKKKK
YYYYYY
OOOOOO
UUUUUUUU
Aleph said:
Hate hate hate hate haaaaaaate
ARGH
The Mourning Seer.
WHY
>_>
YOU
Also fuckdammit ME
HOW DID I NOT SEE THIS COMING
Why is this? Well, because that 'Her' is someone I know rather well. We both do, in fact. We designed her.

Urgh, @EarthScorpion must have been planning this for months, the bastard. It's probably half the reason he put Sasi in An Teng in the first place.

HATE.

The Seer Mourned in Ashen Veils and Crimson Draperies (Mourning Seer), the Voice of the Neverborn, the Whisperer in Dead Cities

Supernatural Type: Once Eclipse Caste Solar, now Deathlord, servant of He Who Holds In Thrall. Enlightenment 8-10.

Description: First Age Eclipse-caste Solar ghost. Broken!Deathlord!Kiri, who loved the Eye, and became a Deathlord when he did. She basically has three modes. There's the Mourner, who's pathetic, treats her sole Abyssal; Bitterness, as her only friend, tries to be nice to the Nephwracks, and pines over the Eye (sometimes sending him Whispers-filled gifts). There's the Mumbler, who's the Mouth of the Neverborn, and who spouts Whispers-filled gibberish and absently writes down Social-attack laden ramblings on Oblivion and the Void, which her Spectres pick up and take to the surface and leave for people to find. And finally there's the Murderer, who's the terrifying Hands of the Neverborn, and who Bitterness has invested massively in Abyssal Stealth to avoid.

Backstory: Mikari Aitchi was, by the standards of the First Age Solars, relatively innocuous. Exalted as an Eclipse after she found the embezzlement being carried out by a senior Dragonblood, and confronted him in public, just prior to the Time of Cascading Years, she faded into the background in the Second Deliberative. There are Eclipses who are swashbuckling heroes; she was not one of them. A soft-spoken bureaucrat, fond of languages (she always regretted being born after the Directional Tongues were created), her Flaw was that she avoided confrontation. She voted for Wyldhand, because she felt she owed its supporters her vote. Her prefecture was quiet, and well organised, and its population were encouraged to be literate; she was one of the foremost writers of novels in the Old Realm. She quietly disliked what other Solars were doing; she just didn't say anything in public. Her Lunar mate, a Full Moon, was fond of violence and conflict, and she quite happily supported him in his efforts in the military, and voted for military expansions so he would be happy, even though privately she was convinced that the Deliberative had quite enough weapons and the strength always lay in its Exalts, not in their toys. One of her greatest regrets was that she developed a somewhat amorous, somewhat maternal affection for the Solar who was to become the Eye and Seven Despairs, and his sudden suicide shocked her to her bones. She was coming to the realisation that something had to change, when the Usurpation happened, and she died, gunned down by Essence blasts before even making it out of the hall.

Weapons: Oh god what. Only the Murderer fights, but she's terrifying. Occasionally uses weapons, forged from nephwracks or hekatonkhires and Labyrinth ore, but more commonly just uses her bare hands and feet to crush anything that stands in her way.

Physical Appearance: Depends on which mode she's in. The Mourner is an earnest-looking, hopeful woman who looks relatively normal - pale and gaunt, but not too unnatural - until you see the black, sucking voids where her eyes should be, and the black, rotting thing that is her tongue. The Mumbler is a slumped, huddled heap of rags on her throne, staring blankly ahead, face even paler than normal. And the Murderer is an explosive, terrifyingly powerful force of destruction that rips apart any defence you try to offer, smashing you into submission with brutal fists and wailing, screaming Artifacts hewn from nephwrack soulsteel and Labyrinth ore.

Notes: She's very much what the Neverborn think a proper servant should be like. Except for the part where she's not actually capable of doing very much. They're still working on finding that fine balance in that respect. She was only allowed a single Daybreak Exaltation; Bitterness, who's sort of like an abuse victim. She keeps on coming back whenever Creation rejects her and another attempt to break away goes wrong, and the Seer smiles at her and is nice to her and the Essence flows feel right, and the Mourner seems so happy to have her back. Technically, though, she also has Weeping Raiton, who listens to the Whispers N/A of her mistress, and takes them to the other Deathlords. Her ghost-city is crawling with spectres and nephwracks, whose Whispers steadily rise in the atmosphere of dark murmuring she creates around herself until they hit maximum. The Mumbler writes down her babblings and leaves them lying around, and messenger-spectres take it upon themselves to spread her words - she doesn't even realise they're doing it, often. She just writes down her visions, absent-mindedly discards her scribblings everywhere, and the spectres "interpret her orders" to carry her Whispers-laden social attacks up to the surface, where they drive men mad and lead women to ritually kill their entire families in despair. She still loves the Eye, but can't tell him because of what the Neverborn did to her. They scream into her mind and she babbles their prophecies rather than stutter, and they vivisected her capacity to tell him of the love while tainting it so she can only love death and the dead. She has a distressing tendency to occasionally produce powerful Artefacts that a) have a distinct "Labyrinth" air to them, b) tend to increase your Whispers rating as long as you're attuned to them and most annoyingly c) are too useful not to use for the first two reasons. Some of them are the equivalent of hellstriders, with hecatonkhires bound to warstriders of labyrinth ore. Bitterness piloted one once, and has refused to ever again. Weeping Raiton took one for her personal use; no-one knows where she keeps it. Below the city, she's been building her latest thing, in fits of possessed madness. It's... basically Walpurgisnacht. It emergea from a Shadowland, does its thing, and when it's done, a small shadowland is a much larger one.
 
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Session 26
Speaking of Keris and Sasi and so on; voila! Kerisgame part 26! In which Keris for once does unambiguously good work in clearing out a load of horrible undead war machines from a shadowland (and leaving the nice undead people mostly alone), hopefully doesn't do permanent damage to her Cherub Shrine which I've only just realised how much I depend on, and finds a few more leads that I suspect are - sigh - going to eventually end with Haneyl proudly wearing a slightly oversized Seven Lotus Crown.

¬_¬
 
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Session 27
Kerisgame! In which Keris rights a wrong she has committed, gains a Demonic Familiar, gets some valid training time for Moe Artist Style and accidentallys a seduction. We also learn that Keris is really bad at remembering she has a social Perfect [1], that sufficiently bishie people don't trip her "Girls over Boys" Principle [2], and that it is just about possible that Keris's views on what constitutes "short hair" have become somewhat... skewed [3].

Oh, and also I learn that I'm going to have to write her around more extremely pretty people, because it makes her dialogue fucking hilarious. :V

[1] NO KERIS JOY IN VIOLENCE APPROACH IS NOT YOUR SOCIAL PERFECT.
[2] No Keris you are never allowed near bishie relatives of the Scarlet Empress.
[3] Keris: "What do you mean, 'long'? It's only three feet from the nape of my neck to the end of my braid!"
 
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Session 28
What time is it? That's right! It's your weekly Kerisgame time! In which Keris plays the blushing artist some more, accidentally another seduction (well, deliberately, but I didn't expect to seduction so well), and finds out some dirty little secrets about our friend Ledaal Norono. Also, in which we get our first look at the mysterious "Lady"; the Abyssal Exalt who's been causing us so much trouble!

Grr.

(And yes, I would totally have done it if Keris had failed that Temperance roll. :D)
 
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Session 29-30
Ladies, gentlemen and undefined others! On hiatus-ish for a week due to part twenty-nine being unusually short and ending on a cliffhanger, I give you a dramatic double instalment of... Kerisgame (plus)! Featuring Tengese folk tales! Hungry ghosts! New deva! Greater Dead! Mortal combat! Sapphire Sorcery! Long-lost relics! Priceless treasures! And also some slapstick and slice-of-life comedy and just a tiny little bit of LEEROY JENKINS!

... so yes, last night was fun. Even if it did mean that we only went to bed at something like 5am.
 
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Session 31
So yeah. Kerisgame.

Nine hour session. Because I had to stop on Saturday night due to tiredness and arm-hurting, and then we picked up again this morning, and then just sort of... kept going. So it's the equivalent of another two sessions for you all. Yaaaay!

In this session: Haneyl is... Haneyl, it becomes clear that the best way to stop Keris lying to you by omission is to ask questions and then keep asking them until you get an answer (she still didn't actually give Sasi one about whether the misbegotten were worshipping her), it is demonstrated that you can in fact get "exotic ingredients" from things as simple as soil and water if they're appropriately thematic, another deva and elemental show up (I will provide write-ups later), Keris nearly loses a fight with a mole-dachshund, and she attempts to BRAVELY FACE HER TRAUMATIC CRYSTALLINE FOE once more, botches a Valor roll and has a panic attack.

... I may have added "the Whispering Pyre (Phobia)" onto her two-dot Principle list. Poor Keris. Of the three Yozis she's had passing contact with; SWLiHN is by far the most indirect, and yet still somehow by far the worst. Maybe it's because of the personality clash. :p
 
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The Althing Infernal - Chapter 1
New Kerisgame story! Wherein Keris returns to Malfeas, you all get your first look at some of the people mentioned from previous arcs like Naan, the kids, Orange Blossom, etc, I buy some Malfeas crafting Charms and start work on the Shashalme's present, and Keris sadfaces about Rat some more!

Oh, and of course Haneyl has a squeeing fit over Ligier's domain. The only thing separating it from paradise for her is the lack of trees.
 
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The Althing Infernal - Chapter 2
Chapter 2 of The Althing Infernal! In which Keris is rendered speechless! Also, we see the Althing, and I twice get awful, awful luck from the dice fairies at times when I wanted coolness. So unfair!

Also, brace yourselves, because for what may be the first time ever on-screen, all three of Keris's Pantheon souls are onscreen and getting along at the same time! Possibly due to, hehe. Echo's little "surprise". :D

Edit: Also, two new demons, whee! Rathan's selloue from Session 31, which I have only just now written up because I am terrible, and Echo's new dress-making pets!
Progeny of the Martyred Moon
The ugliest face of a sellou is the one most-welcomed by those that know them, for an arbiter is at its most beautiful when it is acting with pitiless cruelty. When they show kindness, their features shift into repulsive masks, though none could say what exactly changes in the lines or colouration of their faces. They are humanoid above the waist, though something in the set of their nose and jaw brings to mind the beak of an octopus. Half a dozen long tentacles spread out below them, with which they effortlessly skim through the waves or support themselves on land. Their hair is akin to the stingers of jellyfish and their hands are six-fingered, with wickedly pointed nails of bone.

Selloue serve as lash and balm alike to those that live in their care. They are driven by their law of the eye and tooth - that wrong is repaid with equal wrong, and dutifulness with duty - to claim a district as their own, and the sapients that live in it - be they human, demon or otherwise - as their charges. When such charges heed the law and honour their master, the arbiters will provide for those in need and work to defend them from threats both natural and intentional. When their laws are broken, they show no mercy in turning poetic justice on the criminals; suiting punishment to crime with dreadful pleasure.

While they walk on land without fear, selloue are most at home in the water. A curious quirk of their psychology leads them to view the creatures of the ocean in parallel to the people they guard, and they apply their laws to the fish and other animals in simpler form; herding shoals for the benefit of both realms, ruthlessly preventing actions that would unbalance the ecosystem and driving external predators away. Should a shark feast on a fisherman without need, it will wash up on shore the next morning - but the fisherman who overfills his net will be found equally guilty in turn.

Selloue do not share territories lightly, but it is not an uncommon occurrence. If two arbiters should lay claim to the same group or area, they will travel deep below the waves as the full moon rises, to a place of utmost privacy. Hours later, they will emerge as it sets; one beautiful, one hideous, and cooperate from then onwards. Selloue gain a point of Limit whenever they are prevented from providing for their charges or punishing a criminal. A lawless group left stranded in need on an island far from land may meet an arbiter of the eye and tooth as it emerges from the waves to bring them food, law and order.
Progeny of the Joyful Wind
Six and six are the limbs of the kordroma; scorpion-spinners of star-studded silk. Six legs support them; dog-sized insects with an inky black exoskeleton awash with faint white specks, and three sets of limbs clack and clatter as they weave - the tridents they are named after. With the first set - blocky club-limbs beset with a dozen different spinnerets - they produce the raw thread of their works. The second set are long and pointed needles tipped with tiny hooks that blur into motion as they weave silk into shape. Finally, they use the third set - sharp, smooth scissor claws - to cut their works free as they are finished. A weaving kordroma is a sight to behold; six flashing limbs and a darting tail whose stinger punches gleaming scale-studs and jewelled beads through the cloth to give texture and ornamentation to the ribbons and garments they produce.

Kordroma must weave. The club-limbs of a trident weaver are covered in spinnerets, and the thread-making organs within them are constantly active. If the thread is not used, the clubs will begin to ache from the pressure of the raw fabric building up within them. Prolonged inactivity will lead to the spinnerets becoming inflamed, and eventually the hard carapace will crack open, leaving the weaver with broken clubs that formless thread spills from without surcease.

The most prized and valued of works in kordroma culture is cloth-of-starlight, a shimmering midnight silken fabric only ever woven into ribbons or veils, with properties that are feverishly speculated upon in rumour and hearsay. Rare in the extreme is the trident weaver who can spin this substance - and then only under unbroken starlight - but they are exalted among their brethren, and the longing for such status can call a kordroma out onto Creation's soil when starlight seems caught in the blackest of cloth under an open sky. Trident weavers gain a point of Limit every day they are prevented from spinning thread.
 
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The Althing Infernal - Chapter 3
The Althing Infernal Chapter 3. In which @EarthScorpion! You dastardly devious dickhead! I'll destroy you for this!

Some after-action stuff:
Aleph: well
Aleph: uh
Aleph: shit
Aleph: h8 u
Aleph: ... depressingly
Aleph: given my styles
Aleph: ...
Aleph: ... I think Keris's best chance is actually to just seduce her.
Aleph: Cerulean Paramour yo
EarthScorpion: ... once you bring her down from the hyper-violence stage, it might even work.
Aleph: ikr
EarthScorpion: She's freaking the fuck out, and still has a bunch of Sasi's Principles as well as her own.
Aleph: ... the best part is, heh
Aleph: Keris doesn't actually really understand much about how Solar Exaltations became Infernal and why they have Past Lives.
Aleph: So she can give the explanation she's come up with and it will basically read as true to FDA.
EarthScorpion: ... sigh. Of course, the question is whether she counts as Beloved
EarthScorpion: Because if she doesn't, Keris can just apply knockout poison to her tongue.
EarthScorpion: ... or, sigh
EarthScorpion: She can pin her down and hold her there because Keris is stronger than Sasi is.
Aleph: Well, yes.
Aleph: There is a reason that Keris is between her and the door.
Aleph: Keris is mostly, at the moment, worried about Aiko.
Aleph: She knows that the only way Salina can get past her is as the light-hating shadow, and, uh
Aleph: Sasi just turned the ship on
Aleph: so there's Solar Essence everywhere. : P
EarthScorpion: Keris: "... TIME TO RESCUE THE BABY!"
EarthScorpion: Keris: "CAESARIAN TIME!"
Aleph: ¬_¬
EarthScorpion: (Honestly, given she's midway through her 4th Trimester, she'd be premature, but fine.)
EarthScorpion: Lower her Enlightenment, though.
EarthScorpion: And, heh, make her more human in form.
Aleph: Well, the private nightmare currently playing through Keris's head is Salina freaking out about the baby being an akuma and using one of her mind-hands to squeeze.
Aleph: So Keris is going to do her level best to keep Salina so distracted that she barely realises she's pregnant in the first place.
EarthScorpion: ... sadly, "caesarean from your Solar possessed mother" is in fact an exotic ingredient.
EarthScorpion: A really exotic one
Aleph: I can't think of many other people who'd have it, no.
...
Aleph: .... KERIS
Aleph: DAMMIT KERIS
Aleph: Stop being absurdly Keris in the vague hope that Salina reacts in the same way to Keris-absurdity to Sasi, by facepalming, bursting into helpless giggles or getting interested in this strange new inexplicable phenomenon in front of her.
Aleph: ...
Aleph: keris are you basically going to be Jameliaing the first age solar
Aleph: by keeping her too confused to freak out
Aleph: and distracting her with puzzles?
...
Aleph: I'm actually really looking forward to next week's session.
Aleph: Because assuming I can calm Salina down, some of Keris's opinions and beliefs might mesh very interestingly with hers.
Aleph: Like Keris going "what was it like? I don't remember much, so... what was it like; a world that could survive you?", and Salina going "what do you mean, 'survive us'?" and Keris laying out her "Mortals Are Fragile" theory, which... sort of jives with Salina's "UPLIFT EVERYONE" Salinan Working stuff.
Aleph: Also because "Answers Now: A Brief Summary of What You Missed While You Were Dead (by Keris Dulmeadokht)" promises to be hilarious.
Aleph: "And then the All- uh, the Yozis got their hands on some of the Solars by, uh." *pause* "... you know, I'm not actually sure anyone ever explained that to me. Anyway, they got them somehow..."
EarthScorpion: Also, lol, the fact that... well, um
EarthScorpion: In a lot of ways, Salina is more like Keris than Sasi in terms of personality.
Bonus points to anyone who can spot/guess the two things that didn't occur to me until the session was over, and which aren't going to catch up to Keris until halfway through the conversation, allowing her to go "wait, hang on. Did you just say..." twice.

And yes, that "oh fuck" just after they start looking for the control room is when I realised what ES was going to do. The dick.
 
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