Ascensions and Transgressions: the Tales of Keris Dulmeadokht (Exalted game)

Session 10
Well.

We missed last week's session, but made up for it with half a session on Tuesday and the rest on Friday evening - a two-part session totalling a whopping 7800 words. JFC, that's like half a Power Games chapter.

And it's pretty packed! We have creepy SWLIHN-brainwashed villages, Metagaoiyn body-horror, a kickass 3-die stunt-discovery of a new Charm, Keris being terrified and vulnerable and moe, ECHO MOE and adorable family hijinks, and a grand finale of a tense confrontation with an Exalted po-soul! Which I will admit to being rather concerned about the outcome of on several occasions.

So without further ado, for those still reading it; Kerisgame Part Ten!

(the join between Tuesday and Friday, for those interested, is between "she should find one she can follow downstream" and "Keris can see the fires of Lotus ahead of her")
 
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Session 11
Following up on the mention of Keris from last page, Kerisgame update! In which Keris begins to branch out into other forms of art beyond harp-playing, and ES learns that he needs to stop dropping things as background flavour, because when he does, Keris goes and sneaks onboard a Lintha ship and follows them back to a secret pirate isle he has to make up on the spot.

Poor Lintha. Of the three Infernals present in An Teng, one of them is a Dynastic snob who views them with contempt, one is a Pyrian fanatic who considers them irrational and unharmonious, and the last one is Keris. Given Lintha involvement in the slave trade and what they do to slaves that are no longer useful, they should probably be feeling most worried about that last one.
 
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Magic and Artifacts - Lintha rules
Hmm. So, hacky quick Lintha rules I came up with at work today because I was sure that Keris would probably wind up fighting them (I was wrong) and while I could have used the Blood and Salt ones, HA HA HA HA no.

Lintha

- Lintha use Breeding as a totally unfair and mean-spirited chargen tax. It permanently caps how powerful they'll be, and they'll never be better unless they want to go supplicate Kimbery (ha ha ha ha ha ha ha ha ha ha ha ha ha good luck with that). Modern Lintha never have more than Breeding 3 and even then only the products of the most dedicated eugenic have that much. Most "pureblood" Lintha are Breeding 0 or 1.

- At Breeding 2+, Lintha heal as Exalts.

- Lintha cap their Enlightenment at their Breeding without outside alteration. Modern Lintha therefore cannot reach the Enlightenment 4 required to learn Emerald Circle Sorcery, but could theoretically learn it if their blood strength could somehow be enhanced. Obviously this does not apply to Dragonblooded with a Lintha heritage.

- The Lintha have a dice cap of Applicable Style + (Lower of Attribute or Breeding). Pure blooded Lintha had a Terrestrial dicecap - modern ones are much worse off. Nevertheless, one who's studied their Style well is probably better off than most god-blooded with their cap of (Enlightenment).

- Lintha power is conceptually rooted in their body and their blood purity, with some Kimberyian themes. Oceanically they're more like dolphins than Kimbery's more general ocean themes - they're sea-adapted mammals (who are dicks, much like dolphins), not the ocean.

- Native Lintha Charms are spirit Charms themed around Lintha magic. For example, a Lintha with pure blood can heal himself by gritting his teeth and forcing his wounds to close, leaving his body pure and unblemished. Things that enhance combat are based around them being graceful and elegant and generally kinda sea-elfy. Large extents of the ancient Lintha charmset are inaccessible due to Breeding prereqs. Other bits are not used because of their culture, which doesn't value the fine arts and crafts of their old culture.

- Modern Lintha have bred extensively with gods, elementals and demons. As a result, any given Lintha may well have other "themes" to their spirit Charms. Any Lintha with access to non-Lintha spirit Charms has a maximum Breeding of 1, because it's tangible proof of the weakness of their blood.

- Most modern Lintha will have a low level of mutations. Most common are gills, which are viewed as "normal" for them. More extensively mutated Lintha are neutered at birth and sent out to die on the pirate ships without tainting the bloodlines, which means that you may find stranger quasi-Lintha among their ranks.

- Lintha of Breeding 2+ can get the equivalent of a Level 1 anima (respiring at the 1-dot rating when they do it) by spending 1 wp and succeeding on a Physique check at difficulty (6 - Breeding), or by taking 2 points of Agg and spending 1wp. Their skin flushes green, their hair pales, they bleed from the nose and eyes, and the divine Kimberyian blood within them pumps to life, hurting their weak frames. A faint blue-green halo surrounds them when they do this. This lasts for a scene, and the Lintha is left exhausted and starving after doing it.
 
Session 12
So, hacky quick Lintha rules I came up with at work today because I was sure that Keris would probably wind up fighting them (I was wrong)
Well, mostly wrong. She did beat up a couple. But other than that it was very peaceful!

So, Kerisgame update! In which Keris pretends to be pureblood Lintha Azula, hilariously fails a stealth roll and gets herself a fleet of demonic cannibal pirate sea people as allies!

Also in which we trial the new mote reactor hack, which makes Keris much keener to pop her anima out to get those delicious yummy mote-regen incentives. And also intimidate people into shutting up and doing what she says.
 
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Session 13
Kerisgame, wheee. In which ES is terrible and awful and should be swatted with a rolled-up newspaper, Keris makes a First Circle that hassled parents everywhere will love her for if she ever lets them summon it [1], and then she plants a tree with her head and gets lost again.

[1] And also independently invents love-bombing from first principles by accident without noticing.
 
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Session 14
Hey, so... Kerisgame, woo. This is actually a rather interesting one; not because it involves Keris finally discovering the misbegotten of An Teng (and reacting predictably with "LET ME LOVE YOU!"), but because we ran into a snag halfway through where I did something stupid without thinking through all the consequences and we had to put the game on hold for a bit while we worked out what to do about it. I've left the entire discussion in, because I think it's quite a good example of how problems and "crap, this is Unfun Play, I made a mistake that's not the kind that leads to hilarious shenanigans that are entirely my own fault for being stupid" stuff (which you've probably gathered by now is usually my response to "whups, I just accidentally something stupid that's going to bite Keris in the ass later") can be dealt with.
 
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Session 15
ES usually does not need to introduce evil mean dastardly plot hooks and machinations to trip Keris up and cause problems for her. She does that all by herself.

This does not stop him from doing it anyway, because he is a cruel and malevolent ST. ¬_¬

On the plus side, at least I seem to be winning the misbegotten over.
 
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Session 16
Soooo... Keris and Dulmea finally hit Coadjutor 5 via emotionally touching Sorcerous declarations of delegated authority, Keris attempts to run off the side of her Domain and into the fathomless non-space Elsewhere, Echo gets more use out of her Mischievous Scene-Stealing Prana Charm and a new soul shows up. Who apparently inherited all the shyness that Keris hasn't used since she was seven years old.

Or to put it more succinctly; Kerisgame happened.
 
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Worldbuilding - The Scarlet Dynasty
This is the history of the Scarlets and the state of the Realm in Kerisgame, where things are... significantly different from canon.

On the Scarlet and the Current Affairs of the Realm

The first Scarlet, the saviour of Creation, was a woman of incredible will and amazing capacities. The world may not see her like again for another Age or more. In burning fire she forged an empire from the ashes of a world ravaged by plague and fae. The Shogun of Shoguns was a torch to the shattered Gens of the Shogunate, bringing them under her wing as the first and mightiest Great Houses of the Realm. Her great failures, as she always saw it, was the failure to add the Scavenger Lands to her triumphs and the pernicious independence of the Gens of the South West, who withstood her fury. Despite that, as she became advanced in age she chose to hand over the throne and induct her successor to the Realm Defence Grid, knowing that no man lives forever. It was this act of blazing foresight which may ensure her name survives in glory, and upon her death the whole Realm mourned for a decade.

The second Scarlet, her chosen successor, was more moderate in her inclinations and more cold in her passions. She established the Peace of Thorns with the forces of the Confederation of Rivers, bringing an end to the Realm's great wars against the Scavenger Lands. Her eyes were instead turned to the ocean, and under her the Realm turned its eyes to the West, building up their naval forces. A sorceress and weather-worker, she directed the Immaculate Order and her favoured sorcerer-engineers to tame the storm gods around the Blessed Isles and subjugate the wild Air Elementals to their service. Under her guide, the Shogunate-era docs of An Mathane were salvaged and brought back into working operation, laying the foundations for the continued naval dominance of the Realm. She was like the lightning - sharp and blinding in her brilliance. Despite all this, she was more advanced in years than might have been liked when she took the throne, and she chose to abdicate early, to focus on her love of the Realm's fleet.

The third to wear the scarlet was the first male to take the throne. In contrast to his predecessor and much like the first Empress, he lead the Realm in an aggressive policy of expansion. Like the strangling kudzu vine he spread across the lands, choking all dissent with strategy and pragmatism alike. Though he maintained the naval dominance, he promoted the idea that any lands washed by the Inner Sea should be within the Realm's sphere of influence, if not outright controlled and the Legions saw power like never before. This led to a growth in tensions with the Scavenger Lands, even though the Emperor focussed instead on the fertile lands south of the Inner Sea. By the time of his retirement, he had crushed the post-Shogunate empires of the South West, leaving jungles to grow in the ruins of their once-proud cities.

His successor, the Fourth Scarlet Empress, was chosen as heir only after the first heir had become inconvenient. She was selected as a capable administrator and negotiator, to ensure that the lands conquered by the Emperor did not slip away - and the retired Emperor showed full intent of adding more lands in his old age. Calm and still as a mountain pond, it is said she rowed in private with her predecessor and that they nearly came to blows over his provocations of her hard-negotiated peaces. She chose to focus on building up the dominions on the Inner Sea and sought to bring the eldest satrapies into the metropolitan Realm - preferring to slowly wash away at the resolve of an enemy than risk everything in battle. A strong devotee of the Immaculate Faith, she led them to immerse other cultures in the proper ways and to drown once and for all the Hundred Gods Heresy and the wicked ways of the ancestor cultists.

Alas, tragedy has struck the Realm. Ten years ago, the Emperor-Dowager and the Empress-in-Waiting were slain defeating the Anathema barbarian known as the Bull of the North and his vile compatriots. This military disaster left but one alive who could activate the Realm Defence Grid and no heir in training, a state unheard of since the days of the first Scarlet. The dragonfires of the First Temple went out that day, and have not been relit. Ill omens and dark tidings have been seen in the stars. The Anathema return in numbers never seen before.

And five years ago, the Empress vanished. Princess Nemone, her mother's reserve candidate - in itself a mild breach of protocol - had not successfully activated the Realm Defence Grid and been accepted by the arcane mechanisms. The Council of Ministers and the Deliberative refuse to acknowledge her claim to be the Empress-in-Waiting. By Imperial law, they are right to do so. Nemone sits and stews but waits for now.

Now the Scarlet Throne is empty. Princess Nemone, the half-trained would-be Empress, reaches for power but fears to risk everything in the Imperial Manse. Her sister, Princess Vanefa, flits from backing her sister to throwing the support of her faction to block her - and the Imperial House is split between the two sisters. Tepet Ejava, twin sister of the deceased Empress-in-Waiting and a famed general, considers if she might attain what her sister successfully did. Hotheads say that Cathak Cainan, the Minister of War, exemplifies the virtue of the Dynasty and should be appointed ruler by general acclaim. Idealists suggest Ledaal Kes as the only man with the cunning to rule in this Time of Tumult, though he speaks out against his own candidacy. Some politicians in the Deliberative ask in whispers if they need a new Scarlet. Perhaps they should look to the Shogunate for inspiration and elevate the Daimyo of the Treasury to the first among equals, ruling as long as he can maintain the backing of the Chambers and pass a budget.

In the meantime, the Council of Ministers rules from day to day. They are backed by the political factions of the Upper and Lower Chambers who possess the power to authorise taxation of the Houses. The Imperial House claims that the Scarlet Legions should answer to it, but should Princess Nemone start issuing orders unsupported by the Chambers it is unclear if they would obey. The All-Seeing Eye interferes in the political games, even as the Shogun of the Interior denies any involvement. The magistrates loyal to the scrupulously neutral Grand Minister of Justice refuse to get involved, and any magistrate who violates those orders will face the sanction of their peers. And the Immaculate Order seeks to extend its influence, hinting at its backing for any Minister and any House who act in the 'proper manner'.
 
Session 17
Kerisgame! In which Keris does further unwise things involving Primordials, manages not to have a fight with Sasi by means of a fucking amazing Temperance roll and some hastily improvised roleplaying, is loopy and has mood swings from soul-dizziness that she mostly keeps a lid on due to aforementioned Temperance roll, makes said soul-dizziness worse, and forces me to remove twenty fucking minutes of OOC debate on exactly which Attribute is used for painting (ES eventually decided it was Cognition, thus unfairly robbing me out of two dice that were rightfully mine, bah.)

Incidentally, and on a vaguely related topic; I'm not 100% sure how many people are still reading these logs or how many of them enjoy the Tiger Empire and pantheon that Keris is building up around her, so I just want to take a quick poll. If I were hypothetically considering a "Krisity Quest" set in her Tiger Empire, in which Keris would not appear at all, that would be focused on a First Circle protagonist and almost entirely dealing with homebrew First Circles in a homebrew environment using a largely-homebrew system, would there be any interest in playing it? Or to shorten it to an elevator pitch; "Exalted demon game, but with a setting and species that aren't just unfamiliar, but are in fact entirely novel".
 
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