- Location
- New York
[X]Plan: Closing the Vice
Like, if we did want to charge with the 16th, by the way, what I would do is move the HQ either East or West to use as a blocking element/get it out of the way and then, if the 'free move' can go into routed territory, just use that to block off a charge that would make the enemy unable to reach 5th Artillery easily.
[X]Plan: Closing the Vice
-[X] 200th Hob: REST
-[X] 72nd Hum: ATTACK Heid Dwa Leg
-[X] 148th Hum: ATTACK Heid Dwa Leg
-[X] 42nd Elv: ATTACK Schw Dwa Leg
-[X] 45th Elv: REST
-[X] 16th Half: CHARGE Heid Dwa Leg
-[X] 19th Half Pfd: CHARGE 1st Elv Vol
-[X] 28th Half Pfd: FIRE Heid Dwa Leg
-[X] 55th Elv Hsr: CHARGE 1st Elv Vol (if impossible, CHARGE Schw Dwa Leg)
-[X] 108th Elv Hsr: CHARGE 1st Roy Vol Lan, then MOVE to windmill
-[X] 13th Hob Lan: CHARGE enemy HQ, then MOVE to Village 2SE of target
-[X] 84th Elv Art: FIRE HM's 2nd Elv Hsr
-[X] 5th Hob H. Art: FIRE HM's 2nd Elv Hsr
-[X] HQ: SUPPLY 5th Hob H. Art
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| Str. | Coh. |
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| Spt. |
| Equipment | Traits | CO | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
200th Hob. | 4/5, Trained | 867/1000 | 2/11 | -10* | 10/10 | 3/5 | 3 | 3 | 3 | Cabot Musket Bayonets | Hobgoblin | Alho Kléber Offensive Genius | |||||||
72nd Hum. | 3/3, Trained | 992/1000 | 19/18 | +0 | 10/10 | 5/5 | 3 | 3 | 3 | Cabot Musket Bayonets | Human | Gereon Oberlin Teacher | |||||||
148th Hum. | 5/3, Trained | 820/1000 | 3/18 | -10* | 10/10 | 5/5 | 3 | 3 | 3 | Cabot Musket Bayonets | Human | Liberté Chastain Inspiring | |||||||
42nd Elv. | 4/10, Trained | 968/1000 | 9/11 | +0 | 10/10 | 5/5 | 3 | 5 | 3 | Cabot Musket Bayonets | Elven | M. de Montmorency Unsteady | |||||||
45th Elv. | 3/10, Trained | 815/1000 | 2/11 | -10* | 10/10 | 4/5 | 3 | 5 | 3 | Cabot Musket Bayonets | Elven | Jean de Sangeaux Maverick | |||||||
16th Half. | 3/5, Trained | 927/1000 | 3/11 | +0 | 9/10 | 5/5 | 5 | 3 | 3 | Cabot Musket Bayonets | Halfling | Padrig Gagne Rapid | |||||||
19th Half. Pfd. | 3/5, Trained | 1000/1000 | 9/11 | +0 | 10/10 | 5/5 | 5 | 3 | 3 | Canard Rifle Bayonets | Halfling | Sophie Tasse Rapid | |||||||
28th Half. Pfd. | 4/5, Trained | 984/1000 | 10/11 | +0 | 7/10 | 5/5 | 5 | 3 | 3 | Canard Rifle Bayonets | Halfling | Georges Villiers Unsteady | |||||||
55th Elv. Hsr. | 2/10, Trained | 369/500 | 2/11 | -10* | 5/5 | 3 | 5 | 9 | Sabres | Elven | Thibault-Clovis de Solle Lucky | ||||||||
108th Elv. Hsr. | 4/40, Professional" | 305/500 | 0/15 | +30"* | 5/5 | 3 | 5 | 9 | Sabres | Elven | P.G. de Guerchy Brilliant | ||||||||
13th Hob. Lan. | 4/5, Trained | 481/500 | 12/11 | +0 | 5/5 | 2 | 3 | 7 | Lances | Hobgoblin | Karo Bonnaire Optimist | ||||||||
84th Elv. Art. | 3/10, Trained | 50/50 | 12/11 | +0 | 7/10 | 5/5 | 3 | 7 | 1 | Field Artillery | Elven | Jules de Maistre Watchful | |||||||
0/50 | 7/10 | 5/5 | Field Artillery | Elven | Marie de Lamartine Incompetent | ||||||||||||||
5th Hob. H. Art. | 8/40, Experienced | 50/50 | 15/14 | +30 | 8/8 | 3/3 | 3 | 3 | 5 | Horse Artillery | Hobgoblin | Arka Faucher Careless | |||||||
HQ | 107 | 43 | 1 |
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| Str. | Coh. |
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| Spt. |
| Equipment | Traits | CO | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st Roy. Elv. Lan. | Professional | 356/500 | 0/11 | +10* | ? | 2 | 5 | 7 | Lances | Elven Cavalry | Butcher | ||||||||
2nd Roy. Elv. Lan. | Professional | 348/500 | 0/11 | +10* | ? | 2 | 5 | 7 | Lances | Elven Cavalry | Unsteady | ||||||||
HM's 1st Elv. Hsr. | Professional | 350/500 | 0/11 | +10* | ? | 3 | 5 | 9 | Sabres | Elven Cavalry | Demoralizing | ||||||||
HM's 2nd Elv. Hsr. | Professional | 336/500 | 0/11 | +10* | ? | 3 | 4 | 9 | Sabres | Elven Cavalry | Distracted | ||||||||
Schw. Dwa. Leg. | Professional | 923/1000 | ?/15 | +20 | ? | ? | 5 | 3 | 3 | Erlkönig Musket Bayonets | Dwarven | Sneaky | |||||||
Heid. Dwa. Leg. | Professional | 734/1000 | 0/15 | +0* | ? | ? | 3 | 3 | 3 | Erlkönig Musket Bayonets | Dwarven | Teacher | |||||||
1st Elv. Vol. | Trained | 833/1000 | 0/9 | -10 | ? | ? | 3 | 3 | 3 | Cabot Musket Bayonets | Elven Standard Lost | Unsteady | |||||||
2nd Elv. Vol. | Trained | 882/1000 | 0/9 | -10* | ? | ? | 2 | 3 | 3 | Cabot Musket Bayonets | Elven | Loud | |||||||
1st Half. Vol. | Trained | 1000/1000 | ?/9 | +0 | ? | ? | 5? | 3? | 3 | Cabot Musket Bayonets | Halfling | ? | |||||||
1st Hob. Vol. | Trained | 861/1000 | 0/9 | -10* | ? | ? | 3 | 2 | 3 | Cabot Musket Bayonets | Hobgoblin | Distracted | |||||||
0/50 | 7/10 | 5/5 | Field Artillery | Elven | Butcher | ||||||||||||||
0/50 | 7/10 | 5/5 | Field Artillery | Elven | Lucky |
Nice!
Our priority should probably be to
1. Capture enemy units
2. Damage enemy cavalry
3. Damage enemy infantry
The 5th should fire at the 2nd hussars and the 84th at the 2nd lancers as a result I believe.
We do have Rapid infantry at both of the dwarves flanks which can outrun them and cavalry to block their path, so I do believe that we can catch them, the only problem would be the enemy elves and halflings getting in the way
I definitely think that the 5th and 84th should probably work on softening up the Dwarven Infantry, just to make sure they don't get any ideas for breakout attempts or so on. Like, I guess we could also hit their cavalry, but priority-wise, it's taking the Dwarfen Infantry that will actually make sure there's no recovering from this.
And, like, he's not going to recover from this, I'm pretty sure. His army's going to be melting away after this battle. Infantry aren't (generally) stupid, a lot of them will try to slip away during any retreat.
Looking over this briefly I actually think we might be able to encircle 3 enemy units using the lake.The real question is, is there any way to stop both of the Dwarf units from retreating? This might take a Round or two to play out, seeing as their move is slower than fleeing cavalry.
Looking over this briefly I actually think we might be able to encircle 3 enemy units using the lake.
We just need to form a crescent around the open eastern field, and then we can use our infantry to fully envelop the routing units next to the lake. Once they are encircled, we can just pound them with artillery and infantry attacks until they surrender.
- 55th Elv. Hsr. NW, NE,E
- 13th Hob. Lan. SE,SW,SW
- 28 Half. Pfd NE,NEW,W
- 19th Half. Pfd NE
The problem is that they will move during this turn too. By the time the 55th reached that hex they will have past it already
@Photomajig will they follow the white line until they encounter obstructions or will they try to escape the best way possible walking somewhere else if they consider it better.
E we could have the 19th free move nw and do the coinflip whether they or the elv volunteers can go to the NE hex
All enemy infantry will reach the edge of the map by the end of next turn - if they cannot be stopped or slowed during that time they will escape.
We could consider firing at enemy units just for the chance of a crit slowing them too
Hopefully enough to gloss over the whole 'monastery incident.' While we wouldn't be a proper revolution without some gratuitous crimes against decency, I suspect there might be some whiners about before the purges get started.
Um, wait. I was counting, and aren't the Dwarfs 8 moves away from freedom (IE three turns)? You have to reach the edge and leave it to be gone, though obviously once they do reach the edge, even if they're out of movement they're going to get away and the most we can do is a few parting shots.
Not to mention: It's very politically inconvenient for our enemies to have concrete evidence of Norn meddling in their internal affairs. This weakens their standing , and makes it much harder for them to build political and diplomatic support for an intervention against us. Most nations are against us, but there is likely a consensus against secretly flooding rebels with your own troops as a violation of honour. In the eventual war against them, this gives us a clear advantage.Yeah, I think we should prioritize the two Dwarf Legions. the Halflings are just a bunch of Royalist volunteers, and it won't make a huge difference if we take them out or not.
Taking out one or both of the Dwarf Legions would be another political coup, and might discourage other nations from trying something like this again if they see that all Norn got for its work was its soldiers killed or captured.
@Photomajig will they follow the white line until they encounter obstructions or will they try to escape the best way possible walking somewhere else if they consider it better.
We can probably delay their escape significantly with our Lancers and Hussars moving to block (or well, in the Lancers case probably charging while making sure to end their turn blocking at least part of the escape North.)Oh yeah, the Schw legion is more shouth and needs 3 turns. The heid legion can do it in two(I assume reaching the edge=escape) but not if they follow the white arrows
We already got that that proof this turn. That was the reason our lancers raided the HQ.We've got to make sure we get the HQ so we have proof of the king's complicity