Army of Liberty: a Fantasy Revolutionary Warfare Quest

the 2nd hussars can be intercepted by the 13th, but i dont consider that to be a valuable enough contribution compared to capturing an entire regiment
 
the 2nd hussars can be intercepted by the 13th, but i dont consider that to be a valuable enough contribution compared to capturing an entire regiment
I do. Fuck those guys.

[]Plan: VENGEANCE (draft)
-[] 200th Hob: MOVE NW, NW
-[] 72nd Hum: MOVE NW, NW
-[] 148th Hum: ATTACK Schw Dwa Leg
-[] 42nd Elv: ATTACK Schw Dwa Leg
-[] 45th Elv: MOVE NW, NW
-[] 16th Half: FREE MOVE W, CHANGE NW, NW, Heid Dwa Leg
-[] 19th Half Pfd: CHARGE Schw Dwa Leg
-[] 28th Half Pfd: FIRE HM's 2nd Elv Hsr
-[] 55th Elv Hsr: CHARGE NE, Schw Dwa Leg
-[] 108th Elv Hsr: Routing
-[] 13th Hob Lan: CHARGE HM's 2nd Elv Hsr
-[] 84th Elv Art: FIRE HM's 2nd Roy Vol Lan
-[] 5th Hob H. Art: FIRE HM's 2nd Roy Vol Lan
-[] HQ: No Action

[]Plan: One And A Half Encirclements (draft)
-[] 200th Hob: MOVE NW, NW
-[] 72nd Hum: MOVE NW, NW
-[] 148th Hum: ATTACK Schw Dwa Leg
-[] 42nd Elv: ATTACK Schw Dwa Leg
-[] 45th Elv: MOVE NW, NW
-[] 16th Half: FREE MOVE W, CHARGE NW, NW, Heid Dwa Leg
-[] 19th Half Pfd: CHARGE Schw Dwa Leg
-[] 28th Half Pfd: FIRE HM's 2nd Elv Hsr
-[] 55th Elv Hsr: CHARGE NE, Schw Dwa Leg
-[] 108th Elv Hsr: Routing
-[] 13th Hob Lan: CHARGE Heid Dwa Leg
-[] 84th Elv Art: FIRE HM's 2nd Roy Vol Lan
-[] 5th Hob H. Art: FIRE HM's 2nd Roy Vol Lan
-[] HQ: No Action

Okay here's two similar plans, both of which should encircle and break Schw Dwa Leg. The former deals slightly more damage to enemy cavalry for honor's sake, the latter will make encircling Heid Dwa Leg next turn easier.

EDIT: changed the 5th's order to potshotting a distant cavalry in both, we shouldn't need the extra cohesion damage on Schw.
 
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Disengaging lets the Schw. Legion brace, right? In that case, wouldn't it be better to have the artillery shoot them to, combined with the Attacks by the neighboring human infantry, hopefully rout them before the charges go off?
 
Disengaging lets the Schw. Legion brace, right? In that case, wouldn't it be better to have the artillery shoot them to, combined with the Attacks by the neighboring human infantry, hopefully rout them before the charges go off?

if they disengage they move only a single hex, which means they are guaranteed to get caught
 
Disengaging lets the Schw. Legion brace, right? In that case, wouldn't it be better to have the artillery shoot them to, combined with the Attacks by the neighboring human infantry, hopefully rout them before the charges go off?

Hm...they have 1 Cohesion, so they'll definitely rout regardless. Routing them with Fire would save us some casualties since they won't be Withdrawing, but as Schwerte points out, if they choose to withdraw that's actually better for us to be able to surround them, since they'll be moving 1 instead of 3, and the enemy should know that.

Hypothetically we could have the 16th free move and then blast them point-blank, but that'll stop us from pulling the rest of our infantry forward...likewise with the 72nd shooting in place. I guess the 16th could fire in place and then start moving? There's about a 35% chance of them not dealing enough damage to rout from 2 spaces, though.
 
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On another note, everyone in the 148th deserves an award. Held out against two Professional regiments of Nornish soldiers for multiple turns without routing.
 
The enemy cavalry is going to get away. Sure, we could probably deal a parting blow with the Lancers to the 2nd Hussars, but I agree with Chimeraguard that our overriding goal, politically and militarily, is wrecking and capturing those dwarven legions. And honestly, I'd rather use the artillery on the Schw. Legion. Maximum effect.

On another note, everyone in the 148th deserves an award. Held out against two Professional regiments of Nornish soldiers for multiple turns without routing.
You can bet they'll be the new propaganda heroes of the Revolution, and to be honest they deserve it.
 
The two most important Consular leaders are the elven Guy-Armand Polvérel (originally de Polvérel, Comte de Bruinard), the halfling Ronan La Chapelle and the human Jacques Martel. They are often referred to as the Triumvirate (Le Triumvirat) for their dominant position within the faction.

(Just reading this, and noticed:

Two people form a triumvirate not, so it's good there are not, in fact, two people.

Sorry to bother).
 
Having finally read the bit on Revolutionary Gender, it's a shame we didn't vote nonbinary, it would have increased the extent to which we were a thumb right in the eye of the Old Order. :V
 
Having finally read the bit on Revolutionary Gender, it's a shame we didn't vote nonbinary, it would have increased the extent to which we were a thumb right in the eye of the Old Order. :V
Yeah, we could have obliterated the counterrevolution using our woke they/them army. That would have stung even more. Oh well, maybe we can promote Liberté to a general later.
 
Yeah, we could have obliterated the counterrevolution using our woke they/them army. That would have stung even more. Oh well, maybe we can promote Liberté to a general later.

They're probably not ready yet, but they're absolutely proving their worth. Also, because their unit is humans, the unit is almost to Professional. Like, we have a few stinkers as far as COs go, but we have some really impressive sorts that I'd be proud to work with for quite some time to come, hopefully.
 
So, post-battle wise...

Georges Villiers is Unsteady so we'd rather ditch him, however he didn't do anything to justify it and we're going to need to spend to get trained troops to keep our forces up and ready, so he's not worth getting rid of.

Simialrly, Jean de Sangeaux and M. de Montmorency are people we'd probably just have to work with.

Arka's Careless trait isn't great, however I think that perhaps some education and on the job training might fix that.

Marie de Lamartine is an incompetent that got almost all* of her troops killed because she was no good at her job. We have all the excuse and reason in the world to come down on her like a landslide. It probably won't even cost as much as -100 Influence, because she fucked up in a battle and we can use that.

*It would have been all, but they're elves, so a few of them will come back.
 
Doing the specifics of movement is extremy complicated, i tried to visualise my ideal plan for moving with images:



The Base situation with most irrelevant units removed



First Movement - most units just walk Northwest. The 28th charges the enemy halflings to get some more damage in while the Lancers go SE to intercept the fleeing units



Second Movement - Most units continue moving Northwest, the 28th engage the enemy halflings. We could do a game of chicken with the Helm dwarves here where we stop their 2nd movement in 50% of cases, but i prefer saving that possibility for next movement.



Instead i would move the lancers west to get the best position next turn



everyon continues northwest, except:
The lancers move east, stopping the H Dwarves from moving.
The 55th moves west, to make sure the 19th can be in best position, it will be able to get fully in position cause they have 9 movement.



Using the rapid movements and leftover cavalry movement, we pretty much have built our encirclement - even if they are not fully surrounded, there is no real way for them to escape now.
 
So, post-battle wise...

Georges Villiers is Unsteady so we'd rather ditch him, however he didn't do anything to justify it and we're going to need to spend to get trained troops to keep our forces up and ready, so he's not worth getting rid of.

Simialrly, Jean de Sangeaux and M. de Montmorency are people we'd probably just have to work with.

Arka's Careless trait isn't great, however I think that perhaps some education and on the job training might fix that.

Marie de Lamartine is an incompetent that got almost all* of her troops killed because she was no good at her job. We have all the excuse and reason in the world to come down on her like a landslide. It probably won't even cost as much as -100 Influence, because she fucked up in a battle and we can use that.
It's important to note we can also mentor CO, which rerolls their trait with advantage (roll twice, take the higher roll). This better than getting a new officer, though it does cost an army action rather than influence. This could be worthwhile for Faucher, as a good trait can be really impactful for an artillery unit.
 
Doing the specifics of movement is extremy complicated, i tried to visualise my ideal plan for moving with images:



The Base situation with most irrelevant units removed



First Movement - most units just walk Northwest. The 28th charges the enemy halflings to get some more damage in while the Lancers go SE to intercept the fleeing units



Second Movement - Most units continue moving Northwest, the 28th engage the enemy halflings. We could do a game of chicken with the Helm dwarves here where we stop their 2nd movement in 50% of cases, but i prefer saving that possibility for next movement.



Instead i would move the lancers west to get the best position next turn



everyon continues northwest, except:
The lancers move east, stopping the H Dwarves from moving.
The 55th moves west, to make sure the 19th can be in best position, it will be able to get fully in position cause they have 9 movement.



Using the rapid movements and leftover cavalry movement, we pretty much have built our encirclement - even if they are not fully surrounded, there is no real way for them to escape now.
I guess you might be able to grab the elves too, but that seems to let them get needlessly far north when we could use cavalry and rapid movements to cut off the Schw Dwarves before they go anywhere.

charging the enemy haflings. They dont have a good way to contribute to the encirclement. I would also be open to have them shoot at the 2nd hussars instead
I do recommend the latter, since while charging the halflings will inflict more casualties by number, KIA-ing Professional Elven Cavalry is way more valuable man-for-man.
 
I guess you might be able to grab the elves too, but that seems to let them get needlessly far north when we could use cavalry and rapid movements to cut off the Schw Dwarves before they go anywhere.

Im not sure how we want to achieve an encircement without getting the elves too, they are kinda a giant roadblock. And getting the Schw Dwarves is pretty much guaranteed, the question is just to make sure we get the Helm legion too
 
Other thought: parts of this luckless fool's army might actually keep together better than I might think at first, because at least some of them are emigres and so as long as he's fleeing for the border they'd be stupid to split up. This isn't quite the case for everyone, but it might give them some loose loyalty in the sense of fleeing in the same direction to try to get over the border and into 'safe' lands.
 
Other thought: parts of this luckless fool's army might actually keep together better than I might think at first, because at least some of them are emigres and so as long as he's fleeing for the border they'd be stupid to split up. This isn't quite the case for everyone, but it might give them some loose loyalty in the sense of fleeing in the same direction to try to get over the border and into 'safe' lands.
He'll definitely still have his cavalry next fight, although hopefully at degraded quality thanks to casualties.
 
Actually, @Photomajig , probably not relevant right this moment but in the future CAN we recommend particular COs for medals/commendations, or even suggestions that they should step into higher rank (though obviously it'd mean losing them?)

It seems like something that should be doable with Influence, albeit probably more of a, "When there's not fifty different troubles" situation.

He'll definitely still have his cavalry next fight, although hopefully at degraded quality thanks to casualties.

Oh, do you think there will be a next fight? I thought he might be able to just outpace is, burdened as we are with both our casualties and his, and seeing as his only chance of survival now is to flee back across the border. If we can catch up to him, that'd be great, but probably more likely to be strategic decisions than anything we'd actually game out?
 
Wait, your plan aims to secure the Schw Dwarves this turn for sure as first priority Nerdo.

I was wondering why you only used 2 movement for it. TBH I dont think we need to spend so much effort on them, they dont really have a way to escape us. We can argue whether trying to catch the elves together with the helm dwarves works, but imo we are guaranteed to get the Schw ones so we should focus on dealing more damage/capturing more
 
Wait, your plan aims to secure the Schw Dwarves this turn for sure as first priority Nerdo.

I was wondering why you only used 2 movement for it. TBH I dont think we need to spend so much effort on them, they dont really have a way to escape us. We can argue whether trying to catch the elves together with the helm dwarves works, but imo we are guaranteed to get the Schw ones so we should focus on dealing more damage/capturing more
If you've got a plan you think will work better and give better results, please post it.
 
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