- Location
- Germany
- Pronouns
- He/She/They
You know, ive been talking about making sure we capture as many enemies as we can and making sure our plan does that, but which units are actually looking at for that? Heres a list of enemy units and their capture status. I assuming that von Trotha realises that he needs to flee this turn just like we did and does his best to run away from the battle. any unit that doesnt run can be put into the pretty much guaranteed to capture tier
Cant be captured:
1st Royal Elven Lancers - run off this turn
8th Hussars - run off this turn
9th hussar - run off this turn
4th Human - past the valley this turn
33rd Dwarves - shattered, but already running away so should be past the valley next turn
Prov Elv art - past the valley this turn
109th - unless they mess up pathing they should get our eventhrought the Räuberholz
Nymphs - They just run through the Räuberholz at the far west and we cant afford to give up the delicious stuff in the center
depends:
15th Dwarves - if we charge them this turn to slow them down, we can probably capture them cause theyll not be past the valley, unless we have too many high value targets we want to capture instead
74th+155th Elves - Guillory could capture them but they likely have better targets, so theyll probably escape over Ottenburg. They are slow tho, thats a lot of forest and hills to go over, if we capture fast we can get them
60th Elv art - can probably be captured in two turns, theyll not be off the map and well have more cavalry that can do stuff
75th Elv art - can probably be captured in two turns, theyll not be off the map and well have more cavalry that can do stuff
66th - probably cant be captured, just cause there are is too much stuff clogging up our cavalry
Hum Vol Artillery - needs to go through forest to get our, so he takes 3 turns
14th Elv H Art - runs off this turn, so would need to get charged this turn
1st elv hussar - they are the wild card of the battlefield, if they do something stupid fortheir king or whatever they die, if they run away like the dogs they are they live
17th human - we have no idea what they are doing
Pretty much guaranteed to capture:
31st dwarves - shattered dwarves who are foward, they are too slow to run, delicious brilliant CO capture!
20th dwarves - lol lmao, shattered+wrong half of the map+half of our army can only chase them, they die to the last dwarf before escaping
28th artillery - way too far forward
Hmm, @Photomajig is this a forest tile?
And does a routed unit still pay the movement cost of disengaging?
Cant be captured:
1st Royal Elven Lancers - run off this turn
8th Hussars - run off this turn
9th hussar - run off this turn
4th Human - past the valley this turn
33rd Dwarves - shattered, but already running away so should be past the valley next turn
Prov Elv art - past the valley this turn
109th - unless they mess up pathing they should get our eventhrought the Räuberholz
Nymphs - They just run through the Räuberholz at the far west and we cant afford to give up the delicious stuff in the center
depends:
15th Dwarves - if we charge them this turn to slow them down, we can probably capture them cause theyll not be past the valley, unless we have too many high value targets we want to capture instead
74th+155th Elves - Guillory could capture them but they likely have better targets, so theyll probably escape over Ottenburg. They are slow tho, thats a lot of forest and hills to go over, if we capture fast we can get them
60th Elv art - can probably be captured in two turns, theyll not be off the map and well have more cavalry that can do stuff
75th Elv art - can probably be captured in two turns, theyll not be off the map and well have more cavalry that can do stuff
66th - probably cant be captured, just cause there are is too much stuff clogging up our cavalry
Hum Vol Artillery - needs to go through forest to get our, so he takes 3 turns
14th Elv H Art - runs off this turn, so would need to get charged this turn
1st elv hussar - they are the wild card of the battlefield, if they do something stupid fortheir king or whatever they die, if they run away like the dogs they are they live
17th human - we have no idea what they are doing
Pretty much guaranteed to capture:
31st dwarves - shattered dwarves who are foward, they are too slow to run, delicious brilliant CO capture!
20th dwarves - lol lmao, shattered+wrong half of the map+half of our army can only chase them, they die to the last dwarf before escaping
28th artillery - way too far forward
Hmm, @Photomajig is this a forest tile?
![](https://i.imgur.com/sJFTFmU.png)
And does a routed unit still pay the movement cost of disengaging?
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