Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

Isn't it kind of a problem to bring Ebrietas, a Great One, into the realm of the Moon Presence? I have a feeling this will go terribly, terribly wrong for Ebby. :<
 
Only SEVEN voters for the past two days. More votes please. Or at least more discussion on what to do next.




Vote Tally : Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne) | Page 290 | Sufficient Velocity
##### NetTally 1.5.11

[X] Talk to
-[X] Gehrman
--[X] About the shovel.
---[X] Ask what the button does.
----[X] "Can I keep it?"
--[X] Also, the Hunter's Contract. "By the by, int'rested in addin' a fresh face or two ta this Dream o' yers?"
[X] Before leaving the Dream, offer a prayer of thanks to the Lord God to show your gratitude over the protection He has granted you against the heathen madness of Yharnam.
[X] Return to Yharnam
-[X] Strategy meeting
--[X] "Alright, I had my fun. What needs stabbing?"
--[X] When possible, find Simon, tell him about the Hunter's Contract and see if he's interested in giving it a try.
No. of Votes: 3
GardenerBriareus
Daniel Estacado
megrisvernin

[X] Talk to
-[X] Gehrman
--[X] About the shovel.
---[X] Ask what the button does.
----[X] "Can I keep it?"
[X] Before leaving the Dream, offer a prayer of thanks to the Lord God to show your gratitude over the protection He has granted you against the heathen madness of Yharnam.
[X] Return to Yharnam
-[X] Strategy meeting
--[X] "Alright, I had my fun. What needs stabbing?"
No. of Votes: 2
Ashmaker
SaltyWaffles

[X] Return to Yharnam
-[X] Strategy meeting
--[X] "Alright, I had my fun. What needs stabbing?"
No. of Votes: 1
defenestrator

[X] Ask Hope about her Prayer
No. of Votes: 1
NemiTheNen

Total No. of Voters: 7
 
I... Don't actually know what the Hunter's Contract is. I got here through Hellsing Abridged.
Remember the Hunter's Dream? That weird interdimensional place with Gehrman and the Doll? The normal way people get access to it is by signing the Hunter's Contract. The precise terms aren't known terribly well, but one of the chief benefits is that you can't really die anymore under normal circumstances: mortal wounds just cause you to 'wake up' back in the Dream, fully healed and ready for round two. Hell, you're even allowed to back out at any time, with no consequences other than losing the benefits you gained from the Contract.

It's actually a pretty good deal, considering that the only downsides I know of are that A) if you go blood-drunk while still connected to the Dream, you get banished to the Hunter's Nightmare instead of wandering around Yharnam like Gascoigne, and B) the Healing Church outlawed the Contract as 'unholy' or something a while back.

The first one's barely a negative at all (considering that most Blood-Drunk Hunters aren't really... themselves by the time the Nightmare takes them, so if you're far gone enough to end up there, you're far gone enough that you wouldn't be accomplishing much with your life anyway), and the second one doesn't really matter now that the Healing Church is toast and we're the closest thing left to an authority figure.
 
[X] Talk to
-[X] Gehrman
--[X] About the shovel.
---[X] Ask what the button does.
----[X] "Can I keep it?"
[X] Before leaving the Dream, offer a prayer of thanks to the Lord God to show your gratitude over the protection He has granted you against the heathen madness of Yharnam.
[X] Return to Yharnam
-[X] Strategy meeting
--[X] "Alright, I had my fun. What needs stabbing?"
 
[X] Talk to
-[X] Gehrman
--[X] About the shovel.
---[X] Ask what the button does.
----[X] "Can I keep it?"
[X] Before leaving the Dream, offer a prayer of thanks to the Lord God to show your gratitude over the protection He has granted you against the heathen madness of Yharnam.
[X] Return to Yharnam
-[X] Strategy meeting
--[X] "Alright, I had my fun. What needs stabbing?"
 
[X] Talk to
-[X] Gehrman
--[X] About the shovel.
---[X] Ask what the button does.
----[X] "Can I keep it?"
[X] Before leaving the Dream, offer a prayer of thanks to the Lord God to show your gratitude over the protection He has granted you against the heathen madness of Yharnam.
[X] Return to Yharnam
-[X] Strategy meeting
--[X] "Alright, I had my fun. What needs stabbing?"
 
Remember the Hunter's Dream? That weird interdimensional place with Gehrman and the Doll? The normal way people get access to it is by signing the Hunter's Contract. The precise terms aren't known terribly well, but one of the chief benefits is that you can't really die anymore under normal circumstances: mortal wounds just cause you to 'wake up' back in the Dream, fully healed and ready for round two. Hell, you're even allowed to back out at any time, with no consequences other than losing the benefits you gained from the Contract.

It's actually a pretty good deal, considering that the only downsides I know of are that A) if you go blood-drunk while still connected to the Dream, you get banished to the Hunter's Nightmare instead of wandering around Yharnam like Gascoigne, and B) the Healing Church outlawed the Contract as 'unholy' or something a while back.

The first one's barely a negative at all (considering that most Blood-Drunk Hunters aren't really... themselves by the time the Nightmare takes them, so if you're far gone enough to end up there, you're far gone enough that you wouldn't be accomplishing much with your life anyway), and the second one doesn't really matter now that the Healing Church is toast and we're the closest thing left to an authority figure.
Not to mention the Nightmare bit might be a plus, since it means you won't end up attacking your friends when you go Blood-drunk.
 
We All Have Our Secrets
The braiding squad seems mildly perturbed by the interruption, but quickly return to work once Hope sits back down.

"Thanks," you say.

"It was my pleasure."

You give her a bow and, shovel in tow, head back towards the Workshop. You idly bounce it on your shoulder a couple of times before remembering the button. Gehrman's waiting for you at the door.

"Appreciate the help," you say.

"You had a sound argument," he replies. "And it's nice to have something new in this place, tragic or not."

"Yeah, I imagine it'd get old after the first couple decades." You give the shovel a quick spin. "On a less morbid note, this is a damn fine shovel. What's the button do?"

He bites his lower lip and takes a sharp breath. "Not sure if that is any less morbid, really. The thing's got a bloody history."

"What, has it put a lot of people in the ground?"

"Yes, actually, it's-"

His expression shifts rapidly from puzzlement to anger. In an instant, he yanks the tool from your hand and clonks you with it.

"Tough crowd," you say once the ringing stops.

"Don't even start."

"Can I keep it?"

"Honestly, I would rather keep it here. I use it as a reminder of what not to do with trick weapons. Plus, you've got the club, and if you're going to be using my work in the waking world it might as well be my best."

"Old man's vanity?"

"You have a very good memory for someone who takes so many blows to the head."

"Mind like a steel trap. Will ye at least tell me what the button does?"

"You've got your sleeves, I have this shovel. It's only fair."

"Oh, that's just petty," you grump.

"But amusing."

You continue your indistinct grumbling as he wheels over to his workbench and returns the thing to its rightful spot. "Now, if I heard you correctly, you have a siege to break and a Nightmare to destroy. I won't hold you up; have fun with that, Father Anderson."

Hope giggles upon your approach, having presumably heard the whole thing, and your stride deepens into a sort of grouchy slouch. Even the gaggle of Messengers around the Yharnam grave seem amused, although that could just be a product of your projecting issues. How dare he do to you what you do to other people.

Despite the tragedy that has befallen you, you give thanks to the LORD as you fade away. You have been through a lot of shit tonight and He's been an invaluable boon.

Iosefka's assorted medical doodads are still in the same spot upon your return, so it doesn't seem like you've been gone long. You wonder if there's a hard-and-fast scale factor for time in the Dream or if it's totally relative, ultimately deciding to leave that question to someone with more patience and a better grasp of temporal mathematics.

The strategy meeting is partway through the recap phase, picking up where you left off on your way to the chapel, when you enter the room and take a seat, causing a slightly-awkward pause.

"Alright, I had my fun. What needs stabbin'?"

"We'll get to that shortly," says one of the Churchmen.

"You can get to that now," Alfred says, rising to his feet. "I recognize that what you're doing is, by and large, righteous. I also recognize that you have an extraordinary capacity for collateral damage and a tendency to pick fights with every major power you come across. Thank you for the offer, but I must decline."

"That's a lot better-put than the last time ye turned tail."

"I've had time to think. Goodbye."

"Be quiet on the way down; Djura's still in surgery."

"Fine."

Alfred steps out the door and down the stairs in a prototypical one-star-Yelp-review huff. "And good luck with the vampires," you call after him.

Eileen's the first to break the ensuing silence. "Saves us some time, then. Now, our reconnaissance managed to locate the entrance to the School of Mensis' hideout, which Liam called 'Yahar'gul.' Unfortunately, we ran into a patrol near said entrance and one managed to get back inside before we could kill him. We believe they either followed us back somehow without our knowledge or made an educated guess as to our base of operations.

"For approximately the last hour, we have been under siege by an endless supply of cannon fodder which Ebrietas informed me are summoned creatures called forth by a dozen casters, two of whom Father Anderson killed in his little adventure. At present, the siege has abated somewhat, making this an ideal time to strike back. Attacking Yahar'gul and hunting down the casters seem the most obvious courses of action."

She spreads her arms wide. "The floor is open."

[] Attack Yahar'gul directly
-[] Specific tactics

[] Hunt down the casters
-[] Specific tactics

[] Write in...
 
Our best bet would be to take out the casters first.

Now personally they can't do much because of the barrier we have put up, but all that cannon fodder gone will just make things easier in the long run.
 
Yeah, letting a bunch of casters be in order to summon an endless supply of monsters sounds like a terrible idea. It's a loose end that we really don't want being left alone for long.

So...wait until they launch another attack, spotting their origin as best we can from the roof, then teleporting to said location for some surprise lasers/bayonets?

I wonder if Ebrietas can remotely sense the casters' locations whenever they cast magic?
 
He bites his lower lip and takes a sharp breath. "Not sure if that is any less morbid, really. The thing's got a bloody history."

"What, has it put a lot of people in the ground?"

"Yes, actually, it's-"

His expression shifts rapidly from puzzlement to anger. In an instant, he yanks the tool from your hand and clonks you with it.

"Tough crowd," you say once the ringing stops.
*Slow claps*
So...wait until they launch another attack, spotting their origin as best we can from the roof, then teleporting to said location for some surprise lasers/bayonets?
I'm thinking we take to the roofs with Eileen and Steffon, wait for the next attack, locate the summoners, before sniping/assassinating them while they're looking away.

We could also take a carriage disguised as carrying refugees as bait, and have Anderson pull it. Then when we've lured out as many as we can, the Yharnham inquisition busts out of the carriage guns blazing... but that feels like too much work and has too many risks.
I wonder if Ebrietas can remotely sense the casters' locations whenever they cast magic?
I think the bell we yoinked might help with that.
 
Okay, it's been seven hours, and no one's posted a plan yet.

[X] Hunt down the casters
-[X] Ask Ebrietas if she can do something about the bell we showed earlier, so we can track the casters using it.
--[X] If it's successful, hand it to Eileen
-[X] In the meantime, we can use this lull before the next wave to setup some traps around the church.
-[X] Once the next assault begins and the traps have been set off, Anderson will march out the front doors, preaching the Word of the LORD, start stabbing, and getting as much 'heat' as he can from the attackers.
-[X] While everyone's trying (and failing) to end Anderson's happy hour, Eileen, Simon and Steffon would be quietly going around hunting the very busy casters



The reasoning for the plan is that while the wards around the church would rebuff the attacks and kill the weaker ones, it won't be killing them fast enough to keep the casters busy, and throwing as many mooks as they can that they'll have fewer guards around them. Also, by presenting a visible and 'vulnerable' target, that might keep them from trying any shenanigans on the wards and focus on trying to kill Anderson.
 
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Right, no one is making votes so....Let's see our current force first. We have Eileen, Steffon, Ebrietas, Liam, and Anderson as 'Hero Units' so to speak and several armed converted men with beast hunting implements while Djura is still getting operated. So....

[] Hunt down the casters
-[] As the one that can take the most punch to the face, you exit through the front door and tell them to fite mi m8, I rek yu all.
-[] Liam and the rest of the mooks crews follow Anderson in his murderspree and kill the bulk of the summons. Left unsaid is that you shouldn't get close to him.
-[] Meanwhile, Eileen and Simon do what they do best. Stabbing and sniping people in the face. Flank the casters and kill them.
-[] Also meanwhile, Steffon does what a Powder Keg does best. Blowing shit up in everyone's face. Flank as well and use all the tricks in the Keg's books.

Thoughts on this?
EDIT: Whoops, defenestrator made a vote. Ah well.
 
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[X] Hunt down the casters
-[X] Ask Ebrietas if she can do something about the bell we showed earlier, so we can track the casters using it.
--[X] If it's successful, hand it to Eileen
-[X] In the meantime, we can use this lull before the next wave to setup some traps around the church.
-[X] Once the next assault begins and the traps have been set off, Anderson will march out the front doors, preaching the Word of the LORD, start stabbing, and getting as much 'heat' as he can from the attackers.
-[X] While everyone's trying (and failing) to end Anderson's happy hour, Eileen, Simon and Steffon would be quietly going around hunting the very busy casters
 
Gehrman takes a deep breath and lets it out with a sigh, leaning heavily on his cane. "Please forgive me, Father, but I'm not one for funerals. I'll be sure to pay my respects afterwards."
Maybe it's because I've been reading the Worm/Bloodborne crossover Hunter over at Spacebattles, but the underlined stood out to me.
UnwelcomeStorm said:
"Laurence... Master Willem... what's taking so long. I'm so tired, please..."

He went on, in the nonsensical way that sleepers do, but I think I stopped hearing him. My thoughts were elsewhere, in a garden without moonlight, with the scents of melancholy and regret. I was putting pieces together, and the image that was forming frightened me. The Doll had told me, when I first awakened here, that the graves all around were monuments for former hunters. Gehrman was the Hunter's Helper, a mentor and friend to all who passed through this Dream.

There were hundreds of graves here.

I crept up closer, and stood behind the old man's chair, and wrapped my arms around him. In time, he quieted, and his breaths came slow and smooth.

There were hundreds of graves here. But mine would not join them, not until I'd done everything I could to see my friend and mentor wake up.
I hope Anderson can do something to help Gehrman find some measure of peace. :(
 
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He bites his lower lip and takes a sharp breath. "Not sure if that is any less morbid, really. The thing's got a bloody history."

"What, has it put a lot of people in the ground?"

"Yes, actually, it's-"

His expression shifts rapidly from puzzlement to anger. In an instant, he yanks the tool from your hand and clonks you with it.

"Tough crowd," you say once the ringing stops.
Hilarious. Whatever we do, we should pester Eileen and some of the other Hunters about Gherman's shovel. WHAT DOES THAT BUTTON DO?
 
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