"Huntin' the casters sounds like a plan. Got some ideas about how ta do it," you say. The rest of the room turns to look at you with a mix of curiosity and abject horror.
"Go on," says Eileen.
"Alright, first off, we know Ebrietas can track 'em when they start summonin' shit. I nicked one o' the bells they use off of 'em, so we could check and see if she can use it ta make her job easier. While she's workin' on that and those arsewipes are takin' tea or whatever, we set up some traps; do we still have some left over from when we were jury-riggin' the doors?"
"We do, actually," Steffon confirms. "And it wouldn't be difficult or time-consuming to cobble together some more."
"Great. Once they start swarmin' again and the traps go off, I step out the front door and draw attention ta myself while you guys flank 'em and take 'em out one by one."
"Please be more specific about how you'll 'draw attention to yourself'," says Eileen, who has known you far too long to allow any ambiguity in your plans.
"Screamin' and gratuitous violence. A few psalms here, some explosions there, derogatory comments about the pricks' appearances, family, and past sexual encounters, etcetera. Far enough out where the kids can't hear it, of course."
Eileen nods slightly, then lowers her head in concentration.
"Any questions? Concerns? Suggestions for the aforementioned derogatory comments?"
Two of the three Churchmen present raise their hands.
"There will be no throwing involved."
One of them lowers his hand.
"Alright, you on the left."
"Do we really need traps? None of them have managed to make a dent in the ward and it seems like the ones we're actually after are content to keep their distance. Also, my name is Alexandria, just for future reference."
Huh, you never would have guessed with that haircut.
"I have an amendment to propose," says Eileen without raising her hand. "There must be a maximum distance they can be from what they summon, otherwise they wouldn't put themselves in harm's way like this. Plus, we know where they'll retreat to unless there's a safehouse we're unfamiliar with. Rather than have all of us burst out at once, we could send the reconnaissance team out first to camp near the entrance to Yahar'gul, leave a small squad there, and have the rest attack the casters on your signal. The ones who try to run get caught near Yahar'gul or at the very least put themselves out of range for further siege."
"We could set up a front line further up once they scatter," says Steffon. They seem to have totally abandoned the time-tested hand-raising system and plunged this meeting into anarchy. "If we're far enough out and have contact with Ebrietas, we could pick off any stragglers the moment they try to summon anything new."
The Churchmen (and woman) nod amongst themselves, while Simon's brow gets thoroughly furrowed.
"Somethin' on yer mind?" you say.
"I don't like this. They haven't adapted their tactics at all even though they're clearly doing nothing to the ward and you've killed several of them. When you decided to swoop in, there were three Hunters waiting. They're trying to draw us out."
"What do ye propose?"
"Wait it out. We have supplies and if they send out anything big enough to break the ward, it'll have to deal with the turret and everything else we have up there."
"As a wise man once said," you reply, "everyone's got a plan 'til they get punched in the mouth."
"Paranoia was in my job description," he says, "but the final decision is yours."
[] Go through with the assault
-[] Final tweaks to the plan?
[] Wait it out
-[] Return to the Nightmare
[] Write in...