With that, your squad gets back in motion, hopping down into the creek bed and strolling past the bloodlickers, who by this point know better than to get involved.
"I've got an offer for ye," you say to Simon as you pass through a tunnel.
"Oh?"
"I mentioned that we got here with some help from Ebrietas. Thing is, we can leave the same way; once we've taken care o' all this shite, how'd ye feel about headin' back ta the real world with us?"
The tunnel runs smack into a gate, flanked by bizarre stone outcroppings. Two dogs, almost identical to the ones you encountered before, round the corner at a dead sprint. You're pretty sure they were gunning for you, but Simon kills the one in the lead and Djura takes out the one behind it before you can properly plot their approach vector.
True to its name, Simon's sword has split into a full-sized bow, its undulating blade revealed to be two set side-by-side. A thick wire runs from one to the other; with a metal frame and a string of that size, the draw must be out of this world. You look closely at Simon's upper body and notice for the first time how massive his back is.
"That would be very generous of you," he says as he snaps the weapon back to its standard form. You have no idea where the wire went. "I think it is something best discussed later, however; wouldn't do to get ahead of ourselves."
A short tower rests on its side against the gated wall, which isn't nearly wide enough to actually bar the way. You're aware of Yharnam's propensity for shortcuts, but they weren't even trying on this one.
Piles of emaciated bodies await you around the wall, stripped of clothing, hair, and skin. You can't even count them; they're stacked meters-high at points, intertwined, blood-soaked limbs impossible to follow back to their owners.
Some of them are moving.
A very familiar waddling sound draws your attention away, revealing a pair of crows. Your companions make moves to strike, but you signal for them to stand down. Instead, you point the crows towards the dog carcasses, taking great care to point out the level of violence inflicted on them. The closer crow eyes you for a few seconds, beak flicking back and forth from the dogs to your massive assortment of weapons, then warbles to its companion. Two more crows plop down from overhead and follow them towards the ex-dogs.
"How did you do that?" Simon asks.
"Practice."
You don't get a chance to elaborate before a Hunter slides into sight, and he doesn't get a chance to even slightly menace you before Simon's put an arrow through his head.
"Practice," he says by way of explanation.
"So what's these guys' deals?" you ask, sweeping an arm towards what's either a mass grave or the most intense orgy of all time. The moaning's pretty ambiguous.
"Normal citizens drawn into the Nightmare; they've lost the will to even move at this point. That's my best guess, at least. They could be castoffs from the Research Hall or something else entirely." He turns to watch your new avian compatriots go to town on the dog corpses. "The crows have a go at them, sometimes, and sometimes the Hunters will vent their frustrations on them. There's no helping them. I've tried."
You lead the way up a nearby ladder, then crest the subsequent slope. A massive stretch of creek sprawls before you, dotted by half-sunk architecture and more of those worryingly-organic rock structures. You hop down until there's just a ladder between you and the bed, only to be stopped by Simon.
"One moment." He raises a finger, presumably testing the wind, and then lays a pair of arrows beside his feet. He carefully nocks one, aims almost directly upwards, and sends it sizzling into the sky. It's still rising when he looses the second one, aimed further downstream.
He returns his blade to his side, then raises his fingers. Five, four, three, two...
There's a meaty thunk somewhere behind the bloated stone. A enormous axeman, the spitting image of the one guarding the Cathedral, staggers into view before collapsing, only the very end of the nock protruding from his head. His fall coincides with the second impact, which fells a hitherto-unseen twin wielding a cannon.
You and the Kegs give him a round of applause, prompting a theatrical bow.
"Everything here comes back after it's killed," he says. "It took me ages to perfect that." He puts on a haggard smile. "You have to find something to keep yourself occupied, after all."
This time, he leads the way through the creek bed. Djura stops to investigate fallen gunman's weapon.
"The Chuch had a decent idea, but they never could shrink it down. Had to do with the powder they were using," he explains. "They had an inefficient mix, meaning they needed a firing chamber of this size just to get enough energy behind the ball to do damage."
At Simon's prompting, Steffon offers him a look at his own cannon. The bowman nods appreciatively, then hands it back.
You take a right turn per Simon's instructions while he steps away to potshot a hunched figure lying in wait. He rejoins you as you reach another small chapel and light the lantern within. A stairway, blocked off by a makeshift barricade of rock and detritus, leads downwards.
"That's a path back to where we encountered those crows," Simon explains. "I thought it best to seal it up to make this place a better refuge. Now's the time to prepare; Ludwig is not far beyond this doorway."
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