Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

There's no fingers on it!



Also I think the part of the 'arm' that is the club also does the unfolding thing for the whip-edge.
It's more a blade-tentacle, really.

[X] Go deeper into the city
-[X] Ask about Ludwig, what he's like now and all
-[X] Wonder about the possibility of bringing Simon back with Ebrietas' help.
-[X] Try out the new armwhip thing, see if you could duel wield it with the club for kicks.
 
I just caught up and I can say, without a doubt, this is one of the most entertaining reads I have ever had since I first picked up Scott Lynch's The Lies of Locke Lamora years ago.
 
He's Tearing This Family Apart
You return to your feet, making a couple of quick hops to shake the tension from your legs. This place is murder on the calves. After some huddled tactical talk, you head back down the hall in a diamond formation, you in the lead and Simon in the rear. Once outside, the Kegs take wide positions so as to give themselves and your new compatriot plenty of room to shoot.

"What's Ludwig like?" you ask Simon. "I imagine ye don't get ta be 'The Holy Blade' without bein' a proper badass."

"In his prime, Ludwig was a swordsman without peer. I mean this quite literally; some of the others joked that the only reason he even went on the Hunt was because human sparring partners fell too quickly. They even tried pitting him against four or five Hunters at once until the medical wing complained that they were running out of space."

"What, he didn't know how ta hold back?"

"He was holding back."

You didn't notice at first, but your pace has slowed quite a bit. Djura and Steffon have even closed in, ostensibly eager to hear more of the legend.

"Ludwig was a brilliant, compassionate, incredible man. I feel honored to have known him."

"Lot o' past tense, there," you say.

"He wandered away one day. Told the Church his 'guiding moonlight' was calling him elsewhere. Perhaps he found his way here on his own, or perhaps he was drawn here in death. Either way, the thing below the Research Hall is all that remains."

All four of you have stopped at this point. Steffon casually punts an inquisitive bloodlicker away without moving his head.

"Imagine the top half of a man," says Simon with the requisite hand gestures, "but stretched to a grotesque degree; the chest, the arms, even the head, distorted beyond recognition. Now picture it atop the body of a horse, but one created by someone who knew only that a horse possesses some number of legs and hooves. It is massive, riddled with extraneous limbs, and extraordinarily strong. To make matters worse, it must be engaged within an enclosed space that it can traverse with astounding speed."

You feel somewhat disrespectful for only being able to imagine the product of countless generations of centaur inbreeding.

"How d'ye even know it's Ludwig?" you ask.

"It still has his sword, overgrown to match its master's new size. The weapon was as much a part of Ludwig as his limbs were and it obeyed only him. I doubt the beast is even aware of the blade, but it remains at its side."

There's a moment of grim silence among your companions.

"Hey, it's not every day ye get ta beat up a legend," you say to Djura with a friendly elbow. "Ye've got a golden opportunity right here."

"Father Anderson, I pride myself in having had the patience to not exploit your regenerative capabilities for petty stress relief during our time together. Now is not the time to test that," he replies.

And now Ludwig's gone and ruined your carefully-maintained camaraderie. Motherfucker's going down.

"Sooooooo," you say to Simon by way of extremely smooth segue, "how's he fight?"

"It," he replies, "is highly aggressive and deceptively mobile. It's not hit me clean yet but I've seen stone crumble underneath its blows. The most difficult aspect of the fight, however, is its size. Combined with that constant motion, it's nearly impossible to hit vitals that aren't buried beneath a mound of flesh, assuming they're even in their proper places." He shows you one of his arrows, sleekly-designed and razor-sharp, and motions towards his Bowblade. "Relatively small arena, no clear targets, and not enough firepower to cause lasting damage. For the sake of my pride, I consider it simply a poor stylistic matchup."

"Impressive assessment," says Steffon.

"I was in intelligence for a reason," says Simon with a slight grin.

[] Continue talking to Simon
-[] About?

[] Head deeper into the city

[] Write in...
 
[x] Continue talking to Simon
-[x] Mention you may have a way for him to leave the dream.

Should we come back later and take on Ludwig alone, or should we have another go at convincing someone (we haven't tried Eileen yet) to be backup? Or should we just let sleeping dogs lie? Oh right, we're playing Anderson...
 
[x] Continue talking to Simon
-[x] Mention you may have a way for him to leave the dream.
-[x] Ask about any tools or weapons he might have seen laying around or stored.
 
Let's not get his hopes up without good cause.
Especially since he might die soon here with us.
And best to remember where we are and have some vigilance lest someone get the drop on us.

[x] Head deeper into the city
 
[x] Continue talking to Simon
-[x] Mention you may have a way for him to leave the dream.
-[x] Ask about any tools or weapons he might have seen laying around or stored.
 
[x] Continue talking to Simon
-[x] Mention you may have a way for him to leave the dream.
 
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