You raise an eyebrow.
"Really? Was kinda hopin' they'd started out all heroic and then slowly descended inta villainy in a proper tragic character arc."
"No such luck, I'm afraid," says Simon. "To the best of my knowledge, it's been sinister plotting from day one."
"Points for consistency, I suppose. What were they like back in yer day, more specifically?"
"Most of what I know is second-hand, but I heard word of mass experimentation, entire communities abducted and subjected to bizarre treatments. Some of them were willing; the Church found the crippled and terminally ill and offered them an opportunity, but soon grew hungry for more subjects. Had a whole tower of them by the time a left. My contacts had hints of the treatments' specifics, but nothing terribly useful."
You nod, recalling your own encounters with the Church elite. "So how did ye fit inta all this?"
"Information gathering, mostly. My job was to assess tenuous situations, be they beasts or dissidents, and report back to the Church's martial branch. As a result, I wound up becoming acquainted with several Hunters in tight spots and acquired quite a few favors to cash in. Before you ask, I stopped dealing with dissidents once I caught wind of the Church's actions."
He adjusts his posture slightly, looking for a more comfortable angle, then coughs. "Forgive me; I haven't spoken in a while. No conversation partners, you understand. The door down the hall is open from this side if you wish to rest in the chapel."
"We'll take you up on that," says Steffon. "Got some gear to clean."
The four of you open the doors to find that you have, indeed, discovered a very helpful shortcut. Djura's still breathing a bit heavy, but the tension in his limbs visibly evaporates once he's got a rag and oil in his hands. Steffon gives you the curt nod of someone who's done this before, then offers Simon a tin of water from his mess of supplies. The former Churchman takes it with an appreciative nod.
"If ye don't mind some more pryin'-"
"Oh, no," Simon interrupts, wiping his mouth, "go right ahead. I'm just happy to have someone to talk to who doesn't just scream about blood and try to cut me in half."
"On the subject o' that, how're ye here without bein' bugfuck nuts?"
"Poor decision-making," he says. "One of my contacts told me he'd met with a splinter faction who were willing to divulge information in exchange for some reconnaissance of unexplored territory. When I met with them, something picked me up and, the next thing I knew, I was here." He leans back with a wan smile. "Not my finest hour."
"So what've ye done since? How much ye know about this place?"
"Not as much as I would like. The Nightmare isn't terribly kind to exploration; the Hunters and beasts return to life not long after they're killed, making sustained progress difficult. The one advantage I have is that the food and water I managed to find comes back as well." He points back out the hall, towards where you recently entered. "I have seen enough to learn that the layout of the city is quite similar to the one back in the real world. I determined where the Healing Church's forbidden research hall should be, but there's an issue."
You know he's trying to get you to ask him for clarification to enhance the drama, but you think nothing of it. Guy hasn't gotten to give exposition in ages.
"And what might that be?"
"Ludwig is in the way."
A sharp intake of breath draws your attention to the Powder Kegs, who are staring open-mouthed at Simon. Djura's holding onto the Stake Driver by the tips of his fingers; looks like his reflexes barely saved him from a classic drops-weapon-to-the-floor-in-shock situation.
"The Holy Blade is here?" he says.
"What's left of him, anyway. He's become a horrific beast; I've engaged him twice and had to retreat both times. With you here, though, we may have a chance."
The old man frowns and you can see the tempo of Steffon's scrubbing slow down. The prospect of facing Ludwig isn't one that fills them with confidence, it seems.
"He was one o' the first Church Hunters, wasn't he?" you ask Simon. The man's eyebrows rise.
"They couldn't have forgotten that much about Ludwig since I've been gone, could they?"
"They haven't," says Steffon in a more hushed tone than usual. "Father Anderson isn't a local."
"Really? This sounds like a story I'd love to hear."
As it turns out, it is. The ragged man is thoroughly enraptured by your tale of daring, explosions, extreme violence, and the LORD's message of peace and brotherhood. He shows a bit of skepticism at your thrashing of a monster from beyond reality, but the club silences his doubts.
Unfortunately, you have no such convenient way to prove that you're chums with Ebrietas, even with the Kegs' testimony. You can't blame him for thinking you're full of it, though, especially since you might have added a few meters of height to the goatwolfgorilla and a few more killer finishing moves to the Bloody Crow in your retelling.
"Quite a tale, Father Anderson," he says once you're done. Djura and Steffon appear to have psyched themselves back up at this point and look ready to hit the town really, really hard.
[] Talk to Simon
-[] About?
[] Go deeper into the city
[] Write in...