"And with that," you say, cracking your fingers, "I'm gonna go muster the troops. You two get acquainted while I'm gone."
You note on your way back that some of the churchmen have taken to balancing the unmoving Rosemary on increasingly-implausible surfaces. You can feel the tension in the air as three of them attempt to stand her up on her head atop one one the more intact gravestones. Judging by the smile on her face, she's still too nestled on Cloud Nine to really care.
Conveniently, Djura and Steffon are waiting by the door when you come back inside.
"Ye remember the Messengers from the Hunter's Dream? The little vagina-men? Well, they gave me this fucked-up-lookin' eye and Ebrietas says it's a link ta another world. Now, I don't know about you, but this smells like an opportunity for a grand adventure with triumph and heartbreak and emotional growth, and since Eileen came with me on the last one, I figure it's you guys' turn."
They look at you, at each other, and then back at you.
"You really think they look like vaginas?" says Steffon.
"Kinda?"
"Can't say I ever thought they looked like that" says Djura.
"Well, when's the last time ye even saw a vagina? Ye've been half a kilometer underground since forever."
"I'll have you know-"
"We're getting off track," Steffon interrupts. "I think I speak for both of us when I say we'd be happy to accompany you. Point defense is fun, but it can get old when you've done it as long as we have."
"The ward and the gun ought to be plenty, anyway," says Djura.
"Are you going somewhere again?" Johnathan chimes in from nearby. "Because if so, is there anything we can do to help? Some of the lads have been feeling a bit useless lately."
"I'll take them to go scout this 'School of Mensis,'" says Eileen, upgrading your friendly chat into a full-blown huddle. She turns to Johnathan, who stands at attention. "Gather them up in the Cathedral plaza in ten minutes. Small team, no more than four others besides us. The rest can either stay here with the noncombatants or start looking for a route to Byrgenwerth."
"I thought this was a private conversation," you mutter.
"The volume got away from you once talks of vaginas started."
"Okay then gotta go explore a brave new world bye Eileen bye Iosefka bye girls see ye later."
You and the Powder Kegs scurry through the doorway towards Ebrietas, who appears to still be in the process of getting to know her new underling. Both she and Liam turn to look as you approach, the latter a bit startled.
Hello, Father Anderson, Djura, Steffon. Are you ready for me to open the connection?
"Aye, whenever ye're ready."
As she rummages around for the eye, which she somehow managed to protect from the crows, Liam makes eye contact with the Powder Kegs.
"No hard feelings?"
They just stare at him.
Alright, says Ebrietas, handing you the eye, all three of you need to touch it before I begin. Once you're on the other side, I don't believe I'll be able to contact you, but I can bring you all back if you hold it together. Good luck, and please come back safe.
The Kegs each put a finger on the eye, making the most of the limited surface area, and then the ground falls away. There's an unpleasant lurching quality to the transition, a far cry from your peaceful sojourns to and from the Dream. You can only imagine the kind of unspeakable horrors that await you at the end of this transdimensional tunnel.
Oh, it's just the chapel.
You sit up and look around the familiar walls and roof of home base; it's devoid of life, the air's got a bigger hint of fire to it, and there's a fresh lantern, but otherwise nothing appears to have changed.
"Well that was fuckin' underwhelmin'," you say as you light said lantern.
"Do you always tempt fate like this?" Djura grumbles.
"More or less, yeah."
Some scouring by all three parties determines that this is, save for a couple of details, the chapel. In your eyes, the strangest thing is the lack of Agatha, whom you'd imagined came pre-packaged with the building.
"Were we sent back in time?" says Djura.
"Could be. Could just be another world identical to ours, but some years behind," Steffon offers.
While they debate the chronological implications of your fantastic voyage, you take a peek out the open doorway.
"Er, guys? Did Yharnam ever look like this?"
The Kegs stop their discussion and join you, taking in the sights of the new city which you have assigned the placeholder name of "Vatican 2.0: Andersonia." You can see that it was at the very least based off of the Yharnam you know and loathe, but it looks as though something alien is growing from that base like monolithic coral. The stairs that ostensibly lead to the Grand Cathedral run under an arch of ridged stone, which rises irregularly from the street and seems to swallow everything around it. You can hear the sounds of vicious combat nearby, harmonizing poorly with beastly screeching and ragged bellows.
Plus, the sun appears to have been replaced by a gigantic version of the eye you've recently crammed back into your sleeves.
"We are not the best sources for Yharnam's history of architectural trends, but I am fairly confident the answer is 'no,'" confirms Steffon.
[] Smash everything
[] Attempt to communicate with anyone you find
[] See if you can go to and from the Dream
[] Write in...