You find yourself actually struggling to keep up with the pair, who move through the labyrinthine ruins with incredible ease despite the massive loads they're shouldering. They weave through nooks and shortcuts it would have taken you three weeks and two sherpas to find; the only reason you manage to catch up with them is because they stop at one of the city's higher points to regard something in the distance.
When you join them, Djura points towards the chapel with the vibrant lawn ornaments. You can just make out a...something scuttling about. It almost looks like it's wearing a shawl, although the finer details elude you.
"Been a while since it was this antsy," says Steffon. "Don't think we've seen it at all in, what, a couple weeks?"
"Couple weeks," Djura agrees. "I just hope it doesn't get to Phyllis. She and Reginald are really starting to hit it off."
It's virtually a straight shot from your current position to the chapel connecting this place to Yharnam, allowing you to keep pace with the duo. You match speed with Djura and turn to him.
"So what are yer rules o' engagement, while we're working together? Are ye gonna have a problem with killin' any beasties, or is it just the ones down here ye want alive? Cause most o' the ones topside aren't so easy to scare off. While we're on the subject piss off ye bitey bastard."
Djura shoos away the inquisitive beast and motions for you to continue.
"Right, thanks. While we're on the subject, what exactly was it that made you want ta protect these ones in the first place? Yeah, they used ta be people, and now they're mindlessly violent furry people, but so are all beasties, and none o' the other hunters seem ta particularly care."
"I will defend civilians and our allies to the best of my abilities if they are threatened. I will not, however, go out of my way to hunt those beasts that do not present a clear and present danger." The three of you catch sight of your destination and pick up the pace. "What makes these beasts different is that they pose no threat to anyone aboveground. By the time they sent in the Powder Kegs, there were no civilians left in Old Yharnam to protect. The Church expected us to kill them simply because of what they were."
Djura bars the door behind you once you're all inside. You lead the way back upwards while the Powder Kegs regard the crumbling architecture with some trepidation.
"I know you think me a fool, Father Anderson," says Djura. "I am well aware of what the plague does to the mind and I am well aware of the threat the infected pose to innocents. But, again, there was nobody left to protect in Old Yharnam. Why kill a predator for simply existing? They are living, thinking creatures; we have no right to destroy them.
You've got to admit, his I Am Legend spiel is a lot better than that one asshole's.
The two pause to examine the werewolf carcass just below the seal.
"See these lesions? Definitely from the big one."
"No question. How in the world did it manage to get this far after getting hit, though?"
"Tough old bastard."
"Shame."
The two rise and examine the ceiling, seeing no way through.
"Did you bring the cannon, Steffon?"
"No no, no need for that," you hurriedly say, waving your hands back and forth. "I've got a trick ta get through, then I can open it up for ye guys."
"Don't tell me; there's a lever not thirty feet from here, isn't there?"
"Yep."
Djura gives an exasperated sigh.
"I can't believe they used him again. The man's a complete idiot."
"He's also the most famous architect in Yharnam history," Steffon offers
"That's only because he built a few bigwigs' mansions a long time ago and everyone wanted to be 'in style.'"
You leave the old men to their grumbling and teleport into the less incendiary of the two Yharnams. From the upper balcony, Alfred starts at your sudden intrusion.
"You know, you could have just knocked on the bottom of the altar and I'd have opened it," he says.
"Aye, but what if ye'd gone and gotten yerself eaten while I was out?"
"True enough. Shall I?"
"If ye don't mind. Got two old guys bitchin' about architecture down there."
"There were survivors? Damn." He shakes his head and walks over to the lever. "They made them out of something else back in the day. You're certain nothing followed you?"
"Not a thing."
"Right."
The altar slides open and the two mean walk out. They spend several moments just looking around at the architecture and breathing in the air.
"Is this what it smells like when everything isn't on fire? I'd forgotten," Steffon admits.
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