Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

So been thinking, if we can convert Gehrman to worship the LORD... would that mean the moon presence would lose its influence over him?
I mean, God > "great" one
 
So been thinking, if we can convert Gehrman to worship the LORD... would that mean the moon presence would lose its influence over him?
I mean, God > "great" one
I don't think that the moon presence would die, but it would probably be weakened if we managed to do that.
 
Ah, so it would be at normal power in combat, but it would be hard for it to actually try and get into the dream as a physical entity in the first place.
 
So been thinking, if we can convert Gehrman to worship the LORD... would that mean the moon presence would lose its influence over him?
I mean, God > "great" one
I don't really think that the Moon Presence and the Great Ones in general work that way.

Gehrman pretty clearly isn't a willing participant in whatever the hell's going on in the Hunter's Dream (at least, not anymore), if his despairing monologue is any indication, so I don't really think his own personal preference really matters at this point. We might be able to break the connection between the two, but given that Gehrman seems more like a phantom attached to the Moon Presence and the Dream, that could just cause him to poof out of existence.
 
Just When He Thought He Was Out
As you have several times before on this night, you relay your bizarre adventure while trying very hard not to sneeze, cough, or make any sudden movements whatsoever. This severely curtails your ability to give dramatic moments the massive, sweeping gestures they deserve. A handful of beasts come to investigate the commotion, but back off when the old man yells at them.

Midway through, you realize that your story is getting less and less plausible-sounding at an alarming rate. While this may make it hard to swallow, it also means any future embellishments can be inserted with relative ease. If this keeps up, you should be able to claim you fought three goatwolfgorillas at the same time by sunrise.

"...and now I'm here, talkin' ta you."

Steffon, whose arm has been trembling for several minutes now with the strain of holding that saw up to your neck, sags with relief.

"You understand that this is rather difficult to believe, correct?" the old man says.

"I literally have no reason ta lie. Not even a shitty one. I wouldn't have walked through a burnin', beast-ridden hellhole towards a fuckin' minigun if we didn't need yer help."

"True enough, but why would Eileen want my help? The last time we spoke-"

"You were shootin' at her with that gun. I've heard the story. The fact is, we want to do some good tonight, and we need ye for that. Plus, I think she could do with havin' an old friend around after what happened ta Gascoigne."

You can see his jaw clench at the mention of the late Father, as it had during your retelling of his death. He backs up from the minigun and begins pacing around the tower.

"Who'll protect the beasts if I leave?"

"Do they need yer protection? I told ye, this place is sealed off. The Church had someone watchin' over the entrance. The only thing they have ta worry about is each other."

"He has a point," Steffon says from beside you. "We haven't even had any idiots looking to 'plunder the lost riches of Old Yharnam' in years."

Djura continues frowning and pacing.

"How've ye guys spent the off-time, if ye don't mind me askin'?" you whisper to Steffon.

"We took over some abandoned farmland; that keeps us pretty busy. Plus, we've named a few of the beasts and..."

He looks guilty.

"...you know, sometimes they'll form relationships and sometimes we want two specific ones to wind up together and-"

"Giant monsters from beyond are responsible for all of this," the old man muses out loud. "If you're telling the truth, this is something I want to be part of. To stop the Church and stop the Hunt for good."

"And ta put that gun ta good use?" you grin.

"That, too, I suppose." He walks back to the device in question and, with a few unseen tweaks, lifts the barrel assembly free of the mount and begins taking it apart. "I told myself I was no longer interested in matters further up, but this is an opportunity I can't pass up.

"Steffon," he barks, "I'll get the gun packed. Get the rest of the cache and traveling supplies. Take Father Anderson with you."

The younger man nods and motions for you to follow him, striking a torch as he leads you away from the tower.

"Not even a 'please,'" you say once you're out of sight, shaking your head. "Is he always like that?"

Steffon looks around a few times to confirm that there's several buildings between him and Djura before nodding.

[] Talk to Steffon
-[] About?

[] Go back and talk to Djura
-[] About?

[] Write in...
 
... oh my god. They're shipping them.
Eh, such a long time in destroyed city with nothing but beasts for company hasn't likely done favors to their mental health, and Powder Kegs were apparently always bit loopy to begin with.

Still, if we get Gascoigne's old partner along for the ride as well, we have five hunters fighting as an unit. I doubt ANYTHING will stand in our way after that, unless the Church begins to march out in force. A War Sequence would be unexpected, and pretty awesome too.
 
[X] Talk to Steffon
-[X] Our Lord and Savior, Jesus Christ.
--[X] Give him a bible. To read, and as a handy teleport.

Go!
In!
PROSELYTIZING!
 
... oh my god. They're shipping them.

You see an eldritch abomination and a nerdy human and think,'Hey they look cute together', that's how it starts, that's how it always fuckin' starts.

I swear I didn't even know what an OTP was until I saw welcome to nightvale, now I cant stop finding the damn things.

Though I wonder how that works in bloodborne, considering most of the monsters are male save a few in select areas.

Oh dear god, they aren't just shipping them, they're making slash parings.
 
[X] Talk to Steffon
-[X] Our Lord and Savior, Jesus Christ.
--[X] Give him a bible. To read, and as a handy teleport.
Unfortunately, I don't think the time or place permits.

[x] Talk to Steffon
-[x] Ask about the local beasts - they seem less inclined to nibble on your giblets than the ones up above.


...Or so is said, but really? These things are deathly afraid of fire, and fire is the only reason Anderson got through so easily.

They backed off at Djura's shout, but they probably associate Djura with "fiery too-tough-to-kill-meat with thunder-gun".
 
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Unfortunately, I don't think the time or place permits.

[x] Talk to Steffon
-[x] Ask about the local beasts - they seem less inclined to nibble on your giblets than the ones up above.


...Or so is said, but really? These things are deathly afraid of fire, and fire is the only reason Anderson got through so easily.

They backed off at Djura's shout, but they probably associate Djura with "fiery too-tough-to-kill-meat with thunder-gun".
It is not so surprising that they are deathly afraid of fire: they are only survivors of town that got burned down. And who knows, they could be accepting Djura and Steffon as part of their pack, as it were: it'd be a real pain for them if they still always had to keep out torches and be wary of beast ambushes while going about their business protecting the Old Yharnam.
 
[x] Talk to Steffon
-[x] Ask about the local beasts - they seem less inclined to nibble on your giblets than the ones up above.
-[x] Hand him a Bible, for when he has a spare moment and we aren't on hand.
 
[x] Talk to Steffon
-[x] Ask about the local beasts - they seem less inclined to nibble on your giblets than the ones up above.
 
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