Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

We could feasibly slaughter all the witches in Hemwick or clear Byrgenwerth of all the remaining scholars. They're both secluded enough locales that we should be able to gather people there and have them be relatively safer. Of course the problem is keeping any more beasts from getting in. We'd need to move a LOT of incense for that.
 
This reminds me of the theory that:

The city of Yharnam is in a dream, possibly all put there once a year. Once you get the blood put in you by that guy you enter the dream, and need the blood that Yharnam locals have to enter it, the common shared dream of the city. The Nightmare is a closer to the Old Gods part, other parts like Cainhurst apparently were their own area. Would partially explain the Hunters waking up at the Hunter's Dream on death and some of the stranger mechanics.

Djura:
"The things you hunt, they're not beasts. They're people."
"One day, you will see... Hmm, it's time you got going..."
"You have the whole night to dream. Make the best of it."
"It's you... You're the beast... Can't you see what you're doing? It's madness..."
The problem with "all of Yharnam is dreaming" is "how the hell did you, the playercharacter, find anything where Yharnam used to be, let alone find anyone still 'alive' like that wheelchair-bound dude?"
 
Whippersnappers
"Right," you say, clapping your hands together, "I think some introductions are in order. Alfred, this is Djura and Steffon from the Powder Kegs. Djura and Steffon, this is Alfred from the Executioners."

"Charmed," says Alfred in the careful tone of one addressing three heavily-armed lunatics.

"The Executioners are still around? I thought you lot disbanded after Logarius's little adventure," says Djura.

"I joined after Master Logarius' sacrifice. And I would advise you not to make light of it, old man."

In an impressive display of non-verbal coordination, you and Steffon each underhook one of Djura's arms and hoist him into the air before he can respond.

"Well it was great talkin' ta ye but I think we'd better get going good luck with the vampires bye," you say as you carry the protesting Hunter outside.

"What exactly are you three planning to do?" Alfred asks.

"We're gonna change the world," you answer as you avoid Djura's retaliatory headbutts.

The last thing you hear from the Executioner before you make it outside is "Every single word that comes out of your mouth utterly terrifies me."

You continue carrying Djura for about another hundred yards before his desire to "turn that upstart blonde turd into mulch" devolves into grumbling over the current generation's lack of respect for the elderly and you put him down without incident. The three of you trek back to Oedon Chapel, you and Steffon nodding along with the retired Hunter's woes.

"Wait, hold on," you say as the towering structure comes into sight. You retrieve a pair of crosses from your sleeve and hand them to the pair. "I've put a ward on the chapel; these'll let ye get in and out without gettin' incinerated."

The two look perplexed as they pocket the little icons, although it's nothing compared to the looks of abject bafflement they give at the sight of what's left of the monstrous Mediocre One you killed earlier.

"That's one of them? That's what the Church worships?" Steffon breathes.

"Aye. See why we need yer help now?"

He doesn't answer, instead stepping up to examine it alongside Djura. You temporarily will your anti-scavenger ward away so the pair can examine it closely.

"There was more of it before," you tell them. "Cut off a few bits here'n there for weaponization purposes."

You give them a few minutes to pore over the body, prodding and knocking on various bits of it.

"You did bring the cannon, didn't you?" Djura asks his partner.

"And the extra ammo belts."

"Good."

Finally, the two get to their feet and, together, you walk towards the chapel. Remembering your code, you knock five times, pause, and then knock another four times. You hear a sequence of cautious footsteps and the click-clacking of locks being undone before the door swings open, revealing the armed form of Eileen. Her mask regards you and your compatriots impassively, eventually settling on the younger of the Powder Kegs.

"'Steffon,' wasn't it? I was afraid you'd followed that old fool to your death."

He grins sheepishly. "Not yet, at least."

She then turns to Djura, although he pushes past her before she can speak.

"Djura-"

"Is there an easy way to access the roof? We should get the turrets installed right away."

"Djura-"

"Are there any specific directions you're expecting attacks from?"

"DJURA!"

The old man stops in his tracks and sighs, his broad shoulders slumping. He turns to face Eileen, eyes downcast.

"Djura, let's talk," she says. "We have a lot to discuss and it wouldn't do to leave it hanging over our heads. Steffon, speak to Agatha over there about how to access the upper levels and start setting up."

The younger man nods, takes the huge case from Djura's hands, and makes his way over to the blind Dweller, who's presently trying to help Iosefka and the kids set up a series of operating tables. Djura and Eileen find a pair of chairs and sit down in the opposite corner.

[] Talk to Iosefka
-[] About?

[] Help Steffon set up the turrets

[] Go to
-[] Grand Cathedral
-[] Other
 
[x] Talk to Iosefka
-[x] How things have been in the Chapel and any further acquaintances she, or anyone else that's in the chapel, might have that you could look to round up here.
 
"Every single word that comes out of your mouth utterly terrifies me."

Tricia I love your dialogue so much.

[X] Talk to Iosefka
-[X] About how the kids are doing, and Jesus.
 
[x] Talk to Iosefka
-[x] How things have been in the Chapel and any further acquaintances she, or anyone else that's in the chapel, might have that you could look to round up here.
 
[x] Talk to Iosefka
-[x] How things have been in the Chapel and any further acquaintances she, or anyone else that's in the chapel, might have that you could look to round up here.
 
[x] Talk to Iosefka
-[x] How things have been in the Chapel and any further acquaintances she, or anyone else that's in the chapel, might have that you could look to round up here.

While I'm fine with fortifying the place further, we could spend the entire night doing that and we'd still find some holes in our defenses somewhere. We need to into te offensive soon.

I'm not saying we attack now, but we need to put our heads together with Eileen and Djura, figure out a plan and set a new objective in dealing with that heretical church.
 
[x] Talk to Iosefka
-[x] How things have been in the Chapel and any further acquaintances she, or anyone else that's in the chapel, might have that you could look to round up here.
 
[x] Talk to Iosefka
-[x] How things have been in the Chapel and any further acquaintances she, or anyone else that's in the chapel, might have that you could look to round up here.
 
[x] Talk to Iosefka
-[x] How things have been in the Chapel and any further acquaintances she, or anyone else that's in the chapel, might have that you could look to round up here.
 
[x] Talk to Iosefka
-[x] How things have been in the Chapel and any further acquaintances she, or anyone else that's in the chapel, might have that you could look to round up here.
-[x] About how the kids are doing, and Jesus.

Why not both
 
In an impressive display of non-verbal coordination, you and Steffon each underhook one of Djura's arms and hoist him into the air before he can respond.

"Well it was great talkin' ta ye but I think we'd better get going good luck with the vampires bye," you say as you carry the protesting Hunter outside.

I'm dying.

Send help.

[X] Talk to Iosefka
-[X] About how the kids are doing, and Jesus.
 
Children
You walk over towards Agatha and the kids once Steffon's been properly directed, rolling your shoulders.

"May I offer some assistance?" you ask the blind man.

"Oh, hello, Father Anderson. I would certainly appreciate it, thank you."

You reach down and take the table from his hands, moving it quickly into position. With your aid, Iosefka and the girls have half a dozen beds and IV stands up in short order. Iosefka wipes off her brow and regards the two rows proudly.

"Yer trip go alright?" you ask her.

"No issues, thankfully. We had a bit of trouble getting some of the supplies up the ladder, but Eileen managed it. That woman is unbelievably strong."

"Aye, she's somethin'. How about you two?" you say, turning to the girls.

"It smells," Fiddle replies. "All the dead things make everything smell awful."

Hopefully, Yharnam is as advanced in therapy as it is in candles.

"We're doing well, Father," says Emma. "Who are those men you brought with you?"

"Eileen's old friends. That one she's talkin' to is Djura and the chap that just went upstairs in Steffon. They're here ta help us."

"Daddy told us about Djura," Fiddle chimes in. "He said Djura was a 'crazy son-of-a-bitch.'"

"Well, he wasn't wrong," you say with a weak grin, "but Djura's one of the good guys. He'll protect ye, I promise."

The four of you look over your handiwork in awkward silence for a moment.

"Ye guys know that if ye ever want ta talk ta anyone, I'm here, right? I'm always willin' ta listen, no matter what it is."

"Thank you, Father," Emma replies. You fumble for something else to say before remembering that the Powder Kegs brought munchies.

"If any of ye're hungry, Steffon brought some food in those sacks over there. He says the potatoes ain't great, but there's plenty ta choose from."

The girls' eyes light up at the mention of food and they scurry over side-by-side.

"There's some water, too. Just don't drink too much," you call after them.

You and Iosefka smile as they tear into some fruit with gusto, trials and tribulations and table manners all forgotten. You frown when you realize that this is probably the only time they've gotten to be kids all night.

"How are they?" you ask the doctor.

"As far as I can tell, they're alright. They're being very helpful, but I get the sense they're trying to stay occupied so they won't have to think too hard about what happened." She sighs. "Tonight's not the hard part for them."

You nod grimly.

"And you?" you say.

"It's still overwhelming. Everything we've done, everything we're going to do. That thing outside; I can't stop thinking about how there's more of them, and we have no way of knowing where they are."

"Those things're nothin' before the power o' God. He proved it once tonight and He'll prove it again and again, no matter how many of those monsters come after us."

She walks towards the nearest corner, in which she's piled up some worn medical texts, and digs through the mess until she finds her copy of the Word. You note that the back cover still has a sizable dent in it.

"I haven't had much time to read it," she admits, "but thank you again for this. And for the cross you gave me. It feels good to know there's someone looking after you."

"Doesn't it? Whether through me or through the others, the LORD will always protect His children." You grin. "Nothin's gonna stop us. We're on a mission from God."

Comforts in Yharnam are at a premium. You're glad you could offer her one.

[] Keep talking to Iosefka
-[] About?

[] Help Steffon with turret setup

[] Speak to Eileen or Djura after they finish talking

[] Go to
-[] Grant Cathedral
-[] Old Yharnam
-[] Other (write in)

[] Write in...
 
Back
Top