Knowledge of The Ancients. While the Ancients didn't know everything, they knew a great deal. To the point that they used technology in day-to-day life that wouldn't be found in the most advanced laboratory. This manifests in a great number of blueprints for everything from car parts, to missile launchers. +400 to PDF rolls. +400% to industry. +400 to morale rolls.
Governmental Departments Established. Will grow and split off smaller organizations meant to serve more specific functions as growth continues. 200 Integration actions may be taken per Turn. 42 Free Integration actions per Turn. 21 Free Survey action per Turn.
Access to Webway. The Webway is a network of Wraithbone tunnels which span the galaxy much like blood vessels. Many worlds important to the Old Ones and Eldar will have a gate on them. Currently accelerates troop/good movement somewhat across a 3 by 3 grid of sectors surrounding Thernus, and one directly above and below.
Incredible Policies Established. With your policies firmly established, the government moves more fluidly, problems are addressed more quickly and thoroughly. +45 Free Integration actions. +20 Free Survey actions. +750 to PDF and Naval rolls. +750 to Morale rolls. +750% to Industry.
Mediumly Shared Culture. The Bastion's culture is, while certainly not even close to homogeneous, much more closely knit than it might otherwise be, and at this stage, truly counts as a single culture, as opposed to a number of nation-states cooperating for their own benefit. +250 to Morale rolls. Medium Malus to infiltration attempts.
Mediumly Reduced Cultural Barriers. The myriad different cultures inducted into The Bastion have had the barriers between them drastically cut back, and the gaps adequately bridged. This encourages cooperation between the member species, which has knock-on effects. +250 to Morale rolls. Medium bonus to background rolls.
Spike Munitions. This is a specialized round intended to penetrate armor and then detonate, rather than to detonate on impact. It requires specialized guns to use, but it should be useful in the right situations. +50 each to PDF rolls and Champions bonus.
Scrap-code Resistant Industrial Robots. The Drones built by the androids are extremely resistant to Daemonic possession and scrap-code, which in turn fortifies areas where they are used against being overrun by such things. Significant increase in resistance to Warp energies and related phenomena among mechanized forces and industry.
Exotic Items bonus. From extract from a species native to a Deathworld, to minerals only found on Warp-touched planets, to Forgeworlds with unique products from centuries of tweaking not dissimilar to evolution, to the elites produced by training regimes considered excessive even by the inhabitants of Deathworlds, you possess a number of unique goods when drawing from across the entire length of The Bastion, which has knock-on effects from specialized solutions to various problems, to extra incentives, to exotic materials to use in research. +50 to PDF Rolls. +50 to Morale rolls. +500 to Invention Checks.
Lyrium. This mineral is a relatively safe way to restore a psyker's ability to use their powers if they've been strained. +50 to allied Psyker Checks. First 5 Exhaustion penalty tiers do not apply to allied psykers.
Varied Warhound and Warlord Titan STCs. +300 to PDF rolls. +150 to scouting rolls.
Variable/Shift Weapons. Switching between melee and ranged combat has cost many a soldier their life. These weapons, while difficult to maintain in numbers, get around that problem. +100 to Champion bonus.
Gourmet Cells. These cells can be used to enhance the performance of an organism, psyker or no. However, they are less than effective without extensive life-threatening events. +50 to Champion bonus.
Ludicrously Good Shipyards. 55% bonus to shipyard capacity. 13 ship berths per class increased to 20. Additional berth supplied by high-end ship design, equaling 21 berths.
Dreadnought Models. These redesigned Dreadnaught drastically expand the ability of the fleet to respond to different situations. +200 to Fleet rolls.
Rune of Self: Amazing. You understand yourself very well, which has quite a few benefits. +1,400 to Psyker Checks from self-understanding. +700 to all other Checks. Personal gear enhanced with Rune of Self effectively immune to corruption. Your weapon, for example, would have to be stuffed full of Daemons before it would harm you. Gained a much larger amount of tolerance for stress.
Indispensable Workshop. A very advanced personal laboratory for you to use when making or improving various items. +2,800 x4 (Extravagant bonus) x17.0156(Extravagant bonus) = +47,640 bonus to innovation actions.
Tenth-tier Communication Crystal/Rune. 50LY instant communication, assuming there is either a Rune, crystal, technology or a psyker ready to receive the message. Warp Storms require there be a Rune or Crystal within a 5LY radius of another for communication to work. Will not lose communication within sub-sectors, even with Daemonic interference, and very unlikely to lose communication across an entire sector. +1000 to Psyker Checks for reaching a tenth grade Crystal.
Tenth-tier Navigation Crystal/Rune. Grants a massive boon to the efforts of navigators and a lesser one to searchers. +50 to Warp Disaster Rolls, +10 to Search Rolls. +1000 to Psyker Checks.
Tenth-tier Organization Crystal/Rune. These Runes are potent enough to make organizations run like well-oiled machines. +250 to military rolls. +250% bonus to industry. +250 to morale rolls. +1000 to Psyker Checks.
Tenth-tier Order Runes. These Runes feel like Blanks, and have similar effects. +250 to Witch Hunter and related organizations rolls to handle and/or clean up after cult activity. +1000 to Psyker Checks.
Tenth-tier Balance Runes. These Runes provide a powerful balancing effect, preventing individual Runes from being overpowered by stronger Runes or their opposites (Fire and Ice, for example) and therefore provides a boost to the number of Runes that can be safely combined. +5 to Rune Arrangement without increasing necessary Check to increase tiers in it. +1000 to Psyker Checks.
Rune Arrangement. Runes may be combined in arrangements of up to 11. Only Self Runes require Balance Runes, and only if the the arrangement would otherwise be horribly unbalanced. +400 to PDF rolls. +400% to industry. +400 to morale rolls.
Largely Improved Ship-Scale Weaponry. A great deal of improvements have been made to the weaponry ships use, improving the damage ships can deal. +40 to fleet rolls due to improved damage output.
Highly Improved Understanding of Ork Biology. You understand Ork biology and psychic properties to understand just how little you really know, and how dangerous Orks could become if left unchecked. +70 to combat rolls against Orks. Halved against Ork ships and large machines such as their equivalent of Titans, as knowing their psychology helps, but isn't a cure-all for Ork infestations. Significant reduction in difficulty of burning Ork infestations out. +15 to PDF rolls from broader understanding of tactics commonly employed by a principle enemy.
Largely Improved Ship Designs. A general improvement to the design of your ships, resulting in much improved performance, both from standardization and more efficient use of space. +200 to fleet rolls, both combat and counter-boarding. 10% increase to ship-building speed. 21 berths total, after bonus from improved shipyards.
Highly Protected Spirit Stones. Humans that aren't Blanks, psykers in general of minor xenos races, and Eldar can both use Spirit Stones, which are now something any minor psyker can make fairly easily, and can now be expected to resist attacks from even Greater Daemons who have entered the Materium to try their luck in the physical realm where the stone's defenses are weaker, at least for a reasonable length (10 minutes) of time.
Significantly Improved Soul-Bearing 'Bot. Combining psycho-reactive materials, soul-shielding items, and, of course, a soul and placing them into a functional humanoid chassis allows psykers to retain some degree of autonomy even while inside a Soulstone, without any loss of senses, though they can't actually eat. Significant boost to reputation among Mechanicus, Eldar, and psykers in general. Can be used with any psyker of even the most minor degree who is placed in a Spirit Stone, though Rho classes have a noticeable delay to their movements and reactions.
Cruiser/Escort Models. These redesigned Cruisers and Escorts drastically expand the ability of the fleet to respond to different situations. +250 to fleet rolls. Model Pioneer and Model Shade reduce garrison requirements. Significant reassignment of allied ships to Bastion Fleet. GDE Survey Actions doubled due to Pioneer making Survey actions quicker and more efficient.
Skylance Defense System. A laser battery which has massive firepower, which is generated from placing virtually all of the power used in an entire ship into an anti-capital weapon. +500 to fleet rolls while these are present. Additional permanent +250 to fleet rolls due to improved Dreadnought main guns.
Special Invention Action: R&D Coordination. While you advance technology and research at a ridiculous pace, you are only one person. Therefore, properly coordinating with your fellow scientists can improve the speed of technological advancement even further. SIA dependent on total number of planets (217) multiplied by 10, with a bonus equal to that of Production, multiplied by 1.25(1+0.05 per Education tier), currently totalling 5330*1.25= 8830 (rounded down from 8832.5). This may be added to any other Invention action, or divided up between them, if you so choose.
Improved Fuse. Detonation cord was used in military matters, and civilian ones. The improved fuse reduced the time for the explosives to be detonated, and reduce the difference in time between when multiple explosives were set off. +50 to PDF rolls. +50 to industry.
Genetic Database. The genetic and general medical information of the inhabitants of your polity. Provides a bonus to medical treatments across your polity. Auto-updates as new races/sub-species are added.
Improved General Med-Scanner. This handheld device allow the user to scan a member of many species, including humans, and discover the causes of their distress, as well as possessing a large database on how to treat the problem. Is extremely user-friendly. +100 to morale rolls. Huge increase to first-responder and isolated teams' ability to handle casualties. Medium increase to level of integration of xenos races, and reputation with them.