An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 346 40.6%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    852
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.
 
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.
 
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.

As if I could ever say no to loot? Frankly, I want more shenanigans like the Shadowed Space Hulk debacle. Perhaps not THAT crazy, but more shoutouts or tributes or such.
BTW, did we ever get out hands on Starfleet Phaser tech? Particle beam weapons powered by microreactors just make me all tingly.

Loot glorious loot! We're anxious to study it! Fresh picked off the dead ones!

I'd like to request a full work up of this song in that style of lyrics. Ironically, I was going to try and cover "Savages" ala Disney's Pocahontas for 40K.

"Heretics! Heretics! Traitors, Spawns, and Mutants! Heretics! Heretics!
Kill them by the score!"

It occurs to me this near crit has made it so we have destroyed every Space capable orc in the sector, we just rid the sector we are going to conquer of one of its greatest nuisances and removed orc piracy as a problem. I guess this roll did benefit us on a high result.

Ironically, yeah! We practically purged the entire sector of orks in one fell swoop, and there is NO way word of that isn't going to spread.
Alas, I'm a PINCH saddened by the lack of more description regarding the results of our psychic rolls. With that roll, we practically used a warpstorm on that orkish fleet, then collapsed it.
Heh, just imaging the ork fleet coming out of warp only for a massive Jaws-shaped warpstorm to chomp on most of their fleet...

That, and the sheer scale seems... a bit off? Space Hulks don't grow on trees, and IIRC there was ONE involved in the Armageddon campaign, which was a massive conflict in 40K (Yes, I know it's 40K not 30K, but space hulks are HUGE, hell, we're getting ONE dreadnought hull out of ONE of them, and space hulks are said to be comprised of nigh-countless numbers of derelict hulls...).
Combine that with the fact that unlike Imperium fleets, we apparently do not have 30K-tier ships (EG Battlefleet Gothic Chaos ships, since those were used in the Great Crusade. They're all adamantium and such, and we only just rediscovered it) just ships of our own design? I'm surprised we did as well as we have.

Now when we finish Orichalcix and make a variant capable of serving as a structural support? THEN we're in business. If we make a superstructure out of THAT, then plate it with adamantium until we can buff production enough to make ships entirely out of it like the eldar do...
But what schematic to use... any thoughts out there?

That, and this LUDICROUS luck is going to get... INTERESTING when Tzeentch starts acting against us, unless this is all according to his plan. With Tzeentch's access to precog daemons, I can't BELIEVE he doesn't know about us yet...
 
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[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.
 
AN: Either I need to redo the combat system, or those extra ships saved you a lot of losses among your ships. I had this whole extra segment planned, but it was completely unnecessary. I think 6 PM should be plenty of time.

I don't think it's the combat system at fault. I believe it's the fault of the ease of getting exploding dice explode again. You should add an negative modifier to each cumulative explosive dice to prevent such an ease of Crit-dice bringing in so many good things before the battle, resulting the utter stomp-rate modifiers/ship numbers we saw this update.
 
uhhh, for those who think we actually got rid of orks in the sector, remember planets still infested with ork spores.

Yes but those take years to grow to the stage where they'd be having tribal conflicts with themselves. Orks have a fast reproduction cycle compared to humans but it's still on the order of a decade to have replace losses like this, which we'll have definitely unified the sector by then.
 
uhhh, for those who think we actually got rid of orks in the sector, remember planets still infested with ork spores.

Feral orks are annoying, but our troops have infinite ammo thanks to those microreactors. We've IMPROVED THE LASGUN.
If we buffed the cooling systems, we could probably give everyone hellguns or "HotshotLas" and upgrade our war raves from "Cosmic Death Death Revolution!" to something visible from orbit... Troops will need auto-tint helmets though.
 
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And tally
Adhoc vote count started by Speed53066 on Oct 24, 2017 at 1:22 PM, finished with 207 posts and 55 votes.

  • [X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.
    [X] Orbital Platforms. While they're easier to detect and shoot down, they're able to direct their attacks to specific targets.
    -[X] At Therog. Put most or all of the platforms around Therog.
    [X] Send the whole fleet to intercept the Ork fleet well before it reaches Therog, and have them engage in a running skirmish battle with the enemy, trying to whittle them down over time while using superior agility to maintain the distance as you please. If your Dreadnoughts are too slow to pull this off, leave them around Therog.
    [X] Mines. While they can't attack, they're a lot more numerous, and a lot harder to detect and destroy before they can do much damage.
    -[X] At Therog. Put them around Therog.
    [X] Harry. While you have a large fleet, Orks are nothing if not numerous, which often extends to their ships. Send the detachment to harry them, but avoid getting caught up in a prolonged fight. Limits detachment to 25% of total fleet. Fleet will focus on causing casualties over slowing Orks.
    -[X] 10 Cruisers and 30 Escorts to the harassment lines
    -[X] 4 Dreadnoughts, 45 Cruisers, and 120 Escorts to the main defense
    [X] Mines. While they can't attack, they're a lot more numerous, and a lot harder to detect and destroy before they can do much damage.
    -[X] Split. Split them between the two worlds.
    [X] Orbital Platforms. While they're easier to detect and shoot down, they're able to direct their attacks to specific targets.
    -[X] At Therog. Put all of the platforms around Therog.
    [X] Harry. While you have a large fleet, Orks are nothing if not numerous, which often extends to their ships. Send the detachment to harry them, but avoid getting caught up in a prolonged fight. Limits detachment to 25% of total fleet. Fleet will focus on causing casualties over slowing Orks.
    -[X] 10 Cruisers and 30 Escorts to the harassment lines
    -[X] 4 Dreadnoughts, 45 Cruisers, and 120 Escorts to the main defense
    [X] Mines. While they can't attack, they're a lot more numerous, and a lot harder to detect and destroy before they can do much damage.
    -[X] Split. Split them between the two worlds.
    [X] Orbital Platforms. While they're easier todetect and shoot down, they're able to direct their attacks to specific targets.
    -[X] At Therog. Put most or all of the platforms around Therog.
    [X] Slag It. Eh, it's probably not worth the risk. Really, what could there be on that Hulk? Partial Dreadnought Hulk.
    [X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.
    [X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull intact Hulk if successful.

Adhoc vote count started by Speed53066 on Oct 24, 2017 at 1:24 PM, finished with 70 posts and 42 votes.
 
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.

Now I wonder what would have happened if we had our Dreads for the last 2 clashes.

@Thespurgin Regarding Space Hulks - keep in mind that there is no standard for these the size of hulks varies greatly. They likely only had small ones.
 
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.

Now I wonder what would have happened if we had our Dreads for the last 2 clashes.

@Thespurgin Regarding Space Hulks - keep in mind that there is no standard for these the size of hulks varies greatly. They likely only had small ones.

Yes. Fleet Thumpa' was the only big one.
 
On the subject of Hulks:

I think I heard somewhere that the Emperor was in such a hurry during the Great Crusade that he effectively snobbed a Primarch (Lorgar I think) he just re-discovered just so he could get back to this urgent business.

Many though it was because he tried to nip the Biggest WAAAGH in the bud, and The Beast novel line that were released later only reinforced that.

So the relatively minor Ork Warboss having several Hulks under his command might not be that far-fetched for this period.
 
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.
 
Space Hulks are a pain to neighboring space because of their inhabitants , but are very dangerous to reclaim because of their intermittant blind warp jumps (which is another hazard when we're boarding it). Some sort of giant portable Gellar field generator would be very handy in reclaiming these balls of space gunk.
 
[X] Enter Ship. While you'd be at some minor risk, you doubt this Warboss was strong enough to really give you much trouble when you had your new suit of armor. Bonus Loot Roll if successful. Full Dreadnought Hull from intact Hulk if successful.

That, and this LUDICROUS luck is going to get... INTERESTING when Tzeentch starts acting against us, unless this is all according to his plan. With Tzeentch's access to precog daemons, I can't BELIEVE he doesn't know about us yet...

Oh no, it's all part of his plan. Don't you see? Serras created those Runes. All of them are probably psychically connected to her as their creator. All those psykers? Created by her, and probably have some sort of psychic connection to her. He wants them spread as far and wide as possible; and once Serras fall? All those planets, all those psykers will fall with her! The entire imperium fallen into the jaws of Chaos! Muahahahaha

IT'S JUST AS PLANNED! AND IT'S GOING TO BE LIKE SNATCHING CANDY RIGHT OUT OF SLAANESH'S MOUTH!

Fuck off birdbrain! She's MINE!

I'M THE ONLY ONE ALLOWED TO USE LOUD VOICES HERE!

I just want her dead.
 
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