We still need a super metal.
Do we have adamantium? Ceramite?.
Maybe investigating our pod will prove to be fruitful in material research?
We still need a super metal.
Do we have adamantium? Ceramite?.
That's... Ingenious actually.Maybe investigating our pod will prove to be fruitful in material research?
need to leave shortly, a few things to remember...
- Metal alloy actions
- Designing a titan (like the six legged one I mentioned.)
- Life extension treatments
- ...Light sabers?
- Human Wraithbone (treat the crystals like crystals in normal metal alloy?)
So, we have something like... 50 Invention Actions?
How about we spend 20 dredging the planetary core and converting most of it into a super-Battleship, something like 6-8 for Serras making personal wargear, then we distribute the rest between finishing up our previous projects and starting on our research projects with psychic stuff and whatnot?
how about Navigator genome project? also can we weaponize crystals for combat purposes?Definitely think we should take it twice if we can since that means we can get access to the rest of the first advanced perks for psyker. Also want us to take at least the education SL to unlock the advanced perks for those to look at.
Life extensions definitely seem like something we should take with at least one action. With all our bonuses I think even one action would improve human lifespans by a few decades at least.
A super-battleship may be 2-5 times larger than an average one, I think. We don't want to go around in a Ramilies-class Starfort.
EDIT : 40k Ship Sizes :
https://i.warosu.org/data/tg/img/0373/79/1421310642710.jpg
maybe you can add life extension(for long-term use) and medigel(for first aid in battle)? also can you add humanity concept crystal?Okay, this is going to be a stupid question.
SL actions are minor actions right?
With that presumption
[] Plan Barebones (not actually ready yet, please don't vote)
-[] 14 Major actions
-[] 5x Diplomacy. While you've added a number of new systems to The Bastion, there are still a number of polities within the sector that you can reach out to. While you have less information about them than those within your sub-sector, you were going to have to take that plunge some time. 10 systems available for diplomacy. Reward: Depends on Checks passed.
-[] Deploy. While You haven't gotten the entire sub-sector united under one banner, you think you stand a good chance against the current fleet with your current number of ships. Deploying them to Therog will allow you to lay a trap for the Ork fleet. Of course, you'll take some losses, but that's inevitable. Reward: Battle Interlude. Chance of Success: ??? If taken, must choose whether or not to go personally. Not mutually exclusive with Evacuation.
-[ ] Investigate Pod. As you have reached a high level of education, you think having a look at the pod you came to Thernus in might be beneficial. Of course, you have no idea if it will tell you anything of your origins, but it's worth a try. Reward: Depends on Checks passed and roll. Chance of Success: ???. Time: 1 Year.
-[ ] Begin Setting Up Framework. As you expand The Bastion, it will grow more and more difficult to govern it with a small group. However, simply letting the government grow to fill the gaps is less than optimal. As such, you will work to build a set of standardized organizations to keep things in order. Chance of Success: 100% (After bonuses). Reward: Fewer long-term problems. Time: 1 Year.
-[ ] 3x Survey. As the nearby Warp has been forcibly calmed by you, a number of systems have been made available. As there were a number of systems which had either remained free of human touch for some reason, or had simply not been explored, you have quite a few options. 25 systems available for survey. 60% chance of discovering something interesting. (Base 10+20 from Warp Lighthouse+ 20 from Level Perks+ 10 from FBTW). Reward: Varies between colony sites, asteroid belts for mining, xenos or human polities, etc.
-[ ] x3 Build Shipyards. It occurs to you that the number of berths around the planets in your polity are the major bottleneck on ship production when you can do the hard work of extracting the metal and making the hull. While Escort-class berths for each planet should be doable, the Cruiser and larger shipyards should be reserved for planets such as Thernus, Pyris, and Aris, as they're the ones with the expertise to actually build larger ships. Not to mention the Forge-Worlds might take offence to Ored, for example, having more/better shipyards than them. Chance of Success: 100%. Reward: Additional berths. Limit of 15 total per system. Time: 1 Year. AN: Will count against your Ship-Building total. If you do an action for better ships/shipyards, I'll consider it to have happened before any instances of this action taken.
-[] 16 Minor actions
-[] 2x SL Eldar Advisor
-[] 2x SL Celestine Salnus
-[] 4x Diplomacy stat training
-[] 4x Control stat training (don't use crystals)
-[] 4x Martial stat training
-[] 50 Invention actions
-[] 10x Create personal wargear
-[] 6x Create Psy wargear for Serras using Wraithbone [Look through Eldar armoury or archives for inspiration]
-[] 4x Continue to improve runic script to allow for combinations of runes.
-[] 6x Continue to invent more crystal types that embody certain concepts, such as Wisdom, Time and Concealment.
-[] 4x Continue reactor research.
Right, that's the absolute barebones of what I have in mind right now. Feel free to take this and add more to do it, or to throw suggestions/demands for changes for me to edit it.
how about Navigator genome project? also can we weaponize crystals for combat purposes?
maybe you can add life extension(for long-term use) and medigel(for first aid in battle)? also can you add humanity concept crystal?
Life extension and Medigel?Think we should put that off until we improve medicine by a lot. At least to 100.
maybe few more obscure crystals like humanity, truth, compassion and justice?@ilbgar123
Is the 10 systems available for diplomacy listed in the option correct, as in we learned of five new human polities due to calming the warp?
Medigel and life extension is something I'm willing to throw a double action at each sure.
maybe few more obscure crystals like humanity, truth, compassion and justice?
@ilbgar123
Is the 10 systems available for diplomacy listed in the option correct, as in we learned of five new human polities due to calming the warp?
Medigel and life extension is something I'm willing to throw a double action at each sure.
It's more that 10's about your current limit for systems you can absorb without risk of overextending yourself. You technically have 20 available, discounting any discovered through surveys, but any more than 10 is likely to cause 'cracks' that will let bad things slip through.
For wargear soul and sever could have great effects.Hmmm, perhaps Purity and Self would be better crystals?
Order, Purity and Self would make a great combination to really nulify the effects of chaos corruption.
Order+purity+humainity will be very useful to fix up the corrupted large scale, i think humanity concept will greatly synergies with human wraithbone.Hmmm, perhaps Purity and Self would be better crystals?
Order, Purity and Self would make a great combination to really nulify the effects of chaos corruption.
@ilbgar123 can we take a SL more than once a turn, for example spending two actions on the Eldar adviser