An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.5%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    851
Eh, we are still in the basic skills, the way it seems is most primarchs have most of the basic skills to some level, but they are more specced in terms of advanced skills and further, while we are spreading out to have all the basic skills capped.

Ah, so a jack of all trades Primarch. Cool, we may be able to turn it into the Renaissance Primarch if we are lucky.
 
Ah, so a jack of all trades Primarch. Cool, we may be able to turn it into the Renaissance Primarch if we are lucky.
That is more Fulgrim like mentioned before but we do trump him in regards to psyker powers that can do lots of impressive stuff on their own and working together with other skills.

As far as I know even Magnus didn't include his scholar and psyker powers to other areas like inventing, forging, ship building, etc.
 
Jack of all trades with a major in psyker and education and a minor in forging, invention and speech based on perk placement.

Not sure if we should even invest in the education tree considering that it would just lead to splitting our perks. Meanwhile the psyker tree gives collosal bonuses to pretty much all the skills that we use the most or will likely use the most which are wiring, invention, medicince, combat and tactics while giving a collosal boost to our allies checks and rolls. And that's just the basic perks and not going into the bullshit in regards to weaking daemons and calming warp storms on top of adding to the checks of our most used skills.
 
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Not sure if we should even invest in the education tree considering that it would just lead to splitting our perks. Meanwhile the psyker tree gives collosal bonuses to pretty much all the skills that we use the most or will likely use the most which are wiring, invention, medicince, combat and tactics while giving a collosal boost to our allies checks and rolls. And that's just the basic perks and not going into the bullshit in regards to weaking daemons and calming warp storms on top of adding to the checks of our most used skills.
all education perk milestones tend to give us additional major and minor actions though...so maybe the perks will too in advance maybe? we'll have to see I guess
 
Not sure if we should even invest in the education tree considering that it would just lead to splitting our perks. Meanwhile the psyker tree gives collosal bonuses to pretty much all the skills that we use the most or will likely use the most which are wiring, invention, medicince, combat and tactics while giving a collosal boost to our allies checks and rolls. And that's just the basic perks and not going into the bullshit in regards to weaking daemons and calming warp storms on top of adding to the checks of our most used skills.
I was referring more to where we currently have perks, the Education Esoteric and Culture we have the high level perks, and as long as we take our Mom's SL next turn we will unlock the Advanced Education 20 perks to look at. We also push the education skills most due to at least at the basic level the all perks giving additional actions.
 
My current guess is that Psyker perks are very powerful at the cost of forcing us to diversify to unlock further skill trees.
 
My current guess is that Psyker perks are very powerful at the cost of forcing us to diversify to unlock further skill trees.
They are also perk intensive, we needed 21 psyker perks to take the murphy perk which unlocks the 120+ psyker perks, to get the psyker 200 perk we need a further 30 psyker perks for 31 psyker perks in total to take (most of our perkplosion).
 
They are also perk intensive, we needed 21 psyker perks to take the murphy perk which unlocks the 120+ psyker perks, to get the psyker 200 perk we need a further 30 psyker perks for 31 psyker perks in total to take (most of our perkplosion).

Despite that they do give really, really good bonuses for a lot of skills that we actually use a lot. Just the rest of the technomancy tree would give a 2,000 to Electronics, invention and medicince.
 
Despite that they do give really, really good bonuses for a lot of skills that we actually use a lot. Just the rest of the technomancy tree would give a 2,000 to Electronics, invention and medicince.
Oh I definitely want them, just that in part due to their power, they come at the cost of requiring a lot of perks. I did just take a look at murphys and it's 200 and noticed that murphys subtracts 100 from our opponets roll, so unless they are rocking some good bonuses they crit fail, while the 200 adds a +100 bonus to our allies rolls so unless they have a lot of penalties they are going to crit their initial roll. That is plain awesome.
 
Soon, we may be able to create a better computing system that will able to calculate ballistics and help improve our civilian tech. Because the better the civilian tech, the easier it is to integrate people. Due to the fact that we will have better things compared to the people we want to absorb.
 
Interesting quest.

@Alectai I think we can be safe form the special Primarch of better at startegic than Lion,Psyker than Magnus and builder than Pert?:p

This generalism Primarch is old approach like those Primarch quest on Sb thought.

Thone Invictus that dying before his time.

I am interest in warp purification,Big E show some of that aspect in Master of Mankind novel.

When Big E walk ,daemon run.
 
Interesting quest.

@Alectai I think we can be safe form the special Primarch of better at startegic than Lion,Psyker than Magnus and builder than Pert?:p

This generalism Primarch is old approach like those Primarch quest on Sb thought.

Thone Invictus that dying before his time.

I am interest in warp purification,Big E show some of that aspect in Master of Mankind novel.

When Big E walk ,daemon run.
The only generalist we have is being superb at a minimum at everything. A Primarch, regardless of specialties, can, has, and will easily exceed a regular master human in his own specialty without even trying.
 
The only generalist we have is being superb at a minimum at everything. A Primarch, regardless of specialties, can, has, and will easily exceed a regular master human in his own specialty without even trying.
Not quite,Depend on your interpretation thought and we can said that "human master" is true if we don't count name character.
Too bad that name character is special case that we probably encounter.
 
About the only major problem with having a network of warp beacons to provide land marks is that it makes the whole network vulnerable to being cut in half if part of the chain is severed where as the Astronomicon is a single long range land mark.
Make it a web instead of a chain.

I would use crystal beacons instead of psykers. One beacon per world with a concept of Attraction (that thing in magic where a piece of something has a connection to the whole - your blood or hair to you for example). Then use small pieces of them for navigator equipment.
Should be pretty stealthy too.
 
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Is it just me or are most of the psyker perks pretty useless? +50 to skill checks in 3 disciplines per perk doesnt really compare to lots of other stuff we can take.
Also, @ilbgar123 the chain perks can get confusing, as each new ones bonus overrides the previous one. Would you mind adding how much each perk gives along with the total please?
 
I think admech have some tech that can contact other mechanicum world in Age of Strife?
Improve on it should help in binding the system together,or do Magnus method of create cabal or order of psyker that can communicate with each other.


The truth is ,Big E method is actually right to create webway and made humanity close to each other and shield them form the warp.


But webway is pretty much end game that can end problem permanently .....and that pretty difficult to pull off when you have god work against you.
 
Is it just me or are most of the psyker perks pretty useless? +50 to skill checks in 3 disciplines per perk doesnt really compare to lots of other stuff we can take.
Also, @ilbgar123 the chain perks can get confusing, as each new ones bonus overrides the previous one. Would you mind adding how much each perk gives along with the total please?

Uh, no, Chain Perks add up, like Perks that give bonuses.
 
Uh, no, Chain Perks add up, like Perks that give bonuses.

Just to make sure we're all on the same page.


Psyker: Manipulation: 160 Perk. Elemental Familiarity. The more you learn about the interactions between various materials and forms of energy, the greater your ability to manipulate the elements. +400 to Combat, Tactics, and Medicine Checks. Must have Elemental Dexterity.

Psyker: Manipulation: 180 Perk. Elemental Proficiency. You have power, but that doesn't mean much without skill. You solve that problem when the elements are involved. +450 to Combat, Tactics, and Medicine Checks. Must have Elemental Familiarity.

Psyker: Manipulation: 200 Perk. Elemental Comprehension. You understand the elements well enough to make them do things most would consider impossible. You laugh at the word. +500 to Combat, Tactics, and Medicine Checks. Must have Elemental Proficiency.

If we've taken all three of these, do we gain a single +500 to all three checks, or do we gain +1350 to all three checks?
 
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