The thing is the SL training is just so efficient, training three skills for 1 action. And if we have all those skills tagged they move up quickly. As it is for this turn I have perception people training 4 times so we can train it once next turn and hit 200 to free up the tag for forging: gear, also in addition to the crystal training I have 2 intrigue and 1 diplomacy training action, we likely are able to maintain about that much focused training each turn which by turn 15 will leave 7 categories to go to hit All-200 (maybe less depending on level ups and where those training actions go as the later turns I do not have all the training actions in).I think we should start power levelling our skills and stats so that when we get all the perk points for the milestone soon we can get the good ones
Then take a look at my plan -- it has a lot of stat-training.I think we should start power levelling our skills and stats so that when we get all the perk points for the milestone soon we can get the good ones
Shipbuilding you need to specify which size (escort, cruiser or battleship), we also get one free action a turn for shipbuilding we also have six free invention actions to add on. Also don't forgot the one free crystal training action and that we can get up to 4 more auto pass actions for Power, Combat or Control. I would suggest going full power since the crystals are only good up to 50 for the stat and that will cap power at 50 (giving us a perk) and still have +6 from maturing to power causing us to end at power 56. Combat should wait until next turn when we can pour all the crystals into it to get it to 25.
Thanks to crystals we can autopass up to 5 Power, Control or Combat training a year including one free action. Right now our power is at 45 so the 5 power training will take it to 50, then we get the +1 power per year for this year and the next five having us hit 56. The crystals are capped at stat 50 so this way we maximize our gain for power. And until we hit 50 in combat and control as well being able to autopass training checks is useful (next turn we dump them into combat to get that to 25).[X] Plan Diplomacy, Trade and SL
@Void Stalker why so many power training actions instead of say doubling, tripling and quadrupling down on diplomacy skills?
Anti-Warp tech aimed specifically at the Waaagh Field, superior Runic Research, or "project to investigate enhancing existing Gellar devices with these crystals"-[X][INVENTION] TBD
I do need inventions, what do people consider most critical?
Edit:
This will hit Forging All-100 and Invention-All 150
Next turn we will get Electronics All-50, Forging-All 150, Invention-All 200 (may need 1 training action each) Tactics All-100, Perception People 200 (may need 1 training action)
Edit 2:
Need one more invention, willing to swap out most inventions if given reason (want to keep the improved armor and armor and the improved production since those boost PDF and system production, they are capped by Invention so 130 right now.
Can you do a write up for the Runic Research and I will add that in.Anti-Warp tech aimed specifically at the Waaagh Field, superior Runic Research, or "project to investigate enhancing existing Gellar devices with these crystals"
The runic stuff has major potential if we can take it beyond "merely" acting as wards and into an actual metaphysical alphabet/language.
Are you referring to the Diplomacy Action or the Diplomacy Training, for the first just testing the waters to see how it works, plus we can use it to expand our area of control, the second is to keep on training for the All-25 for Stats.[X] Plan Diplomacy, Trade and SL
I suppose waiting for someone to come up with something better is counterproductive, and I may as well join a bandwagon.
My only issue with the plan is that it's a little boring. Diplomacy is very useful, but not hugely exciting.
That feeling for me is balanced out by the abundance of social links, they tend to be a little more interesting.
I don't think we need to state which skill needs to be used, just give the GM an idea of what we are going for and this looks good.[] Continue the work with developing the burgeoning runic system, aiming for more complex wards and the beginnings of a phonetic alphabet.
@Void Stalker I'm, just not exactly sure which Education and Invention ones count for this. Please give me your advice or some minutes to look them over.
Gotcha. I edited it a bit. Because there is no way we're going to get the whole thing done in one turn, nor should we try, that's reckless.I don't think we need to state which skill needs to be used, just give the GM an idea of what we are going for and this looks good.
The runic stuff has major potential if we can take it beyond "merely" acting as wards and into an actual metaphysical alphabet/language.
Are you referring to the Diplomacy Action or the Diplomacy Training, for the first just testing the waters to see how it works, plus we can use it to expand our area of control, the second is to keep on training for the All-25 for Stats.
Or after we max the advanced skills for each.guys how about combining
forging all 200
invention all 200
with psyker all 200
into a super extravagant warp shipyard?
warp powered starforge with the golden throne in it?
Pretty sure we would need to hit at least Tier 3 before getting started on Necron/ baby Old One level...Golden Throne maybe, but no way the Star Forge.
mechanicus heavy factory ship ----siphons stars for fuelPretty sure we would need to hit at least Tier 3 before getting started on Necron/ baby Old One level...Golden Throne maybe, but no way the Star Forge.