[X] Plan Diplomacy, Trade and SL
-[X][MAJOR] Trade
-[X][MAJOR] Diplomacy
-[X][MAJOR] Train: Intrigue
-[X][MAJOR] Train: Intrigue 2
-[X][MAJOR] Train Diplomacy
-[X][MAJOR] Train: Power
-[X][MAJOR] Train: Power 2
-[X][MAJOR] Train: Power 3
-[X][MAJOR] Train: Power 4
-[X][MAJOR] Ship Building (Cruisers)
-[X][MAJOR] Ship Building (Escorts)
-[X][SHIP] Ship Building (Dreadnaught)
-[X][MINOR] Train: Perception People
-[X][MINOR] Train: Perception People 2
-[X][MINOR] SL: ??? Cazanus
-[X][MINOR] SL: Meera Yerala
-[X][MINOR] SL: Percy Clements
-[X][MINOR] SL: Isker ???
-[X][MINOR] SL: Captain Matt of the Defenders
-[X][MINOR] SL: Gerald Newton
-[X][MINOR] SL: General Richards
-[X][MINOR] SL: Herman Jerun
-[X][MINOR] Train: Perception People 3
-[X][MINOR] Train: Perception People 4
-[X][CRYSTAL] Power
-[X][INVENTION] Continue the work with developing the burgeoning runic system, aiming for more complex wards and the beginnings of a phonetic alphabet, something which might serve as building blocks for the much more complex future system
-[X][INVENTION] Stable Plasma Weaponry- Orks are known to be tough and some wear armor or ride in machines, having a portable weapon to pierce their hide or armor will help our troops and vehicles.
-[X][INVENTION] Develop gear to help Psykers train and control their powers.
-[X][INVENTION] Works- Improved Arms and Armor, Invention: Necessity (boost PDF)
-[X][INVENTION] Power Armor for Ground Troops
-[X][INVENTION] Works-Production (Increase System Productivity) Invention: Practicality
So Power will be 51 after this turn, need our two free invention actions. Going to take one diplo to see how that works and the trade action. Otherwise training diplomacy once and intrigue twice to close in on the Stat 25, Perception 4 times so we can hit 200 next turn for Perception: People and all the SL except for the psykers and our parents (who we can't do).
I do need inventions, what do people consider most critical?
Edit:
This will hit Forging All-100 and Invention-All 150
Next turn we will get Electronics All-50, Forging-All 150, Invention-All 200 (may need 1 training action each) Tactics All-100, Perception People 200 (may need 1 training action)
Edit 2:
Need one more invention, willing to swap out most inventions if given reason (want to keep the improved armor and armor and the improved production since those boost PDF and system production, they are capped by Invention so 130 right now.
Spreadsheet with expected skill levels after 2 level ups and SL and training is
HERE