An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.5%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    851
Herman Jerun SL 3-5.
Master Herman has been showing you the last of his secrets as of late, and you suspect he's going to just wait around for his own death once he's finished. He's not going to commit suicide, but he's not going to do anything to stave it off either, if your read of him is right. They way he keeps staring off into space is unnerving, but he doesn't seem depressed so much as an odd mix of grim and content. Somehow it's almost worse.

Karma Check: 450. Required: 150. Gained 30.

"Master Herman. You say you've been teaching me to leave some kind of mark on the world. Well, I think you should keep going. I'll certainly leave an impact, but why stop with me? I could get killed, and there's no guarantee I'll have taught anyone everything you taught me by then. If you want to leave an impact, teach more apprentices. Ensure that your knowledge is passed down for a thousand generations. I'll do my best, but I think this is something you should do yourself. Otherwise, well, it wouldn't be the same, would it?" you ask him.

Diplomacy Check: 2 Checks passed. Total reduction to Check difficulty of 175 total.

Speech Check: Persuasion: 115. Required: 150-175=-25. Passed.

115. Required: 0. Passed.

115. Required: 25. Passed.

115. Required: 50. Passed.

Check Passed. 80/400 to Level 31.

Master Herman considered this. "...Heh, you're right. Here I was throwing in the towel. My master would be yelling at me right now, and my wife would probably slap me upside the head." He cracked his knuckles. "Well, if I'm going to take on more students, I should finish up with you first. More time to focus on the students that would actually need the help." He grins.

Reward: Karma now 480. SL has advanced to 5. +15 to all Forging categories.

Herman Jerun SL 5 Perk. Blacksmith. In your studies with Master Herman, you've learned how to create a large variety of items, and work with a large number of metals and alloys. +25 to Invention, Forging, and Electronics Checks.

Forging: Weapons: 75. You know how to make weapons that you would need a truck to haul around, and often of great complexity. Very large decrease in difficulty of related Invention, Explosives, Electronics Checks.

Forging: Weapons: 80. You know how to make weapons that you would need a truck to haul around, and often of impressive complexity. Huge decrease in difficulty of related Invention, Explosives, Electronics Checks.

Forging: Weapons: 90. You know how to make weapons that you would need a truck to haul around, and often of incredible complexity. Massive decrease in difficulty of related Invention, Explosives, Electronics Checks.

Forging: Armor: 75. You can craft any piece of armor, though they don't tend to get very much larger than your current size without losing a little of their quality, or extremely complex in comparison to the body armor used by Captain Matt. Very large decrease in difficulty of related Invention, Explosives, and Electronics Checks.

Forging: Armor: 80. You can craft any piece of armor, even pieces much larger than your current size without losing more than a little of their quality, or extremely complex in comparison to the body armor used by Captain Matt. Huge decrease in difficulty of related Invention, Explosives, and Electronics Checks.

Forging: Armor: 90. You can craft any piece of armor, even pieces much larger than your current size without losing any of their quality, or extremely complex in comparison to the body armor used by Captain Matt, though not both at once. Massive decrease in difficulty of related Invention, Explosives, and Electronics Checks.

Forging: Gear: 90. You can now craft incredibly complex pieces of equipment not intended for direct combat, and they actually look very nice. Huge decrease in difficulty of related Invention, Explosives, and Electronics Checks.


Forging: Gear: 105. You can now craft incredibly complex pieces of equipment not intended for direct combat, and they actually look really nice. Massive decrease in difficulty of related Invention, Explosives, and Electronics Checks.
 
deployable auto turrets with mini fab on soldiers back to feed the turret so every soldier has a turret support
 
So obviously we're going to be grabbing the lvl 30 perk, I'd like to also pick up White Tongued, Smash It Open, and at least one of the elemental control ones. Maybe also a tactics one? Make us better able to prepare for the WAAAGH! if nothing else.
 
It's a potential thing but the Admech and the Emperor would very likely kill you three times over. Depending on the read of the Iron War that's the bloody reason the Men of Iron went nuts.

Their creators had managed to give them souls which were then corrupted by Chaos/Eldar dickery.

If you want to create 'safe' robotics that the Imperium is OK with, something akin to the machines of the Legio Cybernetica is in order.

Doesn't sound like a good idea, but I'll still ask. Are AI souls innately more susceptible to corruption, and how much paranoia would everyone had if we created, say, one AI, who we watch over and isn't any more capable of self replicating than an equally intelligent human?
 
I would really enjoy the first of the combat perks, just to slowly go down that road, at this rate of advancement, we could be both the best scientist in the imperium, and the best warrior.
 
I would really enjoy the first of the combat perks, just to slowly go down that road, at this rate of advancement, we could be both the best scientist in the imperium, and the best warrior.

Again, we don't need to be the best warrior considering that there are already Primarchs who are actually specced for that. Wasting perks on warrior means not getting perks we would be exceptional at.
 
maybe we could work on the fabricators, try and drop the power draw. If we can do that we can make any new production line more feasible.
I'd prefer to work on size. Power-draw would makee them more portable, but at the moment we're on the defensive, and will be until well after the incursion and we've managed to re-build our fleets and solved the whole warp-navigation problem. As it is, being defensive means we've got access to the infrastructure to power these suckers. Expanding its size though, would vastly increase the amount of stuff that could be made from them. Maybe even full on vehicles, big-drones, and larger space-ship parts for faster assembly.

I'm not sure why cogitators and meat computers are less vulnerable to chaos and scrap code when cultists are a thing and the practice would seem nurglish. Is it the relation to death?
Because its more 'metal' and 'cool', and drives up profit margins? In story its probably just because meat-brains are so terrible there's not a solid enough foundation for a virus to work off of.

We know that scrap-code isn't universally bad for machines, or at least it wasn't always. Its basically just a slang for viruses and electronic warfare. Prior to the fall, Human software probably all had security systems and anti-virus programs to counter this. After, all the software is jumbled up into these awkward, barely-functional 'Machine Spirits'. Security systems would be practically gone, leaving them all easy-pickings for viruses. And since so much technology is so vulnerable to this...I really want to raise programming and implement some anti-virus patches to pretty much everything.

deployable auto turrets with mini fab on soldiers back to feed the turret so every soldier has a turret support
Uh huh.

You want to be Roland.

Or Axton.
 
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Doesn't sound like a good idea, but I'll still ask. Are AI souls innately more susceptible to corruption, and how much paranoia would everyone had if we created, say, one AI, who we watch over and isn't any more capable of self replicating than an equally intelligent human?

i imagine that no one is going to take it well considering all the talk of easily mass produced drones.
 
I'd prefer to work on size. Power-draw would makee them more portable, but at the moment we're on the defensive, and will be until well after the incursion and we've managed to re-build our fleets and solved the whole warp-navigation problem. As it is, being defensive means we've got access to the infrastructure to power these suckers. Expanding its size though, would vastly increase the amount of stuff that could be made from them. Maybe even full on vehicles, big-drones, and larger space-ship parts for faster assembly.


Because its more 'metal' and 'cool', and drives up profit margins? In story its probably just because meat-brains are so terrible there's not a solid enough foundation for a virus to work off of.

We know that scrap-code isn't universally bad for machines, or at least it wasn't always. Its basically just a slang for viruses and electronic warfare. Prior to the fall, Human software probably all had security systems and anti-virus programs to counter this. After, all the software is jumbled up into these awkward, barely-functional 'Machine Spirits'. Security systems would be practically gone, leaving them all easy-pickings for viruses. And since so much technology is so vulnerable to this...I really want to raise programming and implement some anti-virus patches to pretty much everything.


Uh huh.

You want to be Roland
And not Axton?
 
Doesn't sound like a good idea, but I'll still ask. Are AI souls innately more susceptible to corruption, and how much paranoia would everyone had if we created, say, one AI, who we watch over and isn't any more capable of self replicating than an equally intelligent human?
I believe part of the difference is that a single corrupted human tends to be a hell of a lot simpler to put down then an AI. Particularly if the AI's body is a war machine or it can upload itself into one/the planetary information network etc.

This or this, which do you feel like fighting?

And if the 'body' of the AI is as flimsy as a normal human with the same capabilities, what's the point in making it.
 
Because its more 'metal' and 'cool', and drives up profit margins? In story its probably just because meat-brains are so terrible there's not a solid enough foundation for a virus to work off of.

We know that scrap-code isn't universally bad for machines, or at least it wasn't always. Its basically just a slang for viruses and electronic warfare. Prior to the fall, Human software probably all had security systems and anti-virus programs to counter this. After, all the software is jumbled up into these awkward, barely-functional 'Machine Spirits'. Security systems would be practically gone, leaving them all easy-pickings for viruses. And since so much technology is so vulnerable to this...I really want to raise programming and implement some anti-virus patches to pretty much everything.

Actually scrap code isn't just virus' and malware. It's also warp/chaos based as well meaning normal defenses do not work to block those.
 
Doesn't sound like a good idea, but I'll still ask. Are AI souls innately more susceptible to corruption, and how much paranoia would everyone had if we created, say, one AI, who we watch over and isn't any more capable of self replicating than an equally intelligent human?
Well I guess we could always create a "blue box" AI via engraving their personality, Knowledge, and other assorted stuff onto a crystal that's engraved in a runic array that's littered with anti-chaos arrays in the main "code". Although would that be a digital intelligence at that point and not a warp/crystal one? Anyway said crystal would than be placed within a enclosed sphere that is further anti chaos proofed with every nanometer being filled with antichaos runes. Due to needing a crystal it probably won't be able to "multiply" without outside help.

Maybe have said sphere project a hologram to help it interact with organics. I'm sure that won't backfire on us at all.

Not at all...
 
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deployable auto turrets with mini fab on soldiers back to feed the turret so every soldier has a turret support
don't need a mini-fab actually and i already know a good design we can use.
This is the turret from the game The Division. Less then 5 pounds, size of a lunch box when in strorage mode and can be either set down or thrown for deployment.

our version can swap the burst fire submachine gun for a brust fire las-pistol which will boost its endurance massively.

edit: for replacments its more cost effective to have a fabber attached at a company level to process scrap after a battle to make more of these. considering how much junk orks haul around our defensive lines could end up doubling their firepower every time they repel an attack well enough to start salvage operations.
 
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I believe part of the difference is that a single corrupted human tends to be a hell of a lot simpler to put down then an AI. Particularly if the AI's body is a war machine or it can upload itself into one/the planetary information network etc.

This or this, which do you feel like fighting?

And if the 'body' of the AI is as flimsy as a normal human with the same capabilities, what's the point in making it.

I was picturing that while an AI would be restricted to its body as a human would be to theirs, the AI's stats and growth potential would be dependent on how many checks we pass on an Invention roll, so that would be one avenue towards acquiring a competent Hero Unit/friend who exceeds standard human performance and limits.

Edit: And the corruption part is partially why I wouldn't want to rely on AI we can't SL and regularly check on.
 
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i imagine that no one is going to take it well considering all the talk of easily mass produced drones.
:facepalm: Why do people suck at computer terminology...
Okay. For the last time. We already have AI. All advanced computers use AI. Machine-Spirits are AI (albiet cobbled together and generally bad). What we do not have, and do not need to have for a drone army, is true, sapient AI. Thats where all the stigma is, and where I'd be interested in investigating...after getting into at least the second tiers of programming and security. Not before.
Just added. The only problem is it requires digi-structing to be feasible, which isn't a technology we have.
 
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Except with our current skills? We are exceptional at close combat, psyker bullshit, science, tactics and diplomacy.

Missing the point, like I said there are plenty of Primarchs that excel and specialize in combat. Though not one has ever specialized in both Warp magic and science. Seems like we would be able to do way more good with certain perks that help improve education and science or psyker powers which increase a large number of skills outside combat.
 
We have six turns until the WAAGH arrives and should gain at least 10 more levels during that time along with getting the All-25 Stat perk, we can hold off on Combat perks until then and should look into perks that improve our Inventions, Psyker and Actions. Level 30 perk is an absolute must. We gained 5 levels this turn, if we can gain 6 over the next two turns we hit invention all 200 on turn 11 and perception: people 200.

Our two open tags should be on Forging: Weapons and Forging: Armor, Perception People tag will move to forging Gear when it finishes.
 
:facepalm: Why do people suck at computer terminology...
Okay. For the last time. We already have AI. All advanced computers use AI. Machine-Spirits are AI (albiet cobbled together and generally bad). What we do not have, and do not need to have for a drone army, is true, sapient AI. Thats where all the stigma is, and where I'd be interested in investigating...after getting into at least the second tiers of programming and security. Not before.

If I recall correctly scrap code can infect a lot of electronics not just AI.
 
Actually scrap code isn't just virus' and malware. It's also warp/chaos based as well meaning normal defenses do not work to block those.
Some scrap-code has memetic Chaos. Scrap-code in general seems to just be E-Warfare from all sources. Its kinda ambiguous.
don't need a mini-fab actually and i already know a good design we can use.
Missing the point, like I said there are plenty of Primarchs that excel and specialize in combat. Though not one has ever specialized in both Warp magic and science. Seems like we would be able to do way more good with certain perks that help improve education and science or psyker powers which increase a large number of skills outside combat.
Well at least we can agree on this. Psychically nuking an army should be more than enough for most armies, and even other Primarchs provided we keep our damn cool and distance. Though if we're fighting other Primarchs seriously things have really broken down on diplomacy...
This is the turret from the game The Division. Less then 5 pounds, size of a lunch box when in strorage mode and can be either set down or thrown for deployment.

our version can swap the burst fire submachine gun for a brust fire las-pistol which will boost its endurance massively.

edit: for replacments its more cost effective to have a fabber attached at a company level to process scrap after a battle to make more of these. considering how much junk orks haul around our defensive lines could end up doubling their firepower every time they repel an attack well enough to start salvage operations.
Dude. How could you. A tiny deploy-able auto-turret, and you didn't pick this?
 
Missing the point, like I said there are plenty of Primarchs that excel and specialize in combat. Though not one has ever specialized in both Warp magic and science. Seems like we would be able to do way more good with certain perks that help improve education and science or psyker powers which increase a large number of skills outside combat.
All that I am asking is that once every 5 perk points we put like the sixth one into the combat tree.
 
All that I am asking is that once every 5 perk points we put like the sixth one into the combat tree.
Why? The only benefit I see from Combat are leadership bonuses. And we're gaining those directly anyway. If we're fighting on the ground? That means we're not commanding the army, or researching in the lab, or making warp use 'that' much safer for psykers in general, or around the diplomatic table stopping the war before it begins. Primarchs are strong in melee, but its an utter waste of our time as far as actually making a difference on the galactic scale.

Our body, no matter how strong or skilled, will never be as valuable as our mind.
 
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