An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.6%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 378 44.5%

  • Total voters
    850
I find Serras into Canon 6 interesting but the moment she trade Isha to Slaanesh is just disgusting, quite like a huge betrayal of who she was from her reality, sure can adapt but going all the way, yeah nah.

Honestly, even from a utilitarian perspective Isha is more valuable than Gulliman. I'm hoping this is some plot to tear down Slaanesh or something.
 
So, I think this summation of a moment from Blade of Damocles sums up how horrifying the Imperium is to the little guys of the setting.

'A Tau commander examines the smoldering wreck of a Space Marine Dreadnought after a battle. He believed the Dreadnought to be just an unmanned drone and was horrified to find the Space Marine still alive inside the chest cavity, screaming profanities at him and demanding to be finished off. What the scanners revealed to the commander made his blood run cold: what he was looking at was a mutilated wreck of a human that had been entombed in this armored war-coffin for six thousand years, long before his species had even ventured out of their caves. Even to the Tau, the Imperium represent the ultimate existential dread.'

Now imagine if you aren't even a mid-tier power like the Tau. These guys can and will destroy your entire civilization, just because you aren't them. If you haven't figured out Warp travel yet, they'll slaughter you to the last in a few years, and then have your homeworld colonized and built up over the ashes of your civilization. Every work of art, every piece of literature, every idea, every invention, every life, every building from the greatest monument to the crudest attempt at a treehouse. Gone. You no longer exist, because you only matter in as much as you serve as an obstacle to the human race, and you never belonged.

If your tech is more advanced, they have reserves literally beyond mortal comprehension. The loss of a billion troops in the course of a decade of war across a dozen planets is nothing. They won't even notice losses like that beyond marking it as a priority for the Space Marines to intervene and annihilate them properly since they're actually putting up a fight. Their basic troops are armed with laser weapons that would punch through tank armor IRL, and body armor that puts modern body armor to shame. The elite grunts live on worlds where surviving to adulthood is considered a major achievement, or are comparable in skill and combat power. Their engineers are escorted by cyborg monstrosities, sometimes armed with weapons found in their tanks, include gravity-based ones in rare cases.
 
Truth be told, it makes no sense to even talk about the Tau as a major faction in the same tier as the Imperium, Eldar, Necrons, etc. They literally hold less space than the Sautekh Dynasty, IIRC. The Hrud and Q'orl are similar in that sense.
 
Truth be told, it makes no sense to even talk about the Tau as a major faction in the same tier as the Imperium, Eldar, Necrons, etc. They literally hold less space than the Sautekh Dynasty, IIRC. The Hrud and Q'orl are similar in that sense.

Mid-tier, is what I said. It goes Slight(Individual Feral World, Feral Orks, basically any faction lacking space capability), Low(minor Ork WAAGH from a newly spacefaring group, minor xenos empires with single digit planets), Middle(Sector-sized, up to 10 sectors falls here. The Tau are the most well-known example), and then High-tier, which has the Eldar, the Beast, Hive Fleet Behemoth, etc. Anyone who can get the entire Segmentum's attention, essentially. They aren't a forgettable bottom-tier race without even a sector to their name, and they have some advanced tech, but they lack any real power or size. Notably, virtually every conflict with them involves them getting their faces smashed in until the Imperium gets called away for something actually important(Tyranids, The Beast, Black Crusade) or they manage to scrape together some new tech that grants them an advantage or at least helps nuetralize one of the Imperium's. Sometimes both. There are actually multiple instances of the 'Warp Storm saves them.' device.

Though some of their techs don't make much sense, like that damn flying anti-Titan unit. Sure, it's equipped with anti-Titan weaponry. That's what it was designed for, but how does it account for the swarms of fightercraft and lesser armies accompanying the Titans? They don't send these things out alone, but the writers seem to treat them like they're deployed alone. Then again some of the thread seems to behave similarly.

Sorry about the Tau rant. I came across that Titan tidbit recently and it hasn't quite stopped bothering me.
 
Truth be told, it makes no sense to even talk about the Tau as a major faction in the same tier as the Imperium, Eldar, Necrons, etc. They literally hold less space than the Sautekh Dynasty, IIRC. The Hrud and Q'orl are similar in that sense.
To be fair the "Tau" were initially supposed to be a placeholder for all the minor Xeno factions in the galaxy, and would have eventually been expanded to include groups like the Hrud and Q'orl.
But then they got popular, and GW began churning out Tau instead of making more varied Xeno units.
 
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Mid-tier, is what I said. It goes Slight(Individual Feral World, Feral Orks, basically any faction lacking space capability), Low(minor Ork WAAGH from a newly spacefaring group, minor xenos empires with single digit planets), Middle(Sector-sized, up to 10 sectors falls here. The Tau are the most well-known example), and then High-tier, which has the Eldar, the Beast, Hive Fleet Behemoth, etc. Anyone who can get the entire Segmentum's attention, essentially. They aren't a forgettable bottom-tier race without even a sector to their name, and they have some advanced tech, but they lack any real power or size. Notably, virtually every conflict with them involves them getting their faces smashed in until the Imperium gets called away for something actually important(Tyranids, The Beast, Black Crusade) or they manage to scrape together some new tech that grants them an advantage or at least helps nuetralize one of the Imperium's. Sometimes both. There are actually multiple instances of the 'Warp Storm saves them.' device.

Though some of their techs don't make much sense, like that damn flying anti-Titan unit. Sure, it's equipped with anti-Titan weaponry. That's what it was designed for, but how does it account for the swarms of fightercraft and lesser armies accompanying the Titans? They don't send these things out alone, but the writers seem to treat them like they're deployed alone. Then again some of the thread seems to behave similarly.

Sorry about the Tau rant. I came across that Titan tidbit recently and it hasn't quite stopped bothering me.
Presumably with their own swarm of fightercraft.
 
Presumably with their own swarm of fightercraft.

Well, yeah, but they don't even give it a passing mention, and the things are going to be priority targets after the first success with them. The Imperium is at times maliciously incompetent or one or the other, but they aren't usually stupid in war where the Titans are concerned.
 
I mean, a proper strikecraft with CAS abilities is basically the ideal tool for taking out wunderwaffe like Titans. If it worked on the Gustav cannons and the superheavy tanks, it'll work on Mechs.
 
That's why carapace weapons are a thing and why Titans are never sent out alone. There is an entire branch of the Skitarii, specifically the best of the First Macroclade of each Forge World's units, the Secutarii whose entire job is to accompany Titan legions.
The Emperor's carry defence lasers to shoot at battleships and the Warbringer has AA batteries.
 
I was re-reading the last story post when I noticed this:
129770 for Psyker Workshop Mark V. Passed.
Reward: Psyker Workshop Mark III.
What happened to the Psyker Workshop Mark V?

79977 for Psychic Batteries Mark XI. Passed. 112415/129977 for Psychic Batteries Mark X.
Again, you are going back on your numbers.

plastics and laser weaponry
Do you mean plasmic/plasma?

And is it possible to use Spoiler function to hide the walls of texts that are the upgrades? Or at least, only show the last of the set so we don't have the same text repeated over a dozen times. (Ex: you go from 10 to 170 in a category. You only write the description of 170, instead of 20, 30, 40, etc.)

If we recruit Horus, Leman, Magnus and Jack, a good briefing about the Ork and near Krorks is needed. Emps may be the one giving it. Or we could get insanely lucky and reach Terra via the Webway, allowing Custodes and Astartes to help along with the Golden Man himself. Good equipment for our fellow Primarchs is needed if they don't have it yet.

To note: Having several Primarchs before the Imperium reaches them/us allows them to have more experience in combat before they get their Legions. This would also make it so they consider regular troops as more relevent than in canon because that is what they first fought their great battles with. They will remember those first battles.

Possibility: If we contact more Primarchs and use the Webway to reach them faster than regular expansion, the Bastion/Imperium is going to look strange at first: Two growing zones that will eventually fuse and lines connecting worlds that then start expanding.

Important matter: We may have to discuss with the Emperor about how we plan the expansion/exploration via ships. Since Bastion is currently south of the Imperium (currently Terra), should we focus on going south, south-east while leaving north, west and north-east to the Imperium?


About the Primarchs: you mentioned that not all have exited the Warp. Can you tell us who has? Or do we have to wait until we try finding any of them? This also bring the possibility that a Primarch lands on a Bastion/Imperial planet.


Tech ideas: (If we survive the near-Krorks conflict that has the potential of attracting Waaaghs to us.)
-Interdictor-class vessels like those in Star Wars… While their main role is bringing enemy ships out of FTL into an ambush, we could use them as Grand Admiral Thrawn did: to get reinforcements coming out of FTL at a specific position. Surprise dreadnought(s)/battleship(s)/fleet could be a thing. The doom of enemy fleet formations in the hands of a good admiral. But it would need to be regulated as pirates would love it as well. Could be used to have ships appear behind Ork vessels and target their engines.

-Give Dorn the challenge of turning ships into fortresses with internal fortifications (the focus is on internal fortifications). He will succeed and boarders are not going to like it at all. Would be so useful. Maybe it could a procedure that can be easily adapted to all classes of ships.

-Invent an internal hardening scheme for ships. Idea inspired by the Halcyon-class light cruiser and its successor class, the Autumn-class heavy cruiser from Halo. (See this video for a detailed breakdown.) In other words, we create a class of ships or a new method of making ships designs that can take a ridiculous amount of punishment and still move if the bridge, generator and engines still work and are connected. Maybe a back-up internal bridge to make things even more hardy. Combine with Dorn's Navy Internal Fortification projet (or it could be a result of said project) and the ships are going to be a challenge to overcome without treachery, shenanigans or overwhelming firepower.

-Ask Father and our brothers if there is anything they wish we focus on for inventing. Emps would appreciate getting more time for projects that require his personal attention, while our (currently-found) brothers are not as knowledgeable or learned in the matters of real-space sciences and inventions. Basically, play with our strengths: we are not the great fortication master that is Dorn, nor do we have the martial prowess of Leman and Horus, or the innate strategic acumen of the later that would see gim granted the rank of Warmaster in canon. Magnus is a stronger Psyker than us. (I don't know for Jack.) But we are the most learned of our siblings so far and work on technology that Father either hasn't created or did not have the time to recreate the schematics of. We are the quartermaster, the supply and logistic officer, the R&D department of the Primarchs so far, even if we are the only with experience against Orks.

-Do the same for Bastion and Quenya.

-Create a Murphy gun. It shoots Murphy crystals. Once the crystals hit a target, the crystals are used to inflict Murphy's curse. It causes everything that can go wrong to have better odds of going wrong. It stacks. If the crystal does not hit a valid target, it dissipates. As Serras is Murphy's biased enforcer, it could be possible and ensure the weapon have an unbreakable IFF. The worse reactions are with daemons of Tzeentch, as their (often over-complicated) plans and schemes crumble because little parts fail and bring the entire thing down. Khorne created several Daemonworld to preserve the tears of Tzeentch and more out of the sheer amount of salt he exuded since he was so salty. Those worlds are heavily defended.


Crystal ideas:
-Create a "Cutting" crystal, then a "Shredding" crystal. Combine with Gellar field. Enjoy watching the demons be shredded by your Gellar fields.

-Create a crystal (or combination of crystals) of 'unorkiness'. Insert big one into Attack Moon. Enjoy the resulting fireworks as the Orks destroy their own weapons because they are no longer 'orky'. If you manage to attach one to a Warboss… sit back and enjoy the fireworks. The crystal may also serve as a target designator because the Orks will target whatever it is attached to first, seeing it as an insult or something.

-Create a 'Materium' crystal that reinforce the Materium (and its laws) and weaken the Warp. While it may render some psy and warp-tech useless while active, it would also affect Ork technology because it is only working due to their Waaagh! field. Just imagine the look on their faces as their stuff fail to function or fall apart in their hands. Their power armours no longer function, potentially crippling if not killing its users. Etc. Daemons are also affected badly. Crystal would either not be affected or not as much if they represent concepts of the Materium (ex: gravity, magnestism).

-Find a way to create a Blackbox crystal. Let's see how easy our enemies think it is to reverse-engineer any when all crystals are suddenly combined with a Blackbox crystal. Though I don't think accuracy crystals have much to fear from the Orks, as they don't care about that.

-Have Leman (and Horus if his are organized) ask the psykers on his world (if he mentioned them to Serras, since he went to them to verify the crystals) what kind of crystals they think they would like to be create (No wolf crystal). Do the same for Dorn, Bastion, Quenya and Prospero. Also ask Emps, but try to hide the possibility of a gold crystal. Then again, he would most likely ask for useful stuff, like adamantium, ceramite, auramite, etc. crystals first. Maybe he would ask Serras for crystals for more exotic stuff that he reserves for the Custodes and Sisters of Silence. (Crystal Swords of Order, Holy and Purity come to mind for the latter.)

-Though for Prospero I think some kind of knowledge repository (aka library) crystal would be a good idea. And Dorn would like the creation of a Fortification crystal. Or he could decide to create it himself, awakening and mastering his psychic potential if only for this goal. ("It is not that I don't trust you to make such a crystal, sister, but that I want to make it as I envision it.") And Quenya may ask for crystals that are under Isha's domain. Healing Crystal is at level 10, so Fertility and Harvest remain, and maybe Eldar. That should make things more bearable for Isha at least.

-Ask Father when is his birthday so we can give him a Gold crystal then. Maybe give him a level 1 and let him level it up. He would also be more appreciative of our divine daughter if her domain allow him to use gold for armour… until the crystals for other materials are made. ("The Power of Bling compels you!")

-Make a plan for a Doomslayer set. A mix of tech, crystals and runes. Purity and Rage (a rage so strong and so pure that no corruption can take hold), enhancements, taking the power of the slain enemies and more. Prepare for any mariage proposal from Khorne, Khaine, Gork, Mork or any combination of them, resulting from the ensuing carnage and violence.
 
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Fixed the Power armor and Psyker Workshop bonuses in the Character Sheet and story post. The Batteries just had an 'Next Check' error, with a couple I's missing from the roman numerals. Wasn't sure whether I included the increase to the bonuses it granted but forgot to upgrade the Power Armor name itself, so I just added 200 to each of the Champion and BSF bonuses.
 
Fixed the Power armor and Psyker Workshop bonuses in the Character Sheet and story post. The Batteries just had an 'Next Check' error, with a couple I's missing from the roman numerals. Wasn't sure whether I included the increase to the bonuses it granted but forgot to upgrade the Power Armor name itself, so I just added 200 to each of the Champion and BSF bonuses.
So we have the bonus from this then? Despite the text non being updated?
Infantry groups may carry light vehicle weaponry. Champions may carry medium vehicle weaponry. Massive increase in tactical flexibility.

AN: You can have infantry with medium vehicle weaponry at Mark 5, but don't expect it to be common to non-Heavy Weapons soldiery before Rank 10 becomes standard issue.
 
So we have the bonus from this then? Despite the text non being updated?

Yes. The text refers to what is common unless it explicitly states otherwise. Heavy Weapons soldiers are going to be using medium vehicle weaponry, but most of them will be using light vehicle weaponry. At 7, most of the normal army will have medium vehicle weaponry, though light elements like the scouts will still have light vehicle stuff until 10.
 
So, does anybody know when the Thunderfire Cannon was discovered? Was it just a thing from the onset of the Great Crusade?

Funny side note, the Land Raider Achilles uses it as the main weapon, despite being more like the Tarantula's bigger, scarier, smarter cousin. So the Beast Orks aren't the only ones who have their big stuff spawn little stuff to shoot more in total.
 
So, does anybody know when the Thunderfire Cannon was discovered? Was it just a thing from the onset of the Great Crusade?

Funny side note, the Land Raider Achilles uses it as the main weapon, despite being more like the Tarantula's bigger, scarier, smarter cousin. So the Beast Orks aren't the only ones who have their big stuff spawn little stuff to shoot more in total.
It just randomly popped up in Codex Space Marines 5th Edition. No time was given.
There is the Rapier which has rules for Horus Heresy. The Thunderfire cannon only has 40k rules.
 
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I edited my comment.

I understand the point in the edit, but there seems to be mention of the Achilles being around for the Great Crusade, so logically they Thunderfire must have been around for a significant portion of the Great Crusade. I just wasn't sure if it was like the Thunderhawk and only the latter half had it. The Rapier apparently is similar, which likely means the technology has similar roots, which clinches it.
 
The Stormbirds are still around, it just that people realized Chapters sized units didn't really to put an entire 100 man Company in one and they are deployed on the Master of the Forge's say so.
 
But I like how our troops have power armor.

It is a symbol of the Bastion like how battlesuits are for the Tau.
 
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