An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.5%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    851
Btw should we try to get the Emperor's attention? Get involved in canon earlier?
Canon's already shot. We're an unexpected player on the field. And our enemies are the CHAOS gods. Expecting them to follow canon rails is silly. They may target completely different primarchs, their approach may vary wildly, their plans will account for us, and they see us in their own divinations of the future. Canon information just tells us who are enemies are and what they want, not what actions they will take or how to thwart them.

Shift thinking from 'getting involved in canon' to 'getting involved in the Crusade'

From that standpoint, I want to delay. Lets not get involved in the Crusade until we have to. Pick up the Warp Messages perk last if possible. We don't want our homeworld subsumed by the Imperium, we want it to grow enough to clearly have something to offer before assimilation begins.
 
It is indeed yes. He'll have to work harder than with almost anyone else, but he's got more power to work with, and much, much more experience.



Yes, and he's known there was a powerful psyker here. As for whether he can tell we aren't one of the original 20 by the 'flavor' of our power, or just assumes he got lucky and one of the, if not simply the, Primarch whose powers got awakened is effectively on Terra's doorstep (in galactic terms)... you'll just have to wait.
what are effects of crystals made with concepts like balance, compassion, faith and willpower?

can we able to combine two different concepts into one by using a concept as catalyst(exmp balance)? like Order + hope or order +valor, or order + change etc.

Is it possible to create some kind of psi-weapon(using concept crystals) to counter Drach'nyen?
 
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The crystals from the Heartless would be of some interest, if only for their ease of creation and use in artifacts. As would the replicators.
 
Different Aimatrix

what are effects of crystals made with concepts like balance, compassion, faith and willpower?

can we able to combine two different concepts into one by using a concept as catalyst(exmp balance)? like Order + hope or order +valor, or order + change etc.

Maybe, though then you'd risk making Shards of Nothing, which do... weird things to physics. Remember that you got these by copying the crystals left behind by the Heartless, so weird stuff can happen if you try and combine different crystals without a stabilizing agent, such as physical matter without excessive Warp-taint. That being said, you can.
 
how about balance crystal as a stabilizing agent?

That would need to be pretty high quality to avoid only being able to combine it with one other crystal, kind of defeating the point. Also, making a Balance crystal would once again risk Shards of Nothing until you got it figured out, which you'd need to do first.
 
Maybe, though then you'd risk making Shards of Nothing, which do... weird things to physics. Remember that you got these by copying the crystals left behind by the Heartless, so weird stuff can happen if you try and combine different crystals without a stabilizing agent, such as physical matter without excessive Warp-taint. That being said, you can.
Messing around with pure nothingness sounds fun I don't see how that could go wrong.:V
 
Balance implies acceptance of component parts.
I don't want to accept chaos as one part of a balance, I want to fight it.
you can not fight them like that chaos is actually the extreme end of a concept what humans need moderation, balance can help with that too much order leads to stagnation and stratification, we need chaos to improve and innovate, so we must follow the middle path.
 
We need to develop a Power Armor and a Custom weapon (preferably a Force Combiweapon) for ourselves ASAP. All of the cool kids Primarchs had these.
 
Balance implies acceptance of component parts.
I don't want to accept chaos as one part of a balance, I want to fight it.

Unfortunately, despite the horrifically evil nature of all the Chaos Gods (though Nurgle just doesn't seem to understand that people don't like his gifts) they represent all emotions. Although they don't often show it, they represent the good as well as the bad. Slaanesh is usually thought of as a classic pervert taken to it's logical conclusion as seen through the lens of Berserk mixed with regular hentai, but it also represents skill and pride in those skills. Khorne is literally the epitome of a blood knight, but also represents valor and courage. Nurgle is like if every horrible plague ever was given a personality like Santa Clause (Get that image out of your head, I know I can't.), but he represents grim determination and steadfastness as well. Tzeentch might be incredibly addicted to complexity, but he also represents hope, as things require some kind of change to get better or worse. Though considering how he actively works to keep 40K stagnant, I'm honestly kind of surprised he hasn't imploded from a god of change working to prevent change.
 
The fact that certain numbers serve to strengthen the Warp Horrors worries you, as that combined with the number of different concepts Warp Horrors that have a similar feel to their essence embody leads you to believe there may be something more powerful and malevolent than even the Greater Warp Horrors in existence. It would explain where the Warp Horrors came from if they were shards of a greater existence. Similarly, there is no other reason for, for example, hedonistic Warp Horrors to be strengthened by the number 6, of all things, unless by association with some sort of patron.

Developing an idea of the possible existence of the Warp Gods is a good thing.

Also good is that Serras' understanding of what strengthens/weakens each of the types of Warp Horrors is useful on its own, and the associations might help in realising that they're sustained and empowered by emotions themselves, not belief as the Emperor incorrectly thinks.

Realising this and convincing the Emperor of it would make a big difference as his 'Atheism or die' plan kind of set up the Imperium for the Cult, plus honestly belief and faith is actually pretty strong as a defence against both Chaos and the horrific Fascist monostate the Imperium became.

The only types of crystal that work every time are ones that reinforce the concept of order, and the concept of death, the latter having it's own problems. The problem is that crystals of order are relatively difficult to make, as the Warp is anything but orderly. Of course, you have detected a powerful psychic presence that seems to embody the concept very closely during your investigations, but you are wary of connecting to a psychic presence you aren't intimately familiar with.

Yeah, thankfully don't think we made actual contact here think this was more just...perceiving the Emperor's Wake he leaves in the Warp.

I'm honestly kind of surprised he hasn't imploded from a god of change working to prevent change.

"Change is constant, but things remain the same"

I figure he mostly survives off of ludicrously overcomplicated plots that never achieve anything of substance. :p
 
Khorne is the God of bloody slaughter, he is also the God of martial pride and honour, of those who set themselves against the most dangerous foes and earn victory against the odds. A devotee of Khorne is as likely to be an honourable champion in combat as a blood-crazed slaughterer.

Slaanesh is the Lord of Pleasure, the Dark God dedicated to the pursuit of earthly gratification and the overthrow of all decent behaviour, as well as hedonism and pleasure for its own sake. He is the God of Obsession, the Master of Excess in All Things, from gluttony to lust to megalomania. Wherever mortals are ruled by their own unquenchable desires, the Dark Prince of Chaos is there in the shadows, whispering, tempting, and feasting on a banquet of souls. But this is true in all things, not just carnal pleasures. Those who desire to indulge in the finest culinary delights, the most beautiful artworks, even the most sensual clothing, could all be amongst Slaanesh's disciples. Just as importantly, Slaanesh is also the god of perfection. The singer striving for the most beautiful song or the warrior who seeks the perfect fighting techniques, both could be devotees of Slaanesh.

Tzeentch is the God of Fate, plots, and schemes, as well as the God that exemplifies the ever-changing nature of the Warp. However, Tzeentch does not plot towards some end (at least none that can be comprehended); he schemes simply to scheme. He is constantly building, even as his devices unravel under their own complexity. At the same time, he is the God of knowledge and comprehension, and his devotees may be those who seek a deeper understanding of an often enigmatic universe.

Nurgle is the God of Death and Decay, he is also the God of Rebirth. Decay is simply one part of the cycle of life, without which no new life could grow. In the same way, Nurgle is also the God of Perseverance and Survival. While those who wish to spread decay and corruption are certainly amongst his followers, there are also those who wish to endure, to become resilient enough to handle the difficulties and opportunities presented by an uncaring universe. Many of those affected by Nurgle's poxes usually turn to him in order to escape the pain caused by sickness and disease.

Choas is by its nature is paradoxical, it is not bound by any rules or regulations. so you can not fight them any straightforward way, the best way to deal with them is to understand its nature and understand how chaos uses its influence and moderate/regulate the qualities it can influence.

"Monks, these two extremes ought not to be practiced by one who has gone forth from the household life. (What are the two?) There is addiction to indulgence of sense-pleasures(Slaanesh???), which is low, coarse, the way of ordinary people, unworthy, and unprofitable; and there is addiction to self-mortification(Nurgle???), which is painful, unworthy, and unprofitable. Avoiding both these extremes, the Tathagata (the Perfect One/The Golden One) has realized the Middle Path; it gives vision, gives knowledge, and leads to calm, to insight, to enlightenment and to Nibbana."
------------------------------Buddha(Emperor????)
 
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Developing an idea of the possible existence of the Warp Gods is a good thing.

Also good is that Serras' understanding of what strengthens/weakens each of the types of Warp Horrors is useful on its own, and the associations might help in realising that they're sustained and empowered by emotions themselves, not belief as the Emperor incorrectly thinks.

Realising this and convincing the Emperor of it would make a big difference as his 'Atheism or die' plan kind of set up the Imperium for the Cult, plus honestly belief and faith is actually pretty strong as a defence against both Chaos and the horrific Fascist monostate the Imperium became.



Y. :p

considering his will and stats? good luck. if we could do it it would be great but I am not betting on it.
 
Though considering how he actively works to keep 40K stagnant, I'm honestly kind of surprised he hasn't imploded from a god of change working to prevent change.
That's the idea. By constantly changing the game so that the eternal war is always at a stalemate, no faction wins and ends the war (which would likely weaken or kill him) while he is constantly empowered by all the plots, betrayal etc.
 
Unfortunately, despite the horrifically evil nature of all the Chaos Gods (though Nurgle just doesn't seem to understand that people don't like his gifts) they represent all emotions. Although they don't often show it, they represent the good as well as the bad. Slaanesh is usually thought of as a classic pervert taken to it's logical conclusion as seen through the lens of Berserk mixed with regular hentai, but it also represents skill and pride in those skills. Khorne is literally the epitome of a blood knight, but also represents valor and courage. Nurgle is like if every horrible plague ever was given a personality like Santa Clause (Get that image out of your head, I know I can't.), but he represents grim determination and steadfastness as well. Tzeentch might be incredibly addicted to complexity, but he also represents hope, as things require some kind of change to get better or worse. Though considering how he actively works to keep 40K stagnant, I'm honestly kind of surprised he hasn't imploded from a god of change working to prevent change.
mmm, my opinion is that they don't so much represent those things as they do feed off them.

The Eldar had all their emotions before the warp gods were born, after all.
 
mmm, my opinion is that they don't so much represent those things as they do feed off them.

The Eldar had all their emotions before the warp gods were born, after all.

Well yes, but the two are functionally similar in terms of fighting them. How do you fight something that is empowered by the emotional spectrum without removing emotion from people, which would be considered the same as committing self-inflicted genocide by most.
 
Canon's already shot. We're an unexpected player on the field. And our enemies are the CHAOS gods. Expecting them to follow canon rails is silly. They may target completely different primarchs, their approach may vary wildly, their plans will account for us, and they see us in their own divinations of the future. Canon information just tells us who are enemies are and what they want, not what actions they will take or how to thwart them.

Shift thinking from 'getting involved in canon' to 'getting involved in the Crusade'

From that standpoint, I want to delay. Lets not get involved in the Crusade until we have to. Pick up the Warp Messages perk last if possible. We don't want our homeworld subsumed by the Imperium, we want it to grow enough to clearly have something to offer before assimilation begins.

Uh, let me rephrase my wording. The earlier we get introduced to the Imperium, the sooner we get access to those resources, more comprehensive IC knowledge of the universe, implement general plans to improve the Imperium and stuff, SL other Primarchs and important people in order to play therapist. Though it's not like we aren't doing useful stuff now like establishing our home base or grinding some stats and SLs, so when we get there isn't that much of a bottleneck. And in theory if our actions are a bottleneck for Chaos's schemes then getting there earlier would get us less time.
 
Well yes, but the two are functionally similar in terms of fighting them. How do you fight something that is empowered by the emotional spectrum without removing emotion from people, which would be considered the same as committing self-inflicted genocide by most.
I got a Theory about that. Here it is----------------

"In their moment of creation, the Eldar were given one gift by each God: Asuryan gave the Eldar wisdom(psyker powers), so that they may know themselves; Isha gave the Eldar love, so that they may know one another; Vaul gave the Eldar the Artifice, as a means to make their dreams realities; Lileath gave the Eldar joy, so that they would be happy; Kurnous have the Eldar desire, so they that would prosper; Morai-Heg gave the Eldar foresight so that they would know their place in the world; Khaine gave the Eldar anger, so that they may have a means to defend their gifts".

Path of the Warrior (Novel) - Path of the Eldar (Omnibus) - by Gav Thorpe, Friendship, pg. 23

Well in warp gods are shaped from collective consciousnesses of a race. When a race able to reach their fullest psyker potential their psyker powers manifest as psionic entities. We can see that in case of Eldar gods. Most of the races potential racial deities got devoured at their newborn/weak state by Choas Gods and their portfolios got subsumed into their domain, thus dooming the race and empowering themselves further.

Oldones created/premade Eldar Gods as a focus for Eldar Emotions, Gods acted as a safety valve so that Eldar remain outside chaos influence despite being an emotional race, Maybe Eldar Gods were semi-sentient first but after Oldones death and influx of Eldar emotions, they became fully sentient. They still able to do their job that oldones assigned them. But sadly Eldars rampant hedonism broke the system into smithereens.

So each Eldar god created from a particular emotion of Eldar. This is true in the case of ork gods. so i can theorize before fall Eldar emotions used to feed their gods. before fall 3 chaos gods were weak and they used to feed on immature races emotions as emotions of powerful psyker races remain elusive to them. but after the fall with most of the Eldar gods dead and because the eye of terror chaos gods able to find a new source of power to feed on, human emotions. Humans are weak and starting their journey as psyker race thus their collective consciousnesses can not manifest as warp entities just yet so that they can not feed their emotions to any beings other than chaos gods.
 
Well yes, but the two are functionally similar in terms of fighting them. How do you fight something that is empowered by the emotional spectrum without removing emotion from people, which would be considered the same as committing self-inflicted genocide by most.
I would think to do the opposite of what created them. They were effectively seeded by the WiH fucking things up enough for the more negative aspects to clump together, and start a self-perpetuating system of unstable and bad emotions in both planes. Daemons fuck shit up and cause conflict in the Materium, and so the Warp remains a Warp-ed mess, and the gods live. In theory a long enough period of peace and tranquility should cool it down until the Warp returns to being the Realm of Souls, and the Gods dissipate back into the background blend of emotions they came from. The biggest hurdle of course, is that whole 'self-perpetuating' shit that will actively work to keep the conflict going.

The best I can personally think of is to develop tech and culture enough to trivialize most of the problems like scarcity, bad government, conflict, and daemonic infiltration. Unfortunately, we're probably not going to be able to reach that point. And it would take the longest anyway.
 
Uh, let me rephrase my wording. The earlier we get introduced to the Imperium, the sooner we get access to those resources, more comprehensive IC knowledge of the universe, implement general plans to improve the Imperium and stuff, SL other Primarchs and important people in order to play therapist. Though it's not like we aren't doing useful stuff now like establishing our home base or grinding some stats and SLs, so when we get there isn't that much of a bottleneck. And in theory if our actions are a bottleneck for Chaos's schemes then getting there earlier would get us less time.

Honestly think we shouldn't try to contact Emps. We are pretty much doing our own thing at the moment and this is very, very OOC reasons. It's also OOC in that if we didn't know canon we likely would not even consider talking to a psyker who is significantly more powerful than us which is likely to just make Emps think Serras is an idiot.

Rather we try to build our own story first like the other Primarch rather than base all our actions on OOC information. Really find that kind of thing annoying.
 
So, we need a balance crystal. then we can make better crystals. Thoes rolls are so bad, but at least they aren't a nat 1. Also wondering if we are getting closer to a wrath bone expy.
 
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