An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.6%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 378 44.5%

  • Total voters
    850
So next order of business is feeding Serras the most toxic things possible to both build immunity and give a nasty surprise to a particularly deserving bastard.
 
short Question do the ships of The Bastion still have bridges in the traditional sense or do they have cic style controlrooms deep in the ship?
 
'Punch' might be a strong word. A little goes a long way, would be a more accurate summation. It'll eat through just about anything that isn't acid-resistant even if she hasn't been chowing down on toxic stuff. Something to remember is that Astartes' organs are generally pale shadows of Primarch organs.


On a side note, when talking about betcher glands, one strange alternate evolution use for venom/acid I have seen is a species of dragon who spit venom that dissolves literally anything organic, but is cancelled out by the venom of a close relative. And they are complete pacifist. Meaning they evolved death spit as a means of incest avoidance. The reaction between them and primarchs would be interesting.

We need a list of xenos that evolved to be scary and menacing in some way, yet is just an adapted for something very mundane and harmless. Like how Hork-Bajir are pacifist herbivores as smart as two year olds (save for one in ten thousand super savants), but are covered in blades and horns from head to tail to climb and cut bark to eat.

I was just sharing funny stuff.
 
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The latter, though it's off-center, leaning towards the front.
I remember how in rogue squadron 3, I could take out the bridge of a star destoyer with a fighter as it is a tiny little window right in the middle of that tower thing.

yes, you have to get the shield generators (two towers, one dome on the ship's underside), but really, that is sad and would not hold up against even a light bastion defense.



It took little more than a minute and a half for the space part of that level for a well-shielded and maneuverable ship to take that out.

so what I am saying is, the Bastion was smart in where they put the important bits of a ship.
 
I was just asking because i wanted to know if i had to mentaly prepare for a scene where in a giant space battle The Bastion would loose a ship like in star wasr episode 6, the Executor (Darth Vaders flagship, Super-Stardestroyer, 19,000 meter long with stupidly huge bridgetower) where a fucking A-Wing the literally smallest ship at the battle of Endor destroyes the completely undamaged ship by flying throughthe front window of the bridge, not only killing all the command staff but desrtoying the only controll terminals on the ship capable of steering the f*cking thing, long story short Executor falls into the 2nd Deathstar and explodes with all the remaining personell. I wanted to know if The Bastion would lose a dreadnoght or something in this way and if i had to prepare for it.

And sorry for my grammar, english is my second languade and even if i am good at it (by our standards) its still hard to throw all the grammar i know out the window and think diferent to write english.
 
I was just asking because i wanted to know if i had to mentaly prepare for a scene where in a giant space battle The Bastion would loose a ship like in star wasr episode 6, the Executor (Darth Vaders flagship, Super-Stardestroyer, 19,000 meter long with stupidly huge bridgetower) where a fucking A-Wing the literally smallest ship at the battle of Endor destroyes the completely undamaged ship by flying throughthe front window of the bridge, not only killing all the command staff but desrtoying the only controll terminals on the ship capable of steering the f*cking thing, long story short Executor falls into the 2nd Deathstar and explodes with all the remaining personell. I wanted to know if The Bastion would lose a dreadnoght or something in this way and if i had to prepare for it.

And sorry for my grammar, english is my second languade and even if i am good at it (by our standards) its still hard to throw all the grammar i know out the window and think diferent to write english.

The Empire's ships seem weaker than even the cardboard armor of the Eldar, and are worse about literally everything being a meatshield than the Imperium.

The Empire's strategy is to make the bare minimum needed for a job so the can mass produce it and choke everything on a sea of humanity. They are lazy and simply made it bigger.

The Bastion leverages quality because it does not have the numbers even with mass production. So we are not as stupid.
 
Yeah if the empire bothered with quality then it might not have ever lost...

Problem is it was ruled by sith...who tend to be bad at the whole lasting empire thing.

Other then that I hope we can have serras go back over all the bastions stuff and spend at least a few actions improving it all to the maximum potential.
 
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Yeah if the empire botheredwith quality then it might not have ever lost...

Problem is it was ruled by sith...who tend to be bad at the whole lasting empire thing.

Other then that I hope we can have serras go back over all the bastions stuff and spend at least a few actions improving it all to the maximum potential.

Are we going to attack the korks before replicators enter the ork hive mind?
 
yeah but could you imagine the humiliation we would feel if at actually happened. And i know the empire was lazy and arrogant but tom it feels like the scientists and engineers had a competition of who could design the greatest weak spot or most ridiculos weakness. AT-ST weakness = giant logs, AT-AT weakness = cable around the legs, Stormtrooper weakness= shitty aim( i know its the plot armor, but common it was just ridiculous in the movies ), Tie series ships(except defender) weakness = no armor, shields, no life support, bad or nonexisting view in every direction that isn't forward etc... , Imperial Star Destroyer weakness = what isn't a f*cking weakness or weakpoint on that thing ( in one of the Star Wars ship handbooks is written that the rebel aliance identified more than 150,000 flaws or weakpoints in the design) i mean the shield generators , the nonexisting point defense ( the imperial one class had at least one even if it was totally insufficient, the two class has absolutely no point defense and relies on its Tie fighter complement), The bridge TOWER( why...Why...WHYYYY is there a f*cking TOWER? In space it has no advantages to have a fucking tower on a ship on a sea ship yeah ok tower cool as lookout, in space WHY?), Super star destroyer weakness = again with a huge tower only this time its not the size of the tower an the Imperial star destroyer but scalde up by ten.

so yeah the engineers where having some kind of stupid competition.
 
I don't believe the knowledge would necessary enter the hive mind but it is a very good idea to at least Heavily raid the k_orks before they start to seriously attak us.
It's been said by the QM that we have three turns from Turn 15 before the K-Orks reverse-engineer the Replicators they looted from us and add it to their racial memory.

So...yeah.
 
It's been said by the QM that we have three turns from Turn 15 before the K-Orks reverse-engineer the Replicators they looted from us and add it to their racial memory.

So...yeah.

So as soon as turn 18 starts, that either means we have that last turn to attack, or the get it as soon as it is turn 18.

We already did turn 17 actions. It might be too late now.

Edit: I struckout the previous line as others pointed out we have time still.
 
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I'd say we begin contingency plans to blitzkrieg said k-orks asap (replicators are a force multiplier and I shudder at the though of orcs with THAT multiplier under those belt...

K-orks are bad enough normally (weaponised kinetic kill moon anyone?), give them the ability to build superweapons with enough WAARGH energy?

How bout NO!
 
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If the orks get the replicator i wouldn't be suprised if at some point they would replicate a whole fucking planet or some other ork level bullshit so yeah, kill them , kill them now , and best use fire, lots and lots of fire, BURN THEM ALL!!
 
If the orks get the replicator i wouldn't be suprised if at some point they would replicate a whole fucking planet or some other ork level bullshit so yeah, kill them , kill them now , and best use fire, lots and lots of fire, BURN THEM ALL!!
Summon the Emperor, Horus, and Leman. We're gonna be pulling off Ullanor early.
 
@ilbgar123, do the k_orks add the replicator to their racial memories at the start or the end of turn 18?

End.

The 'integrated into racial memory' thing is related to the whole thing in canon where the Orks went from non-existent teleportation tech to frequently a peer or better with the Imperium in that field. They were designed to counter Necron-tech via stealing it as much as they were anti-psyker stuff via drawing directly on the pyschic energy of their fellows.
 
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yeah but could you imagine the humiliation we would feel if at actually happened. And i know the empire was lazy and arrogant but tom it feels like the scientists and engineers had a competition of who could design the greatest weak spot or most ridiculos weakness. AT-ST weakness = giant logs, AT-AT weakness = cable around the legs, Stormtrooper weakness= shitty aim( i know its the plot armor, but common it was just ridiculous in the movies ), Tie series ships(except defender) weakness = no armor, shields, no life support, bad or nonexisting view in every direction that isn't forward etc... , Imperial Star Destroyer weakness = what isn't a f*cking weakness or weakpoint on that thing ( in one of the Star Wars ship handbooks is written that the rebel aliance identified more than 150,000 flaws or weakpoints in the design) i mean the shield generators , the nonexisting point defense ( the imperial one class had at least one even if it was totally insufficient, the two class has absolutely no point defense and relies on its Tie fighter complement), The bridge TOWER( why...Why...WHYYYY is there a f*cking TOWER? In space it has no advantages to have a fucking tower on a ship on a sea ship yeah ok tower cool as lookout, in space WHY?), Super star destroyer weakness = again with a huge tower only this time its not the size of the tower an the Imperial star destroyer but scalde up by ten.

so yeah the engineers where having some kind of stupid competition.

Okay, I have to interject on the Empire's behalf, because the comparison between us (or just WH40K in general) versus Star Wars is silly.

Warhammer is about a grimdark galaxy, where you can win every battle you come across and still not have it make a difference, where there are a million things about to threaten the galaxy as a whole, and the only limitation is your own imagination (T'au somehow crack the Ork racial memories, The Eldar recover the pantheon, etc.). It's very much about the Rule of Cool and how Bigger = Better.

Star Wars is about the story of a group of average resistance fighters fighting the powerful Empire. Narratively, because the Rebels were going to win, the Empire can't have OP stuff or be too good. Stormtroopers are just mooks in a narrative sense, not worth even showing their faces. There's a greater sense of realism here, because bigger != better automatically, and just because something looks cool does not mean it automatically wins.

With that in mind, let's talk about the specific points you made:

AT-ST weakness = giant logs

AT-ST literally stands for All Terrain - Scout Transport. Scouts are not heavily armored, because the point is to deploy a lot of them and search an area quickly. It's like complaining a home is poorly designed because it's not made of concrete. They don't need to be heavily armored, that's what other vehicles are for.

AT-AT weakness = cable around the legs

And when was this discovered? Oh, by Rebels on Hoth who had to improvise because the AT-AT's armor was too thick for Snowspeeder cannons. In other words, that's not a weakness anyone would have rationally predicted when designing it.

Stormtrooper weakness= shitty aim

You already said it was for movie reasons, so I won't say more.

Tie series ships(except defender) weakness = no armor, shields, no life support, bad or nonexisting view in every direction that isn't forward etc...

Why would you want those things? Remember, the Empire doesn't deploy TIES by themselves, they're launched from capital ships. They're not expected to perform for more than a few hours in continuous combat, and moving quickly matters in space when hunting someone running from you, which is how 99% of the Empire's enemies react when a ship appears.

Imperial Star Destroyer weakness = what isn't a f*cking weakness or weakpoint on that thing ( in one of the Star Wars ship handbooks is written that the rebel aliance identified more than 150,000 flaws or weakpoints in the design) i mean the shield generators , the nonexisting point defense ( the imperial one class had at least one even if it was totally insufficient, the two class has absolutely no point defense and relies on its Tie fighter complement), The bridge TOWER( why...Why...WHYYYY is there a f*cking TOWER? In space it has no advantages to have a fucking tower on a ship on a sea ship yeah ok tower cool as lookout, in space WHY?)

What's wrong with the shield generators? And of course they're going to rely on their TIEs, those things probably outclass just about every enemy they could fight. As for the bridge tower, that's a carry-over in ship-building tradition, because Star Destroyers were used in the Old Republic as well (The Venators).

Super star destroyer weakness = again with a huge tower only this time its not the size of the tower an the Imperial star destroyer but scalde up by ten.

The scene from the movie was explicitly for the movie. In reality, an A-wing suicide bombing into the tower wouldn't make the whole ship catastrophically fail. You really think they'd let that big ship be invincible in the last movie of the trilogy (before they planned the prequels)?

More importantly, consider who/what the Imperium and the Empire are trying to do.

The Imperium is trying to desperately fight off Chaos, Eldar, Orks, T'au, Necrons, and Tyranids. It can't be emphasized just how much knowledge has been lost since the 25th millennium or even the 30th. Hell, just look at this line from the WH40K intro:


The advanced shields, ships, and weapons just can't be reproduced or even understood. So when designing things to survive/function on minimum maintenance with little knowledge of how the advanced stuff would work, they're going to lean towards heavy armor to protect from enemies. In addition, logistics is not a concern in WH40K for anyone. We know the Guard has billions in its ranks, and the only time we see something treated as scarce is if it's archeo-tech or something with plot armor.

The Empire, on the other hand, rose to power by usurping everything the Republic had, from fleets to Clonetroopers. By the time anyone could have mounted a response, there was no way to beat their firepower because the only thing that could have been a threat (the CIS) was dismantled like the puppet it was. The Empire rules through fear and shock. What planet could compete with the power of a Star Destroyer, let alone the multiple that might come along if you get too uppity? Are you really going to shoot that pistol when there is a legion of Stormtroopers, faceless and identical, charging you with the support of huge vehicles like the AT-AT?

In short, it doesn't matter that there were flaws in the Star Destroyers or the AT-ATs or the AT-STs. The Emperor understood that no one was going to be exploiting them because the Empire had no real production limit on anything destroyed, and could easily replace that AT-ST you destroy with a couple of logs.
 
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End.

The 'integrated into racial memory' thing is related to the whole thing in canon where the Orks went from non-existent teleportation tech to frequently a peer or better with the Imperium in that field. They were designed to counter Necron-tech via stealing it as much as they were anti-psyker stuff via drawing directly on the pyschic energy of their fellows.
Call Magnus and Jack. We need to use their kleptomaniacal powers for the side of good in order to counter the Lootahs.
 
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