An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.6%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 378 44.5%

  • Total voters
    850
I interpreted it as: Serras tells them the general location to work off of. They travel in that direction, mapping systems along the way (possibly including beacons of some kind on habitable worlds), while contacting Serras regularly with Communication Crystals+Beta Telepaths to make sure they aren't going off course (hence the Major Action) and then they reach the worlds in question.
Since the action only said point them in a general direction I just thought we'd use the major action to build really large ships. And then say that X Primarch is in that general stellar direction somewhere before just sending them off to chart a course to that Primarch's planet.

It sounded really inefficient when we could just convert that major action to exploration actions or inventions related to exploration actions.

...Also, I just realized we haven't actually made any improvements to the Warp drive itself yet. Like we've improved just about everything related to it with the exception of the Warp drive itself just how. :facepalm:
 
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Since the action only said point them in a general direction I just thought we'd use the major action to build really large ships. And then say that X Primarch is in that general stellar direction somewhere before just sending them off to chart a course to that Primarch's planet.

It sounded really inefficient when we could just convert that major action to exploration actions or inventions related to exploration actions.

...Also, I just realized we haven't actually made any improvements to the Warp drive itself yet. Like we've improved just about everything related to it with the exception of the Warp drive itself just how. :facepalm:
remember what exactly a warp drive does and why speed is not a issue, and then think how we can actually improve upon something which is essentially 'open portal to Hell, dive in, then open a way back out'
 
if only we could create a self sustaining reaction purity crystal that we could drop in the warp. instantly abosrbing vast amounts of warp energy, purifying it and then using the energies to grow, and doing all these steps at the same time. then when there is no more energy to absorb it just explodes into pure warp energy. outright purify the warp. :V
 
remember what exactly a warp drive does and why speed is not a issue, and then think how we can actually improve upon something which is essentially 'open portal to Hell, dive in, then open a way back out'
There are many improvements that can be made to the Warp drive starting with its massive energy consumption, size, recoil, durability, and radiation among other things.
 
if only we could create a self sustaining reaction purity crystal that we could drop in the warp. instantly abosrbing vast amounts of warp energy, purifying it and then using the energies to grow, and doing all these steps at the same time. then when there is no more energy to absorb it just explodes into pure warp energy. outright purify the warp. :V

Pure and Good are not the same thing. A formless ocean of Warp energy would be Pure, but soul-bearing entities would cause some level of impurity. As such, such a scheme would result in the soul-bearing beings having something very similar to Empyreal Tyrant control imposed upon their souls.
 
I'd rather just finish clearing out the webway to be honest.

More long term benefit that way.
Yeah but a force multiplier like a primarch or two would be really useful for our current war now.

Working on more Sons of Skollr
Looking forward to what you have to show.

EDIT: Great now I'm torn between getting Horus and Rogal, or Magnus and Jack. The former are useful in our war in terms of strategy of offense and Rogal is needed to stem the tide long enough for us to deal the killing blow to this Ork Empire. And while the latter two are not as useful due to psychic powers are heavily mitigated against Orks subterfuge would be valued since we're up against a foe we can't really fight in a head on battle. Yeah we could get both I don't want to spend too many resources getting them, getting their army up while also fending off the Korks and keeping them from finding and sabotaging our win con.
 
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Yeah but a force multiplier like a primarch or two would be really useful for our current war now.


Looking forward to what you have to show.

EDIT: Great now I'm torn between getting Horus and Rogal, or Magnus and Jack. The former are useful in our war in terms of strategy of offense and Rogal is needed to stem the tide long enough for us to deal the killing blow to this Ork Empire. And while the latter two are not as useful due to psychic powers are heavily mitigated against Orks subterfuge would be valued since we're up against a foe we can't really fight in a head on battle. Yeah we could get both I don't want to spend too many resources getting them, getting their army up while also fending off the Korks and keeping them from finding and sabotaging our win con.
we need the Wal of Terra and the Emperors Heir otherwise were fucked since Korks and Beast level Orks could 1v1 Primarchs at least the Beast could
 
4chan-Serras(Negaverse?)(+10 to roll of your choice)
so, uh.... here's a thing (may update as the story advances)

1d4chan- Serras Salnus

This article is a stub. You can help 1d4chan by expanding it.


''I refuse to let fear compromise who I am'' - Commander Shepard, Mass Effect 3

''Peace has cost you your strength; Victory has defeated you!''- Bane, the Dark Knight Rises

Serras Salnus, also known as the "Honourable Daughter" "Mother of the Bastion" and "Primarch Waifu" was the Primarch of the Silver Sentinels, the (alt-universe) XXI Legion of the Space Marines, and one of the most divisive characters produced by Geedubs, with fans split on whether she is a "superior" Kaldor Draigo that also happens to have tits, or a well developed character with a fascinating background whose noblebright tendencies go well with the sunshine and rainbows of 40k. As detailed by the latest releases from the world-building masters of the Black Library, Serras is in fact from an alternate universe where the Emperor was less of an Idiot but just as much of an asshole (now where did that idea come from?) who was thrown into the current timeline of 40k by a series of unfortunate (and unexplained) events. GW has teased that we will be told the exact sequence of events at a later date, but the revelation that He-who-must-not-be-Named will be writing a book to cover them has had /tg/ desperately rolling to maximise the anal circumference of the resulting fluff, so that it may emerge unharmed by the gentle ministrations of Our Spiritual Liege.


History
While Serras has not been around long enough for us to be given a full picture of her life, /tg/ has once again vindicated its reputation for Getting Shit Done by piecing together what little we DO know into a semi-coherent timeline.

In the alternate universe Serras comes from, things seem to mirror 40k Canon perfectly up until the scattering of the primarchs across the Galaxy, at which point things go so absurdly off the rails its likely Tzeentch was incapacitated by the sheer amount of JUST AS PLANNED- while the primarchs seem to land on their canon homeworlds, several differences have been mentioned. Including Magnus gaining a psychic twin called Jack. Really. (does this mean we will get to see Deltarius, ̶P̶r̶i̶m̶a̶r̶c̶h̶ ̶o̶f̶ ̶t̶h̶e̶ ̶A̶l̶p̶h̶a̶ ̶L̶e̶g̶i̶o̶n̶ ̶p̶e̶r̶f̶e̶c̶t̶l̶y̶ ̶o̶r̶d̶i̶n̶a̶r̶y̶ ̶c̶i̶t̶i̶z̶e̶n̶ ̶o̶f̶ ̶t̶h̶e̶ ̶I̶m̶p̶e̶r̶i̶u̶m̶ ̶ *BLAM* nothing to see here, move along) . Serras, meanwhile, crash landed on the Civilised World of Thernus and was found by the Planetary governor, Albert Salnus, and his wife Celestine; thus skipping the effort most Primarchs had to get to in order to rule THEIR planets. after possibly the most saccharine childhood of ANY primarch (she faced and defeated a Feral Ork Waaaaaaaaaaagh! at the age of six. No one could beat that accomplishment) proceeded to weld together Thernus and many surrounding worlds together by sheer force of personality (again, its not like a certain primarch did that via GOOD GOVERNANCE or anything). The result was called the Bastion, and it is the closest thing 40k has to a noblebright polity, basically being a grimmer, darker Federation. (did I mention that the Bastions signature replicator technology was stolen from Star Trek? Again, this is somehow canon- GW must really be confident in whatever backroom deals they cut with CBS...). While novels about the Bastion are incoming (one being written by Illbgar, praise the Emprah for His victory in the Black Library submissions contest) this is about as far as we can reasonably go on what has been given so far. Serras next shows up during the end of M41 on an (almost) daemonworld slated to be purged by the Indomitus crusade, singlehandedly obliterating daemons by just standing there (that seems familiar...) and scaring the shit out of a detachment of Grey Knights sent to secure a landing zone (you know what faces were under those helmets), before demanding an audience with her father when they raise their weapons against her. Predictably, this demand results in the whole squad jumping her at once. Just as predictably, they psychically get their asses kicked (better them than an Avatar of Khaine, am I right?) to prove how powerful she is before she decides to cut out the middlemen and winds up TELEPATHICALLY CONTACTING GUILLIMAN FROM ACROSS THE GALAXY (take that Magnus! it CAN be done properly!) with his decision to allow her access to Terra (alongside hundreds of Custodes and Sisters of Silence as an "honour guard". Not very subtle there, Gorillaman.)

What exactly transpires between her and Emps is unknown (God dammit Geedubs!) but she comes out in more or less an existensial crisis, disavowing any connection to the Emperor (who she explicitly states "is not [my] Father anymore") and steals a small ship before disappearing into parts unknown; because having her actually INTERACT with other characters is too much effort, apparently. All in all, not a bad story, but any followups had better significantly expand on her character and give her actual conversations with other people (though what we do know suggests that she does not take failure very well, as well as being worse than a Tau in terms of wide eyed idealism).

On the Tabletop

Despite the fact that her introductory story is not yet complete, GW has released a statline for a future model to be released soon from Forgeworld (to all you noobs, that means empty your life savings) and thus we can get a good look at what Serras brings to the table (HA!) in combat.

Serras Salnus- 650 pts [WS-7 BS-5 S-6 T-6 W-6 I-8 A-6 Ld-10 Sv- 2+/4++/5+++]

clocking in at a monstrous 650 points (thats a fair bit more than FUCKING HORUS) . Serras' statline seems downright pathetic for her cost, with below average (for a primarch) ballistic skill and only her extra attacks and initiative (which is admittedly top tier) as redeeming factors. Much like her brother Magnus, however, you are not paying for only her physical prowess. As such the very first bit of cheese that you pay for are her special rules:

Warp spawn Primarch? gives her all the benefits of the Primarch special rule as well as being a ML5 Psyker who harnesses warp charges on a 2+ and FLAT OUT NEVER ROLLS PERILS, which at base makes her a better psyker than Magnus (HE requires a 3+ for warp charges, and suffers perils on a triple 6). Unfortunately, she cannot spam Strength D witchfires like he can, but she has other tricks- see below.

Mother of the Legions allows all ASTARTES models within 8'' to reroll to hit rolls as if she was a chapter master and provides +1 leadership, as well as granting all such units (vehicles included) within this radius A 5+ INVULNERABLE SAVE WHICH IF SUCCESSFUL ALSO NULLIFIES PSYCHIC ATTACKS OR NEGATIVE STAT MODIFIERS (think a weaker version of Horus' armour), massively boosting the survivability and morale of any SPESS MEHREENS you bring along with her (though concentrating your forces around her is just asking for massive AoE bombardment).

Sire of the Silver Sentinels gives every Silver Sentinel unit on the field the ability to Deny the Witch (and if the unit can already do this, they can reroll the result of any DtW test), which improves the Sentinels' already excellent resistance to Warp Bullshit, limiting the opponents' ability to fuck you over with a powerful 'spell' at the wrong time. Additionally, you get to take Solaris Terminators as troops.

Purifying Prescence automatically deletes ANY model with the Daemon keyword the reaches 2'' of her; models with a mark of Chaos merely take a wound instead. If that wasn't enough, Daemons within 18'' suffer a penalty of -3Ld. Someones taking after her father.....

Murphys Biased Enforcer, however, stands out as the most bullshit of an already unfair set of rules: each round, roll 1D6+2 to generate charges. From then on, you can spend a charge to force a reroll of any enemy (or ally) roll. That's right. Charge distances, saves, hits, wounds; NOTHING IS SAFE FROM THE POWER OF XX(I) CHROMOSOMES.

As was stated above, Serras does not have the ability to boost the strength of psychic powers like Magnus. What she does have, however, is the ability to pick disciplines individually for each of her 5 slots AND the ability to reroll any or all of them if needed, which improves the odds of getting the powers you want/need; is easy when she has access to ALL the disciplines barring Malefic Daemonology and Chaos specific ones(yes, that includes Eldar runes), as well as her own unique discipline of Gemcraft (which has not yet been released due to 'balancing issues'*) IS FINALLY OUT AND MIRRORED HERE SO ALL CAN ADMIRE THE CHEESE!. Overall, while she cant dakka with strength D mindbullets, she can specifically tailor her skillset to face any opponent or combination of opponents while retaining many of Magnus's ridiculous cheese combos (Biomancy powered S-9 T-9 I-10 A-8 anyone?).

As with everything else, Serras also boasts absurd wargear:

The Aegis Argenta is a set of Master-Crafted Eldar Warplate and is the source of her respectable 2+/4++ saves BUT it also forces a -1 to ANY attempt to attack her, ranged or melee, as well as adding +1 scatter to barrage weapons aimed at her. Its armour save can also never be reduced to worse than a 3+ by any effects, which is neat but ultimately useless given that any weapon aimed at her will be AP almost by default.

Unlike most primarchs, she does not carry a signature weapon but instead may switch between three different sets of weaponry:

Mythril Kunai are AP3 S+1 in close combat that may be psychically thrown as a Shuriken weapon that hits at 30'' S6 AP3 assault 4 and rending.

Callandor is an S+2 AP2 sword with Force (almost useless) and fleshbane (WHY?) for all your butchering needs- allowing Serras to mulch through MEQ's like no tomorrow, ignoring armour and wounding on a 2+ while not being bad in a challenge (hint hint).

And finally the Sceptre of Hdaelyn is S-User AP3 but it allows a user to roll the same number of dice as an opponent when they are successfully casting a power. If your dice total is greater than that of the opponent then they suffer perils (this ability can be used three times per psychic phase). Honestly, enemy Psykers may as well just bend over at this point since they're more liabilities than assets as long as she's in play.

When all is said and done, Serras easily rivals steamrolls Magnus for the most Cheese of the game, though her bullshit is more tailored to buff/debuff shenanigans than Magnus' pure damage output. Combined with her ridiculous army buffs its easy to tell why her point cost is so high. Her very presence makes enemy Psykers irrelevant as an actual threat, and her army buffs fall behind only Alpharius. No wonder her brother Primarchs felt the need to compensate with their GIANT WEAPONS cost so much less than she does.

In my mind, serras subscribes to the Shirou Emiya school of weapon usage, Archer variation, as someone who appreciates simplicity and calm analysis in combat, never using a joule more energy than necessary. That is, she has a number of "blueprints" for weapons memorised, that she flash forged out of various crystal mixes ( allowing for synergy with Hdaelyn in combat) and charged with warp energy to best suit the needs of the moment and the opponent (and they also do not need to be carried around permanently: remember, while serras can fight very well, she is ultimately a teacher and not a warrior and is pretty disinterested in combat). That said, she would have some favourites (both from personal preference and the need for a certain amount of familiarity in order to fight well with what she is creating) and while I mentioned my take on what those would be in my previous omake, I'll go into a bit more detail here.

First, we have her mythril kunai for long and mid-ranged combat. As serras has not been seen to carry a favoured firearm, I think that she would appreciate the tactical flexibility of these throwing knives; her enhanced physiology (alongside a judicious application of telekinesis) would allow her to throw them as fast or faster than a bullet/bolt round, as well as correcting their trajectory mid flight. Their simple design also allows for more variation in material, concept charge ( they ARE made of hdaelyn crystal) and intensity of the discharge on contact. I imagine them growing out of her gauntlets when readied like wolverine claws or genji's shuriken from Overwatch.

For close quarters combat, I believe that serras would favour a sword, both because of its generally balanced attributes and the weight of history behind the idea of the "monster slaying sword" allowing her to draw on the mental strength of all the nearby soldiers to boost its potency. I personally hope that she calls it Callandor after the WoT blade, both as a reference to its building material and a neat in-joke (I.e, some poor guy read a WoT book, thought that it was real history, and presented the name to serras while on campaign with stars in his/her eyes). It would mainly work as a massively overpowered Nemesis Force weapon, with the aforementioned buffs from the unconscious thoughts of all nearby soldiers. Much like the Emperor himself, I see this blade looking different to all who gaze upon it, which helps serras in combat as her opponent mistakes it's reach or weight, helped along by her subtly and constantly adjusting its properties Exar Kun style using everyone else's conception of it as templates to rapidly swap them with a minimum focus needed.

Finally, we have the Sceptre of Hdaelyn. Where the other two designers are for use as weapons first and foremost, this staff is primarily a focus for serras' abilities and a direct channel to Hdaelyn (and, in my view, Serras favoured tool both for its utility and its worth as a symbol of what she hopes to create). When in use, it allows for a greater amount of warp channeling as serras and her daughter share the mental strain of warp manipulation. Personally, I'd fluff it as allowing for more power to be put into dispels as per my 4chan article in battle, but it's main use is in grand scale rituals as the single item most emblematic of hdaelyn ( as the Widowmaker is for Khaine in WHF).

Primarch fighting, while fun to see, isn't a very competitive thing to do as it'll usually tie up both Primarchs for the entire game without either of them dying. With that in mind this section is all about how Serras fares against other Primarchs mathhammer wise. Please note that all the various abilities are taken into account and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron's "The Butcher's Nails" and Rampage do not provide any bonuses. As with Lorgar and Magnus, psychic powers are not accounted for, which is a slightly false choice given that Serras without witchery is like Bobby G without a Stick up his Ass. The things we do for 'fairness'….

Serras vs Angron

Serras: hits 3 times, wounds 2.1666 times and 1.08 after saves which FNP and IWND will take down to 0.648 at the start of next turn

Angron first round: hits 4.5 times, wounds 3.75 times and 1.562 after saves which IWND will take down to 1.219 at the start of next turn

Angron second round: hits 3 times, wounds 2.5 times and 1.0147 after saves which IWND will take down to 0.715 at the start of next turn

Angron comes in swinging with his high WS and S9 hits, but Serras' superior saves and high initiative allow her to take the victory, killing him before he can land the final blow in round 8. That FNP just does not compensate for the missing wound.


Serras vs Fulgrim

Fulgrim (Fireblade): hits 2.5 times, wounds 1.94 times and 0.810 after saves which IWND will take down to 0.477 at the start of next turn

Serras: hits 3 times, wounds 2.166666 times and 0.722 after saves which IWND will take down to 0.389 at the start of next turn

Unsurprisingly Fulgrim wins, but Serras puts up a real fight here thanks to her high Initiative negating Fulgrim's extra attacks. Unfortunately for her, Child of Terra saves his life by letting him edge her out in damage


Serras vs Mortarion

Serras: hits 3 times, wounds 2 times and 1 after saves which IWND will take down to 0.666 at the start of next turn

Mortarion: hits 1.667 times, wounds 1.111 times and 0.462 after saves which IWND will take down to 0.131 at the start of next turn

A crushing Victory for Serras as her negative to hit and saves combined with Mortarion's low attacks leaves him ineffectually flailing at her as she grinds him out in a delicious twist of irony. Of course, the battle will be over well before this happens at 11 rounds. No wonder he resents her, huh.


Serras vs Ferrus Manus

Serras: hits 3 times, wounds 2 times and 0.667 after saves which IWND will take down to 0.333 at the start of next turn

Ferrus: hits 1.333 times with Forgbreaker and 0.333 times with his Servo Arm, wounds 1.111 times and 0.278 respectively which after saves becomes a total of 0.579 wounds after saves which IWND will take down to 0.246 wounds at the start of next turn

Another ridiculously long fight but Serras once again edges out, since her saves are better and she can partially ignore Strikedown and concussive. With that said 18 rounds of combat makes this a slog that she should desperately avoid


Serras vs Konrad Curze

Serras: hits 3 times, wounds 2 times and 1 after saves which IWND will take down to 0.666 wounds at the start of next turn

Konrad: hits 3 times, wounds 2.25 times and 0.937 after saves which IWND will take down to 0.604 at the start of next turn

Konrad dies in a straight up fight but Hit-and-run + widowmakers will pretty handily turn the fight in his favour what with ignoring saves and all. It turns out Batman CAN beat anyone with prep time!


Serras vs Vulkan

Serras: hits 3 times, wounds 2 times and 0.667 after saves which (rerolled) IWND will take down to 0.001 wounds at the start of next turn

Vulkan: hits 1.333 times, wounds 1.111 times and 0.463 after saves which IWND will take down to 0.130 wounds at the start of next turn

Vulkan wins because Serras can't really hurt him (she likes him too much to really try)


Serras vs Lorgar

Serras: hits 3 times, wounds 2 times and 0.667 after saves which IWND will take down to 0.333 wounds at the start of next turn

Lorgar: hits 1.667 times, wounds 1.389 times and 0.579 after saves which IWND will take down to 0.248 wounds at the start of the next turn

Lorgar's save is increased to 3++ against attacks from Force Weapons, allowing him to stay in the fight, but Serras' sheer volume of attacks will eventually overwhelm him


Serras vs Perturabo

Serras: hits 3 times, wounds 2 times and 0.667 after saves which IWND will take down to 0.333 wounds at the start of next turn

Serras (Blinded): hits 2 times, wounds 1.667 times and 0.556 after saves which IWND takes down 0.222 wounds at the start of next turn

Perturabo: hits 1.333 times with both, wounds 0.889 times with his hands and 1.111 times with Forgebreaker and 0.370 and 0.463 times after saves respectively, which becomes 0.040/0.130 wounds at the start of next turn

Perturabo (with Serras Blinded): hits 2 times, wounds 1.667 times and 0.695 times after saves which IWND turns into 0.362 wounds at the start of the next turn

Another victory for Serras comes when Perturabo doesn't have Forgebreaker. When he does this becomes a loss in the other direction as Serras won't kill him before she becomes blinded and then she becomes essentially unable to hurt Perturabo


Serras vs Alpharius

Serras: hits 3 times, wounds 2 times and 1 after saves which IWND will take down to 0.667 wounds at the start of the next turn

Alpharius: hits 1.944 times, wounds 1.512 times and 0.630 after saves which IWND will take down to 0.300 wounds at the start of next turn

As usual, Alpharius loses. Badly.


Serras vs Rogal Dorn

Serras: hits 3 times, wounds 2 times (Dorn cannot be wounded on more than 3+ thanks to his armour) and 0.667 after saves which IWND will take down to 0.333 wounds at the start of the next turn

Dorn: hits 2 times, wounds 1.5 times and 0.625 after saves which IWND will take down to 0.417 wounds at the start of the next turn

Serras loses thanks to Rogal's ̶G̶L̶O̶R̶I̶O̶U̶S̶ ̶M̶U̶S̶T̶A̶C̶H̶E̶ Auric armour, which cripples her ability to wound him combined with his own sky-high saves, allowing him the time he needs to chainsword her to death.


Serras vs Corvus Corax

Corax: hits 2.667 times (Scourge)/ 2 times (Shadow-walk), wounds 2 times (Scourge)/ 1.5 times (Shadow-walk) and 0.832 or 0.624 times respectively after saves which IWND will take down to 0.5/0.291 at the start of next turn

Serras: hits 3 times (Scourge)/ 2 times (Shadow-walk), wounds 2.5 times (Scourge)/ 1.667 times (Shadow-walk) and 1.667/1.111 times after saves which IWND will take down to 1.333/0.888 wounds at the start of next turn.

Once again Serras' extra attack and high saves win the day, though Corax can even the odds via hit-and-run, in which case odds are roughly even (duh.)


Serras VS Jaghatai Khan.

Jaghatai: hits 2.666 times, wounds 1.333 times, 0.555 wound after saves with IWND bringing this down to 0.222

Serras: hits 3 times, wounds 2.5 times, 0.888 times after sames with IWND bringing this down to 0.555

The Khan's oddly low Weapon Skill sounds his death knell as Serras drowns him under a flurry of attacks.


Serras vs Horus.

HAHAHAHA.

No.

Horus swats her aside in 5 rounds after debuffing her to hell.


Serras vs Leman Russ

NOPE. NOPE. NOPE. ALL ABOARD THE TRAIN TO NOPEVILLE.

Serras gets ̶y̶i̶f̶f̶e̶d̶ beaten by the ̶A̶r̶c̶h̶-̶F̶u̶r̶r̶y̶ EXECUTIONER OF THE EMPRAH as the negatives to hit and great saves she boasts about get turned against her with Mjalnar's sever life making sure she can't escape.



Serras vs Magnus

Serras: hits 3 times, wounds 2 times and 1 after saves which IWND will take down to 0.667 wounds at the start of the next turn.

Magnus: hits 2.5 times, wounds 1.667 times and 0.695 after saves which IWND takes down to 0.362 wounds at the start of the next turn.

NERD FIGHT! Serras' extra attack and saves lend her the edge, though Magnus' Psyfire Serpentia actually allows him to win BEFORE melee with S8 AP2 shots at any range thanks to Eye of the Crimson King. Ironically, his best bet to beat his sister is pure, old fashioned Dakka since at ML5 she is perfectly capable of Denying all of his powers (which is even more likely thanks to SotSS letting her reroll every Deny test). Buffing himself up with biomancy is an option, but Serras can do that as well, with her greater initiative allowing her to eke out a win anyway. With that said, he is fully capable of melting her if he takes the Mind Wrath upgrade and rolls well on the Pyromancy table, with up to 18(!) mortal wounds piled on a round. Infernal Bargain is also a must since negating perils prevents Serras from using the Sceptre of Hdaelyn to turn his sons (or him if he is especially unlucky) into gibbering CHAO..GDYGDSYUFKAYUFSADRELLL.

Really, these two are more or less perfect counters to each other if played properly, so battle between them go nowhere fast. Avoid this match-up at all costs if you want anything resembling a fun time.



Serras vs Roboute Guilliman

Serras : Hits 3 times, wounds 2 times and 1 after saves, 0.903 after the reroll from the Armour of Reason which IWND will bring down to 0.570 wounds at the start of the next turn

Guilliman (Round 1): Hits 2.5 times, wounds 2.083 times (Hand of Dominion) and 0.868 after saves, which IWND takes down to 0.535 wounds at the start of the next turn

Guilliman (Round 2 and after) : Hits 3.333 times, wounds 2.778 times and 0.924 times after saves, which IWND takes down to 0.592 wounds at the start of the next turn.

Papa Smurf gets shat on if using the Gladius Incandor, but the S10 hits of the Hand of Dominion give him the damage output he needs to end Serras in turn 10, 1 turn before he dies (and if this fails, the concussive effect could kick in, reducing her initiative next round for a ~18% chance for him to kill her then too). The rerolls of the Armour of Reason also help, lowering Serras' own damage just enough for him to get that extra 1 turn which he needs for a victory. Finally, Preternatural Strategy pulls its weight, giving him even MORE hits as the battle goes on.

As it turns out, Serras is much better off being Penetrated than she is being Fisted.




Serras vs Sanguinius

Serras: hits 3 times, wounds 2 times, 1 wound after saves (0.5 wounds if Sanguinius charges to reroll his invuln) and IWND will take that down to 0.667/ 0.167 wounds at the start of the next turn.

Sanguinius Round 1: hits 3.5 times (Blade), wounds 3.111 times, 1.296 wounds after saves and IWND will take that down to 0.993 wounds at the start of the next turn.

Sanguinius Round 1 (on the charge): hits 4 times, wounds 4.389 times (including HoW from the Spear), 1.832 wounds after saves and IWND will take that down to 1.499 wounds at the start of the next turn.

Sanguinius Round 2+: hits 3 times, wounds 2.667 times, 1.333 wounds after saves and IWND will take that down to 1 wound at the start of the next turn.

Just like Leman Russ and Horus, the Great Angel Wrecks Serras' Shit, all the while looking Fabulous. For extra Lolz he can Hit-and-Run for a charge bonus on every round, which Rerolls his invulns and increases his damage to the point where he can Shred his sister like a Blood Balloon ( IN 2 ROUNDS ). No wonder Horus was scared of this guy. Psychic powers can help Serras even the odds, but his Great Wings ensure that he can hunt her down well before the Psychic Rape Train is loaded.

This guy is the worst match-up possible for Serras. Don't. Even. Try.


TL;DR- Serras does surprisingly well! But don't be fooled. That extra attack massively skews the results, adding a full 20% to her damage on average that wouldn't really play out in a game, so she'd likely lose a lot more than shown here (and her battles on average last 8 rounds or so, so no real victories either). With that said, her high initiative coupled with a ridiculous save means she can survive pretty well against anyone, making her a decent tarpit in a desperation scenario and excellent at lasting long enough to ̶r̶u̶n̶ ̶t̶h̶e̶ ̶f̶u̶c̶k̶ ̶a̶w̶a̶y̶ tactically withdraw so she can safely cast.


Gemcraft Powers
NumberNameTypeRangeTargetDescriptionCharges
PrimarisArcane AtaraxiaBlessing/Malediction18UnitAlso known as, What if High Magic existed in 40k? Just like Fantasy, cast it on one of your unit to remove Maledictions and an enemy unit to remove buffs for a full round. Better yet, as a blessing it cannot be denied if cast on your troops! Boost to 2WC in order to get a neat 6" bubble centred on a unit that acts as though a blank was in it (no WC generation, -3Ld for Daemons etc). For that final garnishing of Cheese, hostile psychic powers cannot target anyone inside this bubble, and yes that includes witchfires/novas/beams, which stop dead at its boundary.1/2
1SpectrorageMalediction18Model/UnitAka 'What a spell'. When cast on an enemy, every miss in CC has the hits allocated to one of his friendly units within consolidation range (2" for most troops). Boost it up to do this with whole units, and laugh as they become swell folks who don't afraid of anything. Troll enemy characters as they mulch their honour guard and giggle as enemy chaff self-destructs against your high WS units. Remember though that it can and likely will be denied as long as the enemy has spare dice- but those exchanges will likely come out in your favour anyway thanks to the Silver Sentinels' bullshit SR.1/2
2Prismatic WallConjuration24NoneSummon a 1" by 5" wall of multicoloured crystal anywhere within 24" that is more than 3" away from an enemy model and within Line of Sight to the caster. Once placed, the wall is considered impassable terrain and blocks line of sight. Units can charge it like a building and it is automatically hit and destroyed by a Strength 5 (or more) attack or any attacks with the Melta Rule (why would a Melta not have better than S5?). Units that do so, however, cannot overrun, making it a great way to stop a unit within charge or shooting range from getting any closer. Use it to protect your advancing troops from swarms of bolter fire, or drop it in the way of powerful enemy assault units and buy yourself an extra turn of ass lube preparation.2
3Diamond skinBlessing18Unit+1 T and improves the armour save of the target unit to 2+ that degrades by one for every failed armour save/armour ignoring hit up to the target's normal save; whenever this happens any enemy models within 2" take a hit of the same strength as the attack that bypassed the armour (but no AP). Useful on a distraction carnifex surrounded by unarmoured enemies or for getting through a bolter volley, but otherwise not really worth 2 Warp Charges.2
4Radiant LanceWitchfire (beam)12Unit

RangeSAPType
1262Assault 1, Pinning
Rapes MEQ's and Pins, but not really useful unless you have a lot of spare dice to throw at an enemy unit. Positioning a caster for this is also a pain, since unless they are on the front lines it's unlikely you'll get to hit anything more than a single enemy unit. Might be OK against Terminators, I guess
2
5ShardstormMalediction16UnitOne of the most powerful Maledictions in the game, affects target unit until start of casters next Psychic Phase. -1 to hit in close combat, -2 to hit with shooting, can't Advance, Overwatch or Charge, takes a dangerous terrain test if moves at all, Any Psykers in there can't use their powers unless on themselves, and eat a -1 on Deny the Witch tests. Use it to make enemy elites irrelevant for a turn, or to Deny the enemy their Psychic phase as long as you have more Psykers than they do (and you should, unless its TS)2
6ShatterpointBlessing18Self/ModelFor when you absolutely, positively need a motherfucker dead quickly. This power allows the target model to sacrifice all their attacks to make a single to-hit roll that if successful auto-wounds for D6 damage, no saves of any kind allowed. NONE. No Invuln, no FNP, no IWND. This here is what makes SS psykers a very unpalatable target for Independent Characters to charge at, since good rolls (backed up by rerolls from any number of sources) can potentially one-shot Primarchs. Even the Cheeestodes Tribune has good reason to fear this one going off. Boost it up to WC 3 and let the cheese flow as the previously balanced duels between near-equal characters fly off the rails in spectacular fashion. Of course, such a big investment means that you've wasted a lot of dice if it whiffs, but what's life without a little risk, eh?2/3



A/N: got seized by inspiration and therefore vomited this out. I am not a dedicated player, so do tell me if any of my rules are too cheesy even for the OP character I was aiming for. Since gemcraft is a whole Psychic lore I'll take a couple days to properly hash it out before posting it. And thanks to @ilbgar123 as always for not giving up on this quest.
 
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so, uh.... here's a thing (may update as the story advances)

1d4chan- Serras Salnus

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''I refuse to let fear compromise who I am'' - Commander Shepard, Mass Effect 3

''Peace has cost you your strength; Victory has defeated you!''- Bane, the Dark Knight Rises

Serras Salnus, also known as the "Honourable Daughter" "Mother of the Bastion" and "Primarch Waifu" was the Primarch of the Silver Sentinels, the (alt-universe) XXI Legion of the Space Marines, and one of the most divisive characters produced by Geedubs, with fans split on whether she is a "superior" Kaldor Draigo that also happens to have tits, or a well developed character with a fascinating background whose noblebright tendencies go well with the sunshine and rainbows of 40k. As detailed by the latest releases from the world-building masters of the Black Library, Serras is in fact from an alternate universe where the Emperor was less of an Idiot but just as much of an asshole (now where did that idea come from?) who was thrown into the current timeline of 40k by a series of unfortunate (and unexplained) events. GW has teased that we will be told the exact sequence of events at a later date, but the revelation that He-who-must-not-be-Named will be writing a book to cover them has had /tg/ desperately rolling to maximise the anal circumference of the resulting fluff, so that it may emerge unharmed by the gentle ministrations of Our Spiritual Liege.


History
While Serras has not been around long enough for us to be given a full picture of her life, /tg/ has once again vindicated its reputation for Getting Shit Done by piecing together what little we DO know into a semi-coherent timeline.

In the alternate universe Serras comes from, things seem to mirror 40k Canon perfectly up until the scattering of the primarchs across the Galaxy, at which point things go so absurdly off the rails its likely Tzeentch was incapacitated by the sheer amount of JUST AS PLANNED- while the primarchs seem to land on their canon homeworlds, several differences have been mentioned. Including Magnus gaining a psychic twin called Jack. Really. (does this mean we will get to see Deltarius, ̶P̶r̶i̶m̶a̶r̶c̶h̶ ̶o̶f̶ ̶t̶h̶e̶ ̶A̶l̶p̶h̶a̶ ̶L̶e̶g̶i̶o̶n̶ ̶p̶e̶r̶f̶e̶c̶t̶l̶y̶ ̶o̶r̶d̶i̶n̶a̶r̶y̶ ̶c̶i̶t̶i̶z̶e̶n̶ ̶o̶f̶ ̶t̶h̶e̶ ̶I̶m̶p̶e̶r̶i̶u̶m̶ ̶ *BLAM* nothing to see here, move along) . Serras, meanwhile, crash landed on the Civilised World of Thernus and was found by the Planetary governor, Albert Salnus, and his wife Celestine, and thus skipping the effort most Primarchs had to get to in order to rule THEIR planets. after possibly the most saccharine childhood of ANY primarch (she faced and defeated a Feral Ork Waaaaaaaaaaagh! at the age of six. No one could beat that accomplishment) proceeded to weld together Thernus and many surrounding worlds together by sheer force of personality (again, its not like a certain primarch did that via GOOD GOVERNANCE or anything). The result was called the Bastion, and it is the closest thing 40k has to a noblebright polity, basically being a grimmer, darker Federation. (did I mention that the Bastions signature replicator technology was stolen from Star Trek? Again, this is somehow canon- GW must really be confident in whatever backroom deals they cut with CBS...). While novels about the Bastion are incoming (one being written by Illbgar, praise the Emprah for His victory in the Black ibrary submissions contest) this is about as far as we can reasonably go on what has been given so far. Serras next shows up during the end of M41 on an (almost) daemonworld slated to be purged by the Indomitus crusade, singlehandedly obliterating daemons by just standing there (that seems familiar...) and scaring the shit out of a detatchment of Grey Knights sent to secure a landing zone (you know what faces were under those helmets), before demanding an audience with her father when they raise their weapons against her. Predictably, this demand results in the whole squad jumping her at once. Just as predictably, they psychically get their asses kicked (better them than an Avatar of Khaine, am I right?) to prove how powerful she is before she decides to cut out the middlemen and winds up TELEPATHICALLY CONTACTING GUILLIMAN FROM ACROSS THE GALAXY (take that Magnus! it CAN be done properly!) with his decision to allow her access to Terra (alongside hundreds of Custodes and Sisters of Silence as an "honour guard". Not very subtle there, Gorillaman.)
What exactly transpires between her and Emps is unknown (God dammit Geedubs!) but she comes out in more or less an existensial crisis, disavowing any connection to the Emperor (who she explicitly states "is not [my] Father anymore") and steals a small ship before disappearing into parts unknown; because having her actually INTERACT with other characters is too much effort, apparently. All in all, not a bad story, but any followups had better significantly expand on her character and give her actual conversations with other people (though what we do know suggests that she does not take failure very well, as well as being worse than a Tau in terms of wide eyed idealism).

On the Tabletop

Despite the fact that her introductory story is not yet complete, GW has released a statline for a future model to be released soon from Forgeworld (to all you noobs, that means empty your life savings) and thus we can get a good look at what Serras brings to the table (HA!) in combat.

Serras Salnus- 500 pts [WS-7 BS-5 S-6 T-6 W-6 I-7 A-5 Ld-10]

clocking in at a monstrous 500 points (thats the same as FUCKING HORUS) . Serras' statline seems downright pathetic for her cost, with below average (for a primarch) ballistic skill and only her extra attacks and initiative (which is admittedly top tier) as redeeming factors. Much like her brother Magnus, however, you are not paying for noly her physical prowess. As such the very first bit of cheese that you pay for is her special rule: Warp spawn Primarch? gives her all the benefits of the Primarch special rule as well as being a ML5 Psyker who harnesses warp charges on a 2+ and FLAT OUT NEVER ROLLS PERILS, which at base makes her a better psyker than Magnus (HE requires a 3+ for warp charges, and suffers perils on a triple 6). Unfortunately, she cannot spam Strength D witchfires like he can, but she has other tricks- see below. Mother of the Legions allows all Astartes models within 8'' to reroll to hit rolls and provides+1 leadership, as well as granting all units (vehicles included) within this radius A 5+ INVULNERABLE SAVE WHICH IF SUCCESSFUL ALSO NULLIFIES PSYCHIC ATTACKS OR NEGATIVE STAT MODIFIERS (think a weaker version of Horus' armour), massively boosting the survivability and morale of any SPESS MEHREENS you bring along with her (though concentrating your forces around her is just asking for massive AoE bombardment). Finally, Murphys Biased Enforcer grants a total of five charges a battle, which you may spend to reroll a single dice roll of you or your opponent (this can be insanely effective if used at the right time to disrupt an important enemy action or allowing your troops to wiggle out of otherwise inescapable situations).

As was stated above, Serras does not have the ability to boost the strength of psychic powers like Magnus. What she does have, however, is the ability to pick disciplines individually for each of her 5 slots AND the ability to reroll any or all of them if needed, which improves the odds of getting the powers you want/need; is easy when she has access to ALL the disciplines barring Malefic Daemonology and Chaos specific ones(yes, that includes Eldar runes), as well as her own unique discipline of Gemcraft (which has not yet been released due to 'balancing issues'*). Overall, while she cant dakka with strength D mindbullets, she can specifically tailor her skillset to face any opponent or combination of opponents while retaining many of Magnus's ridiculous cheese combos (Biomancy powered S-9 T-9 I-10 A-8 anyone?).

As with everything else, Serras also boasts absurd wargear: The Aegis Argenta is a set of Master-Crafted Eldar Warplate and is the source of her respectable 2+/4++ saves BUT it also forces a -1 to ANY attempt to attack her, ranged or melee, as well as adding +1 scatter to barrage weapons aimed at her. Its armour save can also never be reduced to worse than a 3+ by any effects. Unlike most primarchs, she does not carry a signature weapon but instead may switch between three different sets of weaponry. Mythril Kunai are AP3 S+1 in close combat that may be psychically thrown as a Shuriken weapon that hits at 30'' S6 AP3 assault 4 and rending. Callandor is an S+2 AP2 sword with Force and fleshbane (WHY?) for all your butchering needs, and the Sceptre of Hdaelyn is S-User AP4 but it allows a user to roll the same number of dice as an opponent when they are successfully casting a power. If your dice total is greater than that of the opponent then they suffer perils (this ability can be used EVERY TIME an opponent tries to cast).

When all is said and done, Serras easily rivals Magnus for the most Cheese of the game, though her bullshit is more tailored to buff/debuff shenanigans than Magnus' pure damage output. Combined with her ridiculous army buffs its easy to tell why her point cost is so high.

A/N: got seized by inspiration and therefore vomited this out. I am not a dedicated player, so do tell me if any of my rules are too cheesy even for the OP character I was aiming for. Since gemcraft is a whole Psychic lore I'll take a couple days to properly hash it out before posting it. And thanks to @ilbgar123 as always for not giving up on this quest.

Yep. That's 1d4chan alright. If anything you toned it down.
 
Nah, the issue is that with the latest development they've made it expressly clear that the Emperor is far less "human", or far less able to mask his apathetic disdain for the primarchs in +40k than in 30k. It'd be out of character for her not to come out of that meeting feeling like that.
 
Sorry to bother you guys but When is the Next Turn by the way it's been too long
 
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