An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.6%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 378 44.5%

  • Total voters
    850
I brought up the idea a while back and the answer was you can try teleporting to them but you'll probably die since you'll have to make multiple jumps into space.

Also why can't we be content with collecting 2 or 3 Primarchs next turn?

So, we cannot transport all of our known kin, but we could grab 1 or 2.

Hmm, Rogal is a solid must. His tactical defense is much needed in the situation at hand.

Leman? Nah, too brutish. Probably not going to ever listen even one of our command.

That leaves it to Magnus or Horus.

With Magnus we could gather our might and wit to think of a way to handle the situation.

Horus? Tactics I guess. I mean, that's one of the reason he became a Warmaster after all.

Idk what you mean I'm fine with just having one Primarch on our side. Narratively speaking it makes sense for Serras to get help. And gameplay wise I'd see it as fair because it's a few not at their peak demigods and one's empire against Korks. Not exactly the same as 2-4 full grown Primarchs and their Astartes Legions.

... oh yeah!!

They're still teenagers. Not reaching their twentieth winter, yet.

But, we have the Astartes Package do we not? They are still quite able to provide the means, yes?

Good good. Now, we just need to know which one to choose.

I'm torn between Magnus, Dorn, and Horus really.

Defense, Magic, or Strategy?
 
... oh yeah!!

They're still teenagers. Not reaching their twentieth winter, yet.

But, we have the Astartes Package do we not? They are still quite able to provide the means, yes?

Good good. Now, we just need to know which one to choose.

I'm torn between Magnus, Dorn, and Horus really.

Defense, Magic, or Strategy?
Yes they can make Legions at this point and we have the government system to facilitate making them marines. However at best maybe 1k worth of green space marines.

Now regarding which one to use I'd say Horus because crippling their advancement is key. If they're working on our base assumptions of "if we never get in trouble we grow forever" then naturally we shouldn't let that happen.
 
Idk what you mean I'm fine with just having one Primarch on our side. Narratively speaking it makes sense for Serras to get help. And gameplay wise I'd see it as fair because it's a few not at their peak demigods and one's empire against Korks. Not exactly the same as 2-4 full grown Primarchs and their Astartes Legions.
We asked Ilbgar a while back how many turns it'd take to get to Terra and he said 2 turns if we dedicated all our actions to it. We were able to then calculate and extract from that, that if we used one entire turn of expansion actions we'd be able to pick up Rogal and Horus or just Magnus.
So, we cannot transport all of our known kin, but we could grab 1 or 2.

Hmm, Rogal is a solid must. His tactical defense is much needed in the situation at hand.

Leman? Nah, too brutish. Probably not going to ever listen even one of our command.

That leaves it to Magnus or Horus.

With Magnus we could gather our might and wit to think of a way to handle the situation.

Horus? Tactics I guess. I mean, that's one of the reason he became a Warmaster after all.
That is not what I meant at all. We will in a probability die if we try to teleport over and grab Primarchs. The only safe way of getting them is through expansion actions and using them we can grab Horus and Rogal in one turn or Magnus in one turn.
 
@ilbgar123

Would it be possible to spend our Major Action Points towards Teleporting our willing brethren to our location?

Well, teleporting there on a chain of planets would take all of a day from one end of the galaxy to the other if you had a proper map of the galaxy. The problem is that your maps beyond a sector or two distant from 'known space' for The Bastion are generally crap or outright non-existent. You could jump half a Segmentum at once without too much trouble... except Chaos doesn't like you and teleportation involves the Warp, which is where the Ruinous Powers are at their strongest. It might be possible to teleport with subspace but a) your physiology, as tied to the Warp as it is, deeply dislikes subspace jaunts, moreso than most Psykers or Blanks, though only enough to leave you with a major headache as long as you don't spend a year or more in there, and b) you have no idea how to do that, as subspace is pretty new to you. Plus Subspace is different enough that there's no actual guarantee.

Thus, you are left with the options of risking Chaos fucking you over (literal roll of the dice) on a longer jump (and they don't need to mess you up too much, the radiation bath of a black hole or near a regular star would probably put you out of commission for a while even if you got away) or you can blind-jump from system to system, and most planets don't have Betas, which is pretty much the minimum for locking on from more than a system distant.

There is a solution. Focus on making a 'tendril' of The Bastion that reaches to each Primarch Homeworld, and then Sol, like some kind of knock-off Hive Fleet. That way, you'll know the exact location of each planet. Primarchs have effectively eidetic memory, and the maps being 3-D holograms certainly doesn't hurt for the visualization aspect.
 
Well, teleporting there on a chain of planets would take all of a day from one end of the galaxy to the other if you had a proper map of the galaxy. The problem is that your maps beyond a sector or two distant from 'known space' for The Bastion are generally crap or outright non-existent. You could jump half a Segmentum at once without too much trouble... except Chaos doesn't like you and teleportation involves the Warp, which is where the Ruinous Powers are at their strongest. It might be possible to teleport with subspace but a) your physiology, as tied to the Warp as it is, deeply dislikes subspace jaunts, moreso than most Psykers or Blanks, though only enough to leave you with a major headache as long as you don't spend a year or more in there, and b) you have no idea how to do that, as subspace is pretty new to you. Plus Subspace is different enough that there's no actual guarantee.

Thus, you are left with the options of risking Chaos fucking you over (literal roll of the dice) on a longer jump (and they don't need to mess you up too much, the radiation bath of a black hole or near a regular star would probably put you out of commission for a while even if you got away) or you can blind-jump from system to system, and most planets don't have Betas, which is pretty much the minimum for locking on from more than a system distant.

There is a solution. Focus on making a 'tendril' of The Bastion that reaches to each Primarch Homeworld, and then Sol, like some kind of knock-off Hive Fleet. That way, you'll know the exact location of each planet. Primarchs have effectively eidetic memory, and the maps being 3-D holograms certainly doesn't hurt for the visualization aspect.

Option: How well would building the Voyager work? Make one for each primarch and sol (though Horus's and Sol will likely overlap) and send them on a mission to chart stars in that direction. Not bothering with allies or contacts, just enough on each system we can get a lock, so we can chain teleport there later. Should be faster, and avoid a lot of the bordergore, of the tendril expansion.
 
Option: How well would building the Voyager work? Make one for each primarch and sol (though Horus's and Sol will likely overlap) and send them on a mission to chart stars in that direction. Not bothering with allies or contacts, just enough on each system we can get a lock, so we can chain teleport there later. Should be faster, and avoid a lot of the bordergore, of the tendril expansion.
...That would take so long that by the time the ship found the Primarch if it ever did the Emperor would have probably found him first. I mean when it takes the Bastion's entire colonization and explorations capacities to find one of these guys in a year one ship isn't going to do anything.
 
Option: How well would building the Voyager work? Make one for each primarch and sol (though Horus's and Sol will likely overlap) and send them on a mission to chart stars in that direction. Not bothering with allies or contacts, just enough on each system we can get a lock, so we can chain teleport there later. Should be faster, and avoid a lot of the bordergore, of the tendril expansion.

Major Action per. Only take a year though. Assuming 30 minutes per system, and a day's travel between them, on average, that would be over 300 systems charted in a year, as a low-ball estimate to account for mishaps. That's a distance of over 1200 lightyears at absolute minimum. 200 lightyears is your maximum 'safe' jump, so if they only did a system every 100 lightyears, then it would take even less time, but systems that are safe to teleport to aren't common enough for a single redundancy to be safe, plus they can get to each of the known contacts pretty easily with a year to work with.
 
I'd like to remind the people discussing which Primarch to go for that in this quest Magnus has a twin, Jack, making him literally twice as valuable.
 
...That would take so long that by the time the ship found the Primarch if it ever did the Emperor would have probably found him first. I mean when it takes the Bastion's entire colonization and explorations capacities to find one of these guys in a year one ship isn't going to do anything.

I interpreted it as: Serras tells them the general location to work off of. They travel in that direction, mapping systems along the way (possibly including beacons of some kind on habitable worlds), while contacting Serras regularly with Communication Crystals+Beta Telepaths to make sure they aren't going off course (hence the Major Action) and then they reach the worlds in question.
 
I was not trying to make things so convoluted. Our current corse is fine. We can just reach one or two brothers, or three, and deal with this hoard of korks, beating the failure roll event like a pinyata to get all the goodies out of it if we win.

Though I am honestly just fine with putting this thing down so we can get back to inventing and making everything join up as soon as we look at them. The game itself is reward enough for winning, but I will be happily suprised at whatever happens, I think.
 
I interpreted it as: Serras tells them the general location to work off of. They travel in that direction, mapping systems along the way (possibly including beacons of some kind on habitable worlds), while contacting Serras regularly with Communication Crystals+Beta Telepaths to make sure they aren't going off course (hence the Major Action) and then they reach the worlds in question.
The question becomes, once we have the planets charted, what then? Most of our brothers are busy with their own shit, and likely wouldn't be too interested in helping us against the Beast would they? I mean, the ones that need our help the most, like Cruz or however it's spelled, would be really hard to find even if we made contact through our explorer ships and then teleported ourselves there.
 
Guys, I just had an idle thought since warp gods have an acasual existence does the crystal goddess have that too so once she exists she would have always existed. Also after she is born can we summon her 'demons'. Thoughts?
 
The question becomes, once we have the planets charted, what then? Most of our brothers are busy with their own shit, and likely wouldn't be too interested in helping us against the Beast would they? I mean, the ones that need our help the most, like Cruz or however it's spelled, would be really hard to find even if we made contact through our explorer ships and then teleported ourselves there.
We know we'll get a vision of Angor's location 4-5 years before he actually arrives. So this'll at the very least be useful for getting to him in time to save him.
 
Guys, I just had an idle thought since warp gods have an acausal existence does the crystal goddess have that too so once she exists she would have always existed. Also after she is born can we summon her 'demons'. Thoughts?

The Crystals are her Daemons, also, yes, she's atemporal too. This is the main difference between Emps and 'proper' gods.
 
The Crystals are her Daemons, also, yes, she's atemporal too. This is the main difference between Emps and 'proper' gods.
No I mean something like a a demon you summon by using crystal as a focus. I just want her to be able interact with the world without us. Maybe the demons could control the concept of the crystal that summoned her.
 
The question becomes, once we have the planets charted, what then? Most of our brothers are busy with their own shit, and likely wouldn't be too interested in helping us against the Beast would they? I mean, the ones that need our help the most, like Cruz or however it's spelled, would be really hard to find even if we made contact through our explorer ships and then teleported ourselves there.
I'm pretty sure Magnus and Jack are mostly free and most of those who aren't free can have their problems solved by us just throwing money at their problems or armies.

The armies thing we can't do at the moment thanks to the whole Beast thing, but still, we've got the money and tech to just buy a good number of their planets at the end of the day.
 
No I mean something like a a demon you summon by using crystal as a focus. I just want her to be able interact with the world without us. Maybe the demons could control the concept of the crystal that summoned her.
I've been planning something along those lines forawhile. I just wanted to wait until we had enough of the proper Crystals first.

You know, Machine, Life, Sapience, etcetera.

I was planning to write an omake about the deity and Serra crafting a specialized Angel that has the ability to make more forces and have it fly about the galaxy setting up worlds with Crystal machines and Crystal men that could do our bidding, with a heavy application of Stealth Crystals and other anti-Chaos Crystals to keep this all nice and hidden of course. Lot's of nukes spread about all the cities as well as a fail safe just in case one of these locations falls then the entire thing can be destroyed and no one can study it.
 
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