Alchemical Solutions [Worm/Exalted] Thread 18: Ravaging Rapscallions Rapidly Regret Regular Rampages

If you think that locating the S9's base ISN'T something we would have been smart enough to try doing if we could, that's your lookout.
We obviously felt that getting healed, managing the Tinker group, and coordinating the response was a more valuable use of our time.

Not to belabor the point, but we have actual rules for figuring out if we can find someone that's trying to hide. Tracking/Evasion is an extended, contested rolloff between the tracker and the evader. Normally it has an interval of approximately one third of a day, but because we have IEU that'd cut it down by a factor of six (so a 1.33 hour interval). At this point Jack didn't have access to teleporter backpacks (his base also being a static location) so we'd gain a couple autosux from outpacing him by a significant margin, in addition to the autosux from the 2nd Perception Augmentation. That's at minimum four autosux in our favor. Our recollection of the video provides us with a small circumstantial bonus because it helps us narrow down the type of building we're looking for, to the tune of one die to be conservative. We don't have a hard copy to scrutinize, so no more than that.

Let's be charitable and assume that having Vista warp the space around their base makes it more difficult for us to find, applying a -2 external penalty to our roll. In addition, Jack has help with Mannequin assisting his roll by prepping the base. Normally this'd only add one extra die, but since Mannequin is a Fucking Tinker I'm upgrading that to an autosux.

Weaver has a pool of Perception 5 + Survival 3 + Swarms 1 + Stunt 2 + Conviction 4 + circumstantial 1 - Sleep Deprived 1 - Wound Penalty 1 = 14 dice, plus 4 autosux, minus 2 external penalty. This averages out to 9 successes.

To be as favorable as possible to Jack, let's give him a max pool of Wits 5 + Survival 5 with a specialty in Hiding. He gets an autosux from Mannequin helping his roll, and we'll go with a bog standard TN of 6 because this is a contested roll. This averages out to 6 successes.

Thus we have Weaver with 9 successes on average vs Jack Slash's 6. This means that Weaver has accumulated three more successes than her opponent, so she finds him after the first search interval.
 
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The PRT expects distributed plagues at this point, but history shows that anything Bonesaw seeds into the environment WILL be used eventually so the only thing left to prevent is the Bad Stuff she keeps on her person that has been held in reserve.
In that case, we really are Best served having Alexandria fly her into a convenient Bakuda autoclave. She could easily punch off her teleport ability in the grab.
 
Grom, (or anyone else that can answer)...is Chevalier's sensory ability limited to Line of Sight?
 
Sure, she took her first step to figuring out how to make souls. Only a few million more steps to go!
I didn't mean teaching Wyld about souls. I meant her Shard, which I'm sure is now obsessively numbercrunching the new data it just got and subtly (well ... not-so-subtly given the way it dumped enough euphoria into her) prompting her to scan Taylor again.

I predict that sometime in the relatively near future it will start spinning off prototype buds based on trying out ideas for this whole "soul" business. Particularly since, of all the shards, hers is almost certainly top tier in terms of the back-end process for building a new biocomputer shard.
 
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Hah! Awesome! I think I may use scraps of this somewhere else down the line - the parts prior to the "NOW" section, at least - as otherwise it'd be too much of a disruption to have more than one Interlude before 8.3. Good work! +1 XP!
Thanks! Writing Hero's dialogue was fun as well.
 
do we know anything about our potential allies the Overleague members, Street King members,and Boulder Builders members?
The ones that I have named thus far:
Overleague:
- Overmind
- Man

Street Kings:
- Void King

They are quasi-Extras, so we can Stunt some more into existence if we so choose. Otherwise I'll be adding more in the Update myself.
Grom, (or anyone else that can answer)...is Chevalier's sensory ability limited to Line of Sight?
Line of Sight only, yes.
I didn't mean teaching Wyld about souls. I meant her Shard, which I'm sure is now obsessively numbercrunching the new data it just got and subtly (well ... not-so-subtly given the way it dumped enough euphoria into her) prompting her to scan Taylor again.

I predict that sometime in the relatively near future it will start spinning off prototype buds based on trying out ideas for this whole "soul" business. Particularly since, of all the shards, hers is almost certainly top tier in terms of the back-end process for building a new biocomputer shard.
Amusingly, Shards double as Nowhereverse versions of Souls, given what we saw with the Glaistig Uaine/Bonesaw/Nilbog combo in the Epilogues. So... no, that's not really what it'd be thrilled about.

Amy's Shard is more excited about the possibility of finding an answer to the whole "Entropy" problem.
 
Line of Sight only, yes.
.

So Chevalier won't be all that useful on the Manton hunt unless Manton is out in the open, which isn't likely...


I'll keep that in mind. I also need to assign Who some place.


Revised list:



Crawler/Siberian:

Weaver, Marrow, Legend and/or Alexandria, Who/Suzy


Jack/Shatterbird:

Miss Militia, Narwhal, Maestro, PRT forces


MM coordinates gangs. Narwhal protects squishies. Maestro messes with Jack's shit and work into a KILLSHOT STUNT for Jack. He'll be hopping around, having fun, and then BOOM, HEADSHOT.


Burnscar/Bonesaw:

Slate, Wyld, Inquisition, Willow (or Clockblocker), Feral, Kid Win, Chevalier


Mannequin/Bakuda:

Armsmaster, Dragonsuit, Bladedancer, Gully, Clockblocker (or Willow), Skein


Hospital:

Weld, Gallant, Bulldozer, PRT forces


-Gust on overwatch: stunt him clearing out the stinkbomb and then skies/rooftops for sharpshooters assigned to different areas (Jack, PRT HQ),
I'm not sure if we want to divert Alexandria and Legend until after the skies are cleared or have one of them do that and then join the Siberian/Crawler fight. If so, which one.


How does this look?

I'm still not sure about Who/Suzy...

As for Chevalier, I thought about placing him against Bonesaw/Burnscar as the Wyld Hunt could use an experienced hero, but...the Mannequin/Bakuda crew was rather light considering the danger, especially since we don't know what condition the dragonsuit and Armsy are in. Though we could stunt them being alright.

Same for Geode, her dad, and Penny, actually...hmmm....

I'll wait a bit for feedback and then start on some stunts.

Edit: forgot Skein. Put her on the Mannequin/Bakuda group and Chevalier with the Wyld Hunt for now.
 
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It'd be pretty hilarious if we handed Scion the answer to entropy on a golden platter, but he's too depressed/dumb to realize the implications or get off the planet without his mate.
Well, we sort of have. It's just that the solution happens to be "summon a god who won't leave world-eating vermin like the Entities where they can cause trouble."
 
@spudman
Where's Skein going to be?

D'oh!

I did remove Skein from the Bonesaw team, and it was for a reason...I just forgot to actually put her where I intended to.

I thought she'd have synergy with Clockblocker...

That actually makes me a bit more comfortable about putting Chevalier on the Bonesaw/Burnscar crew rather than the Mannequin/Bakuda.

Or I could put Skein at the hospital to strengthen things there.
 
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Argh, I'm torn.


Maestro may be helpful with Bonesaw/Burnscar if Willow is there...

Though that's assuming Willow's ability would even work on Bonesaw (it's more certain to work on Bakuda) or that her teleport would work on a plant hybrid...thing like the puppet body. Which we have can't really be sure about.

And their team is pretty heavy already.

Maestro would also be instrumental (HA!) in setting up a kill shot against Jack. I see that as being less likely to succeed if he isn't there to mess up Jack at the right moment.

IF I were to add Maestro back with the Wyld Hunt...I'm of a mind to switch Chevalier to the Jack and Shatterbird fight.

I also want to somehow mention MM wearing a spider silk bodysuit. Added protection against sharp things like knives and glass shrapnel, don'tcha know.


Also: thinking of switching Bulldozer into Bladedancer's place. How effective would her blades be against Mannequin? Not all that effective, I'd think. I think I prefer a Juggernaut type brute against him.

Bladedancer would do well at the hospital, or in the Jack/Shatterbird fight (if I remove Maestro from there).
 
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Hmm... With Bladedancer, does shards of glass count as blades for her power? Because Jack uses blades as weapons and Bladedancer may be a counter to Shatterbird... Grom, can you answer this?

I agree with the synergy between Clockblocker and Skein. He can freeze threads and rolls of cloth just as easily as other things, and she can move those into position very easily and quickly. A good combo! The problem lies in where to put them...

Maestro would probably be ideal against Jack, in order to disrupt his aim and movement.

I agree with having MM wear a silk bodysuit. Makes sense that we would have made one for her back in Brockton Bay.

Willow can be used with either Wyld in the bonesaw fight (bonesaw herself may be immune but burnscar and Philharmonic aren't!) or be put to use in the Bakuda fight to knock out Bakuda. Either one works, personally.
 
I agree with the synergy between Clockblocker and Skein. He can freeze threads and rolls of cloth just as easily as other things, and she can move those into position very easily and quickly. A good combo! The problem lies in where to put them...

Oh, I was thinking in positions to cut off Bakuda's limbs and slice Mannequin's parts like cold cuts.

Maestro would probably be ideal against Jack, in order to disrupt his aim and movement.

Yep. I really do want him for the Jack/Shatterbird fight to set up for a sniper shot.

I agree with having MM wear a silk bodysuit. Makes sense that we would have made one for her back in Brockton Bay.

Or there was one ready for her when she showed up last night.

Willow can be used with either Wyld in the bonesaw fight (bonesaw herself may be immune but burnscar and Philharmonic aren't!) or be put to use in the Bakuda fight to knock out Bakuda. Either one works, personally.

Philharmonic is controlled, and thus is probably modified to some extent. I wouldn't count on him being able to be knocked out. I've been thinking of putting Willow in the Bakuda fight and switch out Clockblocker/Skein. Willow would be better against Bakuda, but that duo should be able to disable and capture her. I just wish we had a more sure way for Bonesaw. Clockblocker would work just fine. With Skein she could be hemmed in to allow him a shot, but too many people object to the necessary physical contact as unsafe (though not when it's Willow for some reason, even when Willow's power is less likely to work against Bonesaw).


Edit: Comon guys. Discussion.

And we also need to talk about who gets IEU (and from who)

Weaver IEU:

Maestro
Wyld
Skein
Narwhal
Alexandria
Legend

maybe Bladedancer or Willow


Marrow:
Miss Militia
Chevalier
Bulldozer
Bladedancer

maybe Willow, Kid Win (dodge, squishy tinker!), Slate, or Clockblocker (make that absolute effect striker more agile)
 
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OK, plan de making the best with the resources we have available V1. Hatchet Face duty means that someone is assigned to divert attention to keep him occupied until Gust and Legend can show up.

* Docks Shelter
-- Targets: Large civilian population, Marrow, Weaver
-- Enemies: Crawler, Siberian, Drones, Stinkbomb

Capes assigned: Alexandria, Clockblocker, Marrow, Weaver
=> This should be sufficient. Alexandria goes Manton-hunting while Weaver keeps the Siberian occupied (while using her tranq wasps to assist in the hunt). Marrow and Clockblocker keep Crawler locked down, Weaver uses tactical acumen to direct Clockblocker to freeze Crawler when safe while Marrow uses Defend Other actions and perfect parries to keep him from getting squished.

If wild Hatchet Face appears (RARE ENCOUNTER) Alexandria keeps Crawler busy while Marrow secures him and brings him into range of Crawler.

=============
* Street King Castle
-- Targets: Overleague members, Street King members
-- Enemies: Jack Slash, Shatterbird, Drones, Bombs, Controlled!Tatsu

Capes assigned: Bladedancer, Miss Militia, Weld, Who.
=> MM & Narwhal Kali form defensive core, primary goal is clearing area of drones, secondary is harass JS&SB and force them to keep their heads down until sniper teams can draw a bead. Kali's main job is to protect her teammates from JS&SB's attacks. Weld is point defense/skirmish/harassment. Who acts as invisible spotter for MM and PRT sniper teams by relaying the information through Weaver. Goal is to keep Jack and Shatterbird occupied, but they take the shot if it's available.
==> Who does NOT deploy until area has been cleared of drones.

MM, PRT Squad are on HF duty.

==================
* Boulder Builder Mountain
-- Targets: Boulder Builders members, Geode, Xylophone
-- Enemies: Burnscar, Bonesaw, Zombies, Plagues, Drones, Controlled!Uzu, Controlled!Philharmonic

Capes assigned: Feral, Inquisition, Maestro, Slate, Wyld, Willow, Kid Win
=> Maestro drones provide expendable bodies, Willow held in reserve until Bonesaw takes the bait and tries to grab Wyld. Both Willow and Wyld attempt to incapacitate Bonesaw, with Maestro drones and Feral dogs as backup should that prove unsuccessful. Slate + Kid Win focus on Burnscar, Geode + Xylophone + BB members as well if they're capable. Slate keeps Burnscar fires under control, Inquisition coordinates with PRT sniper teams. Inquisition's job is to best set things up so as to get Bonesaw to take the bait, most opportune time to activate teleport jammer, etc; secondary job is to devise fallback capture plan if Bonesaw doesn't bite.

Maestro drones and 1 Feral dog are on HF duty.

==========
* PRT Downtown HQ
-- Targets: Director Uriel, PRT leadership, Armsmaster, Dragonsuit
-- Enemies: Mannequin, Bakuda, Drones, Bombs, Controlled!Philanthropic

Capes assigned: Chevalier, Gully, Narwhal
=> Gully disrupts all motion/pressure sensitive bombs, Bladedancer Narwhal+ Chevalier dismantle/neutralize at range. Narwhal barriers severely hamper Mannequin stealth runs (and forcefields inside his shells provide one of the few means we have of actually hurting/killing him) and also provide a degree of insurance against bombs that Gully missed or weren't motion/pressure sensitive. She also opens up a tricky non-lethal takedown options - completely surround the target in forcefields to suffocate them. Armsie and Dragon assist as able, preferably by determining/hacking Bakuda's remote trigger frequency. PRT squads, if any, provide support; non-lethal rounds only vs Bakuda.

Bladedancer, PRT sniper squads on HF duty.

==============
* Philadelphia General Hospital
-- Targets: ~2,000 civilians
-- Enemies: Drones, Bombs, Zombies

Capes assigned: Bulldozer, Gallant, Skein
=> Gallant focuses on taking out obvious bomb targets, Bulldozer is the roadblock. Skein provides disposable minions to act as minesweeper/bomb discovery units. Gallant has secondary job of coordinating with PRT troops.

Gallant is on HF duty with Skein as backup in case HF gets too close.

IN RESERVE: Gust, Legend.
=> Primary objective is keeping the skies clear and drone-free. Secondary objective is capturing Hatchet Face. Tertiary objective is helping out any area except Street King Castle (unless they're getting overwhelmed).


OK, I think that looks pretty solid. Each team has someone that is capable of handling Hatchet Face should he make an appearance, and any group that has to deal with Bakuda bombs has a method of safely dealing with the problem.
 
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Hmm... With Bladedancer, does shards of glass count as blades for her power? Because Jack uses blades as weapons and Bladedancer may be a counter to Shatterbird... Grom, can you answer this?
Yes, though this is really something that should be obvious from what's been demonstrated in-story.
Or there was one ready for her when she showed up last night.
Any existing suits we had would have been on the island. We have a bunch of spidersilk spools stored in TIE, but we haven't had the downtime to make new suits for anyone yet.
And we also need to talk about who gets IEU (and from who)
How do you propose to get IEU to people when they are already out of range of the Docks (and thus not incapacitated by the Stinkbomb)? Marrow was handing out IEU last night, but given what she knows of what happens with Taylor's version she took them back when people went to sleep - Marrow is now like Taylor, in that she needs a full 8 hours of sleep, so Marrow is only getting up now as well.


VOTE CLOSES AT 11:59 PM (PST) ON WEDNESDAY (1/21) - ~50 HOURS FROM NOW.
 
Any existing suits we had would have been on the island. We have a bunch of spidersilk spools stored in TIE, but we haven't had the downtime to make new suits for anyone yet.

How do you propose to get IEU to people when they are already out of range of the Docks (and thus not incapacitated by the Stinkbomb)? Marrow was handing out IEU last night, but given what she knows of what happens with Taylor's version she took them back when people went to sleep - Marrow is now like Taylor, in that she needs a full 8 hours of sleep, so Marrow is only getting up now as well.


Rats.



Clockblocker getting in striking range of the surprisingly fast van sized monstrosity that spits Yozi-level acid?


Don't forget about Kid Win using his device to shut down Uzu's teleport.

Whatever the plan for Jack/Shatterbird. The stunt should primarily support the sniper teams. They'll need all the extra dice to take Jack out.

Hmm...no spider silk suit for Miss Milita...

Makes me concerned for her around all those knives and glass. Narwhal is there, but still.

Maybe she'd be better at the hospital. Along with some PRT troops. Even if her capacity to produce weapons is taken away if HF shows up, just GIVE her actual heavy weapons and she's still a (probably) Olympic-class sharpshooter and knows haow to use them. Put Skein or Bulldozer against Jack/Shatterbird.

The PRT HQ crew also seems a bit light. I'd like a fourth guaranteed cape there (Armsmaster and Dragonsuit may already be down).
 
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Clockblocker getting in striking range of the surprisingly fast van sized monstrosity that spits Yozi-level acid?
He has Weaver coordinating his movements and Marrow using Defend Other actions (with Perfect Parries in reserve for emergency use). This is actually one of the safest places he can be - he can't do jack shit against Bakuda, Bonesaw, or Burnscar without exposing himself to extreme danger, Mannequin is a goddamn ninja, and putting at the hospital is too much risk for too little reward since he'd still have to contend with bombs, drones, and zombies (and possibly bomb-implanted derivatives).

Jack Slash would never let him get in range, and Shatterbird can evade him easily thanks to flight.

Yozi venom is, thankfully, directional. Crawler spews acid from the front IIR, so he keeps his distance and waits for opportune moments to strike.

Don't forget about Kid Win using his device to shut down Uzu's teleport.
:rolleyes:
Yes, clearly I forgot to mention it instead of leaving it out for the sake of brevity despite all the times I've been talking about bringing him there to shut down Bonesaw's teleportation.

Makes me concerned for her around all those knives and glass. Narwhal is there, but still.

Maybe she'd be better at the hospital. Along with some PRT troops. Even if her capacity to produce weapons is taken away if HF shows up, just GIVE her actual heavy weapons and she's still a (probably) Olympic-class sharpshooter and knows haow to use them. Put Skein or Bulldozer against Jack/Shatterbird.
Bulldozer is succeptable to Broadcast shard diplomacy because of his doubts about Marrow's conversion and as such his presence would be a liability instead of an asset.

Skein would be a downgrade as her puppets are not as defensively strong as Narwhal's forcefields. It would, however, beef up the Hospital groups ability to safely deal with Bakuda bombs significantly.

That's the tradeoff, and since Jack Slash and Shatterbird are more valuable than 2k civies I feel that the two should stay where they are.

The PRT HQ crew also seems a bit light. I'd like a fourth guaranteed cape there (Armsmaster and Dragonsuit may already be down).
Gully counters Bakuda's traps by earthbending the scenery to remotely neutralize the bombs.
Bladedancer counters Mannequin by controlling the innumerable edged implements he keeps in his body.
Chevalier should be enough to handle most everything else.

This is a really solid team that counters their opposition pretty well. Wild card here is Philanthropic, but Bladedancer might be able to knock them unconscious by using the flat of her blades, or Gully can earthbend a rock into their face. Worst case Philanthropic can get shot in the face by Chevalier or turned into a pincushion by Bladedancer.
 
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Yozi venom is, thankfully, directional. Crawler spews acid from the front IIR, so he keeps his distance and waits for opportune moments to strike.

Okay. But can we protect Clockblocker and counter the Siberian at the same time? And I wonder if we shouldn't put Legend on the Manton hunt as well. We can put IEU on them both (Marrow's on Clockblocker) since they'll be fighting with us. Legend can get around and search a lot faster. We also have to consider that Manton may get wise to this fairly quickly.

:rolleyes:
Yes, clearly I forgot to mention it instead of leaving it out for the sake of brevity despite all the times I've been talking about bringing him there to shut down Bonesaw's teleportation.

Smart ass.:p

I'm thinking more about keeping all ideas for the plans together, for the sake of people reading posts to catch up.

Bulldozer is susceptible to Broadcast shard diplomacy because of his doubts about Marrow's conversion and as such his presence would be a liability instead of an asset.

Skein would be a downgrade as her puppets are not as defensively strong as Narwhal's forcefields. It would, however, beef up the Hospital groups ability to safely deal with Bakuda bombs significantly.

That's the tradeoff, and since Jack Slash and Shatterbird are more valuable than 2k civies I feel that the two should stay where they are.

Alright. Though I'd adjust MM's primary to organizing the gang capes (to take out the drones, and then other objectives). Have Narwhal be all about defense. Though we could have MM make something ridiculous to take out Shatterbird at the right time.

As I said, the stunt should be snipers being in position to take out Jack...We don't want a cape coordinating this to reduce the risk of Jack getting early warnings. There's also the fact that stunt can be used to name names from the gangs. For some reason I keep imagining the scene from Captain Phillips when the Seal snipers take their shots.

If the snipers are on rooftops instead of in buildings aren't they in a (presumably flying) Shatterbird's line of sight? Perhaps we should prioritize Legend or Gust helping out here? Just to keep Shatterbird from noticing and attacking the snipers.

Gully counters Bakuda's traps by earthbending the scenery to remotely neutralize the bombs.
Bladedancer counters Mannequin by controlling the innumerable edged implements he keeps in his body.
Chevalier should be enough to handle most everything else.

This is a really solid team that counters their opposition pretty well. Wild card here is Philanthropic, but Bladedancer might be able to knock them unconscious by using the flat of her blades, or Gully can earthbend a rock into their face. Worst case Philanthropic can get shot in the face by Chevalier or turned into a pincushion by Bladedancer.

Sounds good.
 
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I wouldn't count on Defend Other working on an area spray attack without activating a very expensive perfect defense. We made the same assumptions on game mechanics for the helmet vs sniper shot thing.

But we already have a known mechanism for stopping Crawler(WoG). Just channel his adaptations into crippling himself into an immobile lump.
He doesn't QUITE get stronger with each damage induced adaptation, each one makes some kind of tradeoff to give him the necessary resistances(and he doesn't care about the tradeoffs of being big and ugly). Attack him in the right way and you can make each adaptation slow him down, eventually making him into a large acid dripping meatball.
 
And I wonder if we shouldn't put Legend on the Manton hunt as well. We can put IEU on them both (Marrow's on Clockblocker) since they'll be fighting with us. Legend can get around and search a lot faster. We also have to consider that Manton may get wise to this fairly quickly.
An IEUed Legend is fantastic at searching (he has perfect vision if not blocked by a solid object) and also provides air superiority. Shatterbird pretty much has to stay grounded, or least keep buildings between her and Legend at all times, or that's one kill order fulfilled by the strongest Blaster in canon.
 
The PRT expects distributed plagues at this point, but history shows that anything Bonesaw seeds into the environment WILL be used eventually so the only thing left to prevent is the Bad Stuff she keeps on her person that has been held in reserve.
Good to know. Does that mean we could get a GAMEKEEPER approved?
Uriel dispatched forces to VTV station - Marrow, Bladedancer, and Chevalier went after they left us earlier. Nothing was there except a freeze-bomb and some zombified civilians (which went about as well as you can imagine).
Can we get one of the zombies to examine? A controlled Hatchet Face could be used in so many ways.
 
Are you seriously suggesting stunting in failure to kill Manton? :wtf:
No!^^ I tried to make a stunt where they find Manton.

Weaver runs in a straight line. Who keeps a lookout for something following. Who sees a very suspicious car and unmasks right in front of it. Manton is so surprised he shields the car. Now they are after him.
 
No!^^ I tried to make a stunt where they find Manton.

Weaver runs in a straight line. Who keeps a lookout for something following. Who sees a very suspicious car and unmasks right in front of it. Manton is so surprised he shields the car. Now they are after him.
Remember Manton isn't stupid. Something like that would have Siberian turn around and start mauling civilians/allies until we come back into range. He has spent years with eight of the best sources of collateral damage to civilians, managed to spend all that time never getting hit by Shatterbird or Burnscar while operating together as Siberian, never getting infected by Bonesaw plagues.

The man is a genius, we can expect Int 4-5 without any power augments, though possibly not the same grasp of strategy. A straight "bait him into moving" isn't likely to be effective, and may allow him to catch on that we're onto his scheme.

Also key part of stunts: You do not narrate the outcome(especially that of a hostile opponent's choice of action). You set the scene, possibly start the ball rolling, and stop there.
 
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