Alchemical Solutions [Worm/Exalted] Thread 18: Ravaging Rapscallions Rapidly Regret Regular Rampages

Sometimes what you said and what you meant are like two ships passing in the night. They know the other is there, but will never meet baring strange coincidences of fate. Very sad, in a romantic sort of way :V
It's reasonable to conclude that, given how you're talking about soak and poison, you might have been talking about soak and poison. This is why, if you meant to talk about it as an Environmental Hazard, it might be useful to use the right words to talk about the thing you want to talk about.
But now I know that you're talking about Crawler's acid (and it's very important to be as precise as possible by calling it what it actually is so we can avoid people mistaking it for a poison effect) as a potential environmental hazard. So...progress!
My apologies for the imprecision.
I am not used to parsing Exalted terms in conversation with other people.
And of course artifact armours with hardness include orichalcum chain mails which are made of holes and not water tight. .
Two words for you: Magical. Materials.
Not to mention that armours without helmets are mechanically the same as those with but by definition are not full coverage.
It is almost as if a set of rpg rules are insufficient to describe a working world.
It's almost as if Creation and Autochtonia do not operate by the same rules as the real world, or even the WoD analogue that Earth Bet runs on.:V
 
The situation is the same before and after 2.5; any artifact armour, down to a mere breastplate, renders anima flux a non-issue.

There is nothing mere about any artifact. Artifact armor is not just a brick strapped to a shirt. It literally shapes the essence flow around the wearer to help protect them. Hardness is a rare and powerful defense.
 
Anyway, in an effort to improve the (little) girls at an affordable cost, I went digging into the Charms, and found something of use.

Manifold Transhuman Implants:

Stamina 2, Essence 2
1 mote installation cost
Stackable
8 mutation points per installation.
Exemplar 1 per installation ONLY IF the mutations break from the human template(two arms, two legs, one head).
Mutations list used is from TWA Redux.

NOTES
This was originally designed for Dinah, to expand her sensory reach within the limits of her limited slots(14-16 available), without infringing on Taylor's themes.
Start with Sensory 1, and then add Sensory 2 at Essence 4, when neutral or hostile Essence users might be a thing and the social Alchemical needs to perceive them.
Combat 1 just being a throw-in. Senses not as good as Taylor's, but close.

But the sensory packages would also be appropriate for Aisha, especially Sensory 1 because of the boost to sight without a Perception Aug prereq.
Sensory 2 would only come into play once hostile Essence users became a thing; no point having your infiltrator run face first into a ward of some sort.

Missy would probably come with a Perception Aug, though, or an analogue of it, so she might pick up Optical Enhancement anyway.
Thoughts, anyone?
Main obstacle there is using homebrew mutations, I'm AFB, so I can't look up a first party mutation rig that doesn't leave them monstrous through.
 
Two words for you: Magical. Materials.
It's almost as if Creation and Autochtonia do not operate by the same rules as the real world, or even the WoD analogue that Earth Bet runs on.:V
Are you saying that, absent an environmental protection charm, someone in an orichalcum breastplate could stick their face in a bonfire without harm? Does the rain wet them? Can they kiss?

Bet doesn't run on WoD rules. WoD rules are a very crude description that happens to be useful translating to and from effects operating under Exalted rules.
 
Are you saying that, absent an environmental protection charm, someone in an orichalcum breastplate could stick their face in a bonfire without harm?
Bonfire? No.
It does 4L/Action of damage, when the Hardness of an orichalcum breastplate is ~2L IIRC
But it is enough to allow someone attuned to it to ignore damage from DB totemic anima.

Does the rain wet them? Can they kiss?
Dunno about rain; it isn't an environmental hazard.
Kissing does not pose environmental danger either.

Essence-based interactions are bullshit, and often run on intent more than anything else; I don't know why this is difficult for you to parse.
Essence artifacts are near-indestructible works of artifice that shrug off the kind of abuse that would have their RL analogues rendered down for scrap; I can't conceive of why you would expect them to behave like RL.

Bet doesn't run on WoD rules. WoD rules are a very crude description that happens to be useful translating to and from effects operating under Exalted rules.
Word of God says you are wrong.
Repeatedly.

Main obstacle there is using homebrew mutations, I'm AFB, so I can't look up a first party mutation rig that doesn't leave them monstrous through.
Grom okayed the use of Revlid's 2E Mutation and Genesis Revision, so I used the updated and rebalanced(for 2.5E) list of mutations included in TAW Redux.
 
Alright, in that case, for Missy, other senses than optics should be useful, since she already can do the basic visual augment with her powers, while diagnostics and the like are limited value with redundancy.

Really hard to review these while stuck on mobile though.
 
Alright, in that case, for Missy, other senses than optics should be useful, since she already can do the basic visual augment with her powers, while diagnostics and the like are limited value with redundancy.
Dunno; depends on what we're arming her with.
Optical Enhancement allows for 360 degree coverage for if she's going in with the Essence cannon/Ordnance Style combo, but if her warping can duplicate that effect......
Really hard to review these while stuck on mobile though.
:Hugs:
I know the feeling.
 
Well for instance, Keen Hearing, Keen Scent, etc would be especially potent with her power(she doesn't need visuals to target and warp space, while facing is...not really a thing to a spacewarper), without necessarily needing visuals, which frees up some of the mutation slots for prehensile hair or other fun stuff.
 
Well for instance, Keen Hearing, Keen Scent, etc would be especially potent with her power(she doesn't need visuals to target and warp space, while facing is...not really a thing to a spacewarper), without necessarily needing visuals, which frees up some of the mutation slots for prehensile hair or other fun stuff.
Does she need the combat mutations though?
If we go with an Essence cannon, melee ceases to be much of an issue.

As for Keen Hearing/Keen Scent, I would have put that more squarely in Aisha and Dinah's bailiwick, since they need to acquire intel.
Not sure how it would help Missy with either social or combat.
Besides, Secondary Sensory Upgrades is a charm that allows for (Unsurpassed)Sense Upgrade senses(non-sight) at Perception 6, Essence 3.
 
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Does she need the combat mutations though?
If we go with an Essence cannon, melee ceases to be much of an issue.

As for Keen Hearing/Keen Scent, I would have put that more squarely in Aisha and Dinah's bailiwick, since they need to acquire intel.
Not sure how it would help Missy with either social or combat.
Besides, Secondary Sensory Upgrades is a charm that allows for (Unsurpassed)Sense Upgrade senses(non-sight) at Perception 6, Essence 3.
Combat mutations, probably not...but it never hurts. That said, Secondary Sensory Upgrades should do the trick too.

As for usefulness in social...consider the ability to literally smell their current mood and hear their heartbeat, to track all the conversations in a building and account for it all in a social encounter. It's pretty powerful socially to be better informed at all times through superior senses.

Factoring in the state of the social situation at all times is ideal for heading off and counteracting rumors or undesirable movements before they gain any momentum.
 
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Combat mutations, probably not...but it never hurts. That said, Secondary Sensory Upgrades should do the trick too.
If I was picking combat mutations for Missy?
I would pick the one that allows her to Regenerate amputations like a single level of Agg damage, as well as stacking more health.
Add Ambidextrousness + Blade-proof to allow her parry lethal attacks without a stunt.

Of course, there is a need for a little diversification here, to avoid the One True Build problem.
So I'd probably pass on giving Missy mutations.
As for usefulness in social...consider the ability to literally smell their current mood and hear their heartbeat, to track all the conversations in a building and account for it all in a social encounter. It's pretty powerful socially to be better informed at all times through superior senses.
You need Unsurpassed Sense Upgrades analogue to do the whole emotions by scent thing; hence Perception 6/Essence 3 to unlock the relevant Secondary Sense Upgrade submod.
That sort of acuity is not available in the mutations table.

Dinah can simply circumvent that by running precog; Aisha can do the same by using Pheromone Regulation Systems charm to induce a cooperative state.
Miss Militia probably will have an artifact from her power to allow her do the same, and Dean is an empath.
Factoring in the state of the social situation at all times is ideal for heading off and counteracting rumors or undesirable movements before they gain any momentum.
Dinah and precog covers that pretty well.
 
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Assuming we get those people, with those charms(which is far from a certain thing because we've been over the argument of who fits in what caste/role argument at least 6 times and long debates really suck on mobile), we'd still want it, because with space warping, the nonvisual senses also take on a strategic aspect as well. Particularly in their ability to covey information despite visual cover and obstacles.

Personal combat: tracking, support and targeting through walls without exposing self or using mote intensive wall penetration.

Social combat: already mentioned above

Mass combat: complete control of battlefield, from terrain, information and unit placement, without exposing command to any kind of physically reachable position

Unless her shard comes with high resolution spatial scans, we need obstacle penetrating senses to achieve full utilization, especially with Earth Bet technology being poor at ensuring the same depth and breadth of information without large gaps or vulnerabilities.
 
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Assuming we get those people, with those charms(which is far from a certain thing because we've been over the argument of who fits in what caste/role argument at least 6 times and long debates really suck on mobile), we'd still want it, because with space warping, the nonvisual senses also take on a strategic aspect as well. Particularly in their ability to covey information despite visual cover and obstacles.
I will agree that arguing over mobile is difficult at best.
Unless her shard comes with high resolution spatial scans, we need obstacle penetrating senses to achieve full utilization, especially with Earth Bet technology being poor at ensuring the same depth and breadth of information without large gaps or vulnerabilities.
It does, IIRC from canon; you can't do sculpting, like she did in canon, without a sensory component.
It just requires a lot more Perception and training than she currently has.
 
Well...if it does, then no problems. If its not detailed enough, or has gaps in its perception, then that's a problem.

We'll see when we get there.
 
whoop whoop mutation building, for Vista;
Luminescent (1-2) ...for no reason but coolness.
The creature (or one specific part of it) glows, projecting light with the same intensity as a torch. The two-point version of this mutation allows the natural lighting to be turned on or off reflexively, once per action.
Sonar(2), Emphatic(2), Hyper-Awareness(2)

or flash-step vista with Swift(6) - Walking

or Hazardous(6) - Randomized Spatial Deformations, Danger Zone(2)

or... Darkseid Omegabeams.. Luminescent(2), Natural Missile(2), Many Hands(2), No Thumbs(-2), Deadly(2)
 
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