Okay, since sleep refuses to come, I cooked up a list.
My preliminary tasking is as follows:
* Docks Shelter
-- Targets: Large civilian population, Marrow, Weaver
-- Enemies: Crawler, Siberian, Drones, Stinkbomb
Who/Suzy: Because Weaver and Marrow are the only people who can reliably see or command her. But there are drones here.....
Narwhal: Forcefield immunity to Crawler acid, and IEU might allow her to do enough damage fast enough to get at his core.
Alexandria: Because she wants to be here, and Weaver's presence means she can probably detect or kill Hatchet Face if he chooses to intervene here.
* Street King Castle
-- Targets: Overleague members, Street King members
-- Enemies: Jack Slash, Shatterbird, Drones, Bombs, Controlled!Tatsu
Miss Militia: Because what is needed here is command and diplomacy.
Overleague and Street Kings have capes; getting them to work together effectively is the issue.
And to evac this location when necessary, because it is going to get nuked one way or the other.
Besides, she has enough firepower to kill either S9 member.
Bulldozer: Juggernaut/Hulk level durability and regeneration.
Counters drones and Shatterbird.
Not diplomatic enough to be sent on his own.
Lockstep: Because fuck you Jack.
Try fighting a tactical precog and time manipulator.
On second thoughts, better used against Mannequin; this place isn't as important as the PRT HQ.
* Boulder Builder Mountain
-- Targets: Boulder Builders members, Geode, Xylophone
-- Enemies: Burnscar, Bonesaw, Zombies, Plagues, Drones, Controlled!Uzu, Controlled!Philharmonic
Wyld: Hard counters Bonesaw, promised to help save the Twins. Give IEU.
Skein: Distance manipulation of biohazards.
Inquisition: Psych+ Intel support + Hacking support.
Kid Win + Dimensional Anchor: To lock down Bonesaw/Uzu, and prevent abduction of Wyld. Also drone hacking, and tons of containment foam.
Slate: Shuts down Burnscar(fire manipulation) and Philharmonic(sound manipulation).
Feral: Anti-Hatchet Face insurance. And Wyld can command her.
Weld: Closest thing to an adult available, has S-class experience, as well as regular combat experience in a city where the Teeth are operational.
And is likely immune to Bonesaw plagues as well. And worked with Kid Win.
Maestro: Insurance for subduing anyone captured via bodyjacking.
* PRT Downtown HQ
-- Targets: Director Uriel, PRT leadership, Armsmaster, Dragonsuit
-- Enemies: Mannequin, Bakuda, Drones, Bombs, Controlled!Philanthropic
Lockstep: Because a tactical precog fucks with Mannequin infiltration.
Gully: Fortifications, walling off bombs/hazards as they come.
Willow: Teleporter for KOing Bakuda, detecting Philantropic and maybe Mannequin, emergency first aid.
Bladedancer: She knows the building and surroundings like the back of her hand.
PRT Officers: Duh.
* Philadelphia General Hospital
-- Targets: ~2,000 civilians
-- Enemies: Drones, Bombs, Zombies
Chevalier: High Cha+Rep important to command civilians. Armor makes him tanky to drones, zombies and non-exotic bombs.
Gallant: Sensor and ranged attacker. Filtering through massive numbers of civilians requires one.
Clockblocker: First Aid, because hospital.
PRT Officers: Because 2000 civilians to wrangle.
RESERVE:
Legend under IEU.
Gust.
NOTE
-GM forgot Lockstep, who is S-class qualified; I put him in.
-Hatchet Face is a random spawn, so can't really plan for him.
-Gust has no S-class experience that I know of, so best to partner him with someone who does, and who has the speed to keep up.
-Marrow would probably hit Bladedancer and Bulldozer with IEU; maybe Weld as well. All people who would benefit from the physical boost.
-Weaver would hit Legend and Narwhal for sure; maybe Wyld and Slate as well. Possibly Willow the teleporter and Gust. And Colin.
Geode is grounded if she survives this, by the way.
Say goodbye to commanding the Wards after Broadcast graduates.
EXPENDITURES
I would advise buying Ramming Speed for Marrow, and Reading People for Taylor.
That costs 4XP, and leaves almost enough to buy 1 dot of Wyld(Ally).