Alchemical Solutions [Worm/Exalted] Thread 18: Ravaging Rapscallions Rapidly Regret Regular Rampages

Siberian: We know about Manton, and without Siberian's physics canceling, the rest of the 9 except Crawler can be gotten rid of with one bomb large enough to sterilize Bonesaw's plagues. (Not in Philly, but prioritizing based on worst case scenario of only getting one, and the rest escaping)
We do NOT know about Manton IC. We only know there's a projector. No more no less. I'm not sure even Alexandria & Legend knows about Manton at the moment. It would take an investigator of Weaver's caliber to discover Manton and track him down, and even then it will take time or luck (really good rolls). Given the choice between where to spend Weaver's efforts, my opinion is that Jack is the better target since he is a force multiplier, while Siberian is mainly single target.
 
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  • Jack: He's the glue that holds the 9 together.
This.
Jack is as much a restraint on the S9 as he is a director.
Kill him without planning and they fly apart, explosively.

Given that the current S9 has at least 3, if not 4 WMD class characters(Bonesaw,Bakuda, Shatterbird and Burnscar), the collateral damage could be in the hundreds of thousands.
So a decapitation strike is decidedly suboptimal.

Not to mention that they have hostages we'd rather not lose.
Like Vista.
 
Adjustments made.

* Docks Shelter
-- Targets: Large civilian population, Marrow, Weaver
-- Enemies: Crawler, Siberian, Drones, Stinkbomb
-- Assigned: Marrow, Weaver, Alexandria, Legend, Gust,
-- General strategy: Two unstoppable forces, an army of drones and a stinkbomb to reduce fighting ability. Fortunately Crawler and Siberian suck at collateral damage. Top priority is to locate Manton and then draw Crawler away from the area.
Both Alexandria and Legend are assigned here because they know what Manton looks like. Marrow will keep Siberian down, while Weaver kites Crawler around.
Gust counters the stinkbomb effectively, and can fight Crawler by tossing him around with blasts of wind, without necesarily doing damage. Once the stinkbomb is gone, he also has the mobility to relocate on his own to any other scene if Hatchet Face shows up.

* Street King Castle
-- Targets: Overleague members, Street King members
-- Enemies: Jack Slash, Shatterbird, Drones, Bombs, Controlled!Tatsu
-- Assigned: Slate, Maestro, Feral, Kid Win, Who/Suzy, PRT Officers
-- General strategy: The big challenge here is not sending anyone that Jack Slash can fuck up easily(which means no Wyld), and dealing with no tech due to Shatterbird. There's a lot of cape power on the field here, but that's not really an advantage with Jack Slash at work.
Slate's role is to counter Shatterbird's effect on Kid Win and the PRT Officers, to support Who's stealth capability by cutting off drone visuals.
Kid Win is there to stop the teleport exit for Jack Slash, and provide a countermeasure for the bombs. Also a bit of ranged firepower, but that's hard to use with Slate active unless he wants to be hit by Shatterbird.
Maestro would be throwing Jack Slash's attacks off with his twitch infliction, greatly reducing his lethality.
Feral is the drone countermeasure, her dogs can fight just fine in Slate's darkness.
Who is primarily here because outside of Slate's range she's easy meat for the drones. From canon we know her powers are good enough to throw off even Jack's Broadcast cheating.
PRT Officers of course, are the true takedown for Jack Slash, because Jack Slash never loses to parahumans. Broadcast is the key there. Additionally they provide real combat veterancy in general, PRT officers are recruited from ex-military, ex-police, firefighters and the like.


* Boulder Builder Mountain
-- Targets: Boulder Builders members, Geode, Xylophone
-- Enemies: Burnscar, Bonesaw, Zombies, Plagues, Drones, Controlled!Uzu, Controlled!Philharmonic
-- Assigned: Wyld, Skein, Inquisition, Weld, Gully, Willow, Chevalier
-- General Strategy: Biggest issues here are the plagues, which dramatically limits who we can send out, and Burnscar is a fast source of collateral damage. Both have teleportation available, so capture is difficult. Fortunately we have a ton of Shakers already on site.
Wyld is the natural countermeasure for the plagues, and that'd be her primary role for much of this.
Skein's cloth golems are immune to plague, and makes effective melee against drones and zombies. Vulnerable to Burnscar, but she has some fire retardants applied IIRC.
Inquisition is the key here to winning, rather than just holding ground. Burnscar and Bonesaw are spectacularly vulnerable to psychological attacks, even if they manage to get away we'd leave them with some combat therapy applied. She's also good for figuring out the nature of the plagues so Wyld can create a countermeasure.
Weld is immune to Burnscar, plague and Bonesaw alike, he'd be primary melee here.
Gully, with her earthbending, has an environmental advantage in the Boulder Builder's territory, and acts as a counter to Burnscar's fires, zombies and drones. She can't teleport if the fires are smothered. Gully is also fairly experienced, and acts as common sense to Inquisition's schemes.
Willow is the takedown. With Wyld creating an explosion of plant life, she's as mobile as Burnscar and should be able to knock out Burnscar if she can score a touch. Case 53 physiology also means that plagues are less likely to work on her. She has a good chance of forcing Bonesaw to retreat by knocking out Uzu or Bonesaw, if that doesn't manage a capture instead.
Chevalier is the field command. He's possibly the only person on site able to temper Inquisition's more reckless ideas.

* PRT Downtown HQ
-- Targets: Director Uriel, PRT leadership, Armsmaster, Dragonsuit
-- Enemies: Mannequin, Bakuda, Drones, Bombs, Controlled!Philanthropic
-- Assigned: Narwhal, Clockblocker,
-- General Strategy: This is one huge tinker faceoff, and those capable of adding to this are pretty limited. Narwhal and Clockblocker are most likely the only things on the field capable of blocking Bakuda Bombs, but we don't need much offense with Armsmaster and a Dragonsuit already there, assuming they have their Nanothorns active.

* Philadelphia General Hospital
-- Targets: ~2,000 civilians
-- Enemies: Drones, Bombs, Zombies
-- Assigned: Bladedancer, Bulldozer, Gallant
-- General Strategy: Big question here is, if this is a hospital siege scenario or a hospital zombie outbreak scenario.
Hospital siege indicates using Bulldozer to construct barricades rapidly while Bladedancer and Gallant keeps them off with ranged attacks.
Zombie outbreak scenario indicates using Gallant to filter patients from zombies, while Bladedancer and Bulldozer fends them off in the corridors.

Reserve: Gust(?), Miss Milita
-- General Strategy: Gust is possibly our best counter to Hatchet Face besides the PRT officers, he can attack from far outside Hatchet Face's range, with enough power to actually stop the nut through the brute power. He might want to make a stop at the Docks Shelter to get rid of the stinkbomb first though. Fighting Siberian and Crawler is hard enough without the stink. Currently planning to use the stunt to have Gust blast the stinkbomb away, then take up city overwatch.
Miss Militia is adaptable to a lot of situations, and given the right environment, can outrange Hatchet Face, as well as being one of the most veteran capes around. She gets deployed to the latest clusterfuck that nobody else thought of.
 
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This.
Jack is as much a restraint on the S9 as he is a director.
Kill him without planning and they fly apart, explosively.

Given that the current S9 has at least 3, if not 4 WMD class characters(Bonesaw,Bakuda, Shatterbird and Burnscar), the collateral damage could be in the hundreds of thousands.
So a decapitation strike is decidedly suboptimal.

Not to mention that they have hostages we'd rather not lose.
Like Vista.

We still want to handle Jack and Bonesaw during this update if at all possible because they're serious dangers on their own and they're the ones that have Uzu and Tatsu.


How about Kid Win (teleportation device), Slate, and Gust taking on Jack and Shatterbird? Legend would be able to make quick work of her...but Cauldron. Maybe Bladedancer instead of Gust.

We don't know if Willow's knockout power will work on Bonesaw, but it should on Bakuda.

Clockblocker can freeze Bonesaw long enough for Uzu to be safely removed. Then freeze Uzu and hit Bonesaw with containment foam or something.

Not sure if Maestro is better used against Jack and Shatterbird (leaning toward this one, though), Bonesaw, or Bakuda, though.
 
Do we know that we are looking for Manton? If not, them knowing how he looks like is not important at all. If we do, then Manton was a pretty well known scientist and we have Internet access and high Investigation skills. Weaver could find a picture of him in seconds.
If either Legend or Alexandria see Manton, they'll almost definitely realize whats going on with Siberian.
 
My essential counters;
Burnscar - Gust ...Fires need air
Uzu,Tatsu - Kid Win
Controlled!x/Bakuda - Willow
Bonesaw - Wyld
Shatterbird - Narwhal, Bladedancer (if BD can just control her helmet...)
Jack - Narwhal
Crawler - Clockblocker (maybe not because of stinkbomb)
Mannequin - Gallant (if he can detect him)

* Docks Shelter
-- Targets: Large civilian population, Marrow, Weaver
-- Enemies: Crawler, Siberian, Drones, Stinkbomb
Clockblocker

* Street King Castle
-- Targets: Overleague members, Street King members
-- Enemies: Jack Slash, Shatterbird, Drones, Bombs, Controlled!Tatsu
Narwhal, Weld, PRT Officers
... Narwhal + IEU should keep everyone save while the rest ..just shoot at them.

* Boulder Builder Mountain
-- Targets: Boulder Builders members, Geode, Xylophone
-- Enemies: Burnscar, Bonesaw, Zombies, Plagues, Drones, Controlled!Uzu, Controlled!Philharmonic
Gust, Wyld Hunt, Kid Win, Miss Milita
(not sending Weld here since I suspect Philharmonic counters him)
pretty simple, Bonesaw tackle? Kid Win nopes and then you are hugging Panacea...
(I also suspect that there is wonderful combo potential between MM + Panacea)

* PRT Downtown HQ
-- Targets: Director Uriel, PRT leadership, Armsmaster, Dragonsuit
-- Enemies: Mannequin, Bakuda, Drones, Bombs, Controlled!Philanthropic
Gully, Willow, Gallant, Bladedancer
...Gully&Gallant prevent Mannequin from sneaking around in their building (he can't move through walls ... I think^^)
Willow + Woodblades eat Bakuda

* Philadelphia General Hospital
-- Targets: ~2,000 civilians
-- Enemies: Drones, Bombs, Zombies
Bulldozer, whatevs
(let's make this the place where Hatchet Face shows up)

Narwhal + Bladedancer + IEU .. alone could probably take out Jack + Shatterbird (..so you carry a knife around/are encased in sharp objects?)
But narratively speaking I am kinda certain that we won't get Jack, so let's just stall against him.

(don't really have an opinion on what to do with the Triumphirate, but I am inclined to assign them last since they can be useful everywhere)

@veekie:
sending Kid Win against Shatterbird and Who against Jack is imho the prelude to extreme disaster
 
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Do we know that we are looking for Manton? If not, them knowing how he looks like is not important at all. If we do, then Manton was a pretty well known scientist and we have Internet access and high Investigation skills. Weaver could find a picture of him in seconds.
Legend and Alexandria can recognize him if they see him, combined with knowing that Siberian is a projection they have a pretty good idea.

Now while I wait for feedback on the new allocations:
XP allocation:
EOA purchasables:
*Ally (Wyld) ●●○○○
*Equipment (Tranquilizer Wasps) ●○○○○
*Equipment (Weaver Spiders) ●○○○○
*Equipment (Shearing Ants) ●○○○○
*Equipment (Spy Flies) ●○○○○

*Reputation (Master Chef) ●●○○○ "Wasn't that the Ward a bunch of shows on the Cooking Channel were talking about the other day?"

*Resistance ●●●●○
*-Athletics (Running ●○○)
*-Craft (Cooking ●○○)
*-Craft (Costumes ●○○)
*-Investigation (Reading People ●●○)
*-Larceny (Pranks ●○○)
*-Linguistics (Specialty: Autochthonian)
*-Survival (Swarms ●●○)

FPoP purchasables:
*-Athletics(Ramming Speed ●○○)

Bolded for Useful Right Now, and Underlined for time critical.

Fifty PRT-white wasps possessing similar knock-out power as a full-sized tranquilizer dart. One-hundred blue, flying spiders capable of pumping out silk stronger than even Darwin's Bark Spider silk at triple the rate. Twenty-five flying red ants with saw-like jaws and powerful enough to tear through even your new spider silk, with a venom in their bite similar to a Bullet Ant's. Two-hundred houseflies modified to have nearly-human levels of eyesight and hearing, as well as limited camouflaging capabilities. Each of these new species were also made more durable, stronger, and capable of flying longer than their natural brethren. These improvements were not without cost, however, as the new breeds require anywhere from five to twenty times more food to compensate for their improvements.

CURRENT UNSPENT EXPERIENCE:
Assembly XP may be spent on any character.
Enduring Order Administrator: 0/1 XP
First Prayer of Perfection: 2 XP
Assembly: 2.5/7.5 XP

Ally(Wyld) - EOA pool 1, Assembly pool 5

Gonna need more omakes~
 
Narwhal + Bladedancer + IEU .. alone could probably take out Jack + Shatterbird (..so you carry a knife around/are encased in sharp objects?)
Won't do the trick. Teleport evac. We can only nail one of Bonesaw or Jack because of the teleport backpacks. Kid Win is required to captur any one of them.
@veekie:
sending Kid Win against Shatterbird and Who against Jack is imho the prelude to extreme disaster
Who is assigned with Slate, because of the drones, anywhere without Slate makes her visible to the drones, also Slate is one of the two people capable of making her obey orders, the other being Weaver. Who is ineffective against Crawler, drones, and while she can take out Manton if she can find him, she doesn't know what Manton looks like, so Legend or Alexandria is needed there instead.

Slate is assigned with Shatterbird as he's the only one capable of nullifying her power, unless you want to send an all-cape, no-tinker team against her. However, Shatterbird is teamed with Jack Slash, who can only be countered by PRT officers or Alchemicals. As both Alchemicals are tied down, PRT Officers need technology, Slate must be there to jam Shatterbird.

Kid Win, as long as he remains in Slate's darkness, is immune to the Scream and capable of disabling the teleport backpack. With Jack out of the picture the remaining S9 members would be MUCH easier to deal with, particularly Bonesaw and Burnscar, who require his ongoing attention to keep villainous.
 
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It would be a waste, but I admit I'd love to have Narwhal kill Siberian just for the humor value. After all, she is famous for not being Manton-limited. :D
 
She'd just pop Siberian if she wins the contest of absolutes, then Siberian respawns. We do NOT want to pop Siberian prematurely since Manton will flee and change tactics if he knows we know.

I THINK I have a solution for Bonesaw and her teleport pack. We need to have Wyld and Weld separate her from Uzu, then we can put her to sleep with Willow. Bonesaw's melee capabilities aren't very good compared to a power armored Striker.
 
Oh right, forgot about Chevalier.

I have a few options for him:
1) Docks Shelter. Chevalier can identify Manton with his power, even without being Triumvirate. This allows us to free up Alexandria or Legend to join the fight elsewhere.
2) Boulder Builders. Chevalier can identify if Bonesaw and Burnscar are using the zombie horde disguise method. He also adds an adult to the teenager heavy crew there.
 
She'd just pop Siberian if she wins the contest of absolutes, then Siberian respawns. We do NOT want to pop Siberian prematurely since Manton will flee and change tactics if he knows we know.
I meant wasting her on shredding Manton himself, once found. Her fields aren't one of the absolutes, and would just lose to Siberian.
 
Okay, since sleep refuses to come, I cooked up a list.
My preliminary tasking is as follows:

* Docks Shelter
-- Targets: Large civilian population, Marrow, Weaver
-- Enemies: Crawler, Siberian, Drones, Stinkbomb
Who/Suzy: Because Weaver and Marrow are the only people who can reliably see or command her. But there are drones here.....
Narwhal: Forcefield immunity to Crawler acid, and IEU might allow her to do enough damage fast enough to get at his core.
Alexandria: Because she wants to be here, and Weaver's presence means she can probably detect or kill Hatchet Face if he chooses to intervene here.

* Street King Castle
-- Targets: Overleague members, Street King members
-- Enemies: Jack Slash, Shatterbird, Drones, Bombs, Controlled!Tatsu
Miss Militia: Because what is needed here is command and diplomacy.
Overleague and Street Kings have capes; getting them to work together effectively is the issue.
And to evac this location when necessary, because it is going to get nuked one way or the other.
Besides, she has enough firepower to kill either S9 member.

Bulldozer
: Juggernaut/Hulk level durability and regeneration.
Counters drones and Shatterbird.
Not diplomatic enough to be sent on his own.

Lockstep: Because fuck you Jack.
Try fighting a tactical precog and time manipulator.

On second thoughts, better used against Mannequin; this place isn't as important as the PRT HQ.

* Boulder Builder Mountain
-- Targets: Boulder Builders members, Geode, Xylophone
-- Enemies: Burnscar, Bonesaw, Zombies, Plagues, Drones, Controlled!Uzu, Controlled!Philharmonic
Wyld: Hard counters Bonesaw, promised to help save the Twins. Give IEU.
Skein: Distance manipulation of biohazards.
Inquisition: Psych+ Intel support + Hacking support.
Kid Win + Dimensional Anchor: To lock down Bonesaw/Uzu, and prevent abduction of Wyld. Also drone hacking, and tons of containment foam.
Slate: Shuts down Burnscar(fire manipulation) and Philharmonic(sound manipulation).
Feral: Anti-Hatchet Face insurance. And Wyld can command her.
Weld: Closest thing to an adult available, has S-class experience, as well as regular combat experience in a city where the Teeth are operational.
And is likely immune to Bonesaw plagues as well. And worked with Kid Win.
Maestro: Insurance for subduing anyone captured via bodyjacking.

* PRT Downtown HQ
-- Targets: Director Uriel, PRT leadership, Armsmaster, Dragonsuit
-- Enemies: Mannequin, Bakuda, Drones, Bombs, Controlled!Philanthropic
Lockstep: Because a tactical precog fucks with Mannequin infiltration.
Gully: Fortifications, walling off bombs/hazards as they come.
Willow: Teleporter for KOing Bakuda, detecting Philantropic and maybe Mannequin, emergency first aid.
Bladedancer: She knows the building and surroundings like the back of her hand.
PRT Officers: Duh.

* Philadelphia General Hospital
-- Targets: ~2,000 civilians
-- Enemies: Drones, Bombs, Zombies
Chevalier: High Cha+Rep important to command civilians. Armor makes him tanky to drones, zombies and non-exotic bombs.
Gallant: Sensor and ranged attacker. Filtering through massive numbers of civilians requires one.
Clockblocker: First Aid, because hospital.
PRT Officers: Because 2000 civilians to wrangle.


RESERVE:
Legend under IEU.
Gust.

NOTE
-GM forgot Lockstep, who is S-class qualified; I put him in.
-Hatchet Face is a random spawn, so can't really plan for him.
-Gust has no S-class experience that I know of, so best to partner him with someone who does, and who has the speed to keep up.
-Marrow would probably hit Bladedancer and Bulldozer with IEU; maybe Weld as well. All people who would benefit from the physical boost.
-Weaver would hit Legend and Narwhal for sure; maybe Wyld and Slate as well. Possibly Willow the teleporter and Gust. And Colin.

Geode is grounded if she survives this, by the way.
Say goodbye to commanding the Wards after Broadcast graduates.

EXPENDITURES
I would advise buying Ramming Speed for Marrow, and Reading People for Taylor.
That costs 4XP, and leaves almost enough to buy 1 dot of Wyld(Ally).
 
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combo Slate against Shatterbird, Kid win against Uzu

Imho the best power against Jack/Shatterbird is Narwhal, sure Slate is ok but that does not negate the Mobility/DPS advantage.

With the army of glass shards it is only a question of time till Who gets shot down and the only one there immune to her power is Jack :/ (or she hides in the darkness where she is also blind)

But yeah the PRT officiers might become useless (I think their machine guns would still work?)

the remaining S9 members would be MUCH easier to deal with, particularly Bonesaw and Burnscar, who require his ongoing attention to keep villainous
I disagree, as long as Jack is alive they play by the "rules", in my eyes Bonesaw&Bakuda must be taken out first, without Jack they might go the super annihilation route.


Though.. he probably sent Bakuda on a suicide mission anyway (without any mobility Oo) mmh unless she rides drones.

@uju32 I like it, though I would always send Narwhal against Jack/Shatterbird (Alexandria + Marrow is probably enough beef) and Gust against Burnscar (as super fire brigade).
 
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Lisa's shard effectively datamines reality for what's already 'known', but sometimes gives her junk data as a way to challenge/mess with her. T

Wait, so Lisa has a non-canon power here?

Because i know that SB/SV love to take Worm parahuman powers to "logical extremes" in ways that the characters have never shown themselves possible of, but we actually see Lisa's thought process at one point, and she's pretty obviously linking bits of data together and extrapolating from that.

She's not just pulling information out of the aether.
 
Imho the best power against Jack/Shatterbird is Narwhal, sure Slate is ok but that does not negate the Mobility/DPS advantage.
Narwhal doesn't fly.
We're not trying to take Shatterbird alive; the first person who gets a clean shot on her takes it.
@uju32 I like it, though I would always send Narwhal against Jack/Shatterbird (Alexandria + Marrow is probably enough beef) and Gust against Burnscar (as super fire brigade).
Alexandria and Marrow cannot take out Crawler alone; Crawler has already fought Marrow once now at the prison.
Narwhal on the other hand has a chance of putting enough forcefields inside him to bisect his core.
And besides we need Marrow to hold off Siberian while Narwhal tries to turn Crawler into finely diced calamari.

Burnscar is neutralized by Slate; see what happened to Infernal when he ran into the Wyld Hunt.
Rather keep Gust as part of our quick response force; give him IEU, and he can get from one side of the city to the other as fast as Legend.
Besides, Blaster 10.
 
One last point:
"It's a hell of a thing, killing a man. You take away all he's got and all he's ever gonna have."
Make damn sure you have people with the intestinal fortitude to take the shot where necessary on the major teams.
 
Fighting Jack with a pure parahuman force is a confirmed-loss scenario. Broadcast ensures that.
The PRT officers are also dramatically weakened without their technological gear. As Jack is with Shatterbird, Slate must be present with the PRT officers.
With the army of glass shards it is only a question of time till Who gets shot down and the only one there immune to her power is Jack :/ (or she hides in the darkness where she is also blind)
Personally I'd rather not deploy her at all except given her personality she'd go out on her own if we didn't. Remember that barring the drones, no enemy can attack her, and she's in one of our spidersilk suits. Collateral damage from glass rain won't take her out, but a more substantial attack could.

I disagree, as long as Jack is alive they play by the "rules", in my eyes Bonesaw&Bakuda must be taken out first, without Jack they might go the super annihilation route.
Bonesaw doesn't lean that way by nature. She's a killer by Jack's influence, but otherwise is more interested in the entertainment value than the carnage value. Expect more exotic plague types if unJacked, or wandering off to do something else. She's a kid and has the attention span of one without Jack.
Bakuda, possibly.

However, they won't revert immediately, it would take a few days at least while the surviving S9 members attempt to sort out precedence, which gives us an opening to exploit.


Though.. he probably sent Bakuda on a suicide mission anyway (without any mobility Oo) mmh unless she rides drones.

@uju32 I like it, though I would always send Narwhal against Jack/Shatterbird (Alexandria + Marrow is probably enough beef) and Gust against Burnscar (as super fire brigade).
Gust and Legend are the best counters to Hatchet Face as they can attack from beyond his range, so at least one of them should be in reserve for that.
Burnscar can be countered by Slate(though his darkness is slower than her fire, he can smother the ongoing fires), Gully(geokinetic smothering of fire), Geode(crystal growths covering burning objects to extinguish them), Legend(freeze beams), or most of the Boulder Builders(who have earth based Shaker powers that can all help).

Gust has huge range, but his primary forms of assault would involve large blasts of air, which is locked out if he wants to use the smothering option instead. A bad choice for fire suppression. He's a Blaster, not a Shaker. Sustained depletion of oxygen in an area isn't his thing.
 
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We need to lock Lisa in a room until she tells us what the hell her problem is. I like that you brought up the idea for the beacon we talked about but couldn't get a stunt together for. Also SUPER! insects.
She thinks we murdered Marrow in a ritual sacrifice to our "dark god" in order to summon First Prayer of Perfection. Because that's what her Thinker power is telling her.
 
@Gromweld have you considered the interesting scenario of what happens when a parahuman 2nd triggers near an alchemical and pings their shard charm? In terms of the triggering parahuman's shard going "what the zog is that thing? OH #$%#$^#$%#%" as it sees a fellow shard that's essentially been bonesawed.
 

I am pretty certain that in the last battle the changers were put on Narwhals platforms.

Jack's stick is that he wins against capes I am close to absolutely certain that MM won't scratch him, I just don't want to send anyone squishy against him (with Jack there I also don't give good chances to killing Shatterbird either).
A chance to killing Crawler is imho not as important as killing/defending the Shatterbird/Jack attack.

How I see it go, Siberian is gonna hunt Weaver (and vice versa :) ), very little anyone can help with that.
Marrow & Crawler can keep punching each other forever, I don't think either can kill the other.

1. Assign peope in a way that removes Bonesaw/Bakuda/Shatterbird with the highest certainity.
Unless a majority wants to take out Jack first? (which feels risky but I can understand the notion)

The Bonesaw group is very designed the pull in the Wyld Hunt, maybe we should add some Surprise! capes to the mix?
..like Alexandria out of costume ;p .


(Narratively speaking I find it super unlikely that we will take out Jack at this stage, he is an enemy that demands personal attention)
 
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Best counter to Bonesaw is probably Weld, who's 1) immune to disease 2) inhuman anatomy 3) too durable to cut 4) if she tries the prehensile spine thing she'd going to be stuck when the metal components fuse to him.

She's not super fast, so he can keep up easily enough. It'd be completely onesided if she doesn't teleport out. So you just need bait to get her close enough to Weld for him to pry her off her backpack.

And as for Jack, he's a showman. The worst thing for him to happen is to be taken out as a routine minor detail.
 
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