A Villain In A World Of Heroes

Raccoon Spoils
You immediately shoot an ice bolt at the raccoon in front of you, and it goes right through it's skull, pinning it to the ground. You then turn to fire at the one on your right, who has started to scamper up a tree. Your first two shots only graze it, leaving ice bolts impaled in the tree, but, when it is close to the upper branches, you mange to hit its midsection, killing it or at least taking it out of the fight.

Unfortunately, your focus on that raccoon distracts from the other, and they fall on you from behind and to the left. You don't mange to dodge and you receive scratchs on the back of your head. You mange to turn and barely hit the left raccoon, but it is only a light gash. You follow it up with an ice bolt, though, and you easily impale it at such a close range. You then turn around and hit the last raccoon with ice bolt, ending the fight. You also notice that the raccoons back's stopped burning as soon as you defeated them.

Taking you spoils, you climb up the tree where you impaled the second raccoon and pull its body off the ice bolt. You then gather the other bodies and cut out their hearts to eat. The hearts are small, but filling, especially since their is four of them, and taste quite spicy. After eating them, you find yourself feeling a little warmer. On a different note, you definetly need a new dress, your current one is in tatters, although, at least you have the vest.

[]


---------------------------------------------------​
Trait Gained:
Flame Something: You ate some flaming raccoons and got something from them. What this is, remains to be seen.
 
We shall put our leather-making skills to use, and make a dress out of our enemies.

It'll be easy:
Cut a hide into strips.
Poke holes in a larger hide, using your sword.
Tye strips through the larger hide to hold it together in a certain shape.
Repeat until you are covered.

A dress made like this will retain enough modesty that we won't feel too bad about walking into town and buying something better.
 
While Cedra might feel a little uncomfortable about it, in the forest modesty isn't going to be a big deal. Once we head back to town is when that is going to become relevant.

We also have the chainmail and Fenric hide, so if it comes down to it, we can use that as 'clothing' or a toga while we go obtain real clothes.

[X] Find a place to rest and heal, ideally with a source of potable water

Cedra needs a break I think, and she can't have more than a day worth of water left in her waterskin (assuming she even brought one).
While resting, she can probably do some of those tests people wanted.
 
Last edited:
[X] Do that experimentation that we weregoing to do before we got jumped.
-[X] Experiment right where we are. Any random encounters are coming to us.
--[X] How much force can we exert with our bolts?
--[X]Do we lose control of them when we stab something, or when we "let go" of it?
--[X]What activates it's freezing component?
--[X]Can we make two bolts parallel to each other and place wooden planks perpendicular to the bolts to make a flying raft thingy?
--[X] Can we grab the bolts without hurting ourselves (This is a valid thing because we have regeneration)?
--[X] Can we make them needle thin?
--[X] Can we make them really thick?
--[X]How much can we make them lift, or does touching something make us lose control over it?
--[X] How many can we control at one time?
-[X]How's our raw magical power coming along, now that we've eaten multiple magical creatures (I mean things like the wordless telekinesis. How much can we lift)?
-[X] Have we observed our regeneration pushing things out of wounds?
--[X]Does our regeneration make us hungry when it works?
-[X] Test advanced senses/body. Can we hear anything rustling around in the silent woods that we couldn't before?
--[X] How much physically stronger are we now? Try picking up rocks and stuff and throwing them as fast as we can to get a sense for the difference.
-[X] Try out air manipulation.
--[X] Try seeing how hard or soft a wind we can create
--[X] Try seeing if we can make sounds with just the blowing of the wind
--[X] See if pushing wind through our fireball can make it bigger
--[X] Try using air to push lots of gathered wood chips into a stream of air through our fireball, so that we have a fire attack that burns a lot of things at once.
-[X] see if your fire spell is more powerful in any way.
-[X]Try reaching through the unicorn horn to find our magic, i.e reaching inside the unicorn horn for magical power, like how we reached inside ourselves to find ours.
[X] Make sure to keep watch as you do this. Advanced senses only workif you use them, after all.

This vote has us do the science right-the-heck now. No more copouts or interruptions. We are science-ing now.
 
Last edited:
I like most of it, Chocolote12, but a few things that should be noted.

-[X]Can our regeneration push things out of wounds?
--[X]Does our regeneration make us hungry when we use it, or are we hungry right now anyways?
This isn't something Cedra would do without a very good reason to test it. Just because it wouldn't have a lasting effect, doesn't mean someone wants to stab themselves.
--[X] See if we can compress air
---[X] See if we can ignite compressed air for an explosion
--[X] Try using air to push lots of gathered wood chips into a stream of air through our fireball, so that we have a fire attack that burns a lot of things at once.
-[X] see if your fire spell is more powerful in any way.
1: We are not in a clearing and are currently surrounded by trees. Attempting to make Extra Explosive fire here is a bad idea.
1.5: We just got a fire related trait that has the potential to boost our fire spells. Given our surroundings, this is not a good place to use a lot of fire.
2: What reason would Cedra have for thinking of a compressed air explosion, or even compressed air at all.
 
Last edited:
2: What reason would Cedra have for thinking of a compressed air explosion, or even compressed air at all.
Gusts of wind can flare up fires. Therefore air has something to do with fire. Maybe more air equals more fire?
1: We are not in a clearing and are currently surrounded by trees. Attempting to make Extra Explosive fire here is a bad idea.
You have a very good point here, but moving allows the GM to roll encounter dice, and then we have to fight, and then we don't get to do science. I'd rather set ourselves on fire by accident than put this off for another who-knows-how-long, because I'm kind of sick of the interruptions.

Bring on the self-incineration!
 
You have a very good point here, but moving allows the GM to roll encounter dice, and then we have to fight, and then we don't get to do science. I'd rather set ourselves on fire by accident than put this off for another who-knows-how-long, because I'm kind of sick of the interruptions.

Bring on the self-incineration!
Also remember the last time there was all that panic of starting a forest fire. We're owed one now.
 
Gusts of wind can flare up fires. Therefore air has something to do with fire. Maybe more air equals more fire?
Adding wind to the fire is not something I am against, since it would be reasonable to assume Cedra has, at some point, seen bellows being used at a smithy. What I don't think is reasonable for a 14 year old commoner to know about is how air compression works.

You have a very good point here, but moving allows the GM to roll encounter dice, and then we have to fight, and then we don't get to do science. I'd rather set ourselves on fire by accident than put this off for another who-knows-how-long, because I'm kind of sick of the interruptions.

Bring on the self-incineration!
We will get an encounter roll either way, the only difference is going to be whether they come to us while we are testing or we stumble upon them while we are looking for a clearing/pool/stream/river.

It wasn't a matter of setting ourselves on fire, it was a matter of setting the forest on fire.
 
It wasn't a matter of setting ourselves on fire, it was a matter of setting the forest on fire.
Well, since you insist, I suppose that we can incinerate that too. [/Joking]
But we just had an encounter. Presumably the fireccoons live around here. We're in their area. I think that we can just keep watch with all of our myriad enhanced senses, and it'll take half of an hour, tops, to try these things out.

I'm being reckless, I know, but I can guarantee that if we're not then the GM is just going to put it off... again. It's almost like he's afraid of giving us more chances to kill ourselves or something.
 
It'll be easy:
Cut a hide into strips.
Poke holes in a larger hide, using your sword.
Tye strips through the larger hide to hold it together in a certain shape.
Repeat until you are covered.

A dress made like this will retain enough modesty that we won't feel too bad about walking into town and buying something better.
its more complicated than that.
 
[X] Find a place to rest and heal, ideally with a source of potable water

Cedra needs a break I think, and she can't have more than a day worth of water left in her waterskin (assuming she even brought one).
While resting, she can probably do some of those tests people wanted.
Speaking of potable water, unless Cedra knows that she should sterilize the water first, drinking anything that she didn't get from town is likely to poison her.
 
-[X] Have we observed our regeneration pushing things out of wounds?
--[X]Does our regeneration make us hungry when it works?
Testing this will be painful, really damn painful. Just because you can ignore pain and it will heal, doesn't mean you want to feel it and mutilate yourself in the name of SCIENCE (which you haven't heard of)
 
Back
Top