A Villain In A World Of Heroes

Ice is good if we can catch them while they're still in the trees. If they come down again, we should probably go with the sword so as to avoid accidentally catching ourselves with our own attacks.
 
[X] Climb tree, and shoot overpowered spears of ice into the ground everywhere, start shooting the raccoons out of the tree, use wind to make them stumble.

- [X] When they fall, shoot the ground again to trap them, then again to kill.

--[x] Keep a few alive to practice shoving tiny rocks though their skulls with our mind.
 
This won by a landslide-
[X] Cast Nova Glaciem on the nearest fire racoons
-[X] If they leave vision, take out our shortsword and prepare to defend from their attack
--[X] If they remain in melee range after their attack, fight them using the sword, using Nova Glaciem if an opportunity presents itself
---[X] If they exit melee range, Repeat from step 1
 
Vote tally:
##### 3.21
[X] Cast Nova Glaciem on the nearest fire racoons
-[X] If they leave vision, take out our shortsword and prepare to defend from their attack
--[X] If they remain in melee range after their attack, fight them using the sword, using Nova Glaciem if an opportunity presents itself
---[X] If they exit melee range, Repeat from step 1
No. of votes: 7
Arkatekt, chocolote12, Night_stalker, devo342, lethe, Hyp3rB14d3, NeoDarklight

[X] Climb tree, and shoot overpowered spears of ice into the ground everywhere, start shooting the raccoons out of the tree, use wind to make them stumble.
-[X] When they fall, shoot the ground again to trap them, then again to kill.
--[x] Keep a few alive to practice shoving tiny rocks though their skulls with our mind.
No. of votes: 1
Tsjoat
 
Not closing the vote just yet (because I don't have time) but if you want to challenge the bandwagon or extend it's lead, do it now.
 
That plan leaves us too open to attacks, we can regenerate, but fire is still one of the few things that can permanently kill us.

With my plan, they can't drop on us without coming to us just right.
 
That plan leaves us too open to attacks, we can regenerate, but fire is still one of the few things that can permanently kill us.

With my plan, they can't drop on us without coming to us just right.

The sword is for making sure that they don't land on us, you know. We have enhanced senses, we know where things that we are looking for are, and that's before they also happen to be on literal fire. They can't hide, and our reflexes are good enough to push them away from us in midair using the sharp, pole-y object that is a sword. And that's before you realize that we're shooting things at them which mean instant death for their fiery rodent hides even on a glancing blow.

Also
fire is still one of the few things that can permanently kill us.
:Citation Needed: As far as I know, it's that we die when we lose something vital, like our brain or our heart, that we can't heal fast enough. We don't have a specific immunity to anything, we just heal fast, and a little slower from majorly damaging things, like fire. The injuries we've received so far will be gone in an hour.
 
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That plan leaves us too open to attacks, we can regenerate, but fire is still one of the few things that can permanently kill us.

With my plan, they can't drop on us without coming to us just right.
[X] Climb tree, and shoot overpowered spears of ice into the ground everywhere, start shooting the raccoons out of the tree, use wind to make them stumble.
- [X] When they fall, shoot the ground again to trap them, then again to kill.
--[x] Keep a few alive to practice shoving tiny rocks though their skulls with our mind.
The problems I see with your plan is that they aren't going to stay where they are and do nothing while Cedra climbs a tree, finds a place to sit/stand where she won't fall off, and casts Nova Glaciem several times (about 1 second/cast).
Climbing the tree, and making spears of ice below us also has the problem of, if Cedra falls, she gets impaled.
Presumably, the Racoons are significantly more agile than Cedra and would have an advantage in the trees, where they can run and jump and Cedra has to stay where she is for fear of falling to the ice spears below.

edit: also, we don't need them to be alive to test the strength of telekinesis. ;)
 
One, I actually fought raccoons before.

We are not hitting them with a sword that easily, one we have had no real practice with. Reflexes are only good if you are good enough to use them correctly.

Two, regenerators normally die if the head is gone, or every cell in the body is burnt/destroyed. This is why a second person dosent pop up every time we scratch ourselves taking off both living by and dead cells, or when the arm was cut off.

Thirdly, the spears of ice do not stay, they have never stayed after the inital piercing, but they have frozen everything they hit. We are not getting impaled on our own spears of ice.

Fourthly, have any of you climbed a tree at that age? 3 seconds is more then enough time for an unaugmented child to climb ten feet if they really wanted to, we will have no issue getting up there.
 
[X] Cast Nova Glaciem on the nearest fire racoons
-[X] If they leave vision, take out our shortsword and prepare to defend from their attack
--[X] If they remain in melee range after their attack, fight them using the sword, using Nova Glaciem if an opportunity presents itself
---[X] If they exit melee range,Repeat from step 1
rolling, I might not be able to update tonight, though
Dark Ness threw 1 7-faced dice. Reason: Ice bolt Total: 7
7 7
Dark Ness threw 1 7-faced dice. Reason: Ice bolt 2 Total: 3
3 3
Dark Ness threw 1 7-faced dice. Reason: Ice bolt 2, try 2 Total: 3
3 3
Dark Ness threw 1 6-faced dice. Reason: Try 3 Total: 3
3 3
Dark Ness threw 1 7-faced dice. Reason: Wrong die Total: 5
5 5
Dark Ness threw 1 7-faced dice. Reason: Dodge Total: 3
3 3
Dark Ness threw 1 7-faced dice. Reason: Damage Total: 5
5 5
Dark Ness threw 1 7-faced dice. Reason: Swording Total: 4
4 4
Dark Ness threw 1 7-faced dice. Reason: Ice Total: 6
6 6
Dark Ness threw 1 7-faced dice. Reason: Ice, last one Total: 6
6 6
Dark Ness threw 4 6-faced dice. Reason: Hearts Total: 12
3 3 1 1 3 3 5 5
Dark Ness threw 1 4-faced dice. Total: 3
3 3
 
So we get atleast one of the Racoons right away. We hit with the second one, but not so soundly. We get hit for moderate damage. Sword some, and then ice the last two.
 
Two, regenerators normally die if the head is gone, or every cell in the body is burnt/destroyed.
Where are you getting that we have average fantasy regeneration? It's been explicitly stated that we have a knockoff of the Elk's regeneration, and he died quite soundly to a bolt to the brain.
Thirdly, the spears of ice do not stay, they have never stayed after the inital piercing, but they have frozen everything they hit. We are not getting impaled on our own spears of ice.

What? Just, just what? Are you trying to say that when Icebolts stab something they disappear? Because that's the only way that I can parse that sentence, and it's patently wrong; Icebolts are made magically out of mundane materials, so they have ontological inertia. They're real ice, and if they impaled us we'd stay impaled until we did something about it.

Fourthly, have any of you climbed a tree at that age? 3 seconds is more then enough time for an unaugmented child to climb ten feet if they really wanted to, we will have no issue getting up there.

While fighting against four magical fire raccoons with a maneuverability advantage, while both of our casting hands are being used to haul our scrawny self up the branches? Trying to climb a tree would just give them free hits on our undefended head, which is undesirable for a number of reasons. Furthermore, having a height advantage means nothing when the raccoons can just one-up us and leap at us from a taller branch.
************
I can bet what the D4 is: Side effects. Are we going to be nicely warm to the touch now? Because being able to go without blankets is good for surviving in the wilderness, you know. *Crosses fingers*
 
Where are you getting that we have average fantasy regeneration? It's been explicitly stated that we have a knockoff of the Elk's regeneration, and he died quite soundly to a bolt to the brain.


What? Just, just what? Are you trying to say that when Icebolts stab something they disappear? Because that's the only way that I can parse that sentence, and it's patently wrong; Icebolts are made magically out of mundane materials, so they have ontological inertia. They're real ice, and if they impaled us we'd stay impaled until we did something about it.



While fighting against four magical fire raccoons with a maneuverability advantage, while both of our casting hands are being used to haul our scrawny self up the branches? Trying to climb a tree would just give them free hits on our undefended head, which is undesirable for a number of reasons. Furthermore, having a height advantage means nothing when the raccoons can just one-up us and leap at us from a taller branch.
************
I can bet what the D4 is: Side effects. Are we going to be nicely warm to the touch now? Because being able to go without blankets is good for surviving in the wilderness, you know. *Crosses fingers*

1) And what if one of those things land on our head? Our head is our weakspot, and they are JUMPING AT IT FROM THE TREES. Our head is a lot more flamable then the very much so alive trees.

2) Name one time they have stayed, Seriously, think about it. Not once was the left over ice menioned that wasn't created from the impact with the spell, which shows that it's magical ice, not ice made from the mositure in the air. (And even if it were, the spell clearly is spreading that mositure to the frozen parts it hits when the ice spreads.)

3) The Raccoons are already in the tree. We won't be fighting them on the way up, the moment we get to a branch we can sit on it freeing our hands.

4) We are removing a menoverablity advantage by making them move though the trees to get to us, less room to work with and their movements become much more predictable. If they get above us, we can jump out of the tree.

Holy shit, it's almost like you never jumped fom a tree and landed safely before. We are augmented, if my, at the time skinny ass eight year old self could climb a tree that fast and jump off landing safely, this augmented little girl is going to be able to manage it with her better everything.

You are seriously arguing that we can take four raccoons jumping at us at the same time from the tree tops with our sword, but think we can't take on one at the time in the trees where they will have a harder time attacking.
 
2) Name one time they have stayed, Seriously, think about it. Not once was the left over ice menioned that wasn't created from the impact with the spell, which shows that it's magical ice, not ice made from the mositure in the air. (And even if it were, the spell clearly is spreading that mositure to the frozen parts it hits when the ice spreads.)

It is made of moisture and it does stay, unless it melts. You don't know if it melts or not, you never checked. I didn't mention it because I didn't think it was important, I will rectify that.
 
Ok, is it sharp on both ends? In which case it would have been a very dumb idea to nail anything running at us with it for fear of impaling ourselves.

It isn't that sharp, if you weren't shooting it at 40 mph or more, it wouldn't pierce much.

Edit: If you fell on top of it, you would be more likely to be bruised then impaled, but it depends.
 
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You are seriously arguing that we can take four raccoons jumping at us at the same time from the tree tops with our sword, but think we can't take on one at the time in the trees where they will have a harder time attacking.
I think that we can take on some fireccoons when we know A.) What direction they're coming from B.) That they have an elemental weakness, and C.) That we are in an optimal stance for combating this threat.

Climbing a tree removes two of the advantages that make me confidant that we can win:
A.) We won't be able to see the fireccoons if we are climbing a tree. This gives them back some of the element of surprise, and exposes our weak areas.
B.) If we're climbing a tree, we are not being ready to fight fireccoons coming from a direction that we know that they're in, using a ranged attack that we know will kill them, and our sword interposed between us and them to slash the little buggers if they try jumping us again.

Defending ourselves while attacking using an ability that costs absolutely nothing to use is a chancy business, I know, but you'll just have to get over the fact that these aren't your normal 'coons, and they aren't going to wait for us to take ten seconds to scale a tree even though it removes pretty much all of our manuverability and gives the fireccoons an attack of opportunity, to use a D&D term, if we fall off.

Tl;dr You assume that the Dice Gods are not the most fickle beings in the multiverse. We think that they are. Our abilities are moot before their rulings, so we should leave as few things to chance as possible. Done.
 
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