A Villain In A World Of Heroes

Testing this will be painful, really damn painful. Just because you can ignore pain and it will heal, doesn't mean you want to feel it and mutilate yourself in the name of SCIENCE (which you haven't heard of)

...I changed it so that we'll try to remember having observed any of that, not testing it. That's a question, not a test. I'm sorry if that's not clear.

Orz

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I wonder if our hair will flare up along with our eyes turning red now thanks to the fire-raccoon-hearts.
I want there to be literal fires in our eyes whenever we get "Fired up". One more step on our path to becoming a character from a setting that's lighter than this one, in order to defeat the Prantagonist.
 
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Other animals have been drinking that water their entire lives and have immune systems developed to deal with it. We grew up in a town.
 
Other animals have been drinking that water their entire lives and have immune systems developed to deal with it. We grew up in a town.
A medieval town , with unknow level of sanitization , also we currently posses the elks regeneraton , the wolfs strenght , the unicorns vitality and more , we are going to be fine
 
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Seriously, we're likely to poison ourselves if we drink water. Let's head back to town.

[x] Head back to town.

[X] Head back to town

If we leave, then the trial ends. We're currently around 12-13 on our stats, using D&D mechanics; Higher than a baseline human, yes, but nowhere near what we need to even have a ghost of a chance against people who can solo cities. We should stay until we pick up something useful enough that the chance of us dying outweighs the reward we would get if we succeeded, which is to say, not yet.
 
Look, I know you'd like the quest to consist of level grinding in the forest until you think we're sufficiently badass and then suiciding against the hero with our maxed out stats and level one abilities, but I'm kind of sick of hanging around the forest killing crap. Let's move on and do something else. For example, we could go learn better spells, take a few more swordsmanship lessons, then go learn about this guy we're trying to kill while people still remember who he is.
 
Look, I know you'd like the quest to consist of level grinding in the forest until you think we're sufficiently badass and then suiciding against the hero with our maxed out stats and level one abilities, but I'm kind of sick of hanging around the forest killing crap. Let's move on and do something else. For example, we could go learn better spells, take a few more swordsmanship lessons, then go learn about this guy we're trying to kill while people still remember who he is.
those are all things that we could have done before the trial of blood ,and are all things that we can do after the trial of blood , but once we finish the trial of blood we will no longer be able to get the realy special traits , and we realy need the special traits , so until we roll a few ones in the encounter dice i sugest you sit back an enjoy ,because we can always find a sword instructor and buy a spell book after we leave the forest and no one is dumb enought to face the hero as soon as we leave the forest ,or at least I hope so
 
Look, I know you'd like the quest to consist of level grinding in the forest until you think we're sufficiently badass and then suiciding against the hero with our maxed out stats and level one abilities, but I'm kind of sick of hanging around the forest killing crap. Let's move on and do something else. For example, we could go learn better spells, take a few more swordsmanship lessons, then go learn about this guy we're trying to kill while people still remember who he is.

Actually, the plan was to grind until we get powerful enough to not get insta-gibbed by y the guy, and then have somebody else suicide against him, remember?
 
but once we finish the trial of blood we will no longer be able to get the realy special traits
Says who? We ate a fenric wolf, who's whole deal is the ability to gain power by eating magical creatures, and apparently absorbed this ability. I'm pretty sure we're going to be able to get stronger by killing and eating powerful creatures, regardless of whether we stay in the forest or not.
 
My only concern with staying too long and killing stuff is (beyond the time factor) those side effects. How much more can we take without that shit piling up to the point we lose our humanity?
 
but I'm kind of sick of hanging around the forest killing crap.
Dark Ness has mentioned that if we plan on staying here much longer, he's gonna do a time-skip, meaning we can get the benefits of a month or more of hunting, without all the wait time.
That was your plan. My plan was to gain enough traits to form a powerful base (which has long been done), then leave the forest and gain power through other means.
A more powerful base is always better. Innate abilities are a lot harder to acquire than learned ones, and as far as we know, we might lose the ability to acquire innate abilities after this. So lets milk this puppy for all it's got.
My only concern with staying too long and killing stuff is (beyond the time factor) those side effects. How much more can we take without that shit piling up to the point we lose our humanity?
Humanity is just holding us back.
 
Problems with hanging around in the woods for an extended period of time:
1. It's monotonous. I don't care if Dark Ness intends to start doing time skips. As long as there are levels to be gained, grinders are going to keep voting to hang around longer.
2. It's going to turn us into a monster. Which is going to make us an obvious villain, which will make blending into the populous and getting help from people who don't want to get splatted by heroes difficult.
3. People only remember things that didn't have direct relevance to themselves for so long. The longer we wait to go after the hero that killed our father, the harder it's going to be to actually pick up his trail. If we wait months or years before we try, we might not even be able to find out who he is. Which will make all that time spent grinding in the woods to gain power so we could get revenge rather pointless.
4. Fate isn't screwing us over yet because we're not that important. If we keep gaining power rapidly, we're going to become important quickly, meaning we'll start getting screwed over before our quest to get revenge even gets off the ground.
 
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1. It's monotonous. I don't care if Dark Ness intends to start doing time skips. As long as there are levels to be gained, grinders are going to keep voting to hang around longer.
I don't find it monotonous. I'm rather enjoying it. And the only reason I'm saying we stay longer is cause it's been TWO DAYS. Giving up the Trail of Blood after only two days makes it seem like we give up easily. After only two days of struggle and fighting, we are calling it quits. No, I want us dedicated, we are a determinator, we keep going till we are done, and we are far from done with this forest.
2. It's going to turn us into a monster. Which is going to make us an obvious villain, which will make blending into the populous and getting help from people who don't want to get splatted by heroes difficult.
Heroes can get pretty monsterous. It would mark us as someone important, not neccessarly a villain. And who knows what magics or abilities we might acquire that allows us to disguise our true nature.
3. People only remember things that didn't have direct relevance to themselves for so long. The longer we wait to go after the hero that killed our father, the harder it's going to be to actually pick up his trail. If we wait months or years before we try, we might not even be able to find out who he is. Which will make all that time spent grinding in the woods to gain power so we could get revenge rather pointless.
I'm only proposing a month. If people can't remember a hero coming to town for atleast a month, then I have been mis-informed about how Heroes are percieved. The way Cedra was describing it, it was akin to a God coming to town.
4. Fate isn't screwing us over yet because we're not that important. If we keep gaining power rapidly, we're going to become important quickly, meaning we'll start getting screwed over before our quest to get revenge even gets off the ground.
Just cause we are powerful does not mean we are important. All we are doing is dicking around in a forest, who cares about this forest? Unless a Hero happens to come along, and opposes us (it's a big forest, we could easily never meet), we aren't relevant in the slightest.
 
4. Fate isn't screwing us over yet because we're not that important. If we keep gaining power rapidly, we're going to become important quickly, meaning we'll start getting screwed over before our quest to get revenge even gets off the ground.
Actually, Fate screws people over based on how much they've been opposing heroes. A person like us, who only swore eternal vengeance but hasn't actually done anything yet? We'll be fine. You seem to be forgetting that we're the personal champion/buttmonkey of the Dice Gods, and are thus immune to fate (but not to Nat 1's, which we get a disproportionate number of...).
 
Yeah, I'd say we're pretty good to go, powers-wise. What we really need is some fucking practice with our abilities. We need to know what we can do, and find a way to use it to maximum advantage. You can have all the powers in the world, but if you don't know how to use them, chances are, you're gonna get killed by a hero.

EDIT: Before we go, however, we need to have a fucking standoff against the forest's big bad.
 
At this moment in time, you are not getting more monstrous, you haven't OBVIOUSLY changed physical since the wolf, and your eyes only change when emotional. At the current time, only your state of dress, lack of hygiene, and cover of blood makes you stand out.
 
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